The Future of News Virtual Reality Nonny de la Pea TED Talks

What if I could present you a story

that you would remember
with your entire body

and not just with your mind?

My whole life as a journalist,
I’ve really been compelled

to try to make stories
that can make a difference

and maybe inspire people to care.

I’ve worked in print.
I’ve worked in documentary.

I’ve worked in broadcast.

But it really wasn’t until
I got involved with virtual reality

that I started seeing
these really intense,

authentic reactions from people

that really blew my mind.

So the deal is that with VR,
virtual reality,

I can put you on scene

in the middle of the story.

By putting on these goggles
that track wherever you look,

you get this whole-body sensation,

like you’re actually, like, there.

So five years ago was about when
I really began to push the envelope

with using virtual reality
and journalism together.

And I wanted to do a piece about hunger.

Families in America are going hungry,
food banks are overwhelmed,

and they’re often running out of food.

Now, I knew I couldn’t
make people feel hungry,

but maybe I could figure out a way
to get them to feel something physical.

So – again, this is five years ago –

so doing journalism
and virtual reality together

was considered
a worse-than-half-baked idea,

and I had no funding.

Believe me, I had a lot
of colleagues laughing at me.

And I did, though,
have a really great intern,

a woman named Michaela Kobsa-Mark.

And together we went out to food banks

and started recording
audio and photographs.

Until one day she came back to my office

and she was bawling, she was just crying.

She had been on scene at a long line,

where the woman running the line
was feeling extremely overwhelmed,

and she was screaming,
“There’s too many people!

There’s too many people!”

And this man with diabetes
doesn’t get food in time,

his blood sugar drops too low,
and he collapses into a coma.

As soon as I heard that audio,

I knew that this would be
the kind of evocative piece

that could really describe
what was going on at food banks.

So here’s the real line.
You can see how long it was, right?

And again, as I said, we didn’t
have very much funding,

so I had to reproduce it
with virtual humans that were donated,

and people begged and borrowed favors
to help me create the models

and make things as accurate as we could.

And then we tried to convey
what happened that day

with as much as accuracy as is possible.

(Video) Voice: There’s too many people!
There’s too many people!

Voice: OK, he’s having a seizure.

Voice: We need an ambulance.

Nonny de la Peña: So the man on the right,

for him, he’s walking around the body.

For him, he’s in the room with that body.

Like, that guy is at his feet.

And even though,
through his peripheral vision,

he can see that he’s in this lab space,

he should be able to see
that he’s not actually on the street,

but he feels like he’s there
with those people.

He’s very cautious not to step on this guy

who isn’t really there, right?

So that piece ended up
going to Sundance in 2012,

a kind of amazing thing,
and it was the first virtual reality film

ever, basically.

And when we went, I was really terrified.

I didn’t really know
how people were going to react

and what was going to happen.

And we showed up
with this duct-taped pair of goggles.

(Video) Oh, you’re crying.
You’re crying. Gina, you’re crying.

So you can hear
the surprise in my voice, right?

And this kind of reaction ended up being
the kind of reaction we saw

over and over and over:

people down on the ground
trying to comfort the seizure victim,

trying to whisper something into his ear

or in some way help,
even though they couldn’t.

And I had a lot of people
come out of that piece saying,

“Oh my God, I was so frustrated.
I couldn’t help the guy,”

and take that back into their lives.

So after this piece was made,

the dean of the cinema school at USC,
the University of Southern California,

brought in the head of the World
Economic Forum to try “Hunger,”

and he took off the goggles,

and he commissioned
a piece about Syria on the spot.

And I really wanted to do something
about Syrian refugee kids,

because children have been the worst
affected by the Syrian civil war.

I sent a team to the border of Iraq
to record material at refugee camps,

basically an area I wouldn’t
send a team now,

as that’s where ISIS is really operating.

And then we also recreated a street scene

in which a young girl is singing
and a bomb goes off.

Now, when you’re
in the middle of that scene

and you hear those sounds,

and you see the injured around you,

it’s an incredibly scary and real feeling.

I’ve had individuals who have been
involved in real bombings tell me

that it evokes the same kind of fear.

[The civil war in Syria may seem far away]

[until you experience it yourself.]

(Girl singing)

(Explosion)

[Project Syria]

[A virtual reality experience]

NP: We were then invited to take the piece

to the Victoria and Albert
Museum in London.

And it wasn’t advertised.

And we were put in this tapestry room.

There was no press about it,

so anybody who happened to walk
into the museum to visit it that day

would see us with these crazy lights.

You know, maybe they would want to see
the old storytelling of the tapestries.

They were confronted
by our virtual reality cameras.

But a lot of people tried it,
and over a five-day run

we ended up with 54 pages
of guest book comments,

and we were told by the curators there

that they’d never seen such an outpouring.

Things like, “It’s so real,”
“Absolutely believable,”

or, of course, the one
that I was excited about,

“A real feeling as if you were
in the middle of something

that you normally see on the TV news.”

