Everything you hear on film is a lie Tasos Frantzolas

I want to start by doing an experiment.

I’m going to play three videos
of a rainy day.

But I’ve replaced the audio
of one of the videos,

and instead of the sound of rain,

I’ve added the sound of bacon frying.

So I want you think carefully
which one the clip with the bacon is.

(Rain falls)

(Rain falls)

(Rain falls)

All right.

Actually, I lied.

They’re all bacon.

(Bacon sizzles)

(Applause)

My point here isn’t really
to make you hungry

every time you see a rainy scene,

but it’s to show that our brains
are conditioned to embrace the lies.

We’re not looking for accuracy.

So on the subject of deception,

I wanted to quote one
of my favorite authors.

In “The Decay of Lying,”
Oscar Wilde establishes the idea

that all bad art comes from copying
nature and being realistic;

and all great art comes
from lying and deceiving,

and telling beautiful, untrue things.

So when you’re watching a movie

and a phone rings,

it’s not actually ringing.

It’s been added later
in postproduction in a studio.

All of the sounds you hear are fake.

Everything, apart from the dialogue,

is fake.

When you watch a movie and you see
a bird flapping its wings –

(Wings flap)

They haven’t really recorded the bird.

It sounds a lot more realistic
if you record a sheet

or shaking kitchen gloves.

(Flaps)

The burning of a cigarette up close –

(Cigarette burns)

It actually sounds a lot more authentic

if you take a small Saran Wrap ball

and release it.

(A Saran Warp ball being released)

Punches?

(Punch)

Oops, let me play that again.

(Punch)

That’s often done by sticking
a knife in vegetables,

usually cabbage.

(Cabbage stabbed with a knife)

The next one – it’s breaking bones.

(Bones break)

Well, no one was really harmed.

It’s actually …

breaking celery or frozen lettuce.

(Breaking frozen lettuce or celery)

(Laughter)

Making the right sounds
is not always as easy

as a trip to the supermarket

and going to the vegetable section.

But it’s often a lot more
complicated than that.

So let’s reverse-engineer together

the creation of a sound effect.

One of my favorite stories
comes from Frank Serafine.

He’s a contributor to our library,

and a great sound designer for “Tron”
and “Star Trek” and others.

He was part of the Paramount team
that won the Oscar for best sound

for “The Hunt for Red October.”

In this Cold War classic, in the ’90s,

they were asked to produce the sound
of the propeller of the submarine.

So they had a small problem:

they couldn’t really find
a submarine in West Hollywood.

So basically, what they did is,

they went to a friend’s swimming pool,

and Frank performed
a cannonball, or bomba.

They placed an underwater mic

and an overhead mic
outside the swimming pool.

So here’s what the underwater
mic sounds like.

(Underwater plunge)

Adding the overhead mic,

it sounded a bit like this:

(Water splashes)

So now they took the sound
and pitched it one octave down,

sort of like slowing down a record.

(Water splashes at lower octave)

And then they removed
a lot of the high frequencies.

(Water splashes)

And pitched it down another octave.

(Water splashes at lower octave)

And then they added
a little bit of the splash

from the overhead microphone.

(Water splashes)

And by looping and repeating that sound,

they got this:

(Propeller churns)

So, creativity and technology put together
in order to create the illusion

that we’re inside the submarine.

But once you’ve created your sounds

and you’ve synced them to the image,

you want those sounds to live
in the world of the story.

And one the best ways to do
that is to add reverb.

So this is the first audio tool
I want to talk about.

Reverberation, or reverb,
is the persistence of the sound

after the original sound has ended.

So it’s sort of like the –

all the reflections from the materials,

the objects and the walls
around the sound.

Take, for example, the sound of a gunshot.

The original sound is less
than half a second long.

(Gunshot)

By adding reverb,

we can make it sound like
it was recorded inside a bathroom.

(Gunshot reverbs in bathroom)

Or like it was recorded
inside a chapel or a church.

(Gunshot reverbs church)

Or in a canyon.

(Gunshot reverbs in canyon)

So reverb gives us a lot of information

about the space between the listener
and the original sound source.

