3 fears about screen time for kids and why theyre not true Sara DeWitt

I want us to start
by thinking about this device,

the phone that’s very likely
in your pockets right now.

Over 40 percent of Americans
check their phones

within five minutes
of waking up every morning.

And then they look at it
another 50 times during the day.

Grownups consider this device
to be a necessity.

But now I want you to imagine it
in the hands of a three-year-old,

and as a society, we get anxious.

Parents are very worried

that this device is going to stunt
their children’s social growth;

that it’s going to keep them
from getting up and moving;

that somehow,

this is going to disrupt childhood.

So, I want to challenge this attitude.

I can envision a future

where we would be excited to see
a preschooler interacting with a screen.

These screens can get kids
up and moving even more.

They have the power to tell us more
about what a child is learning

than a standardized test can.

And here’s the really crazy thought:

I believe that these screens
have the power

to prompt more real-life conversations

between kids and their parents.

Now, I was perhaps
an unlikely champion for this cause.

I studied children’s literature

because I was going to work
with kids and books.

But about 20 years ago,

I had an experience that shifted my focus.

I was helping lead a research study
about preschoolers and websites.

And I walked in and was assigned
a three-year-old named Maria.

Maria had actually never seen
a computer before.

So the first thing I had to do
was teach her how to use the mouse,

and when I opened up the screen,
she moved it across the screen,

and she stopped on a character
named X the Owl.

And when she did that,

the owl lifted his wing and waved at her.

Maria dropped the mouse,
pushed back from the table, leaped up

and started waving
frantically back at him.

Her connection to that character

was visceral.

This wasn’t a passive screen experience.

This was a human experience.

And it was exactly appropriate
for a three-year-old.

I’ve now worked at PBS Kids
for more than 15 years,

and my work there is focused on
harnessing the power of technology

as a positive in children’s lives.

I believe that as a society,
we’re missing a big opportunity.

We’re letting our fear and our skepticism

about these devices

hold us back from realizing
their potential

in our children’s lives.

Fear about kids and technology
is nothing new;

we’ve been here before.

Over 50 years ago, the debate was raging
about the newly dominant media:

the television.

That box in the living room?

It might be separating kids
from one another.

It might keep them away
from the outside world.

But this is the moment when Fred Rogers,

the long-running host
of “Mister Rogers' Neighborhood,”

challenged society
to look at television as a tool,

a tool that could promote
emotional growth.

Here’s what he did:

he looked out from the screen,
and he held a conversation,

as if he were speaking
to each child individually

about feelings.

And then he would pause

and let them think about them.

You can see his influence
across the media landscape today,

but at the time, this was revolutionary.

He shifted the way we looked at television
in the lives of children.

Today it’s not just one box.

Kids are surrounded by devices.

And I’m also a parent – I understand
this feeling of anxiety.

But I want us to look
at three common fears

that parents have,

and see if we can shift our focus

to the opportunity that’s in each of them.

So.

Fear number one:

“Screens are passive.

This is going to keep our kids
from getting up and moving.”

Chris Kratt and Martin Kratt
are zoologist brothers

who host a show about animals
called “Wild Kratts.”

And they approached the PBS team to say,

“Can we do something with those cameras

that are built into every device now?

Could those cameras capture
a very natural kid play pattern –

pretending to be animals?”

So we started with bats.

And when kids came in to play this game,

they loved seeing themselves
on-screen with wings.

But my favorite part of this,

when the game was over
and we turned off the screens?

The kids kept being bats.

They kept flying around the room,

they kept veering left and right
to catch mosquitoes.

And they remembered things.

They remembered that bats fly at night.

And they remembered that when bats sleep,

they hang upside down
and fold their wings in.

This game definitely got kids
up and moving.

But also, now when kids go outside,

do they look at a bird and think,

“How does a bird fly
differently than I flew

when I was a bat?”

The digital technology prompted
embodied learning

that kids can now take out into the world.

Fear number two:

“Playing games on these screens
is just a waste of time.

It’s going to distract children
from their education.”

Game developers know

that you can learn a lot
about a player’s skill

by looking at the back-end data:

Where did a player pause?

Where did they make a few mistakes
before they found the right answer?

My team wanted to take that tool set
and apply it to academic learning.

