The real reason for brains Daniel Wolpert

I’m a neuroscientist and in neuroscience

we have to deal with many difficult

questions about the brain but I want to

start with the easiest question and the

question you really should have all

asked yourself at some point in your

life because it’s a fundamental question

if we want to understand brain function

and that is why do we and other animals

have brains not all species of our

planet have brains so if we want to know

what the brain is for let’s think about

why we evolved one

now you may reason that we have one to

perceive the world or to think and

that’s completely wrong if you think

about this question for any length of

time it’s blindingly obvious why we have

a brain with a brain for one reason and

one reason only and that’s to produce

adaptable and complex movements there is

no other reason to have a brain think

about it

movement is the only way you have of

affecting the world around you that’s

not quite true there’s one other way and

that’s through sweating but apart from

that everything else goes through

contraptions of muscles you think about

communication speech gestures writing

sign language they’re all mediated

through contractions of your muscles so

it’s really important to remember that

sensory memory and cognitive processes

are all important but they’re only

important to either drive or suppress

future movements there can be no

evolutionary advantage to laying down

memories of childhood or perceiving the

color of a rose if it doesn’t affect the

way you’re going to move later in life

now for those who didn’t believe this

argument we have trees and grass and our

planet without the brain but that

clinching evidence is this animal here

the humble cease were rudimentary animal

has a nervous system swims around in the

ocean in its juvenile life and on some

point of its life it implants on a rock

and the first thing it does in and

planting on that rock which it never

leaves is to digest its own brain and

nervous system for food so once you

don’t need to move you don’t need the

luxury of that brain and this is often

this animals often taking as an analogy

to what happens universities when

professors get tenure but that’s as

so I am a movement chauvinist I believe

movement is the most important function

in the brain that anyone tell you that’s

not true

now if movement is so important how well

are we doing understanding how the brain

controls movement and the answers we’re

doing extremely poor is a very hard

problem but we can look at how well

we’re doing by thinking about how well

we’re doing building machines what you

can do what humans can do think about

the game of chess how what are we doing

determining what piece to move where if

we pick garry kasparov here when he’s

not in jail against IBM’s deep blue well

the answer is IBM’s deep blue will

occasionally win and I think that IBM’s

deeply played probably anyone in this

room it would win every time that

problem is solved what about the problem

of picking up a chess piece dextrous

they manipulating and putting that back

down on the board if we put a five year

old Charles dexterity against the best

robots of the day the answers very

simple the child wins easily there’s no

competition at all now why is that top

problem so easy in the bottom problem so

hard one of the reasons is a very smart

five law could tell you the algorithm

for that top problem look at all

possible moves to the end of the game

and choose the one that makes you win so

it’s a very simple algorithm now of

course a lot of moves but with fast

computers as an approximation become

close to the optimal solution when it

comes to being dexterous it’s not even

clear where the algorithm is you have to

solve to be dexterous and we’ll see you

after both deceive and act on the world

which has a lot of problems but let me

show you cutting-edge robotics now a lot

of robotics is very impressive but

manipulation robotics is really some the

dark ages so this is the end of a PhD

project from one of the best robotics

institutes and the student is trained

this robot to pour this water into a

glass is a hard problem because the

water slosh is about but it can do it

but it doesn’t do it with any fact the

agility of a human now if you want this

robot to do a different task that’s

another three-year PhD program there is

no

no generalization at all from one task

to another in robotics now we can

compare this to cutting-edge human

performance so what I’m gonna share is

Emily Fox within the world record for

cup staffing now the Americans in the

audience will know all about cup

stacking it’s a high school sport where

you have 12 cups you have to stack and

unstack against the clock in a

prescribed order and this is her getting

the world record in real time

and she’s pretty happy we have no idea

what is going on inside her brain when

she does that and that’s what we’d like

to know so in my group what we try to do

is reverse engineer how humans control

movement and it sounds like an easy

problem you send a command down it

causes muscles to contract your arm or

body moves and you get sensory feedback

from vision from the skin from muscles

and so on

the trouble is these signals are not the

beautiful signals you want them to be so

one thing that makes controlling

movement difficult is for example

sensory feedback is extremely noisy now

by noise I do not mean sound we’re using

the engineering on neuroscience sense

meaning a random noise corrupting a

signal so the old days before digital

radio when you were tuning in your radio

and you heard on the station you wanted

to hear that was the noise but it more

