The last banana A thought experiment in probability Leonardo Barichello

You and a fellow castaway
are stranded on a desert island

playing dice for the last banana.

You’ve agreed on these rules:

You’ll roll two dice,

and if the biggest number
is one, two, three or four,

player one wins.

If the biggest number is five or six,
player two wins.

Let’s try twice more.

Here, player one wins,

and here it’s player two.

So who do you want to be?

At first glance, it may seem
like player one has the advantage

since she’ll win if any one
of four numbers is the highest,

but actually,

player two has an approximately
56% chance of winning each match.

One way to see that is to list all
the possible combinations you could get

by rolling two dice,

and then count up
the ones that each player wins.

These are the possibilities
for the yellow die.

These are the possibilities
for the blue die.

Each cell in the chart shows a possible
combination when you roll both dice.

If you roll a four and then a five,

we’ll mark a player two
victory in this cell.

A three and a one gives
player one a victory here.

There are 36 possible combinations,

each with exactly the same
chance of happening.

Mathematicians call these
equiprobable events.

Now we can see why
the first glance was wrong.

Even though player one
has four winning numbers,

and player two only has two,

the chance of each number
being the greatest is not the same.

There is only a one in 36 chance
that one will be the highest number.

But there’s an 11 in 36 chance
that six will be the highest.

So if any of these
combinations are rolled,

player one will win.

And if any of these
combinations are rolled,

player two will win.

Out of the 36 possible combinations,

16 give the victory to player one,
and 20 give player two the win.

You could think about it this way, too.

The only way player one can win

is if both dice show
a one, two, three or four.

A five or six would mean
a win for player two.

The chance of one die showing one, two,
three or four is four out of six.

The result of each die roll
is independent from the other.

And you can calculate the joint
probability of independent events

by multiplying their probabilities.

So the chance of getting a one, two,
three or four on both dice

is 4/6 times 4/6, or 16/36.

Because someone has to win,

the chance of player two winning
is 36/36 minus 16/36,

or 20/36.

Those are the exact same probabilities
we got by making our table.

But this doesn’t mean
that player two will win,

or even that if you played 36 games
as player two, you’d win 20 of them.

That’s why events like dice rolling
are called random.

Even though you can calculate
the theoretical probability

of each outcome,

you might not get the expected results
if you examine just a few events.

But if you repeat those random events
many, many, many times,

the frequency of a specific outcome,
like a player two win,

will approach its theoretical probability,

that value we got by writing down
all the possibilities

and counting up the ones for each outcome.

So, if you sat on that desert island
playing dice forever,

player two would eventually
win 56% of the games,

and player one would win 44%.

But by then, of course, the banana
would be long gone.

你和一个漂流伙伴
被困在一个荒岛上

,为最后一根香蕉掷骰子。

您已经同意这些规则:

您将掷两个骰子

,如果最大的数字
是一、二、三或四,则

玩家一获胜。

如果最大的数字是五或六,则
玩家二获胜。

让我们再试两次。

在这里,玩家一获胜

,这里是玩家二。

那么你想成为谁?

乍一看,
似乎玩家一具有优势,

因为如果
四个数字中的任何一个是最高的,她就会获胜,

但实际上,

玩家二有大约
56% 的机会赢得每场比赛。

一种查看方法是列出

通过掷两个骰子可以获得的所有可能组合,

然后
计算每个玩家获胜的组合。

这些
是黄色模具的可能性。

这些
是蓝色模具的可能性。 当您掷两个骰子时

,图表中的每个单元格都显示了可能的
组合。

如果您先掷出四,然后再掷出五,

我们将在此单元格中将玩家标记为 2
胜利。

一个三加一让
玩家一在这里取得胜利。

有 36 种可能的组合,每种组合

的发生几率完全相同。

数学家称这些为等
概率事件。

现在我们可以明白
为什么第一眼是错误的了。

尽管玩家一
有四个中奖号码,

而玩家二只有两个,

但每个号码中奖的机会
是不一样的。

只有 36 分之一的
机会成为最高数字。

但是有 36 分之 11 的可能性
是 6 个是最高的。

因此,如果掷出这些
组合中的任何一个,则

玩家一将获胜。

如果这些
组合中的任何一个被掷出,

玩家二将获胜。

在 36 种可能的组合中,有

16 种让玩家 1 获胜
,20 种让玩家 2 获胜。

你也可以这样想。

玩家一可以获胜的唯一方法

是两个骰子都显示
一、二、三或四。

五或六意味着
玩家二的胜利。

一个骰子显示一、二、
三或四的机会是六分之四。

每个掷骰子的结果
相互独立。

您可以

通过将独立事件的概率相乘来计算独立事件的联合概率。

因此,
在两个骰子上

得到 1、2、3 或 4 的机会是 4/6 乘以 4/6 或 16/36。

因为必须有人获胜,

所以玩家二获胜的机会
是 36/36 减去 16/36,

即 20/36。

这些与
我们通过制作表格得到的概率完全相同。

但这并不
意味着玩家二会赢,

或者即使你作为玩家二打了 36 场比赛
,你也会赢得其中的 20 场。

这就是为什么像掷骰子这样的事件
被称为随机事件。

即使您可以计算

每个结果的理论概率,

但如果只检查几个事件,您可能无法获得预期的结果

但是如果你重复这些随机事件
很多很多很多次,

特定结果的频率,
比如一个玩家两次获胜,

将接近它的理论概率

,我们通过写下
所有可能性

并计算每个可能性得到的值 结果。

所以,如果你永远坐在那个荒岛上
玩骰子,

玩家二最终将
赢得 56% 的游戏

,玩家一将赢得 44%。

但到那时,当然,
香蕉早就不复存在了。