Learning through gaming using Minecraft in the classroom Joel Levin

I’m a teacher from right here
in New York City

and if there’s one secret that I have
learned

in my fifteen years in the classroom,

it’s how to make kids really excited to be
at school.

It’s simple: video games!

And I’m not alone.

All over the world, teachers are using
more and more games as a tool

to connect with their students and to
teach their lessons.

My own students have used games to master
all kinds of skills,

from math to history to language to art,
you name it.

Some critics do raise concerns that games
can sometimes cause antisocial behavior

or they can be addictive and
this can definitely be true,

but I believe that in the right
environment

games can actually help children learn to
be more generous and kind

and emotionally intelligent.

So one game in particular has really
made a huge impact at schools everywhere

and also had a really big effect
on my own life.

You may have heard of it.
It’s called Minecraft.

Its retro graphics and geometric
simplicity

allowed the game to have an incredible
amount of depth.

And since its first public appearance over
almost ten years ago,

the game has become one of the best-
selling games of all time.

When I first played it, I was fascinated.

This landscape of blocks really captivated
me and my imagination.

Every time you play, the game presents
you with a unique world

that’s generated just for you.

And then you get to reshape that world
anyway you want.

You can cut down trees and mine stone,

you could build a house, you could build
a castle, you could build a superhero lair

–why not? Anything you want.

If you don’t like to build, you can fight
monsters, tame animals, hunt for treasure,

and if you don’t want to do any of that,

you can download countless other worlds
and minigames and adventures

made by other players online.

You could literally play for the rest of
your life and never see it all.

And while some videos games
celebrate destruction,

Minecraft is the opposite, it celebrates
construction.

You make your mark on the Minecraft world
with creativity and ingenuity,

not just by carrying the biggest gun.

As a parent, I had incredible fun playing
with my own two children.

I was really impressed with how the game
presented these situations

that needed real brain power in
order to be able to tackle.

My kids would spend hours researching
different strategies online,

they would use math to plan how to use
their supplies,

but even more impressive to me was how the
game valued communication skills.

One of my daughters even learned to spell
her first word

because she wanted to communicate within
the game.

She spelled “home,” h-o-m-e.

This is a farm that we built together.

So it was these experiences with my own
children

that inspired me to use the game
in my classroom.

That first day that I used Minecraft with
a group of twenty second graders

was a revelation to me.

There was this explosion in my classroom
of excitement, curiosity,

creativity, ingenuity, all these things.

I had never seen anything like it as a
teacher before.

I didn’t really know what was
possible at first,

so I let the students explore on their own

and really self-direct the
whole experience.

Different groups would often start
by building a town

and then they’d have these fascinating
debates about how to govern the towns

and how to manage finite resources, how to
grow food, replant trees,

collecting rare building materials.

They created currencies out of valuable
objects in the game, like diamonds.

They debated right and wrong,

while trying to come up with the
rules and law for these towns.

So I had initially worried when I started
that some kids would have a difficult time

breaking some of the antisocial
gamer habits

they might have picked up playing
other games online.

And to be sure, there were a handful
of kids that would try to get away with

various types of inappropriate behavior.

But to my surprise, there was really
another force at work.

There was the collective will
of the group.

Most of my students wanted to create a
positive game environment,

where they could share resources and
where everyone felt safe and included.

Students who did give in to the temptation
to steal or to vandalize

were dealt with in game.

Antisocial behavior in the game, I found,
could cause a student to become ostracized

in the game world, but then sometimes
also in the school lunchroom.

Whereas being good at the game and
sharing your talents

was something you could do to increase
your standing within the group.

Social capital could be earned by sharing
your personal gains

rather than hoarding them.

I always remember one small boy in
particular

who showed up in my class
with a lot to prove.

He wasn’t the most popular kid, he wasn’t
the best student,

but video games were his thing.

And he was determined to show everyone
how awesome he was. It did not go so well.

He was loud and disruptive and he demanded
that everyone play the game his way.

He tried to convince people,
unsuccessfully,

that he should have all the best stuff in
the game

because he was the best at the game.

And then one day, another girl in my class

accidentally broke a window in this
boy’s Minecraft house.

He jumped out of his seat

and the chair went crashing to the
ground in my classroom

and he pointed at her and he said, “You
broke my window! Get out of my house!”

And if they were playing online that might
have been the end of it,

or it could have escalated, or more bad
things could have followed that,

but in my classroom, I was able to guide
the students to look each other in the eye

and de-escalate the situation, and move on
from there.

The girl ended up helping the boy repair
the damage she had done to his house,

and in turn, he showed her how to make
glass to use in her own house.