generally this noise is something to

corrupts the signal so if example if you

put your hand under a table and try to

localize it with your other hand you can

be off by several centimeters due to the

noise in sensory feedback similarly when

you put motor output on movement output

it’s extremely noisy forget if I try to

hit the bull’s eye and ask just aim for

the same spot over and over again you

have a huge spread due to movement

variability and more than that the

outside world or task was both ambiguous

and variable that teapot could be full

it could be empty it changes over time

so we work a whole sensory movement

tasks soup of noise now this noise is so

great that society places a huge premium

on those of us you can reduce the

consequences of noise so if you’re lucky

enough to be able to knock a small white

ball into a hole several hundred yards

away using a long metal stick our

society will willing to reward you with

hundreds of millions of dollars

now what I want to convince you is the

brain also goes to a lot of effort to

reduce the negative consequences of this

sort of noise and variability and to do

that I’m gonna tell you about a

framework which is very popular in

statistics and machine learning of the

last 50 years called Bayesian decision

theory and it’s more recently a unifying

way to think about how the brain deals

with uncertainty and the fundamental

idea is you want to make inferences and

then take actions so let’s think about

the inference you want to generate

beliefs about the world so what a

beliefs beliefs could be but where are

my arms and space am I looking at a cat

or a fox but we’re gonna represent

beliefs with probabilities so we’re

gonna rips into belief with a number

between 0 & 1 0 meaning I do not believe

it at all 1 means that AB see certain

and numbers in between gives you the

gray levels of uncertainty and the key

idea to Bayesian inference is you have

two sources of information from which to

make your inference you have data and

data in neuroscience is sensory input so

I have sensory input which I can take in

to make beliefs but there’s another

source of information and that’s

effectively prior knowledge your cue leg

knowledge throughout your life in

memories and the point about Bayesian

decision theory is it gives you the

mathematics of the optimal way to

combine your prior knowledge with

sensory evidence to generate new beliefs

and I put the formula up there I’m not

gonna explain to you what that formulas

but it’s very beautiful and it has real

beauty and real explanatory power and

what it really says is what want to

estimate is the probability of different

beliefs given your sensory input so let

me give you an intuitive example imagine

you’re playing tennis live play tennis

and you want to decide where the ball is

going to bounce as it comes over the net

towards you there are two sources of

information based rule tells you there’s

sin through evidence you can use visual

information auditory information and

that might tell you it’s real and that

red spot but you know that your senses

are not perfect and therefore there’s

some variability where it’s going to

land shown by that cloud of red

representing numbers between 0.5 and

maybe 0.1

sad information is available on the

current shot but there’s another source

of information not available on the

current shot but only available by

repeated experience in the game of

tennis and that’s what the ball doesn’t

bounce with equal

for the court during the match if you’re

playing against a very good opponent

they may distribute that green area

which is the prior distribution making

it hard for you to return now both these

sources of information

carry important information and what

Bayes rule says they should mark are the

numbers in the red by the numbers and

the green to get the numbers in the

yellow which have the ellipsis and

that’s my belief so it’s the optimal way

of combining information now I wouldn’t

tell you all this if it wasn’t a few

years ago we should exactly what people

do when they learn new movement skills

what it means is we really are Bayesian

inference machines as we go around we

learn about statistics of the world and

lay that down but we also learn about

how noisy our own sensory apparatus is

and then combine those in a real

Bayesian way now a key part to the

Bayesian is this part of the formula and

what this part really says is I have to

predict the probability of different

sensory feedbacks given my beliefs so

that really means I have to make

predictions of the future and I want to

convince you the brain does make

predictions of the sensory feedback its

going to get and moreover it profoundly

changes your perceptions by what you do

and to do it I’ll tell you about how the

brain deals with Cynthia so you send a

command out you get sensory feedback

back and that transformation is governed

by the physics of your body and your

sensory apparatus but you can imagine

looking inside the brain and his inside

the brain you might have a little

predictor a neural simulator of the

physics of your body in your senses so

as you send the movie command down you

tap a copy of that off and run it into

your neural simulator to anticipate the

sensory consequences of reaction so as I

shake this ketchup bottle I get some

true sensory feedback as a function of

time on the bottom row and if I’ve got a

good predictor it predicts the same

thing well why would I bother doing that

I’m gonna get the Cynthia feedback

anyway well there’s good reasons imagine

as I shake the ketchup bottle someone

very kindly comes up with me and taps it

on the back for me now I get an extra

source of sensory information due to the