If the sound is the taste,

then reverb is sort of like
the smell of the sound.

But reverb can do a lot more.

Listening to a sound
with a lot less reverberation

than the on-screen action

is going to immediately signify to us

that we’re listening to a commentator,

to an objective narrator that’s not
participating in the on-screen action.

Also, emotionally intimate
moments in cinema

are often heard with zero reverb,

because that’s how it would sound
if someone was speaking inside our ear.

On the completely other side,

adding a lot of reverb to a voice

is going to make us think
that we’re listening to a flashback,

or perhaps that we’re inside
the head of a character

or that we’re listening
to the voice of God.

Or, even more powerful in film,

Morgan Freeman.

(Laughter)

So –

(Applause)

But what are some other tools or hacks

that sound designers use?

Well, here’s a really big one.

It’s silence.

A few moments of silence
is going to make us pay attention.

And in the Western world,

we’re not really used to verbal silences.

They’re considered awkward or rude.

So silence preceding verbal communication

can create a lot of tension.

But imagine a really big Hollywood movie,

where it’s full of explosions
and automatic guns.

Loud stops being loud
anymore, after a while.

So in a yin-yang way,

silence needs loudness
and loudness needs silence

for either of them to have any effect.

But what does silence mean?

Well, it depends how
it’s used in each film.

Silence can place us inside
the head of a character

or provoke thought.

We often relate silences with …

contemplation,

meditation,

being deep in thought.

But apart from having one meaning,

silence becomes a blank canvas

upon which the viewer is invited
to the paint their own thoughts.

But I want to make it clear:
there is no such thing as silence.

And I know this sounds like the most
pretentious TED Talk statement ever.

But even if you were to enter
a room with zero reverberation

and zero external sounds,

you would still be able to hear
the pumping of your own blood.

And in cinema, traditionally,
there was never a silent moment

because of the sound of the projector.

And even in today’s Dolby world,

there’s not really any moment of silence
if you listen around you.

There’s always some sort of noise.

Now, since there’s no such
thing as silence,

what do filmmakers
and sound designers use?

Well, as a synonym,
they often use ambiences.

Ambiences are the unique background sounds

that are specific to each location.

Each location has a unique sound,

and each room has a unique sound,

which is called room tone.

So here’s a recording
of a market in Morocco.

(Voices, music)

And here’s a recording
of Times Square in New York.

(Traffic sounds, car horns, voices)

Room tone is the addition of all
the noises inside the room:

the ventilation, the heating, the fridge.

Here’s a recording
of my apartment in Brooklyn.

(You can hear the ventilation, the boiler,
the fridge and street traffic)

Ambiences work in a most primal way.

They can speak directly
to our brain subconsciously.

So, birds chirping outside your window
may indicate normality,

perhaps because, as a species,

we’ve been used to that sound
every morning for millions of years.

(Birds chirp)

On the other hand, industrial sounds
have been introduced to us

a little more recently.

Even though I really like
them personally –

they’ve been used by one
of my heroes, David Lynch,

and his sound designer, Alan Splet –

industrial sounds often carry
negative connotations.

(Machine noises)

Now, sound effects can tap
into our emotional memory.

Occasionally, they can be so significant

that they become a character in a movie.

The sound of thunder may indicate
divine intervention or anger.

(Thunder)

Church bells can remind us
of the passing of time,

or perhaps our own mortality.

(Bells ring)

And breaking of glass can
indicate the end of a relationship

or a friendship.

(Glass breaks)

Scientists believe that dissonant sounds,

for example, brass or wind
instruments played very loud,

may remind us of animal howls in nature

and therefore create a sense
of irritation or fear.

(Brass and wind instruments play)

So now we’ve spoken
about on-screen sounds.

But occasionally, the source
of a sound cannot be seen.

That’s what we call offscreen sounds,

or “acousmatic.”

Acousmatic sounds –

well, the term “acousmatic” comes
from Pythagoras in ancient Greece,

who used to teach behind
a veil or curtain for years,

not revealing himself to his disciples.