Our producer in Boston, WGBH,

created a series of Curious George games

focused on math.

And researchers came in and had
80 preschoolers play these games.

They then gave all 80
of those preschoolers

a standardized math test.

We could see early on

that these games
were actually helping kids

understand some key skills.

But our partners at UCLA
wanted us to dig deeper.

They focus on data analysis
and student assessment.

And they wanted to take
that back-end game-play data

and see if they could use it
to predict a child’s math scores.

So they made a neural net –
they essentially trained the computer

to use this data,

and here are the results.

This is a subset of the children’s
standardized math scores.

And this

is the computer’s prediction
of each child’s score,

based on playing
some Curious George games.

The prediction is astonishingly accurate,

especially considering the fact
that these games weren’t built

for assessment.

The team that did this study
believes that games like these

can teach us more
about a child’s cognitive learning

than a standardized test can.

What if games could reduce
testing time in the classroom?

What if they could reduce testing anxiety?

How could they give teachers
snapshots of insight

to help them better focus
their individualized learning?

So the third fear I want to address

is the one that I think
is often the biggest.

And that’s this:

“These screens are isolating me
from my child.”

Let’s play out a scenario.

Let’s say that you are a parent,

and you need 25 minutes
of uninterrupted time

to get dinner ready.

And in order to do that,
you hand a tablet to your three-year-old.

Now, this is a moment
where you probably feel very guilty

about what you just did.

But now imagine this:

Twenty minutes later,
you receive a text message.

on that cell phone
that’s always within arm’s reach.

And it says: “Alex just matched
five rhyming words.

Ask him to play this game with you.

Can you think of a word
that rhymes with ‘cat’?

Or how about ‘ball’?”

In our studies, when parents receive
simple tips like these,

they felt empowered.

They were so excited

to play these games
at the dinner table with their kids.

And the kids loved it, too.

Not only did it feel like magic
that their parents knew

what they had been playing,

kids love to play games
with their parents.

Just the act of talking to kids
about their media

can be incredibly powerful.

Last summer, Texas Tech University
published a study

that the show “Daniel Tiger’s
Neighborhood” could promote

the development of empathy among children.

But there was a really important
catch to this study:

the greatest benefit was only
when parents talked to kids

about what they watched.

Neither just watching

nor just talking about it was enough;

it was the combination that was key.

So when I read this study,

I started thinking about

how rarely parents of preschoolers
actually talk to kids about the content

of what they’re playing
and what they’re watching.

And so I decided to try it
with my four-year-old.

I said,

“Were you playing a car game
earlier today?”

And Benjamin perked up and said,

“Yes! And did you see
that I made my car out of a pickle?

It was really hard to open the trunk.”

(Laughter)

This hilarious conversation
about what was fun in the game

and what could have been better

continued all the way
to school that morning.

I’m not here to suggest to you
that all digital media is great for kids.

There are legitimate reasons
for us to be concerned

about the current state
of children’s content

on these screens.

And it’s right for us
to be thinking about balance:

Where do screens fit
against all the other things

that a child needs to do
to learn and to grow?

But when we fixate on our fears about it,

we forget a really major point,

and that is, that kids are living
in the same world that we live in,

the world where the grownups
check their phones

more than 50 times a day.

Screens are a part of children’s lives.

And if we pretend that they aren’t,

or if we get overwhelmed by our fear,

kids are never going to learn
how and why to use them.

What if we start raising our expectations

for this media?

What if we start talking to kids regularly

about the content on these screens?

What if we start looking
for the positive impacts

that this technology can have
in our children’s lives?

That’s when the potential of these tools
can become a reality.

Thank you.