external act so I get to sources I get

you

tapping on it and I get me shaking it

but for my senses point of view that is

combined together into one source of

information now the good reason to

believe that you would want to be able

to distinguish external events from

internal events because external events

are actually much more behaviour elevant

than feeding everything that’s going on

inside my body so one way to reconstruct

that is to compare the prediction which

is only based on your movie commands

with the reality and any discrepancy

should hopefully be external so as I go

around the world I’m making predictions

of what I should get subtract them off

everything leftover is external to me

what evidence is there for this well

there’s one very clear example where a

sensation directed by myself feels very

different than though generated by

another person and so we decided the

most obvious case of start was with

tickling it’s been known for a long time

you can’t tickle yourself as well as

other people can but it hasn’t really

been shown it’s because you have a

neural simulator simulating your own

body and subtracting off that sense so

we can bring the experiments in the 21st

century by applying robotic technology

for this problem and effective what we

have is some sort of stick in one hand

attached to a robot and they’re going to

move that back and forward and then

we’re going to crack that with a

computer and use it to control another

robot which is going to tickle their

palm with another stick and we’re gonna

ask them to rape a bunch of things

including pictures actually just one

part of our study and here I’ve taken

away the robots but basically people

move with their right arm sinusoidal

back and forward and we replay that to

the other hand with a time delay either

no time delay in which case light would

just dip in your palm or with a time

delay over ten to ten or three tenths of

a second so the important point here is

the right hand always does the same

thing sinusoidal movement the left hand

always its same input sinusoidal tickle

all playing with is a temporal causality

and as we go from naught to point one

second it becomes more ticklish as we’re

from point one to point two it becomes

more tips again and by 0.2 of a second

it’s equivalently ticklish to the robot

just typically without you doing

anything so whatever is responsible for

this pencil ation is extremely tightly

coupled a temporal causality and based

on this other studies we really

convinced ourselves in the field that

the brain is making precise

predictions and subtracting them off

from the sensations now I have to admit

these are the worst studies my lab has

ever run because the tickle session the

palm comes engaged with large numbers of

subjects at these stars making them

significant so we were looking for a

much more objective way to assess this

phenomena and in the intervening years I

had two daughters and once the news

about children on back seats of cars on

long journeys

they’ve get into fights which started

with one limiting something to the other

the other than retaliation that quickly

escalates and children can’t identify

its which escalate in terms of force now

when I scream at my children to stop

sometimes they would both say to me the

other person hit them harder now I

happen to know my children don’t lie so

I thought was a nurse and it was

important how can I explain how they

were telling inconsistent truths and we

had pot size based on the tickling study

that when one child hits another they

generate the movement command they

predict the sensory consequences and

subtract it off so they actually think

they fit the person less hard than they

have rather liked the tickling where’s

the passive recipient doesn’t make the

prediction fuels the full blow so if

they retaliate with the same force the

first place more thinkers mean escalated

so we decided to test this in the lab

now we we don’t work with children we

don’t work with hitting but the concept

is identical we bring in two adults and

we tell them they’re gonna play a game

and so his player 1 and player 2 sitting

opposite each other and the game is very

simple we started with a motor with a

little leave and little force transducer

and we use this motor to apply a force

down to the player ones fingers for

three seconds and then it stops and

that’s players being told remember the

experience with that force and use your

other finger to apply the same force

down to the other subjects finger

through a force transducer and they do

that and player two’s been told remember

the experience of that force use your

other hand to apply the falls back down

and so they take it in turns to apply

the force they’ve just experienced back

and forward but critically they’re

briefed about the rules of the game and

separate rooms so they don’t know the

rule that other person is playing by and

what we measure is the force as a

function of turns and if we look at what

we start with a quarter of a Newton

there a number of turns

perfect would be that red line and

we see in all pairs of subjects is this

a 70% escalation and force on each go so

it really suggests when you’re doing

this basically studying others we’ve

done that the brain is canceling the

sensory consequences and under

estimating the force its producing so

release shows the brain makes

predictions and fundamental changes for

persons so we’ve made inferences we’ve

done predictions now we have to generate

actions and what Bayes rule says has

given my beliefs the action some sense

be optimal but we’ve got a problem

tasks a symbolic I want a drink I want a

dance

but the movement system has to contract