I think the mathematician
and philosopher thought that,

in that way,

his students might focus
more on the voice,

and his words and its meaning,

rather than the visual of him speaking.

So sort of like the Wizard of Oz,

or “1984’s” Big Brother,

separating the voice from its source,

separating cause and effect

sort of creates a sense
of ubiquity or panopticism,

and therefore, authority.

There’s a strong tradition
of acousmatic sound.

Nuns in monasteries in Rome and Venice
used to sing in rooms

up in galleries close to the ceiling,

creating the illusion that we’re listening
to angels up in the sky.

Richard Wagner famously
created the hidden orchestra

that was placed in a pit
between the stage and the audience.

And one of my heroes, Aphex Twin,
famously hid in dark corners of clubs.

I think what all these masters knew
is that by hiding the source,

you create a sense of mystery.

This has been seen
in cinema over and over,

with Hitchcock,
and Ridley Scott in “Alien.”

Hearing a sound without knowing its source

is going to create some sort of tension.

Also, it can minimize certain visual
restrictions that directors have

and can show something
that wasn’t there during filming.

And if all this sounds
a little theoretical,

I wanted to play a little video.

(Toy squeaks)

(Typewriter)

(Drums)

(Ping-pong)

(Knives being sharpened)

(Record scratches)

(Saw cuts)

(Woman screams)

What I’m sort of trying
to demonstrate with these tools

is that sound is a language.

It can trick us by transporting
us geographically;

it can change the mood;

it can set the pace;

it can make us laugh
or it can make us scared.

On a personal level, I fell
in love with that language

a few years ago,

and somehow managed to make it
into some sort of profession.

And I think with our work
through the sound library,

we’re trying to kind of expand
the vocabulary of that language.

And in that way, we want
to offer the right tools

to sound designers,

filmmakers,

and video game and app designers,

to keep telling even better stories

and creating even more beautiful lies.

So thanks for listening.

(Applause)

我想从做一个实验开始。

我要播放三个
下雨天的视频。

但是我已经替换了
其中一个视频的音频,

而不是雨声,

我添加了培根煎炸的声音。

所以我想让你仔细想想
那个夹着培根的夹子是哪一个。

(下雨)

(下雨)

(下雨)

好的。

其实,我撒了谎。

他们都是培根。

(培根咝咝作响)

(掌声)

我的意思并不是真的

每次看到下雨的场景都会让你感到饥饿,

而是表明我们的大脑
已经习惯于接受谎言。

我们不是在寻找准确性。

所以关于欺骗这个话题,

我想
引用我最喜欢的一位作家的话。

在《谎言的衰败》中,
奥斯卡·王尔德确立

了所有糟糕的艺术都来自复制
自然和现实的观念。

所有伟大的艺术都
来自谎言和欺骗,

以及讲述美丽的、不真实的事情。

因此,当您在看电影时

,电话响了,

它实际上并没有响起。

后来
在工作室的后期制作中添加了它。

你听到的所有声音都是假的。

除了对话,一切

都是假的。

当你看电影时,你看到
一只鸟在拍打翅膀——

(翅膀拍打)

他们并没有真正记录下这只鸟。

如果您录制一张床单

或摇晃厨房手套,这听起来会更加真实。

(襟翼

)近距离燃烧一支香烟——

(香烟燃烧)

如果你拿起一个小的 Saran Wrap 球

并释放它,实际上听起来更真实。

(一个被释放的萨兰经球)

拳头?

(Punch)

哎呀,让我再玩一遍。

(打孔)

这通常是通过
在蔬菜上插刀来完成的,

通常是卷心菜。

(卷心菜被刀刺伤

)下一个——它正在折断骨头。

(骨头断裂)

好吧,没有人受到真正的伤害。

它实际上是……

打破芹菜或冷冻生菜。

(打破冷冻生菜或芹菜)

(笑声)

