How artists can finally get paid in the digital age Jack Conte

Hi everyone.

So, I’m going to take us back to 2007.

I’d just spent about six months
working on album

that I’d poured my heart and my soul into,

and it was getting about three plays
per day on Myspace at the time,

and I was getting more and more depressed
when I started noticing these other people

who were playing guitar and singing

and putting videos
on this new site called YouTube,

and they were getting 300,000 views.

So I decided I’m going to start
making some Youtube videos.

And one day they featured
a video of my band on the homepage,

which was amazing –
we got a bunch of new fans.

We also got a bunch of people

who, I guess, just didn’t really like
the music or something –

(Laughter)

It’s OK because people
started coming to our shows,

and we started touring,

and we came out with a record.

And when I checked
our bank account balance

after our first monthly iTunes payout,

we had 22,000 bucks in it,

which was amazing because at the time
I was living at my dad’s house,

trying to make a living as a musician
by uploading videos to the internet

which literally zero people
respected in 2009 –

even the people who were
uploading videos to the internet.

And so for the next four years,

I uploaded more and more
videos to the Internet,

and they got better and better,

and we made enough money
through brand deals

and commercials and iTunes sales

to buy a house.

And we built a recording studio.

But there was one big problem:

making money as a creative person
in 2013 was super weird.

First of all, the business models
were changing all the time.

So our 58,000 dollars
of annual iTunes download income

was about to be replaced by about
6,000 dollars of streaming income.

Steams paid less than downloads.

And then as more and more creators
started popping up online,

there was just more competition
for these five-figure brand deals

that had kept the band afloat for years.

And to top it all off,
our videos themselves –

the creative stuff that we made
that our fans loved and appreciated –

that were actually
contributing value to the world,

those videos were generating
almost zero dollars of income for us.

This is an actual snapshot
of my YouTube dashboard

from a 28-day period

that shows one million views

and 166 dollars of ad earnings
for those views.

The whole machine in 2013

that took art online and outputted money

was totally nonfunctional.

It doesn’t matter if you’re a newspaper,

or an institution,

or an independent creator.

A monthly web comic
with 20,000 monthly readers –

20,000 monthly readers –

gets paid a couple hundred
bucks in ad revenue.

This is 20,000 people.

Like, in what world is this not enough?

I don’t understand.

What systems have we built
where this is insufficient

for a person to make a living?

So, I actually have a theory about this.

I think it’s been a weird 100 years.

(Laughter)

(Applause)

About 100 years ago,

humans figured out how to record
sound onto a wax cylinder.

That was the beginning of the phonograph.

Right around the same time,

we figured out how to record
light onto a piece of photographic paper,

celluloid – the beginning
of film and television.

For the first time,
you could store art on a thing,

which was amazing.

Art used to be completely ephemeral,

so if you missed the symphony,
you just didn’t get to hear the orchestra.

But now, for the first time,

you could store the orchestra’s
performance on a physical object,

and like, listen to it later,

which was amazing.

It was so amazing in fact,

that for the next 100 years,
between 1900 and 2000,

humans built just billions and billions
of dollars of infrastructure

to essentially help artists do two things.

First, put their art on a thing,

and second, get that thing
around the world

to the people who wanted the art.

So, so much industry
is devoted to these two problems.

Oh my gosh, there are trucking companies,

and brick-and-mortar and marketing firms,
and CD jewel case manufacturers,

all devoted to these two problems.

And then we all know what happened.

10 years ago, the internet matures

and we get Spotify
and Facebook and YouTube

and iTunes and Google search,

and a hundred years of infrastructure

and supply chains and distribution systems

and monetization schemes

are completely bypassed –

in a decade.

After 100 years of designing these things,

it’s no wonder that it’s just totally
broken for creative people right now.

It’s no wonder that the monetization
part of the chain doesn’t work

given this new context.

But what gets me super excited
to be a creator right now,

to be alive today and be
a creative person right now,

is realizing that we’re only 10 years
into figuring out this new machine –

to figuring out the next 100 years
of infrastructure for our creators.

And you can tell we’re only 10 years in.

There’s a lot of trial and error,
some really good ideas forming,

a lot of experimentation.

We’re figuring out
what works and what doesn’t.

Like Twitch streamers.
Who’s heard of Twitch?

Twitch streamers are making
three to five thousand bucks a month

streaming gaming content.

The big ones are making
over 100,000 dollars a year.

There’s a site called YouNow,

it’s an app.

It allows musicians and vloggers
to get paid in digital goods from fans.

So, I’m also working on the problem.

Four years ago I started
a company called Patreon

with a friend of mine.