600 muscles in particular sequence and

there’s a big gap between the task and

the movement system so it can be briefed

and infinitely may different ways to

think about just the point the point

movement I could choose these two paths

and have infinite number of paths having

chosen a particular path I can hold my

hand on that path was instantly made

different joint configurations and I can

hold my arm to particular joint

integration but they’re very stiff or

very relaxed so I have a huge amount of

choice to make now it turns out we are

extremely stereotypical we all move the

same way pretty much and so it turns out

we’re so stereotypical our brains have

got dedicated neural circuitry to decode

this therapy so if I take some dots and

set them in motion with biological

motion your brains have circularly doing

understand instantly what’s going on now

this is a bunch of dots moving you will

know what this person is doing with a

happy sad old yarn a huge amount of

information if these dots were cars

going on a racing circuit you would have

actually no idea what’s going on so why

is it we move the particular ways we do

well let’s think about what really

happens maybe we don’t all quite move

the same way maybe there’s variation in

the population and maybe those who move

better than others have got more chance

in your children into the next

generation so an eeveelution rescales

movements get better

perhaps through life movements get

better through learning

so what is it about a moon which is good

or bad imagine I want to intercept this

ball here are two possible paths to that

ball well if I choose the left-hand path

I can work out the forces required in

one of my muscles of the function of

time but there’s noise added to this so

what I actually get basically the lovely

smooth desired force it’s a very noisy

version so I played the same command

through many times I will get a

different noisy version each time

because noise changes each time so what

I can show you here is how the

variability the movement will evolve if

I choose that way if I choose a

different way of moving on the right for

example then I’ll have a different

command different noise playing through

a nonlinear system very complicated all

we can be sure us is the variability

will be different if I move in this

particular way I end up with a smaller

variability across many movements so if

I choose between those two I would

choose the right one because it’s less

variable and the fundamental idea is you

want to plan your movement so as to

minimize the negative consequence of the

noise and one intuition to get is that

actually the amount of noise or

variability as I show here gets a bigger

as the force gets bigger so you want to

avoid big forces as one principle so

we’ve shown that using this we can

expend a huge amount of data that

exactly people are going about their

lives planning movements so as to

minimize negative consequences of noise

so I hope I’ve given to you brain is

there and evolved to control movement

and it’s an intellectual challenge to

understand how we do that but it also is

relevant for disease and rehabilitation

there are many diseases which affect

movement and hopefully if we understand

how we control movement we can apply

that to robotic technology and finally I

want to remind you when you see animals

do what I look like very simple tasks

the actual complexity of what’s going on

aside their brain is really quite

dramatic thank you very much

question two though so you’re you’re a

movement chauvinist

does that mean that you think that the

other things that we think our brains

about the kind of the dreaming the

yearning the falling in love and all

these things are a kind of sideshow and

accident never accident I think they’re

all important to drive the right movie

behavior to get reproduction of them so

I think I think people who study

sensation or memory without realizing

why you’re laying down memories of

childhood that’s that we forget most of

our childhood for example it’s probably

fine cuz it doesn’t affect our movements

later in life you only just store things

which are really gonna affect movement

so you think that people thinking about

the brain and consciousness generally

could get real insight by saying where

does movement play and you’re scared so

people have found out for example that

the studying vision and the absence of

realizing why you have vision is a

mistake you have to study a vision with

the rise ation of how the movement

system is going to use vision and it

uses it very differently once you think

of it that way well that was quite

fascinating thank you very much indeed

我是一名神经科学家,在神经科学中,

我们必须处理许多

关于大脑的难题,但我想

从最简单的问题开始,这个

问题你真的应该

在生活中的某个时刻问自己,

因为这是一个基本问题,

如果 我们想了解大脑的功能

,这就是为什么我们和其他动物

有大脑并不是我们

星球上的所有物种都有大脑所以如果我们想

知道大脑是干什么用的,让我们想想

为什么我们

现在进化出大脑,你可能会认为我们有大脑 一个人去

感知世界或去思考,

如果你长时间思考这个问题,那是完全错误的

没有其他理由让大脑

思考它

运动是

你影响周围世界的唯一方式 这

并不完全正确 还有另一种方式,

那就是通过 s 出汗,但除此之外

,其他一切都通过

肌肉的装置进行,您会想到

交流语言手势书写

手语它们都是

通过肌肉收缩来调节的,

因此记住

感觉记忆和认知过程

都很重要,但它们是非常重要的 只

对推动或抑制未来的运动很重要,

如果不影响

你以后生活的方式,

对于那些没有经历过的人来说,放下童年的记忆或感知玫瑰的颜色,就不会有进化优势 不相信这个

论点,我们有树木和草地,我们的

星球没有大脑,但

确凿的证据是这种动物在

这里卑微的停止是基本的动物

有神经系统

在其幼年和生命的某个阶段在海洋中游泳

它植入到一块岩石

上,它做的第一

件事就是消化它自己的大脑

食物的神经系统,所以一旦你

不需要移动,你就不需要

大脑的奢侈,这通常是

这种动物经常类比

大学教授获得终身教职时发生的事情,

但这

就是我的运动 沙文主义者 我相信

运动是大脑中最重要的功能

任何人都告诉你这

不是

真的 如果运动如此重要

我们在理解大脑如何

控制运动方面做得如何以及我们正在做的答案

极差是一个非常困难的

问题 但是我们可以

通过思考

我们在制造机器方面做得如何来了解我们的表现如何 你

可以做什么 人类可以做什么

想想国际象棋游戏 我们在做什么

决定如果我们选择什么棋子要移到哪里

加里·卡斯帕罗夫(garry kasparov)在这里,当他

没有入狱时,对抗 IBM 的深蓝

井 答案是 IBM 的深蓝队

偶尔会赢,我认为 IBM 的

深度发挥可能在这个

房间里的任何人每次都会

赢 如果我们让一个五岁的查尔斯灵巧对抗当时最好的机器人,那么

如何拿起

他们灵巧地操纵的棋子并将其

放回棋盘上呢?