(Applause)

我希望我们
从考虑这个设备开始,

这款手机很可能
现在就在你的口袋里。 每天早上起床后五分钟内,

超过 40% 的美国人会
查看手机

然后他们
在白天又看了 50 次。

大人们认为这种
设备是必需品。

但现在我想让你想象它
在一个三岁的孩子手中

,作为一个社会,我们会感到焦虑。

家长们非常

担心这种设备会阻碍
孩子的社交成长;

它会阻止
他们起床和移动;

不知何故,

这会破坏童年。

所以,我想挑战这种态度。

我可以设想一个未来

,我们会很高兴
看到学龄前儿童与屏幕互动。

这些屏幕可以让孩子们
站起来并移动得更多。

他们有能力告诉我们更多
关于孩子正在学习什么的信息,而

不是标准化考试。

这里有一个非常疯狂的想法:

我相信这些屏幕

能力促使

孩子和他们的父母之间进行更多真实的对话。

现在,我
可能不太可能成为这项事业的拥护者。

我学习儿童文学

是因为我要
与孩子和书籍一起工作。

但大约 20 年前,

我的一次经历改变了我的注意力。

我正在帮助领导一项
关于学龄前儿童和网站的研究。

我走进去,被分配
了一个名叫玛丽亚的三岁孩子。

事实上,玛丽亚以前从未
见过电脑。

所以我要做的第一件事
就是教她如何使用鼠标

,当我打开屏幕时,
她将鼠标移过屏幕,

然后她停在了一个
名叫 X the Owl 的角色上。

当她这样做时

,猫头鹰抬起翅膀向她挥手。

玛丽亚放下鼠标
,从桌子上推开,跳起来

,开始
疯狂地朝他挥手。

她与那个角色的联系

是发自内心的。

这不是被动的屏幕体验。

这是人类的经历。


对一个三岁的孩子来说是完全合适的。

我现在在 PBS Kids
工作了超过 15 年

,我在那里的工作重点是
利用技术的力量

为孩子们的生活带来积极的影响。

我相信,作为一个社会,
我们正在错过一个大机会。

我们让我们

对这些设备的恐惧和怀疑

阻碍

了我们在孩子的生活中实现它们的潜力。

对孩子和技术的恐惧
并不是什么新鲜事。

我们以前来过这里。

50 多年前,
关于新兴媒体的激烈争论

:电视。

客厅的那个盒子?

这可能会将孩子们彼此分开

这可能会让他们
远离外界。

但此时正是

“罗杰斯先生的邻居”的长期主持人弗雷德·罗杰斯

向社会提出挑战
,将电视视为一种

工具,一种可以促进
情感成长的工具。

他是这样做的:

他从屏幕向外看,进行了
一次谈话,

就好像他在
和每个孩子单独

谈论感受一样。

然后他会停下

来让他们考虑一下。

你可以看到他
今天在媒体领域的影响力,

但在当时,这是革命性的。


在孩子们的生活中改变了我们看电视的方式。

今天它不仅仅是一个盒子。

孩子们被设备包围着。

我也是父母——我理解
这种焦虑的感觉。

但我想让我们
看看父母有三种常见的恐惧

,看看我们是否可以将注意力转移

到他们每个人身上的机会上。

所以。

第一个恐惧:

“屏幕是被动的。

这将阻止我们的
孩子起床和移动。”

Chris Kratt 和 Martin Kratt
是动物学家兄弟

,他们主持了一个
名为“Wild Kratts”的动物节目。

他们联系了 PBS 团队说:

“我们现在可以用

内置在每个设备中的那些摄像头做点什么吗?

这些摄像头能捕捉
到非常自然的儿童游戏模式——

假装是动物吗?”

所以我们从蝙蝠开始。

当孩子们进来玩这个游戏时,

他们喜欢
在屏幕上看到自己长着翅膀。

但我最喜欢的部分是,

当游戏结束
并且我们关闭屏幕时?

孩子们一直是蝙蝠。

它们不停地在房间里飞来飞去,

不停地左右
转向捕捉蚊子。

他们记住了一些事情。

他们记得蝙蝠在夜间飞行。

他们记得当蝙蝠睡觉时,

它们会倒挂
并折叠翅膀。

这场比赛肯定会让孩子
们动起来。

但是,现在当孩子们走到外面时,

他们是否会看着一只鸟并想:

“鸟的飞行
方式与

我还是蝙蝠时的飞行方式有何不同?”

数字技术促进

了孩子们现在可以带入世界的具体学习。

恐惧之二:

“在这些屏幕上玩游戏
只是浪费时间。

这会分散孩子
们的注意力。”

游戏开发人员知道

,您可以通过查看后端数据了解很多
关于玩家技能

的信息:

玩家在哪里停顿?