We’re 80 people now
working on this problem.

It’s basically a membership platform

that makes it really easy
for creators to get paid –

every month from their fans
to earn a living.

For a creator, it’s like having a salary
for being a creative person.

And this is one of our creators.

They’re called “Kinda Funny.”

They have about 220,000
subscribers on YouTube.

And when they upload a video,

it gets somewhere around
15,000 views to 100,000 views.

I want you to check yourselves right now.

I think when we hear numbers like that,
when we hear “15,000 views,”

and we see content like this,

we just snap categorize it
as being not as legitimate

as a morning show
that you’d hear on the radio

or a talk show that you’d
see on NBC or something

But when “Kinda Funny”
launched on Patreon,

within a few weeks, they were
making 31,000 dollars per month

for this show.

It took off so fast that they decided
to expand their programming

and add new shows,

and now they launched
a second Patreon page –

they’re making an additional
21,000 dollars per month.

And they’re scaling what’s essentially
becoming a media company,

financing the whole thing
through membership.

OK, here’s another example.

This is Derek Bodner,

a sports journalist who used
to write for Philadelphia Magazine

until a few months ago when
the magazine cut out all sports coverage.

Now he writes articles
and publishes them on his own website –

he’s still covering sports,
but for himself.

And he’s making 4,800 bucks
a month from 1,700 patrons,

financing it through membership.

This is Crash Course –

free educational content for the world.

This show is actually
on the PBS digital network –

29,000 dollars per month.

This is a duo sailing around the world,

getting paid every month
for documenting their travels

from 1,400 patrons.

This is a podcast,
“Chapo Trap House”, making –

actually, since I screenshotted this,

they’re making an additional
2,000 dollars per month,

so they’re now making 56,000 dollars
per month for their podcast.

And Patreon’s not the only one
working on the problem.

Even Google’s starting to work on this.

A couple years ago,
they launched Fan Funding;

more recently, they launched Super Chat

as a way for creators
to monetize live streaming.

Newspapers are starting
to experiment with membership.

New York Times has a membership program;

The Guardian has over 200,000
paying subscribers

to its membership program.

There’s this bubbling soup
of ideas and experiments

and progress right now,

and it’s pointing in the direction
of getting creators paid.

And it’s working.

It’s not, like, perfect yet,

but it’s really working.

So, Patreon has over 50,000 creators
on the platform making salaries –

getting paid every month
for putting art online,

for being a creative person.

The next hundred years
of infrastructure is on the way

and it’s going to be different
this time because of this –

because of the direct connection
between the person who makes the thing

and the person who likes the thing.

About seven or eight years ago,

I went to a cocktail party.

This is when the band
had hit our first machine,

so things were really cranking.

We had just made
about 400,000 dollars in one year

through iTunes sales
and brand deals and stuff like that.

And this guy comes up to me and says,

“Hey, Jack, what do you do?”

I said, “I’m a musician.”

And he just sobered up immediately,

and he stuck out his hand,

put a hand on my shoulder,

and in a real earnest,
very nice voice he was like,

“I hope you make it someday.”

(Laughter)

And …

I have so many moments like that
logged in my memory.

I just cringe thinking of that.

It’s so embarrassing to just
not feel valued as a creative person.

But as a species,

we are leaving that cocktail party behind.

We’re leaving that culture,

we’re out of there.

We’re going to get so good
at paying creators,

within 10 years,

kids graduating high school and college
are going to think of being a creator

as just being an option –

I could be a doctor, I could be a lawyer,

I could be a podcaster,
I could have a web comic.

It’s just going to be
something you can do.

We’re figuring it out.

It’s going to be a viable and sustainable
and respected profession.

Creators are going to come out
the other end of this weird 100 years,

this century-long journey,

with an awesome new machine.

And they’re going to be paid,
and they’re going to be valued.

Thanks, everybody.

(Applause)

I think it went pretty well.

I want artists who saw that
to not give up –

to know that we’re getting there.

It’s not there yet,

but in a couple years,

there will be so many systems
and tools for them

to just make a living online,

and if they’ve got a podcast
that’s starting to take off,

but they’re not able
to make money on it yet,

that’s happening

and they’re going to be paid.

It’s happening.