答案非常

简单,孩子很容易获胜,没有

现在完全竞争 为什么最上面的

问题那么容易,下面的问题那么

难 原因之一是一个非常聪明的

五定律可以告诉你

那个最上面的问题的算法 看看所有

可能的移动到游戏结束

并选择 一个让你获胜

的算法,所以它现在是一个非常简单的算法,

当然有很多动作,但是使用快速的

计算机作为近似值

,在灵巧性方面变得接近最优解,甚至

不清楚你必须解决的算法在哪里

灵巧,我们会

在欺骗和行动之后

再见 botics 确实是一些

黑暗时代,所以这是

最好的机器人研究所之一的博士项目的结束

,学生被训练

这个机器人将水倒入

玻璃杯中是一个难题,因为

水会晃动,但它可以 这样做,

但它并没有任何事实

现在

人类的

敏捷性 我们可以

将其与尖端的人类表现进行比较,

所以我要分享的是

艾米丽·福克斯(Emily Fox)在

杯子人员配备方面的世界纪录现在观众中的美国人

将了解所有关于杯子

堆叠的知识,这是一项高中运动,

你有 12 个杯子 必须按规定的顺序分秒必争地堆叠和拆垛,

这是她

实时获得世界纪录

,她很高兴我们不知道

当她这样做时她的大脑里发生了

什么,这就是我们想要

的 知道 o 在我的团队中,我们尝试做的

是对人类如何控制

运动进行逆向工程,这听起来像是一个简单的

问题,你向下发送一个命令它

会导致肌肉收缩你的手臂或

身体运动,你会

从肌肉中的皮肤中获得视觉反馈

等等问题是这些信号不是

你想要的美丽信号

所以让控制

运动变得困难的一件事是例如

感觉反馈现在噪音非常大

我不是说我们正在

使用神经科学工程的声音 感觉

意味着随机噪声会破坏

信号,因此在数字收音机出现之前的日子里,

当您在收听收音机

并且您在电台上听到您

想听到的声音时,这就是噪声,但更

一般地说,这种噪声会

破坏信号,所以如果 例如,如果

您将手放在桌子下并尝试

用另一只手定位它,您可能

会因为感觉反馈中的噪音而偏离

几厘米 你把马达输出放在运动输出上,

它非常嘈杂,忘记如果我试图

击中靶心

并一遍又一遍地要求瞄准同一个位置,

由于运动的可变性,你有一个巨大的传播,

而不仅仅是

外部世界或任务 既模棱两可

又多变 茶壶可能是满的

它可能是空的 它会随着时间的推移而变化,

所以我们进行整个感官运动

任务 噪音汤现在这种噪音是如此之

大,以至于社会非常

重视我们这些人 你可以减少

后果 噪音,所以如果你

足够幸运,能够用一根长长的金属棒把一个小白球敲

进几百码外的洞里,

我们的

社会现在愿意奖励你

数亿美元

,我想说服你的是

大脑也付出了很多努力来

减少

这种噪音和可变性的负面影响,

为此我将告诉你一个

统计和机器学习中非常流行的框架

过去 50 年的研究称为贝叶斯决策

理论,最近它是一种统一的

方式来思考大脑如何

处理不确定性,其基本

思想是你想要做出推论

然后采取行动,所以让我们想想

你想要产生的推论

关于世界的

信念,所以信念可能是什么,但是

我的手臂和空间在哪里?我在看猫

还是狐狸,但是我们

要用概率来表示信念,所以我们要用

0 到 0 之间的数字来表示信念 1 0 表示我根本不

相信 1 表示 AB 看到某些

东西,中间的数字给你

不确定性的灰度级,

贝叶斯推理的关键思想是你有

两个信息来源,可以从中

进行推断 你有数据

神经科学中的数据是感官输入,所以

我有感官输入,我可以接受这些输入

来建立信念,但还有另一个

信息来源,这

实际上是你的提示腿

