Chris Milk How virtual reality can create the ultimate empathy machine

Virtual reality started for me
in sort of an unusual place.

It was the 1970s.

I got into the field very young:
I was seven years old.

And the tool that I used
to access virtual reality

was the Evel Knievel stunt cycle.

This is a commercial for
that particular item:

(Video) Voice-over: What a jump!

Evel’s riding the amazing stunt cycle.

That gyro-power sends him
over 100 feet at top speed.

Chris Milk: So this was my joy back then.

I rode this motorcycle everywhere.

And I was there with Evel Knievel; we
jumped the Snake River Canyon together.

I wanted the rocket.

I never got the rocket,
I only got the motorcycle.

I felt so connected to this world.

I didn’t want to be a storyteller
when I grew up, I wanted to be stuntman.

I was there. Evel Knievel was my friend.

I had so much empathy for him.

But it didn’t work out. (Laughter)

I went to art school.

I started making music videos.

And this is one of the early
music videos that I made:

(Music: “Touch the Sky” by Kanye West)

CM: You may notice
some slight similarities here.

(Laughter)

And I got that rocket.

(Laughter)

So, now I’m a filmmaker,
or, the beginning of a filmmaker,

and I started using the tools that are
available to me as a filmmaker

to try to tell the most compelling stories
that I can to an audience.

And film is this incredible medium
that allows us to feel empathy

for people that are very different than us

and worlds completely
foreign from our own.

Unfortunately,

Evel Knievel did not feel the same
empathy for us that we felt for him,

and he sued us for this video –

(Laughter) –

shortly thereafter.

On the upside, the man
that I worshipped as a child,

the man that I wanted
to become as an adult,

I was finally able to get his autograph.

(Applause)

Let’s talk about film now.

Film, it’s an incredible medium,

but essentially, it’s the same
now as it was then.

It’s a group of rectangles that are
played in a sequence.

And we’ve done incredible things
with those rectangles.

But I started thinking about,

is there a way that I can use modern
and developing technologies

to tell stories in different ways

and tell different kinds of stories

that maybe I couldn’t tell using
the traditional tools of filmmaking

that we’ve been using for 100 years?

So I started experimenting,

and what I was trying to do was
to build the ultimate empathy machine.

And here’s one of the early experiments:

(Music)

So this is called
“The Wilderness Downtown.”

It was a collaboration with Arcade Fire.

It asked you to put in the address
where you grew up at the beginning of it.

It’s a website.

And out of it starts growing these little
boxes with different browser windows.

And you see this teenager
running down a street,

and then you see Google Street View
and Google Maps imagery

and you realize the street
he’s running down is yours.

And when he stops in front of a house,
he stops in front of your house.

And this was great, and I saw people
having an even deeper emotional reaction

to this than the things that
I had made in rectangles.

And I’m essentially taking
a piece of your history

and putting it inside
the framing of the story.

But then I started thinking,

okay, well that’s a part of you,

but how do I put all of you
inside of the frame?

So to do that, I started
making art installations.

And this is one called
“The Treachery of Sanctuary.”

It’s a triptych. I’m going to show
you the third panel.

(Music)

So now I’ve got you inside of the frame,

and I saw people having even more
visceral emotional reactions

to this work than the previous one.

But then I started thinking about frames,
and what do they represent?

And a frame is just a window.

I mean, all the media that we watch –
television, cinema –

they’re these windows into
these other worlds.

And I thought, well, great.
I got you in a frame.

But I don’t want you in the frame,
I don’t want you in the window,

I want you through the window,
I want you on the other side,

in the world, inhabiting the world.

So that leads me back to virtual reality.

Let’s talk about virtual reality.

Unfortunately,

talking about virtual reality
is like dancing about architecture.

And this is actually someone dancing
about architecture in virtual reality.

(Laughter)

So, it’s difficult to explain.
Why is it difficult to explain?

It’s difficult because it’s a very
experiential medium.

You feel your way inside of it.

It’s a machine, but inside of it,

it feels like real life,
it feels like truth.

And you feel present in the world
that you’re inside

and you feel present with the people
that you’re inside of it with.

So, I’m going to show you a demo
of a virtual reality film:

a full-screen version of
all the information

that we capture when
we shoot virtual reality.

So we’re shooting in every direction.

This is a camera system that we built

that has 3D cameras that look
in every direction

and binaural microphones
that face in every direction.

We take this and we build, basically,
a sphere of a world that you inhabit.

So what I’m going to show you
is not a view into the world,

it’s basically the whole world
stretched into a rectangle.

So this film is called
“Clouds Over Sidra,”

and it was made in conjunction with
our virtual reality company called VRSE

and the United Nations,

and a co-collaborator named Gabo Arora.

And we went to a Syrian refugee camp
in Jordan in December

and shot the story of a 12-year-old
girl there named Sidra.

