Making Visual Design Adapt to Emotions

[Music]

the other day

i was running late for an important

meeting and i just

missed my train i took out my phone

i opened the app to look for an

alternative connection and it took

forever

i just wanted to go and search for an

alternative connection

but the you know i

misspelled the name of the station i

want i

wanted to go to and i needed to start

over

again even the bright yellow

part of the brand identity of the

mobility providers app

which i usually liked for its boldness

and freshness

was aggressive in a way and was getting

on my nerves

the entire experience was neither

helpful

nor fresh it was just stressful

imagine in this situation

that the app recognizes your fear

your anxiety your stress and starts

adapting to it

by giving you intelligent corrections

by guiding you intelligently and by

preventing you from misspelling things

by even

giving you a neatly arranged map showing

you

the fastest connection and the estimated

time of arrival

if what i would have that kind of

experience

probably i wouldn’t be that stressed and

maybe i realized that i get in time to

my meeting

and would have relaxed a little bit

this is a glimpse into the future of

visual design as i see it

a future where

design is based on actual users

needs and emotions and effects

it does a design that helps you achieve

your goals faster and with more delight

if you think that this is a far-fetched

scenario

on the one hand you’re mistaken

the technology that these experiences

are based on is already here it’s

already available to designers

it’s called emotion ai or effective

computing

and it’s a very powerful tool if you

think that

this is a far fetched fetched scenario

on the other hand you’re wrong

you’re right because designers they

don’t have a rule book they don’t have

guidelines to follow in order to create

these kind of

kind of experiences

if we could help develop these kind of

rules and principles

this would have far reaching

consequences for the design community

because designers would change it would

change the way designers tackle design

problems

but it would also change the way

people use and perceive the design

in general

i want you to take a step back with me

and see

where this kind of design fits in

since centuries now design has been

informed by a fixed set of static design

principles

take the golden ratio for example

which defines a very balanced canvas

by dividing the canvas into two sections

but it’s a fixed it’s a fixed principle

and 100 years ago the design the grid

system

was developed based on this golden ratio

rule

which gave designers more control over

the canvas but also

uh gave gave more structure and and

determined how to use white space

patterns fonts images

and subsequently

determine how to how to come up with

hierarchy and

emphasis balance and unity rhythm and

contrast

rhythm and movement and contrast finally

you can see in the slide here

that this

is informed by the rigid grid system

and modernism basically the philosophy

to this kind of uh rigid concept

was propelled and made popular the idea

of design as a universal constant

meaning that design should not have any

regard

for cultural or social backgrounds of

its users

nor for any personal aesthetic

preferences the famous bauhaus

propelled and popularized the idea of a

narrow set

of rationalistic design principles that

guide designers up until this day

and it’s no wonder that af 30 years

into digital design we still have

predominantly grid-based

static web pages and one-size-fits-all

experiences there are only two ways