知识的先验知识 在你的一生中

记忆中的优势,关于贝叶斯

决策理论的重点是它为你提供了

将你的先验知识与

感官证据相结合以产生新信念的最佳方式的数学

,我把公式放在那里我不会

向你解释 这是什么公式,

但它非常漂亮,它具有真正的

美感和真正的解释力

,它真正说的是要

估计的是

给定你的感官输入的不同信念的概率,所以让

我给你一个直观的例子,假设

你正在打网球 现场打网球

,你想决定当球

从网上向你飞来时,球会弹到哪里。

有两种信息来源,

基于规则的规则告诉你

有罪,通过证据你可以使用视觉

信息听觉信息,

这可能会告诉你它是 真实的和那个

红点,但你知道你的感官

并不完美,因此

它会在哪里

着陆 红色云

表示 0.5 到 0.1 之间的数字

可悲信息可用于

当前击球,但还有另一个

信息源无法用于

当前击球,但只能通过

网球比赛中的重复经验获得,这就是球不会

反弹的原因

在比赛期间,如果您

与一个非常好的对手比赛,

他们可能会分配该绿色区域

,这是先前的分配,

这使您很难返回,现在这两个

信息源都

带有重要信息以及

贝叶斯规则所说的内容 他们应该用

数字标出红色

的数字,用绿色标出

带有省略号的黄色数字,

这是我的信念,所以这是

现在组合信息的最佳方式,如果不是,我不会

告诉你所有这些

几年前

,当人们学习新的运动技能时,我们应该确切地做

什么这意味着我们真的是

贝叶斯推理机 我们

了解世界的统计数据

并将其记录下来,但我们也了解

我们自己的感觉器官有多嘈杂

,然后以真正的贝叶斯方式将它们结合起来,

现在贝叶斯的关键部分

是公式的这一部分以及

这部分是什么 真的是说我必须

根据我的信念来预测不同感觉反馈的概率,所以

这真的意味着我必须

对未来做出预测,我想

说服你大脑确实

预测了它将得到的感觉反馈

,而且它

通过你所做的

去做的事情深刻

地改变你的

看法 但是你可以想象

看看大脑内部和他的大脑内部

,你可能有一个小

预测器,

你的感官中的身体物理的神经模拟器,所以

当你发送 mov 即下令,你

点击它的副本并将其运行到

你的神经模拟器中以预测

反应的感官后果,所以当我

摇动这个番茄酱瓶时,我会在最后一行得到一些

真实的感官反馈,作为时间的函数

,如果我' 有一个

很好的预测器 它可以很好地预测同样的

事情 为什么我要费心去做 无论如何

我都会很好地得到辛西娅的反馈

有充分的理由想象

当我摇晃番茄酱瓶时,有人

非常友好地走过来和我轻拍它

的背面 对我来说,由于外部行为,我现在获得了额外

的感官信息来源,

所以我得到了来源,我让

点击它,我让我摇晃它,

但对于我的感官观点,现在

组合成一个

信息来源 有充分的理由

相信您希望

能够将外部事件与内部事件区分开来,

因为外部

事件实际上

比喂养我体内发生的一切更重要,

所以 重建的一种方法

是将

仅基于您的电影命令的预测

与现实进行比较,任何差异

都应该是外部的,所以当我

环游世界时,我正在

预测我应该得到什么,从

剩下的所有东西中减去它们 对我

来说这口井有什么证据有

一个非常明显的例子,

我自己指挥的感觉

与另一个人产生的感觉非常不同

,所以我们决定

最明显的开始案例是

搔痒,这已为人所知 时间

你不能像其他人一样挠自己,

但它并没有真正

被证明这是因为你有一个

神经模拟器模拟你自己的

身体并减去那种感觉,所以

我们可以通过应用机器人将实验带到 21

世纪

解决这个问题和有效的技术 我们所