This incident even inspired a group
discussion

about the need for both public and
private play spaces,

and the need for fences.

So, Minecraft’s popularity skyrocketed
over the next few years,

and it started to become clear that you
could really teach

almost any kind of academic subject
with this game.

Literacy teachers had students
writing about their Minecraft experience.

History teachers used the game
to recreate ancient worlds

where the kids could meet
historical characters.

Science teachers had the students
designing experiments

to probe Minecraft’s version of gravity,
chemistry, or even genetics.

The list really goes on and on.

So as time went on, I was so intrigued by
the potential for Minecraft in education,

that I ended up taking a 5-year detour
outside of the classroom

to help develop an education-specific
version of the game

with some amazing colleagues, and we
called it Minecraft Edu.

I visited dozens of schools across the US
and Europe,

and I talked to hundreds of teachers

and learned all about the amazing lessons
that they were creating with this game.

It really became my passion to help
teachers get the most out of this game

no matter where they were teaching
or what subjects they were teaching.

But the thing that really fascinated me
the most personally

is that in all of these different varied
lessons that I observed

and all these different subjects,

there were other skills being learned too:

skills like empathy, and social emotional
intelligence.

Students had to work together in
these shared game spaces.

They had to collaborate,

they had to understand each other’s
strengths and weaknesses

and support each other.

They were learning that video game
experiences

didn’t need to be just about
winning or losing.

It was about who you were playing with and
what you were able to accomplish together.

Some topics are notoriously hard to teach.

How do you teach a child to
be more empathetic?

How do you teach them to care about
civic engagement or conservation?

And I think games like Minecraft offer
an approach to this problem.

I’ll give one example that I’m really
proud of of how it can all come together.

It involves a workshop that I helped to
run using Minecraft

to explore the social dynamics present in
The Hunger Games.

I should mention we did this at a library,
and they wanted it to be about a book.

So here’s how it worked:

we divided the kids into two teams that
were based on the oppressive class system

in the book, and the politics
in the novel.

One team had access to food, weapons, and
various forms of wealth and power.

They lived in comfort and safety.

The other group was forced to work harder
doing more dangerous tasks,

and yet they lived in poverty, and there
was never quite enough food to go around.

But the catch was that there was a hidden
interdependence in this relationship.

Neither group could survive completely
on their own.

They needed to trade with each other.

And it was fascinating to watch the kids
play out these various power struggles

in this little microcosm world
that we created for them.

So what happened?

Well, the end results were different with
almost every group we did this with.

Sometimes the more powerful team
would be successful at maintaining order,

but they’d have to subjugate
the less powerful team.

Sometimes the oppressed team would
withhold resources,

or make demands to be treated more fairly.

Sometimes they would stage a revolt.

Sometimes everything would just break down
and everyone would die.

Every now and then an uneasy peace could
be achieved,

but that really wasn’t our goal,

and the end results didn’t really
matter all that much.

What really mattered was the experience.

We wanted the kids to explore

the injustice in this system
we had created for them.

We wanted them to know what it was like to
try to function in a society

where there was not enough to go around,
and where people abused power.

And no matter what happened
while we played,

we would always end the workshop with
a discussion.

We would have the most illuminating
conversations.

And the kids really were able to connect
their experiences in the game

with all kinds of real world topics.

They would bring up issues in their own
lives about violence, poverty, equity.

For instance, one time during
these discussions,

after the game session,

one of our players who was playing on the
oppressed team

was accused of stealing from his fellow
teammates,

and even attacking them.

There was a lot of tension in the room.

And I’ll never forget how he responded.

He said that “when I realized I was
powerless to change my own situation,

I lashed out at the people who were
closest to me.”

Game scenarios like this can help kids
understand the complex interactions

between different groups
of people in our society,

or reflect on their own experiences.

When a game is flexible enough to present
these different real world situations,

when it’s a game that kids are excited to
play in school,

when it’s brought into an educational
setting

with the context, curation and reflection
that a teacher can help provide,

amazing things can happen.

Games help keep learning fun.

And they provide teachers like me novel
ways to connect with our students

and provide experiences that would not be
possible any other way.

Thank you.

我是一名来自纽约市的老师

,如果

我在十五年的课堂上学到了一个秘密,

那就是如何让孩子们在学校真的很兴奋

很简单:电子游戏!