So, it works, right? This stuff works.

And it doesn’t really matter
where you’re from or what age you are –

it’s really evocative.

Now, don’t get me wrong – I’m not saying
that when you’re in a piece

you forget that you’re here.

But it turns out we can feel
like we’re in two places at once.

We can have what I call
this duality of presence,

and I think that’s what allows me
to tap into these feelings of empathy.

Right?

So that means, of course,

that I have to be very cautious
about creating these pieces.

I have to really follow
best journalistic practices

and make sure that these powerful stories

are built with integrity.

If we don’t capture
the material ourselves,

we have to be extremely exacting

about figuring out the provenance
and where did this stuff come from

and is it authentic?

Let me give you an example.

With this Trayvon Martin case,
this is a guy, a kid,

who was 17 years old and he bought
soda and a candy at a store,

and on his way home he was tracked
by a neighborhood watchman

named George Zimmerman
who ended up shooting and killing him.

To make that piece,

we got the architectural drawings
of the entire complex,

and we rebuilt the entire scene
inside and out, based on those drawings.

All of the action

is informed by the real 911
recorded calls to the police.

And interestingly, we broke
some news with this story.

The forensic house that did the audio
reconstruction, Primeau Productions,

they say that they would testify

that George Zimmerman,
when he got out of the car,

he cocked his gun before he went
to give chase to Martin.

So you can see that
the basic tenets of journalism,

they don’t really change here, right?

We’re still following the same principles
that we would always.

What is different is the sense
of being on scene,

whether you’re watching
a guy collapse from hunger

or feeling like you’re
in the middle of a bomb scene.

And this is kind of what has driven me
forward with these pieces,

and thinking about how to make them.

We’re trying to make this, obviously,
beyond the headset, more available.

We’re creating mobile pieces
like the Trayvon Martin piece.

And these things have had impact.

I’ve had Americans tell me
that they’ve donated,

direct deductions from their bank account,
money to go to Syrian children refugees.

And “Hunger in LA,” well,
it’s helped start

a new form of doing journalism

that I think is going to join
all the other normal platforms

in the future.

Thank you.

(Applause)

如果我可以给你讲述

一个你会
用你的整个身体

而不是你的头脑记住的故事呢?

作为一名记者,
我的一生都在

被迫尝试创作
能够产生影响

并可能激发人们关心的故事。

我从事印刷工作。
我在纪录片工作过。

我在广播公司工作过。

但直到
我接触到虚拟现实

,我才真正开始看到人们的
这些非常激烈、

真实的反应,

这些反应真的让我大吃一惊。

所以交易是,有了
虚拟现实,虚拟现实,

我可以让你在

故事的中间出现。

通过戴上这些
可以追踪你所看到的任何地方的护目镜,

你会得到这种全身的感觉

,就像你真的在那里一样。

所以五年前是
我真正开始挑战极限

,同时使用虚拟现实
和新闻的时候。

我想做一篇关于饥饿的文章。

美国的家庭正在挨饿,
食物银行不堪重负,

而且他们经常没有食物。

现在,我知道我不能
让人们感到饥饿,

但也许我可以想
办法让他们感受到身体上的东西。

所以——再一次,这是五年前的事了——

所以把新闻
和虚拟现实结合起来

被认为
是一个不成熟的想法,

而且我没有资金。

相信我,我有
很多同事在嘲笑我。

不过,我确实
有一位非常棒的实习生,

一位名叫 Michaela Kobsa-Mark 的女士。

我们一起去了食品银行

,开始录制
音频和照片。

直到有一天她回到我的办公室

,她一直在哭,她只是在哭。

她一直在现场排长队,

跑线的女人
不知所措

,尖叫着:
“人

太多了!人太多了!”

而这个糖尿病人
没有及时得到食物

,血糖降得太低
,昏迷不醒。

当我听到那个音频时,

我就知道这将是

一种能够真正描述
食品银行正在发生的事情的令人回味的作品。

所以这是真正的路线。
你可以看到它有多长,对吧?

再说一次,正如我所说,我们
没有太多的资金,

所以我不得不
用捐赠的虚拟人来复制它

,人们乞求并
借用帮助我创建模型

并尽可能准确地制作模型。

然后我们试图尽可能准确地传达
那天发生的事情

(视频)语音:人太多了!
人太多了!

声音:好的,他癫痫发作了。

声音:我们需要一辆救护车。

Nonny de la Peña:所以右边的那个人,

对他来说,他正在绕着身体走。

对他来说,他和那个身体在房间里。

就像,那个人就在他的脚下。

而且即使
通过他的余光,

他可以看到自己在这个实验室空间,

但他应该也能看到
,他实际上并没有在大街上,

但他感觉自己
和那些人在一起。

他很谨慎,不会踩到这个

不存在的家伙,对吧?