拥有的就是一只手上的某种棍子

连接到机器人上,他们会

前后移动它 然后

我们将用计算机破解它

并用它来控制另一个

机器人,它会

用另一根棍子挠他们的手掌,我们会

要求他们强奸一堆东西,

包括图片实际上只是

我们研究的一部分 在这里我

拿走了机器人,但基本上

人们用他们的右臂正弦

来回移动,我们

在另一只手上重放它有一个时间延迟或者

没有时间延迟,在这种情况下光线

只会在你的手掌中下降,或者 时间

延迟超过 10 秒到 10 秒或十分之三秒,

所以这里的重点

是右手总是做同样的

事情正弦运动左手

总是它的相同输入正弦挠痒

所有玩的都是时间因果关系

,当我们从零开始 指向一

秒钟,它变得更痒,因为我们

从第一点到第二点,它

再次变得更多提示,并且通过 0.2 秒,

它对机器人来说是等效的,

只是通常不需要你做

任何事情 造成

这种铅笔化的任何原因都与时间因果关系极其紧密地

耦合

在一起,基于其他研究,我们

在该领域真正说服自己

,大脑正在做出精确的

预测,并

从感觉中减去它们现在我不得不承认

这些是最糟糕的 我的实验室曾经进行过研究,

因为手掌的挠痒痒

会与

这些恒星的大量受试者接触,这使得它们变得

重要,所以我们正在寻找一种

更客观的方法来评估这种

现象,在此期间,我

有两个女儿,一次

关于孩子们在长途旅行中坐在汽车后座上的消息,

他们打架

了 有时我的孩子们会尖叫着停下来,

他们都会对我说

对方更重地打他们现在我

碰巧知道我的 孩子们不会撒谎,所以

我认为是一名护士,

重要的是我如何解释他们如何

说出不一致的事实,并且我们

根据搔痒研究得出锅的大小

,当一个孩子打另一个孩子时,他们会

产生运动命令,他们会

预测感官 结果并

减去它,所以他们实际上认为

他们更适合这个人

而不是他们更喜欢挠痒痒

被动接受者在哪里没有做出

预测会引发全面打击,所以如果

他们以同样的力量进行报复,

首先更多的思想家意味着 升级了,

所以我们决定在实验室进行测试,

现在我们不和孩子一起工作,我们

不工作,但概念

是相同的,我们带了两个成年人,

我们告诉他们他们要玩游戏

,所以他的 玩家 1 和玩家 2

相对而坐,游戏非常

简单,我们从一个带有

一点假和小力传感器的电机开始

,我们使用这个电机向玩家施加一个

向下的力 手指持续

三秒钟,然后停止

,玩家被告知记住

该力的体验,并用

另一根手指通过力传感器将相同的力

向下施加到其他受试者的手指上

,他们这样做

了,玩家二被告知

记住 这种力量的体验 用你的

另一只手来施加跌倒

,所以他们轮流

施加他们刚刚经历的力量来回

,但关键的是,他们被

简要介绍了游戏规则和

分开的房间,所以他们 不

知道其他人正在玩的规则,

我们测量的是力作为

转弯的函数,如果

我们从四分之一牛顿开始看,

那么完美的转弯数

就是那条红线和

我们在所有成对的受试者中看到,这

是 70% 的升级和每次进行的力量,所以

它真的表明当你这样做时,

基本上研究我们已经

做过的其他人,大脑正在取消

感觉后果和

低估了它产生的力,所以

释放表明大脑

对人做出预测和根本性变化,

所以我们已经做出了推断,我们已经

做了预测,现在我们必须产生

行动,贝叶斯规则所说的

给了我的信念,行动在某种意义上

是最优的 但是我们有一个问题

任务 一个象征性的 我想喝一杯 我想

跳舞

但是运动系统必须

以特定顺序收缩 600 块肌肉,并且

任务和运动系统之间有很大的差距,