大家好。

所以,我要带我们回到 2007 年。

我刚刚花了大约 6 个月的时间来
制作这张

我倾注全部心血的专辑,

当时在 Myspace 上每天播放大约三场 ,

当我开始注意到其他

正在弹吉他、唱歌


在这个名为 YouTube 的新网站上发布视频的人时,我变得越来越沮丧

,他们获得了 300,000 次观看。

所以我决定开始
制作一些 Youtube 视频。

有一天,他们
在主页上放了一段我乐队的视频,

这太棒了——
我们有了一群新粉丝。

我们还有一群

人,我猜,他们只是不太
喜欢音乐之类的——

(笑声)

没关系,因为人们
开始来看

我们的演出,我们开始巡回演出

,我们发行了一张唱片。

当我

在第一次每月 iTunes 付款后查看我们的银行账户余额时,

我们有 22,000 美元,

这太棒了,因为当时
我住在我父亲的家里,

试图
通过将视频上传到 在 2009 年

,几乎没有人
尊重的互联网——

甚至是那些
将视频上传到互联网的人。

所以在接下来的四年里,

我把越来越多的
视频上传到互联网上

,它们变得越来越好

,我们
通过品牌交易

、商业广告和 iTunes 销售赚到了足够的

钱来买房子。

我们建了一个录音棚。

但是有一个大问题:2013 年

作为一个创意人赚钱
是非常奇怪的。

首先,商业模式
一直在变化。

所以我们每年 58,000 美元
的 iTunes 下载收入

即将被大约
6,000 美元的流媒体收入所取代。

Steams 支付的费用低于下载费用。

然后随着越来越多的创作者
开始出现在网上,

这些让乐队维持多年的五位数品牌交易的竞争更加激烈

最重要的是,
我们的视频本身——

我们制作的
、我们的粉丝喜爱和欣赏的创意作品

——实际上
为世界贡献了价值,

这些视频为我们创造了
几乎零美元的收入。


是我的 YouTube 仪表板

在 28 天内的实际快照

,显示了 100 万次观看


这些观看带来的 166 美元广告收入。

2013

年把艺术带到网上输出钱

的整台机器完全没有功能。

不管你是报纸、

机构

还是独立创作者。

每月有 20,000 名读者(每月 20,000 名读者)的网络漫画

可以获得几百
美元的广告收入。

这是20,000人。

就像,在哪个世界这还不够?

我不明白。

我们建立了哪些系统

不足以让一个人谋生?

所以,我实际上对此有一个理论。

我认为这是一个奇怪的 100 年。

(笑声)

(掌声)

大约 100 年前,

人类发明了如何将
声音记录到蜡缸上。

那是留声机的开始。

大约在同一时间,

我们想出了如何将
光记录到一张相纸上,

赛璐珞——
电影和电视的开端。

第一次,
你可以将艺术存储在一个东西上,

这太棒了。

艺术过去是完全转瞬即逝的,

所以如果你错过了交响乐,
你就是听不到管弦乐队的声音。

但是现在,第一次,

你可以将管弦乐队的
演奏存储在一个物理对象上,

然后再听,

这太棒了。

事实上,令人惊讶的是,

在接下来的 100 年里,
从 1900 年到 2000 年,

人类只建造了数
十亿美元的基础设施

,从根本上帮助艺术家做两件事。

首先,把他们的艺术放在一个东西上

,其次,把这个东西送到
世界各地

想要艺术的人手中。

所以,很多行业
都致力于解决这两个问题。

哦,天哪,有货运公司

、实体和营销公司,
以及 CD 珠宝盒制造商,

都致力于解决这两个问题。

然后我们都知道发生了什么。

10 年前,互联网成熟了

,我们有了 Spotify
、Facebook、YouTube

、iTunes 和谷歌搜索

,一百年的基础设施

、供应链、分销系统

和货币化计划

在十年内被完全绕过。

在设计这些东西 100 年后,

难怪它
现在对有创造力的人来说完全被打破了。

难怪链的货币化
部分在

这种新环境下不起作用。

但是让我非常兴奋
的是现在成为一个创造者

,今天活着并成为
一个有创造力的人,

是意识到我们只有 10 年时间才能
搞清楚这台新机器

——搞清楚下一个 100
年 为我们的创作者提供基础设施。

你可以说我们只有 10 年。

有很多试验和错误,
一些非常好的想法形成

,很多实验。

我们正在弄清楚
什么有效,什么无效。

就像 Twitch 彩带一样。
谁听说过 Twitch?