我并不孤单。

在世界各地,教师正在使用
越来越多的游戏作为

与学生联系和
教授课程的工具。

我自己的学生已经使用游戏来掌握
各种技能,

从数学到历史到语言到艺术
,应有尽有。

一些批评者确实担心游戏
有时会导致反社会行为

或令人上瘾,
这绝对是真的,

但我相信在正确的
环境下,

游戏实际上可以帮助孩子
学会更加慷慨、善良

和情商。

因此,特别是一场比赛确实
对各地的学校产生了巨大的影响

,也
对我自己的生活产生了很大的影响。

你可能听说过。
它被称为我的世界。

其复古的图形和
简单

的几何形状使游戏具有令人
难以置信的深度。

自从近十年前首次公开亮相
以来,

该游戏已成为有史以来最
畅销的游戏之一。

当我第一次玩它时,我就被迷住了。

这种街区景观真的吸引了
我和我的想象力。

每次您玩游戏时,游戏都会为
您呈现一个专为您生成的独特世界

然后你可以随心所欲地重塑那个世界

你可以砍树挖石,

可以盖房子,可以
盖城堡,可以盖超级英雄巢穴——

为什么不呢? 任何你想要的。

如果你不喜欢建造,你可以打
怪物,驯服动物,寻找宝藏

,如果你不想做这些,

你可以在线下载其他玩家制作的无数其他世界
和迷你游戏和冒险

你可以真正地玩
你的余生,却永远看不到这一切。

虽然有些电子游戏
庆祝破坏,

但《我的世界》恰恰相反,它庆祝
建设。

您以创造力和独创性在 Minecraft 世界上留下自己的印记

而不仅仅是携带最大的枪。

作为父母,
我和自己的两个孩子玩得非常开心。

游戏如何
呈现

这些需要真正的脑力
才能解决的情况给我留下了深刻的印象。

我的孩子们会花几个小时在
网上研究不同的策略,

他们会用数学来计划如何使用
他们的用品,

但更让我印象深刻的是
游戏如何重视沟通技巧。

我的一个女儿甚至学会了拼写
她的第一个单词,

因为她想
在游戏中交流。

她拼写了“家”,h-o-m-e。

这是我们共同建造的农场。

因此,正是这些与我自己
孩子

的经历激发了我在课堂上使用这款游戏

我和一群二十二年级学生一起使用 Minecraft 的第一天对我来说

是一个启示。

在我的课堂
上,兴奋、好奇、

创造力、独创性,所有这些东西都爆发了。

作为老师,我从来没有见过这样的事情

起初我真的不知道什么是
可能的,

所以我让学生自己探索

并真正自我指导
整个体验。

不同的团体通常会
从建造城镇开始

,然后他们会
就如何治理城镇

以及如何管理有限的资源、如何
种植粮食、重新种植树木、

收集稀有的建筑材料进行这些引人入胜的辩论。

他们
用游戏中的贵重物品(如钻石)创造货币。

他们争论是非,

同时试图
为这些城镇制定规则和法律。

因此,当我开始时,我最初
担心有些孩子很难

打破他们可能在玩其他在线
游戏时养成的一些反社会游戏玩家的习惯

可以肯定的是,有
少数孩子会试图摆脱

各种不当行为。

但令我惊讶的是,确实有
另一种力量在起作用。


团体的集体意志。

我的大多数学生都想创造一个
积极的游戏环境,

在那里他们可以共享资源,
让每个人都感到安全和包容。

确实屈服于偷窃或破坏的诱惑的学生

在游戏中被处理。

我发现,游戏中的反社会行为
可能会导致学生

在游戏世界中被排斥,但有时
也会在学校的餐厅里。

而擅长游戏并
分享你的才能

是你可以做的事情,以提高
你在团队中的地位。

社会资本可以通过分享
你的个人收益

而不是囤积来获得。

我总是特别记得有一个小

男孩出现在我的课堂
上,他有很多东西要证明。

他不是最受欢迎的孩子,他
不是最好的学生,

但电子游戏是他的最爱。

他决心向所有人
展示他是多么了不起。 它并不顺利。

他的声音很大,而且很有破坏性,他
要求每个人都按照自己的方式玩游戏。

他试图说服人们

相信他应该拥有比赛中所有最好的东西,但没有成功,

因为他是比赛中的佼佼者。

然后有一天,我班上的另一个女孩

不小心打破了这个
男孩在我的世界房子里的一扇窗户。

他从座位上跳下来,我教室

里的椅子摔
在地上

,他指着她说:“你
打破了我的窗户!滚出我的房子!”