in which this kind of static design is

challenged the first is

generative design generative design

introduces

the idea of design variations

handing over a certain amount of design

action to a design software by

predefining

certain parameters but these parameters

are not

based on users and users actual needs

and goals

and the second one is the second one

these kind of static designs are

challenged

is dynamic web content so agencies begin

to experiment

with dynamic web content by combining

machine learning models

and design systems and create some sort

of

personalized design based on user types

so if you’re a magazine type of reader

you will be presented if you visit a

website

with bigger pictures more pictures

bigger headline and less text if you are

a newspaper kind of reader

you get presented with more text

smaller headlines and fewer images

but these kind of dynamic web pages

they are still static in a way because

they

rely on static preferences on

fixed likes and dislikes of people

the concept i want to talk about is a

concept that

hyper individualizes design that makes

it

micro adaptable and highly situational

because it is based on actual users

on actual moods and emotions from users

so here’s this little model i want to

explain where that explains this kind of

idea

you have an emotion detection algorithm

which is a face recognition algorithm

that

feeds a design software which then

gives users based on their emotions

based on their situations based on the

current

environment they’re in that they give

users kind of individualized designs

layouts logo designs and they can be

they can be used for all kinds of

scenarios

for example uh the scenario from the

beginning for rush

travelers for stressed drivers

in cars up to

frustrated gamers where the game design

is actually adapting to the

level of frustration a gamer has

and in all in all this is an experience

that is

tailored to personal emotional needs

i as a designer set out to

test this radical idea with the means

that i have i used

the open source software face api

that recognizes emotions and i used

the open source design software p5.js

and i created a simple shape which

uh is a prototype which could be

uh which is a prototype that is

interestingly able to

for to work iteratively and quickly to

prevent me from

becoming too complex in a in in it into

too much in into a small of time

so i i called this i called this

prototype

the shape blobby because it resembles a

blob

basically and blobby changes color

blobby changes

shape lobby changes motion and here’s

how blobby works um look at the video

i brought um so if users

are happy lobby is getting happy too

he uh it it is getting bigger and and

the colors get brighter

and blobby is

moving around more lively and if you’re

sad

blobby’s getting sad too getting grayer

and

inanimate in a way and if you are

surprised

lobby’s getting surprised too by

changing colors rapidly

and if you’re angry basically lobby’s

getting spiky

okay i tested this kind of

prototype with with a lot of different

people

and here’s what i learned first of all

users really liked this kind of

prototype they thought it’s playful

they thought it’s fun to play around

and they quickly imitated emotions

coming up with facial expressions to see

how this

prototype reacts and we could easily

come up with use

cases for this kind of prototype

beginning from social avatars

where you have your social

state of mind represented by blobby for

other people to see in a remote

situation

to social games to break the ice

basically when people