因此它可以被简要介绍

并且可以无限可能 不同的方式来

思考点 点

运动 我可以选择这两条路径

并且有无数条路径

选择了一条特定的路径 我可以

在这条路径上握住我的手 立即做出

不同的关节配置 我可以

握住我的手臂到特定的位置 联合

整合,但它们非常僵硬或

非常放松,所以我现在有很多

选择要做,事实证明我们

非常刻板,我们都在移动

几乎是一样的,所以事实证明

我们是如此刻板,我们的大脑

有专门的神经回路来解码

这种疗法,所以如果我拿一些点并

让它们随着生物

运动而运动,你的大脑就会循环

地立即理解现在发生了什么

这是一堆移动的点 你会

知道这个人在用

一条快乐悲伤的旧纱线做什么

如果这些点是

赛车上的汽车,你

实际上会不知道发生了什么所以

为什么它是我们 移动我们做得好的特定方式

让我们想想真正

发生的事情也许我们并不都

以相同的方式移动也许

人口中存在差异,也许那些

比其他人移动得更好的人有更多的

机会让你的孩子进入

下一代所以 一个 eeveelution 重新调整

运动

可能会通过生活变得

更好运动通过学习变得更好

所以关于月亮的好坏是

什么想象我想拦截这个

ba 如果我选择左手路径,这里有两条可能的路径

可以很好地

到达那个

球 所需的力量 这是一个非常嘈杂的

版本,所以我多次播放相同的

命令我每次都会得到

不同的嘈杂版本,

因为每次噪音都会变化,所以

我可以在这里向您展示的是,

如果

我选择这种方式,运动将如何演变 例如,如果我选择一种

不同的向右移动方式,

那么我将有不同的

命令通过非线性系统播放不同的噪音,

非常复杂,

我们可以确定的是,

如果我以这种特定方式移动,可变性会有所不同

我 最终

在许多动作中变化较小,所以如果

我在这两者之间进行选择,我会

选择正确的,因为它的变化较小

,而且基本的想法是你

想要计划你的动作,所以 s

最小化噪声的负面影响

,一个直觉是,

实际上

我在这里展示的噪声或可变性的数量

随着力的变大而变大,所以你想

避免大的力作为一个原则,所以

我们已经展示了 使用它,我们可以

使用大量数据,

准确了解人们正在

计划运动的生活,以

尽量减少噪音的负面影响,

所以我希望我给你的大脑在

那里并进化到控制运动

,它是一种智力

了解我们如何做到这一点的挑战,但它也

与疾病和康复有关。

有许多疾病会影响

运动,希望如果我们

了解我们如何控制运动,我们可以将

其应用于机器人技术,最后我

想在你看到动物时提醒你

做我看起来很简单的任务

他们的大脑正在发生的事情的实际复杂性真的非常

戏剧性非常感谢你的第二

个问题所以你 你是一个

运动沙文主义者

这是否意味着你

认为我们认为我们的大脑

关于梦想的那种

渴望坠入爱河以及所有

这些事情都是一种杂耍和

意外从来没有意外我认为他们 '

对于推动正确的电影

行为来重现它们都很重要,所以

我认为我认为那些研究

感觉或记忆却没有意识到

为什么要放下

童年记忆的人,例如我们忘记了

大部分童年,这可能

很好 因为它不会影响我们

以后的运动,所以你只存储

真正会影响运动的东西,

所以你认为

考虑大脑和意识的人通常

可以通过说出运动在哪里发挥作用来获得真正的洞察力

,你很害怕所以

例如,人们已经发现,

研究愿景和没有

意识到为什么你有愿景是一个

错误,你必须随着知识

的兴起来研究愿景 运动

系统将如何使用视觉,

一旦你

以这种方式思考它,它就会以非常不同的方式使用它,这非常

令人着迷,非常感谢