在找到正确答案之前,他们在哪里犯了一些错误

我的团队想采用该工具集
并将其应用于学术学习。

我们在波士顿的制作人 WGBH

创建了一系列专注于数学的好奇乔治游戏

研究人员进来让
80 名学龄前儿童玩这些游戏。

然后,他们对所有 80
名学龄前儿童进行

了标准化数学测试。

我们很早就可以

看到,这些
游戏实际上是在帮助孩子们

理解一些关键技能。

但我们在加州大学洛杉矶分校的合作伙伴
希望我们深入挖掘。

他们专注于数据分析
和学生评估。

他们想获取
这些后端游戏数据

,看看他们是否可以用它
来预测孩子的数学成绩。

所以他们制作了一个神经网络——
他们基本上训练了

计算机使用这些数据

,下面是结果。

这是孩子们
标准化数学成绩的一个子集。

是计算机
对每个孩子的分数的预测,

基于玩
一些好奇的乔治游戏。

这个预测非常准确,

特别是考虑
到这些游戏不是

为评估而构建的。

进行这项研究的团队
认为,与标准化测试相比,此类游戏

可以教会我们更多
关于孩子认知学习的知识

如果游戏可以减少
课堂上的测试时间会怎样?

如果他们能减少考试焦虑怎么办?

他们如何为教师
提供洞察力快照,

以帮助他们更好地专注于
个性化学习?

所以我想解决的第三个恐惧

是我认为
通常是最大的恐惧。

就是这样:

“这些屏幕将我
与我的孩子隔离开来。”

让我们播放一个场景。

假设您是父母

,您需要 25
分钟不间断的时间

来准备晚餐。

为了做到这一点,
您将平板电脑交给您三岁的孩子。

现在,这是一个
你可能

对你刚刚所做的事情感到非常内疚的时刻。

但现在想象一下:

二十分钟后,
你收到一条短信。


那个总是触手可及的手机上。

上面写着:“亚历克斯刚刚匹配了
五个押韵的词。

请他和你一起玩这个游戏。

你能想出一个
与“猫”押韵的词吗?

或者“球”怎么样?”

在我们的研究中,当父母收到这样的
简单提示时,

他们会感到自己被赋予了权力。

他们很高兴


和孩子们在餐桌上玩这些游戏。

孩子们也很喜欢。

他们的父母

知道他们在玩什么,这不仅让他们感觉很神奇,

孩子们还喜欢和父母一起玩游戏

仅与孩子
谈论他们的媒体的行为

就可能非常强大。

去年夏天,德州理工大学
发表了一项研究

,表明“丹尼尔老虎的
邻居”节目可以

促进儿童同理心的发展。

但这项研究有一个非常重要的
收获

:最大的好处是只有
当父母与孩子

谈论他们观看的内容时。

光看

或谈论都不够;

这是关键的组合。

因此,当我阅读这项研究时,

我开始思考

学龄前儿童的父母
实际上很少与孩子谈论

他们正在玩
的内容和正在观看的内容。

所以我决定
和我四岁的孩子一起试试。

我说:

“你今天早些时候在玩汽车游戏
吗?”

本杰明振作起来说:

“是的!你
看到我的车是用泡菜做的吗

?打开后备箱真的很难。”

(笑声)

这场
关于游戏中的乐趣

和本可以更好的话题的搞笑对话一直

持续
到那天早上去学校的路上。

我不是在这里向您
建议所有数字媒体都适合孩子。

我们有正当理由

关注这些屏幕上儿童内容的当前状态。

我们考虑平衡是正确的

屏幕在哪里适合

孩子学习和成长所需的所有其他事情?

但是当我们专注于对它的恐惧时,

我们忘记了一个真正重要的观点

,那就是孩子和
我们生活在同一个

世界,成年人每天
检查手机

超过 50 次的世界。

屏幕是儿童生活的一部分。

如果我们假装他们不是,

或者如果我们被我们的恐惧所淹没,

孩子们永远不会知道
如何以及为什么要使用它们。

如果我们开始提高

对这种媒体的期望会怎样?

如果我们开始定期与孩子们

谈论这些屏幕上的内容会怎样?

如果我们开始寻找

这项技术可以
对我们孩子的生活产生的积极影响怎么办?

那时,这些工具的潜力
才能成为现实。

谢谢你。

(掌声)