are in a setting where they don’t know

each other

making funny faces and getting to know

each other better better

digital support animals that basically

soothe a patient like lobby could soothe

people who suffer from

anxiety up to

uh settings in wellness where you could

um project blobby uh

in a bathing or a showering setting

and support the wellness feeling

but this was not what i had in mind

originally

for me it was too game-like people

playing around with blobby was not

that what i thought it should be i

thought it’s

lobby is working more silently in the

background because i thought it’s

becoming designed eventually so for me

the next step would be

to create something that resembles more

a design situation

for example a logo that changes or

typography or even an entire web page

a second hurdle i stumbled across was

that emotion detection

is not working at all so

i use it but it’s not working so here’s

an example

with smiling for example so if you smile

it’s not always indicative of happiness

and well-being

you can easily see that by smiling you

can

hide stress or discomfort you can

disguise

insecurities you can reassure other

people who talking to you

you can even use smiling sarcastically

or in a demeaning fashion

last not least in smiling is a

stereotypical gender norm

women are said to be to smile

more this could all be uh

this could all uh be a situation

but the algorithm does not detect these

kind of subtleties

lisa feldman barrett um from the

northeastern university

did uh very thorough research on this

topic and she found out that

almost all of the algorithms they don’t

account for

situational personal or conversational

aspects

of emotion hence failing completely at

detecting

genie wine emotions in all kinds of

situations

so to cope with this dilemma it means we

have to get more data

more sensors more information on people

which means to invade body mind and

privacy of people

which raises serious ethical concerns

and even if we mitigate these kinds of

concerns we create maybe create

applications that yeah

actually evolve into this kind of

emotion

filter bubble that keep people in this

emotion filter bubble or

and and uh persuasive black boxes

and the third and final hurdle i

discovered is

that we as designers lack a decent

amount of knowledge how to design these

kinds of

uh interaction these kind of experiences

so to give you just a quick lay of the

land here are some questions

that come up if you want to start using

this technology

for example how do you change colors

if people are stressed and miss their

train you know remember

the the small scenario from the

beginning

how do you how do you change um

typography in a

in a virtual museum if people get bored

how do you create

interactive layouts adaptable layouts if

people can find certain items

in shops and get frustrated

and how does it all align with brand

identity rules and guidelines with

which are said to be static and and

fixed

so yeah this is uh there are many

variables in this equation which we have

to solve

in conclusion this

is all uncharted territory

but these are interesting times for

designers at least that’s what

what i think we are called upon as

designers to develop

these new rules and principles for

adaptive

emotion centered design rules which on

the one side

account for emotion bubbles and

persuasive black boxes

rules that on the other hand usher in

this new kind of design era

a design era in which design is highly

situational

highly personalized and interwoven with

effective and emotional states in other

words