Twitch 主播
每月通过流媒体游戏内容赚取 3 到 5000 美元


公司每年的收入超过 100,000 美元。

有一个叫做 YouNow 的网站,

它是一个应用程序。

它允许音乐家和视频博主
从粉丝那里获得数字商品的报酬。

所以,我也在努力解决这个问题。

四年前,我和一个朋友创办
了一家名为 Patreon 的公司

我们现在有 80 人
致力于解决这个问题。

它基本上是一个会员平台


让创作者很容易获得报酬——

每个月都从他们的粉丝
那里谋生。

对于一个创作者来说,这就像一个
有创造力的人有一份薪水。

这是我们的创造者之一。

他们被称为“有点有趣”。

他们在 YouTube 上有大约 220,000 名
订阅者。

当他们上传视频时,

它会获得大约
15,000 到 100,000 次观看。

我要你现在检查一下自己。

我认为当我们听到这样的数字时,
当我们听到“15,000 次观看”

并且我们看到这样的内容时,

我们只是将其
归类为不像

您在广播

或脱口秀中听到的早间节目那样合法 你
会在 NBC 或其他地方看到的,

但是当“有点搞笑”
在 Patreon 上推出时,

几周内,他们每月

为这个节目赚 31,000 美元。

它起飞得如此之快,以至于他们
决定扩展他们的节目

并添加新节目

,现在他们推出
了第二个 Patreon 页面——

他们每月额外赚取
21,000 美元。

他们正在扩大本质上
成为媒体公司的规模,通过会员资格

为整个事情融资

好的,这是另一个例子。

这是德里克·博德纳(Derek Bodner),

一位体育记者,他曾经
为费城杂志撰稿,

直到几个月前
该杂志取消了所有体育报道。

现在他写
文章并在自己的网站上发表——

他仍然在报道体育,
但为了他自己。


每月从 1,700 名顾客那里赚取 4,800 美元,

并通过会员资格为其提供资金。

这是速成课程——

面向全球的免费教育内容。

这个节目实际上是
在 PBS 数字网络上播出的——

每月 29,000 美元。

这是一个环游世界的二人组,

每月从 1,400 名顾客那里获得
报酬,记录他们的旅行

这是一个播客,
“Chapo Trap House”,正在制作——

实际上,自从我截屏后,

他们每月额外赚了
2,000 美元,

所以他们现在
为他们的播客赚了 56,000 美元。

Patreon 并不是唯一
一个解决这个问题的人。

甚至谷歌也开始着手这方面的工作。

几年前,
他们推出了粉丝资助;

最近,他们推出了超级留言,

作为创作者
通过直播获利的一种方式。

报纸开始
尝试会员制。

纽约时报有会员计划;

《卫报》的会员计划有超过 200,000 名
付费订阅

者。

现在有这种
想法、实验

和进步的冒泡汤,

它指向
了让创作者获得报酬的方向。

它正在工作。

它还不是完美的,

但它确实有效。

因此,Patreon 有超过 50,000 名创
作者在平台上赚取薪水——

因为将艺术放到网上

,成为一个有创造力的人,每个月都会获得报酬。

下一个百年
的基础设施

正在进行中,而这一次将有所不同
——因为

制造事物

的人和喜欢事物的人之间的直接联系。

大约七八年前,

我参加了一个鸡尾酒会。

这是
乐队击中我们的第一台机器的时候,

所以事情真的很曲折。

我们刚刚

通过 iTunes 销售
和品牌交易之类的东西在一年内赚了大约 400,000 美元。

这个人走到我跟前说:

“嘿,杰克,你是做什么的?”

我说:“我是音乐家。”

他马上就清醒了,

伸出手,

把手放在我的肩膀上

,用一种非常认真、
非常好听的声音说,

“我希望你有一天能成功。”

(笑声)

还有……

我的记忆中有很多这样的时刻

我只是畏缩想到这一点。

感觉自己不被重视为一个有创造力的人真是太尴尬了。

但作为一个物种,

我们将把那个鸡尾酒会抛在脑后。

我们正在离开那种文化,

我们离开那里。

我们将非常
擅长为创作者付费,

在 10 年内,

高中和大学毕业的孩子
们会认为成为创作者

只是一种选择——

我可以成为一名医生,我可以成为一名律师,

我 可以是播客,
我可以有网络漫画。

这只是
你可以做的事情。

我们正在弄清楚。

这将是一个可行的、可持续的
和受人尊敬的职业。

创造者将带着一台令人敬畏的新机器走出
这奇怪的 100 年,

这个长达百年的旅程的另一端

他们会得到报酬
,他们会被重视。

谢谢大家。

(掌声)

我觉得做的很好。

我希望看到这一点的艺术家
不要放弃

——知道我们正在实现这一目标。

还没有,

但几年后,

会有很多系统
和工具供

他们在网上谋生

,如果他们的播客
开始起飞,

但他们
无法制作 钱还没有,

这正在发生

,他们将得到报酬。

正在发生。