And she and her family fled Syria
through the desert into Jordan

and she’s been living in this
camp for the last year and a half.

(Video) Sidra: My name is Sidra.

I am 12 years old.

I am in the fifth grade.

I am from Syria,
in the Daraa Province, Inkhil City.

I have lived here in the Zaatari camp
in Jordan for the last year and a half.

I have a big family:

three brothers, one is a baby.

He cries a lot.

I asked my father if I cried when
I was a baby and he says I did not.

I think I was a stronger baby
than my brother.

CM: So, when you’re inside
of the headset.

you’re not seeing it like this.

You’re looking around through this world.

You’ll notice you see full
360 degrees, in all directions.

And when you’re sitting there
in her room, watching her,

you’re not watching it through
a television screen,

you’re not watching it through a window,
you’re sitting there with her.

When you look down, you’re sitting
on the same ground that she’s sitting on.

And because of that,

you feel her humanity in a deeper way.

You empathize with her in a deeper way.

And I think that we can change
minds with this machine.

And we’ve already started
to try to change a few.

So we took this film to the World Economic
Forum in Davos in January.

And we showed it to a group of people

whose decisions affect the lives
of millions of people.

And these are people
who might not otherwise

be sitting in a tent
in a refugee camp in Jordan.

But in January, one afternoon
in Switzerland,

they suddenly all found themselves there.

(Applause)

And they were affected by it.

So we’re going to make more of them.

We’re working with the
United Nations right now

to shoot a whole series of these films.

We just finished shooting
a story in Liberia.

And now, we’re going
to shoot a story in India.

And we’re taking these films,

and we’re showing them
at the United Nations

to people that work there and people
that are visiting there.

And we’re showing
them to the people

that can actually change the lives
of the people inside of the films.

And that’s where I think we just
start to scratch the surface

of the true power of virtual reality.

It’s not a video game peripheral.

It connects humans to other humans
in a profound way

that I’ve never seen before
in any other form of media.

And it can change people’s
perception of each other.

And that’s how I think

virtual reality has the potential
to actually change the world.

So, it’s a machine,

but through this machine
we become more compassionate,

we become more empathetic,
and we become more connected.

And ultimately, we become more human.

Thank you.

(Applause)

对我来说,虚拟现实是
在一个不寻常的地方开始的。

那是1970年代。

我很小的时候就进入了这个领域:
我七岁。


用来访问虚拟现实的工具

是 Evel Knievel 特技循环。

这是
该特定项目的广告

:(视频)画外音:多么跳跃!

伊芙骑着惊人的特技循环。

陀螺的力量让他
以最高速度飞出 100 英尺以上。

Chris Milk:所以这是我当时的快乐。

我到处骑着这辆摩托车。

我和 Evel Knievel 在那里; 我们
一起跳了蛇河峡谷。

我想要火箭。

我从来没有得到火箭,
我只有摩托车。

我感到与这个世界如此紧密地联系在一起。

我长大后不想成为讲故事的人
,我想成为特技演员。

我在那里。 Evel Knievel 是我的朋友。

我对他有太多的同情。

但它没有成功。 (笑声)

我去了艺术学校。

我开始制作音乐视频。


是我制作的早期音乐视频之一

:(音乐:Kanye West 的“Touch the Sky”)

CM:您可能会注意到
这里有一些细微的相似之处。

(笑声)

我得到了那枚火箭。

(笑声)

所以,现在我是一名电影制作人,
或者,一个电影制作人的开端

,我开始使用
我作为电影制作人可以使用的工具,

尝试向观众讲述我能做到的最引人入胜的故事

电影是一种令人难以置信的媒介
,它让我们对

与我们非常不同的人

以及
与我们完全陌生的世界产生同理心。

不幸的是,

Evel Knievel 并没有像
我们对他那样对我们产生同样的同情

,他就这个视频起诉了我们——

(笑声)——

此后不久。

从好的方面来说
,我小时候崇拜的男人,我长大后

想成为的男人,

我终于能够得到他的亲笔签名。

(掌声)

现在我们来谈谈电影。

电影,它是一种令人难以置信的媒介,

但本质上,
它现在和当时一样。

它是一组
按顺序播放的矩形。

我们用这些矩形做了不可思议的事情

但我开始思考,

有没有一种方法可以让我使用现代
和不断发展的技术

以不同的方式讲述故事

,讲述不同类型的故事,而这些故事

可能我无法使用我们一直在使用
的传统电影制作工具来讲述

100年?