如果他们在网上玩,可能
已经结束,

或者可能升级,或者更糟糕的
事情可能随之而来,

但是在我的课堂上,我能够
引导学生们看着彼此的眼睛

, 缓和局势,然后继续
前进。

女孩最终帮助男孩修复
了她对他的房子造成的损坏

,反过来,他向她展示了如何制作
玻璃以供她自己的房子使用。

这一事件甚至引发了

关于公共和
私人游乐空间

的必要性以及围栏的必要性的小组讨论。

因此,Minecraft 的受欢迎程度
在接下来的几年里飙升,

并且开始变得清晰起来,你
可以用这款游戏真正教授

几乎任何类型的学术科目

识字教师让学生
写下他们的 Minecraft 经历。

历史老师利用这款
游戏重现

了孩子们可以遇到
历史人物的古代世界。

科学老师让学生
设计实验

来探索 Minecraft 的重力、
化学甚至遗传学。

这个名单真的很长。

所以随着时间的推移,我
对 Minecraft 在教育领域的潜力非常感兴趣

,我最终
在课堂外绕了 5 年,与一些了不起的同事

一起帮助开发了一个教育专用
版本的游戏

,我们
称它为 Minecraft Edu。

我参观了美国
和欧洲的数十所学校,

与数百名老师进行了交谈

,了解
了他们通过这款游戏创造的惊人课程。

帮助
老师们从这个游戏中获得最大收益真的成为我的热情

所在,无论他们在哪里
教学或教授什么科目。

但最让
我个人着迷的

是,在
我观察到的

所有这些不同的课程和所有这些不同的主题中,

还学习了其他技能:

同理心和社交
情商等技能。

学生们必须在
这些共享的游戏空间中一起工作。

他们必须合作,

他们必须了解彼此的
长处和短处

并相互支持。

他们了解到,视频游戏
体验

并不需要仅仅关乎
输赢。

这是关于你和谁一起玩以及
你能一起完成什么。

有些主题是出了名的难教。

你如何教孩子
更善解人意?

你如何教他们关心
公民参与或保护?

我认为像 Minecraft 这样的游戏提供
了解决这个问题的方法。

我将举一个例子,我
为它如何能够融合在一起而感到非常自豪。

它涉及一个我帮助运行的研讨会,
使用 Minecraft

来探索
饥饿游戏中存在的社会动态。

我应该提到我们是在图书馆做的
,他们希望它是关于一本书的。

所以它是这样运作的:

我们
根据书中的压迫阶级

制度和
小说中的政治将孩子们分成两组。

一个团队可以获得食物、武器和
各种形式的财富和权力。

他们生活在舒适和安全的环境中。

另一组被迫更加努力
地完成更危险的任务

,但他们生活在贫困之中,
没有足够的食物可以四处走动。

但问题是,在这种关系中隐藏着一种
相互依存的关系。

这两个群体都无法完全
靠自己生存。

他们需要互相交易。

看着孩子们在我们为他们创造的这个小小的缩影世界
中进行这些不同的权力斗争

,真是令人着迷

所以发生了什么事?

嗯,最终结果
几乎与我们一起做的每一组都不同。

有时候实力强的队伍
会成功维持秩序,

但他们必须
征服实力较弱的队伍。

有时被压迫的团队会
扣留资源,

或者要求得到更公平的对待。

有时他们会发动叛乱。

有时一切都会崩溃
,每个人都会死去。

时不时可以实现令人不安的和平

但这确实不是我们的目标

,最终结果并不那么
重要。

真正重要的是经验。

我们希望孩子们探索我们为他们创建

的这个系统中的不公正

我们想让他们知道,
在一个

没有足够的空间
,人们滥用权力的社会中试图发挥作用是什么感觉。

不管
我们玩的时候发生了什么,

我们总是会以讨论结束研讨会

我们将进行最有启发性的
对话。

孩子们真的能够将
他们在游戏中的经历

与各种现实世界的话题联系起来。

他们会在自己的
生活中提出有关暴力、贫困、公平的问题。

例如,有一次在
这些讨论中,

在比赛结束后

,我们一名在
被压迫球队踢球的球员

被指控从队友那里偷东西

甚至攻击他们。

房间里很紧张。

我永远不会忘记他的反应。

他说,“当我意识到自己
无力改变自己的处境时,

我猛烈抨击了
最亲近的人。”

像这样的游戏场景可以帮助孩子们
了解

我们社会中不同人群之间的复杂互动,

或者反思他们自己的经历。

当一个游戏足够灵活地呈现
这些不同的现实世界的情况时,

当它是一个孩子们
在学校里兴奋地玩的游戏时,

当它被带入一个具有教师可以帮助

提供的背景、策划和反思
的教育环境时,

令人惊奇的事情 可以发生。

游戏有助于保持学习的乐趣。

他们为像我这样的老师提供了
与学生联系的新颖方式,

并提供了其他任何方式都无法提供的体验

谢谢你。