所以这部电影
最终在 2012 年被送到了圣丹斯

电影节,这是一件了不起的事情,它基本上是有史以来第一部虚拟现实电影

当我们去的时候,我真的很害怕。

我真的不
知道人们会如何反应

以及会发生什么。

我们
带着这副带胶带的护目镜出现了。

(视频)哦,你在哭。
你在哭。 吉娜,你在哭。

所以你能听
出我声音里的惊讶,对吧?

这种反应最终成为
我们一遍又一遍地看到的那种反应

人们倒在地上
试图安慰癫痫发作的受害者,

试图在他耳边耳语

或以某种方式提供帮助,
即使他们不能。 吨。

我有很多人
从那篇文章中走出来说,

“哦,我的上帝,我太沮丧了。
我无法帮助那个人,”

然后把它带回到他们的生活中。

所以拍完这件作品后

,南加州大学电影学院院长请来

世界
经济论坛的负责人来试一试《饥饿》

,他摘下护目镜,

委托
了一部关于 叙利亚当场。

我真的很想为
叙利亚难民儿童做点什么,

因为儿童是
受叙利亚内战影响最严重的。

我派了一个小组到伊拉克边境
记录难民营的材料,

基本上我现在不会
派出一个小组,

因为那是 ISIS 真正运作的地方。

然后我们还重现

了一个年轻女孩在唱歌
和炸弹爆炸的街头场景。

现在,当你
身处那个场景的中间

,听到那些声音

,看到周围的伤者,

那是一种难以置信的可怕和真实的感觉。

参与过真实爆炸事件的人告诉我

,这会引起同样的恐惧。

[叙利亚内战可能看起来很遥远]

[直到你亲身体验。]

(女孩唱歌)

(爆炸)

[叙利亚项目]

[虚拟现实体验]

NP:然后我们被邀请将这件作品

带到维多利亚和 伦敦阿尔伯特
博物馆。

而且它没有做广告。

我们被安置在这个挂毯房里。

没有新闻报道,

所以那天碰巧
走进博物馆参观的任何人

都会看到我们带着这些疯狂的灯光。

你知道,也许他们会想看看
挂毯的古老故事。

他们面对
的是我们的虚拟现实摄像机。

但是很多人都尝试过
,在五天的运行中,

我们最终得到了 54 页
的留言簿评论

,那里的策展人告诉我们

,他们从未见过如此倾盆大雨。

诸如“它是如此真实”、
“绝对可信”之类的话,

或者,当然
,我很兴奋的那个,

“一种真实的感觉,就好像你置身

你通常在电视新闻上看到的事情的中间一样。”

所以,它有效,对吧? 这东西有效。

你来自哪里或你是什么年龄并不重要——

这真的很令人回味。

现在,不要误会我的意思——我并不是
说当你在一块时你会

忘记你在这里。

但事实证明,我们可以
感觉我们同时在两个地方。

我们可以拥有我所说的
这种存在的二元性

,我认为这就是让我
能够利用这些同理心的原因。

对?

当然,这

意味着我
在创作这些作品时必须非常谨慎。

我必须真正遵循
最佳新闻实践

,并确保这些有影响力的故事

以诚信为基础。

如果我们自己不捕捉
这些材料,

我们必须非常严格

地弄清楚
这些材料的出处以及这些材料的来源

,它是真实的吗?

让我给你举个例子。

有了这个 Trayvon Martin 案子,
这是一个

17 岁的男孩,他
在一家商店买了汽水和糖果,

在回家的路上,他
被一个名叫乔治齐默尔曼的邻里守望者追踪,

他最终开枪打死了 杀了他。

为了制作这件作品,

我们拿到
了整个建筑群的建筑图纸,

并根据这些图纸从里到外重建了整个场景。

所有的行动

都是由真实的 911
记录的报警电话通知的。

有趣的是,我们
用这个故事发布了一些消息。

进行音频重建的法医机构
Primeau Productions,

他们说他们会

作证乔治·齐默尔曼(George Zimmerman)
下车时,

在去追马丁之前举起了枪

所以你可以看到
新闻的基本原则,

他们在这里并没有真正改变,对吧?

我们仍然
遵循我们一贯的原则。

不同
的是现场感,

无论你是看着
一个人因饥饿而倒下,

还是感觉自己置身
于爆炸现场。

这就是推动我创作
这些作品的动力,

并思考如何制作它们。

显然,我们正试图让这一点在头显
之外更加可用。

我们正在创造
像 Trayvon Martin 作品这样的移动作品。

这些事情已经产生了影响。

我让美国人告诉我
,他们已经捐赠了,

直接从他们的银行账户中扣除,
钱捐给了叙利亚儿童难民。

还有“洛杉矶的饥饿”,嗯,
它帮助开创

了一种新的新闻工作形式

,我认为它会在未来加入
所有其他正常平台

谢谢你。

(掌声)