发出正确的声音
并不总是

像去超市

和去蔬菜区那样容易。

但它通常
比这复杂得多。

因此,让我们一起逆向工程

来创建音效。

我最喜欢的故事之一
来自 Frank Serafine。

他是我们图书馆的贡献者,

也是“创”
和“星际迷航”等的出色音效设计师。

他是派拉蒙团队的一员
,凭借

《追捕红色十月》获得奥斯卡最佳音效奖。

在 90 年代的这部冷战经典作品中,

他们被要求制作
潜艇螺旋桨的声音。

所以他们遇到了一个小问题:

他们
在西好莱坞找不到真正的潜艇。

所以基本上,他们所做的是,

他们去了朋友的游泳池

,弗兰克表演
了炮弹或炸弹。

他们在游泳池外放置了一个水下麦克风

和一个头顶麦克风

这就是水下
麦克风的声音。

(水下俯冲)

加上头顶麦克风,

听起来有点像这样

:(水溅起)

所以现在他们把
声音调低了一个八度,

有点像放慢唱片的速度。

(水溅到较低的八度音阶

)然后他们去除了
很多高频。

(水溅起)

然后又把它调低了一个八度。

(水在较低的八度音阶处溅起

)然后他们从头顶的麦克风中加入
了一点溅水声

(水溅

)通过循环和重复那个声音,

他们得到了这个

:(螺旋桨搅动)

所以,创造力和技术结合在一起
,以

创造我们在潜艇内的错觉。

但是,一旦您创建了声音

并将它们同步到图像中,

您就希望这些声音存在
于故事的世界中。

最好的方法
之一是添加混响。

所以这是我要谈的第一个音频工具

混响或混响
是原始声音结束后声音的持久性

所以它有点像——

所有来自材料

、物体和
声音周围墙壁的反射。

以枪声为例。

原始声音
不到半秒长。

(枪声)

通过添加混响,

我们可以让它听起来像是
在浴室里录制的。

(浴室里的枪声混响)

或者就像
在小教堂或教堂里录制的一样。

(枪声回响教堂)

或者在峡谷中。

(峡谷中的枪声混响)

所以混响给了我们很多

关于听者
和原始声源之间空间的信息。

如果声音就是味道,

那么混响就有点像
声音的气味。

但是混响可以做更多的事情。

聆听
比屏幕动作少得多的混响声音

将立即向我们

表明我们正在听评论员,

对于没有
参与屏幕动作的客观叙述者。

此外,电影中情感亲密的
时刻

通常以零混响听到,

因为
如果有人在我们耳边说话,那听起来就是这样。

另一方面

,为声音添加大量混响

会让我们
认为我们正在听闪回,

或者我们可能在
角色的头脑中,

或者我们正在
听声音 上帝的。

或者,在电影中更强大的是

摩根弗里曼。

(笑声)

那么——

(掌声)

但是

声音设计师还使用了哪些其他工具或技巧呢?

嗯,这是一个非常大的。

是沉默。

片刻的
沉默会让我们集中注意力。

而在西方世界,

我们并不真正习惯于口头上的沉默。

他们被认为是尴尬或粗鲁。

因此,在口头交流之前保持沉默

会造成很大的压力。

但是想象一下一部真正的好莱坞大片

,里面充满了爆炸
和自动枪。

过了一会儿,大声不再响亮了。

因此,以阴阳方式,

沉默需要响度,
而响度需要沉默

才能使它们中的任何一个产生任何效果。

但沉默是什么意思?

好吧,这取决于
它在每部电影中的使用方式。

沉默可以让我们进入
角色的脑海

或引发思考。

我们经常将沉默与……

沉思、

冥想

、深思熟虑联系起来。

但除了具有一种意义之外,

沉默变成了一张空白的

画布,观众被
邀请在上面描绘自己的想法。

但我想说清楚:
没有沉默这回事。

我知道这听起来像是
有史以来最自命不凡的 TED Talk 声明。

但即使你进入
一个零混响

和零外部声音的房间,

你仍然可以听到
自己血液的抽动。

而在电影中,传统上,
由于放映机的声音,从来没有一个安静的时刻

即使在今天的杜比世界中,如果您在周围聆听,

也不会真正有任何片刻的寂静

总有一些噪音。

现在,既然没有
沉默这种东西,

那么电影制作
人和声音设计师使用什么?