emotion centered design that is

delivering

unique user experience

thank you very much

you

[音乐

] 前几天

我参加一个重要会议迟到了

,我

错过了我的火车我拿出手机

我打开应用程序寻找

替代连接,它花了很

长时间

我只想去寻找

替代连接

但是你知道我

拼错了我想去的车站的名字

,我需要重新开始

在某种程度上,

让我感到

不安,整个体验既没有

帮助

也没有新鲜感,只是压力很大

防止您拼写错误

,甚至

给您一个排列整齐的地图,显示

您最快的连接和预计

到达时间,

如果什么 我会有这样的

经历,

也许我不会那么紧张,

也许我意识到我能及时参加

我的会议

并且会放松一点,

这是对视觉设计未来的一瞥,

因为我认为这

是一个未来 如果

设计基于实际用户的

需求、情感和效果,

它的设计可以帮助您

更快、更愉快地实现目标,

如果您认为这是一个牵强附会的

场景

,那么一方面您误会

了这些技术

经验基于已经在这里 它

已经可供设计师使用

它被称为情感 AI 或有效

计算

,如果您认为这是一个牵强附会的场景,它是一个非常强大的工具

另一方面,您错了,

您是对的,因为设计师 他们

没有规则手册 他们没有

指导方针来创造

这种体验

如果我们可以帮助制定这些

规则和原则,

这将有深远 ng

对设计界的影响,

因为设计师会改变它会

改变设计师解决设计问题的方式,

但也会改变

人们使用和感知设计

的方式

我希望你退后一步

看看这种类型的 设计

自几个世纪以来就已经适应了现在的设计已经

受到一组固定的静态设计

原则的影响,

以黄金比例为例

,它通过将画布分成两部分来定义一个非常平衡的画布

但它是一个固定的,它是一个固定的原则

,100 年前 设计网格

系统

是基于这个黄金比例规则开发的,

它让设计师可以更好地

控制画布,但也

给了更多的结构,并

确定如何使用空白

图案字体图像

,然后

确定如何提出

层次结构和

强调平衡和统一节奏和

对比

节奏和运动和对比最后

你可以在这里的幻灯片中

看到这个

受到刚性网格系统

和现代主义的启发,基本上

这种呃刚性概念的哲学

被推动并流行

了设计理念作为一种普遍不变的

意思,即设计不应该

考虑

其用户的文化或社会背景,

也不应该考虑 任何个人审美

偏好著名的包豪斯

推动和普及了

一套狭隘

的理性主义设计原则的理念,这些原则

指导设计师直到今天

,难怪在进入数字设计 30 年后,

我们仍然拥有

主要基于网格的

静态网页和一个 -size-fits-all

体验

这种静态设计受到

挑战的方式只有两种:第一种是

衍生式设计 衍生式设计

引入

了设计变化的思想,

通过

预定义

某些参数将一定数量的设计动作交给设计软件 但这些

参数并非

基于用户和用户的实际需求

和目标

以及山高 第二个是

这些静态设计

面临的挑战

是动态网页内容,因此代理商开始

通过结合

机器学习模型

和设计系统来试验动态网页内容,并

根据用户类型创建某种个性化设计,

所以如果你是 杂志类型的阅读

器 如果您访问

带有更大图片的网站 更多图片

更大的标题和更少的文字 如果您

是报纸类型的阅读器

您会看到更多的文字

更小的标题和更少的图像,

但这些动态网页

它们在某种程度上仍然是静态的,因为

它们

依赖于

人们

对固定好恶

的静态偏好 用户的实际情绪和情绪,

所以这是这个小模型,我想

解释一下它在哪里解释了

你的这种想法 ve 一种情绪检测算法

,这是一种面部识别算法

它为设计软件

提供数据,然后根据用户

所处的

当前

环境,根据他们的情况,根据他们的情绪为

用户提供个性化的设计,

布局标志设计和他们

它们是否可以用于各种

场景

,例如从一开始的场景,

从匆忙的

旅行者到压力大

的汽车司机到

沮丧的游戏玩家,其中游戏

设计实际上适应

了游戏玩家的沮丧程度

,总之 所有这一切都是

针对个人情感需求量身定制的体验,

作为一名设计师,我开始用我所

拥有的手段来测试这个激进的想法,

我使用

了识别情感的开源软件 face api

,我使用

了开源设计软件 p5。 js

和我创建了一个简单的形状,

它是一个原型,它可能

是一个原型,有趣的是,它

能够

用于迭代工作 积极而迅速地

防止我

在其中变得过于复杂,在短时间内变得过于复杂,

所以我称这个

原型

为形状斑点,因为它基本上类似于

斑点

并且斑点改变颜色

斑点改变

形状大厅改变 运动,这

就是 blobby 的工作原理 嗯,看看我带来的视频,

嗯,如果

用户开心,大厅也会变得开心

blobby 变得越来越悲伤

在某种程度上变得越来越灰暗,如果你

感到惊讶,

大厅也会因为

快速改变颜色

而感到惊讶,如果你很生气,基本上大厅会

变得尖尖,

好吧,我

和很多不同的人一起测试了这种原型

,这里是 我首先了解到的是,

用户真的很喜欢这种

原型,他们认为这很有趣,

他们认为玩起来很有趣

,他们很快就模仿

了你的情绪 p 用面部表情来

看看这个

原型是如何反应的,我们可以很容易地

想出

这种原型的用例,

从社交化身开始

,你

用 blobby 代表你的社交心态,让

其他人在偏远的

情况

下看到社交 打破僵局的游戏

基本上是当

人们在一个他们不认识的环境中

做鬼脸并更好地相互了解

嗯,健康的环境,你可以

在洗澡或淋浴的环境中投射 blobby 呃,

并支持健康的感觉,

但这不是我最初

对我的想法,这太像游戏了,人们

在玩 blobby 不是

那什么 我认为应该是我

认为它的

大厅在后台工作得更加安静,

因为我认为它

最终会被设计出来,所以对我来说

nex 步骤将

是创建更

类似于设计情况

的东西,例如更改或

排版甚至整个网页的徽标

我偶然发现的第二个障碍是

情绪检测

根本不起作用,所以

我使用它但它不起作用 所以这里有

一个

微笑的例子,所以如果你微笑,

它并不总是表示幸福

和幸福,

你可以很容易地看到,通过微笑,你

可以

隐藏压力或不适,你可以

掩饰

不安全感,你可以让

与你交谈的其他人放心,

你可以 甚至以讽刺

或贬低的方式使用微笑

最后尤其是在 微笑是一种

陈规定型的性别规范

据说女性会笑得

更多 这可能都是 呃

这可能都是 呃 是一种情况,

但算法没有检测到

这些微妙之处

丽莎

东北大学的 feldman

barrett 嗯,嗯,对这个话题做了非常深入的研究

,她发现

几乎所有的算法他们都不符合

不适用于

情绪的个人情境或对话方面,因此在各种情况下完全无法

检测

精灵酒的情绪,

因此为了应对这一困境,这意味着我们

必须获得更多数据

更多传感器更多关于人的信息,

这意味着侵犯身体和

隐私

引起严重道德问题的人

,即使我们减轻这些

问题,我们创建的应用程序可能会创建

应用程序,是的,

实际上演变成这种

情绪

过滤器泡沫,使人们保持在这种

情绪过滤器泡沫中,或者

和呃有说服力的黑匣子

和第三个 我发现的最后一个障碍

是我们作为设计师缺乏相当

多的知识如何设计这些

呃交互这些体验

所以给你一个快速的

了解这里有一些

问题如果你想 开始使用

这项技术

,例如,

如果人们有压力并且错过了他们的

火车,你会如何改变颜色,你知道吗?

记住从一开始的小场景,

如果人们感到无聊,您如何在虚拟博物馆中更改 um 排版,

您如何创建

交互式布局 适应性布局 如果

人们可以

在商店中找到某些物品并感到沮丧,

以及如何 所有这些都与品牌

识别规则和指南保持一致,这些规则和指南

据说是静态的和

固定的,

所以是的,这个等式中有很多

变量,我们必须

解决总之这

都是未知领域,

但对于设计师来说,这是有趣的

时刻 至少这

就是我认为我们作为

设计师被要求开发

这些新的规则和原则,以

适应

以情感为中心的设计规则,一方面

解释了情感泡沫和

有说服力的黑盒

规则,另一方面引入了

这种新的 设计时代

一个设计时代,在这个时代,设计是高度

情境

化、高度个性化并与其他领域的

有效和情感状态交织在一起的。 她的

以情感为中心的设计,

提供

独特的用户体验

,非常感谢你