所以我开始做实验

,我想做的是
打造终极的同理心机器。

这是早期的实验之一

:(音乐)

所以这被称为
“The Wilderness Downtown”。

这是与 Arcade Fire 的合作。

它要求您输入
您在开始时长大的地址。

这是一个网站。

并且从中开始
使用不同的浏览器窗口来扩展这些小盒子。

你看到这个少年
在街上奔跑,

然后你看到谷歌街景
和谷歌地图图像

,你就会意识到
他跑过的街道是你的。

当他停在一栋房子前时,
他会停在你的房子前。

这很棒,我看到人们

对此的情绪反应比
我在矩形中制作的东西更深。

我基本上
是从你的历史中提取一部分

并将其放入
故事的框架中。

但后来我开始想

,好吧,那是你的一部分,

但我怎么把你们所有人都
放在框架里?

为此,我开始
制作艺术装置。

这就是所谓的
“避难所的背叛”。

是三联画。 我将向您展示
第三个面板。

(音乐)

所以现在我把你带到了画面中

,我看到人们对这部作品的
发自内心的情感反应

比之前的作品还要多。

但后来我开始思考框架
,它们代表什么?

框架只是一个窗口。

我的意思是,我们观看的所有媒体——
电视、电影——

它们都是通往
这些其他世界的窗户。

我想,嗯,太好了。
我把你放在一个框架里。

但我不要你在画框里,
我不要你在窗户里,

我要你穿过窗户,
我要你在另一边,

在世界上,居住在世界上。

所以这让我回到了虚拟现实。

让我们谈谈虚拟现实。

不幸的是,

谈论虚拟
现实就像在谈论建筑。

这实际上是有人
在虚拟现实中跳舞。

(笑声)

所以,很难解释。
为什么很难解释?

这很困难,因为它是一种非常具有
体验性的媒介。

你在里面感觉自己的方式。

它是一台机器,但在它里面,

感觉就像真实的生活,
感觉就像真实。

你会感觉自己身处在这个世界
中,

并且你会觉得与身处其中的人
在一起。

因此,我将向您
展示虚拟现实电影的演示:

我们在
拍摄虚拟现实时捕获的所有信息的全屏版本。

所以我们向各个方向射击。

这是我们构建的摄像头系统,

它具有可以观察各个方向的 3D 摄像头


面向各个方向的双耳麦克风。

我们接受这个,基本上,我们建立
了一个你所居住的世界的球体。

所以我要向你们展示
的不是世界观,

它基本上是整个世界被
拉长成一个矩形。

所以这部电影被称为
“西德拉上的云”

,它是与
我们的虚拟现实公司 VRSE

和联合国

联合制作的,还有一位名叫 Gabo Arora 的合作者。

12 月,我们去了约旦的一个叙利亚难民营

,拍摄了
那里一个名叫 Sidra 的 12 岁女孩的故事。

她和她的家人逃离叙利亚,
穿过沙漠进入约旦

,过去一年半她一直住在这个
营地。

(视频)Sidra:我的名字是Sidra。

我今年 12 岁。

我在五年级。

我来自叙利亚,
在德拉省的因基勒市。 过去一年半,

我一直住在约旦的扎塔里营地

我有一个大家庭:

三个兄弟,一个是婴儿。

他经常哭。

我问父亲我小时候
是否哭过,他说我没有。

我认为我是一个比我哥哥更强壮的孩子

CM:所以,当你
在耳机里面时。

你不是这样看的。

你正在环顾这个世界。

您会注意到您可以看到全方位的
360 度全景。

当你
坐在她的房间里,看着她,

你不是
通过电视屏幕

看,不是通过窗户看,
你是和她坐在那里。

当你往下看时,你正
坐在她所坐的同一个地面上。

正因为如此,

你才能更深刻地感受到她的人性。

你对她产生了更深层次的同情。

我认为我们可以
用这台机器改变主意。

我们已经开始
尝试改变一些。

因此,我们在一月份将这部电影带到了达沃斯世界经济
论坛。

我们向一群人展示了它,

他们的决定影响
了数百万人的生活。

这些
人可能不会

坐在约旦难民营的帐篷里。

但在一月份,
在瑞士的一个下午,

他们突然发现自己都在那里。

(掌声

)他们受到了影响。

所以我们要制作更多。

我们现在正在与
联合国合作

,拍摄一系列这样的电影。

我们刚刚
在利比里亚完成了一个故事的拍摄。

现在,我们
要在印度拍摄一个故事。

我们正在拍摄这些电影,


在联合国

向在那里工作的人和
访问那里的人展示它们。

我们正在向

那些能够真正改变
电影中人们生活的人们展示它们。

这就是我认为我们刚刚
开始触及

虚拟现实真正力量的表面的地方。

它不是视频游戏外围设备。


以一种


在任何其他形式的媒体中从未见过的深刻方式将人类与其他人类联系起来。

它可以改变人们
对彼此的看法。

这就是我认为

虚拟现实有
可能真正改变世界的方式。

所以,它是一台机器,

但通过这台机器,
我们变得更有同情心,

我们变得更有同理心
,我们变得更加联系。

最终,我们变得更加人性化。

谢谢你。

(掌声)