好吧,作为同义词,
他们经常使用氛围。

氛围

是特定于每个位置的独特背景声音。

每个位置都有独特的声音

,每个房间都有独特的声音

,称为房间音。


是摩洛哥市场的录音。

(声音,音乐

)这是
纽约时代广场的录音。

(交通声、汽车喇叭、声音)

房间音是房间内所有噪音的叠加

:通风、暖气、冰箱。


是我在布鲁克林公寓的录音。

(你可以听到通风、锅炉
、冰箱和街道交通)

环境以最原始的方式工作。

他们可以
下意识地直接与我们的大脑对话。

因此,窗外的鸟鸣声
可能表明正常,

也许是因为作为一个物种,

我们已经习惯了
每天早上的这种声音数百万年。

(鸟叫声)

另一方面,最近才
向我们介绍

了工业声音。

尽管我个人非常喜欢
它们——

我的英雄之一大卫林奇

和他的声音设计师艾伦斯普莱特都使用过它们——

工业声音经常带有
负面的含义。

(机器噪音)

现在,声音效果可以
进入我们的情感记忆。

有时,它们可能非常重要

,以至于它们成为电影中的角色。

雷声可能表示
上帝的干预或愤怒。

(雷声)

教堂的钟声可以提醒我们
时间的流逝,

或者也许是我们自己的死亡。

(钟声响起

)玻璃破碎可以
预示一段关系

或友谊的结束。

(玻璃破裂)

科学家们认为,不和谐的声音,

例如
非常响亮的铜管乐器或管乐器,

可能会让我们想起自然界中动物的嚎叫

,从而产生一种
刺激或恐惧的感觉。

(铜管乐器和管乐器演奏)

所以现在我们已经
谈到了屏幕上的声音。

但有时,
无法看到声音的来源。

这就是我们所说的屏幕外声音,

或“声学”。

声学的声音——

嗯,“声学”这个词
来自古希腊的毕达哥拉斯,


多年来一直在面纱或窗帘后面教书,

不向他的弟子透露自己。

我认为这位数学家
和哲学家认为

,这样一来,

他的学生可能会
更多地关注声音

、他的话语及其意义,

而不是他说话的视觉。

有点像绿野仙踪

或“1984 年”的老大哥,

将声音与源头

分开,将因果分开

,营造出
一种无处不在或全景式的感觉

,因此也产生了权威感。 声学声音

有着悠久的
传统。

罗马和威尼斯修道院的修女
过去常常

在靠近天花板的画廊的房间里唱歌,

营造出我们正在
聆听天空中的天使的错觉。

理查德·瓦格纳 (Richard Wagner) 著名地
创造了隐藏

在舞台和观众之间的一个坑中的管弦乐队。

我的英雄之一,Aphex Twin,
著名地躲在俱乐部的黑暗角落。

我想所有这些大师都
知道,通过隐藏源头,

你会产生一种神秘感。


在电影中一遍又一遍地看到

,希区柯克
和雷德利斯科特在“外星人”中。

在不知道其来源的情况下听到声音

会产生某种紧张感。

此外,它可以最大限度地减少
导演所拥有的某些视觉限制,

并且可以展示
一些在拍摄期间不存在的东西。

如果这一切听起来
有点理论,

我想播放一个小视频。

(玩具吱吱声)

(打字机)

(鼓)

(乒乓球)

(磨刀)

(记录划痕)

(锯切)

(女人尖叫)

我想
用这些

工具证明声音是一种语言 .

它可以通过在地理上运输我们来欺骗我们

它可以改变心情;

它可以设定节奏;

它可以让我们发笑
,也可以让我们害怕。

就个人而言,几年前我
爱上了这种

语言,

并设法将其
变成了某种职业。

我认为
通过声音库的工作,

我们正在尝试扩大
该语言的词汇量。

通过这种方式,我们希望

为声音设计师、

电影制作人

以及视频游戏和应用程序设计师提供正确的工具,

以不断讲述更好的故事

并创造更美丽的谎言。

所以感谢您的收听。

(掌声)