The mathematics of sidewalk illusions Fumiko Futamura

If you’re ever walking down the street

and come across an oddly stretched out
image, like this,

you’ll have an opportunity
to see something remarkable,

but only if you stand in exactly
the right spot.

That happens because these works
employ a technique called anamorphosis.

Anamorphosis is a special case
of perspective art,

where artists represent realistic
three-dimensional views

on two-dimensional surfaces.

Though it’s common today,

this kind of perspective drawing has only
been around since the Italian Renaissance.

Ancient art often showed all figures
on the same plane,

varying in size by symbolic importance.

Classical Greek and Roman artists realized
they could make objects seem further

by drawing them smaller,

but many early attempts at perspective
were inconsistent or incorrect.

In 15th century Florence,

artists realized the illusion
of perspective

could be achieved with higher degrees
of sophistication

by applying mathematical principles.

In 1485, Leonardo da Vinci
manipulated the mathematics

to create the first known
anamorphic drawing.

A number of other artists later
picked up the technique,

including Hans Holbein
in “The Ambassadors.”

This painting features a distorted
shape that forms into a skull

as the viewer approaches from the side.

In order to understand how artists
achieve that effect,

we first have to understand how
perspective drawings work in general.

Imagine looking out a window.

Light bounces off objects
and into your eye,

intersecting the window along the way.

Now, imagine you could paint the image
you see directly onto the window

while standing still and keeping
only one eye open.

The result would be nearly
indistinguishable from the actual view

with your brain adding depth
to the 2-D picture,

but only from that one spot.

Standing even just a bit off
to the side

would make the drawing
lose its 3-D effect.

Artists understand that
a perspective drawing

is just a projection
onto a 2-D plane.

This allows them to use math to come up
with basic rules of perspective

that allow them to draw without a window.

One is that parallel lines, like these,

can only be drawn as parallel if they’re
parallel to the plane of the canvas.

Otherwise, they need to be drawn
converging to a common point

known as the vanishing point.

So that’s a standard perspective drawing.

With an anamorphic drawing,
like “The Ambassadors,”

directly facing the canvas makes the image
look stretched and distorted,

but put your eye in exactly the right spot
way off to the side,

and the skull materializes.

Going back to the window analogy,

it’s as if the artist painted
onto a window positioned at an angle

instead of straight on,

though that’s not how Renaissance artists
actually created anamorphic drawings.

Typically, they draw a normal image
onto one surface,

then use a light,

a grid,

or even strings to project it
onto a canvas at an angle.

Now let’s say you want to make
an anamorphic sidewalk drawing.

In this case, you want to create
the illusion

that a 3-D image has been added
seamlessly into an existing scene.

You can first put a window
in front of the sidewalk

and draw what you want to add
onto the window.

It should be in the same perspective
as the rest of the scene,

which might require the use of those
basic rules of perspective.

Once the drawing’s complete,

you can use a projector placed
where your eye was

to project your drawing down
onto the sidewalk,

then chalk over it.

The sidewalk drawing
and the drawing on the window

will be nearly indistinguishable
from that point of view,

so viewers' brains will again be tricked

into believing that the drawing
on the ground is three-dimensional.

And you don’t have to project onto
a flat surface to create this illusion.

You can project onto multiple surfaces,

or assemble a jumble of objects,
that from the right point of view,

appears to be something else entirely.

All over the planet, you can find
solid surfaces

giving way to strange, wonderful,
or terrifying visions.

From your sidewalk
to your computer screen,

these are just some of the ways
that math and perspective

can open up whole new worlds.

如果你走在街上

,遇到一个奇怪的拉伸
图像,像这样,

你将有
机会看到一些非凡的东西,

但前提是你站在
正确的位置。

发生这种情况是因为这些作品
采用了一种称为变形的技术。

变形
是透视艺术的一个特例

,艺术家在二维表面上表现逼真
的三维视图

虽然今天很常见,

但这种透视图
自意大利文艺复兴以来才出现。

古代艺术经常
在同一平面上展示所有人物,其

大小因象征意义而异。

古典希腊和罗马艺术家意识到
他们可以通过将物体画得更小来使物体看起来更远

但许多早期的透视尝试
都不一致或不正确。

在 15 世纪的佛罗伦萨,

艺术家们意识到

可以通过应用数学原理以更高的复杂程度实现透视错觉

1485 年,列奥纳多·达·芬奇
利用

数学创造了第一幅已知的
变形画。

其他一些艺术家后来
采用了这种技术,

包括
“大使”中的汉斯霍尔拜因。

这幅画有一个扭曲的
形状,

当观众从侧面接近时,它会形成一个头骨。

为了了解艺术家如何
达到这种效果,

我们首先必须了解
透视图的一般工作原理。

想象一下看着窗外。

光线从物体反射
并进入您的眼睛,

沿途与窗户相交。

现在,想象一下,您可以将
您看到的图像直接绘制到窗户上,

而您可以站着不动,
只睁着一只眼睛。

结果将
与实际视图几乎无法区分,因为

您的大脑
会为 2-D 图片增加深度,

但仅限于那一个点。

即使稍微
偏向一边

也会使绘图
失去其 3-D 效果。

艺术家
理解透视图

只是
在二维平面上的投影。

这使他们可以使用数学来
提出基本的透视规则,

从而使他们可以在没有窗口的情况下进行绘制。

一个是平行线,像这些,

只有在
平行于画布平面的情况下才能绘制为平行线。

否则,它们需要
收敛到一个

称为消失点的公共点。

所以这是一个标准的透视图。

使用变形画,
如“大使”,

直接面对画布会使图像
看起来被拉伸和扭曲,

但将您的眼睛放在正确的位置,
远离侧面

,头骨就会实体化。

回到窗户的类比,

就好像艺术家画
在一个倾斜

而不是笔直的窗户上,

尽管文艺复兴时期的艺术家
实际上并不是这样创作变形画的。

通常,他们
在一个表面上绘制正常图像,

然后使用灯光

、网格

甚至字符串
以一定角度将其投影到画布上。

现在假设您要
制作变形人行道图。

在这种情况下,您想要

创建 3-D 图像已
无缝添加到现有场景中的错觉。

您可以先在人行道前面放一个窗户,然后在窗户

画出您要添加
的内容。

它应该
与场景的其余部分处于相同的视角,

这可能需要使用这些
基本的视角规则。

绘图完成后,

您可以使用放置
在您眼睛所在位置

的投影仪将您的绘图向下
投影到人行道上,

然后粉笔在它上面。

从那个角度来看,人行道
上的图画和窗户上的图画

几乎无法区分

因此观众的大脑将再次被

欺骗相信
地面上的图画是三维的。

而且您不必投射
到平坦的表面上来创造这种错觉。

您可以投影到多个表面上,

或者组装一堆杂乱无章的物体
,从正确的角度来看,它们

似乎完全是另外一回事。

在整个地球上,你会发现
固体表面

被奇怪、美妙
或可怕的景象所取代。

从你的人行道
到你的电脑屏幕,

这些
只是数学和透视

可以打开全新世界的一些方式。