The birth of virtual reality as an art form Chris Milk

When I was a kid,

I experienced something so powerful,

I spent the rest of my life
searching for it,

and in all the wrong places.

What I experienced wasn’t virtual reality.

It was music.

And this is where the story begins.

That’s me,

listening to the Beatles' “White Album.”

And the look on my face is the feeling

that I’ve been searching for ever since.

Music goes straight to the emotional vein,

into your bloodstream

and right into your heart.

It deepens every experience.

Fellas?

(Music)

This is the amazing McKenzie Stubbert

and Joshua Roman.

Music –

(Applause)

Yeah.

Music makes everything
have more emotional resonance.

Let’s see how it does for this talk.

The right piece of music
at the right time fuses with us

on a cellular level.

When I hear that one song

from that one summer

with that one girl,

I’m instantly transported
back there again.

Hey, Stacey.

Here’s a part of the story, though,
where I got a little greedy.

I thought if I added more layers
on top of the music,

I could make the feelings
even more powerful.

So I got into directing music videos.

This is what they looked like.

That’s my brother, Jeff.

Sorry about this, Jeff.

(Laughter)

Here’s me, just so we’re even.

Incredible moves.

Should’ve been a dancer.

(Laughter)

These experiments grew,

and in time, started
to look more like this.

In both, I’m searching
for the same thing, though,

to capture that lightning in a bottle.

Except, I’m not.

Adding moving pictures over the music
added narrative dimension, yes,

but never quite equated the power

that just raw music had for me on its own.

This is not a great thing to realize
when you’ve devoted your life

and professional career
to becoming a music video director.

I kept asking myself,
did I take the wrong path?

So I started thinking: if I could
involve you, the audience, more,

I might be able to make you
feel something more as well.

So Aaron Koblin and I began
auditioning new technologies

that could put more of you
inside of the work,

like your childhood home
in “The Wilderness Downtown,”

your hand-drawn portraits,
in “The Johnny Cash Project,”

and your interactive dreams

in “3 Dreams of Black.”

We were pushing beyond the screen,

trying to connect more deeply

to people’s hearts and imaginations.

But it wasn’t quite enough.

It still didn’t have the raw
experiential power of pure music for me.

So I started chasing a new technology

that I only had read about
in science fiction.

And after years of searching,
I found a prototype.

It was a project from Nonny de la Peña
in Mark Bolas’s lab in USC.

And when I tried it, I knew I’d found it.

I could taste the lightning.

It was called virtual reality.

This was it five years ago
when I ran into it.

This is what it looks like now.

I quickly started building things
in this new medium,

and through that process
we realized something:

that VR is going to play
an incredibly important role

in the history of mediums.

In fact, it’s going to be the last one.

I mean this because it’s the first medium
that actually makes the jump

from our internalization
of an author’s expression

of an experience,

to our experiencing it firsthand.

You look confused.
I’ll explain. Don’t worry.

(Laughter)

If we go back to the origins of mediums,

by all best guesses,

it starts around a fire,
with a good story.

Our clan leader is telling us

about how he hunted the woolly mammoth
on the tundra that day.

We hear his words

and translate them
into our own internal truths.

The same thing happens

when we look at the cave painting
version of the story,

the book about the mammoth hunt,

the play,

the radio broadcast,

the television show

or the movie.

All of these mediums require
what we call “suspension of disbelief,”

because there’s a translation gap
between the reality of the story

and our consciousness
interpreting the story

into our reality.

I’m using the word “consciousness”
as a feeling of reality that we get

from our senses experiencing
the world around us.

Virtual reality bridges that gap.

Now, you are on the tundra
hunting with the clan leader.

Or you are the clan leader.

Or maybe you’re even the woolly mammoth.

(Laughter)

So here’s what special about VR.

In all other mediums,

your consciousness interprets the medium.

In VR, your consciousness is the medium.

So the potential for VR is enormous.

But where are we now?

What is the current state of the art?

Well,

we are here.

We are the equivalent
of year one of cinema.

This is the Lumière Brothers film

that allegedly sent a theater full
of people running for their lives

as they thought a train
was coming toward them.

Similar to this early stage
of this medium,

in VR, we also have to move
past the spectacle

and into the storytelling.

It took this medium decades

to figure out its preferred
language of storytelling,

in the form of a feature film.

In VR today, we’re more learning grammar

than writing language.

We’ve made 15 films in the last year
at our VR company, Vrse,

and we’ve learned a few things.

We found that we have a unique,
direct path into your senses,

your emotions, even your body.

So let me show you some things.

For the purpose of this demo,

we’re going to take every direction
that you could possibly look,

and stretch it into this giant rectangle.

OK, here we go.

So, first: camera movement
is tricky in VR.

Done wrong, it can actually make you sick.

We found if you move the camera
at a constant speed in a straight line,

you can actually get away with it, though.

The first day in film school,

they told me you have to learn
every single rule

before you can break one.

We have not learned every single rule.

We’ve barely learned any at all,

but we’re already trying to break them

to see what kind of creative things
we can accomplish.

In this shot here, where we’re moving up
off the ground, I added acceleration.

I did that because I wanted
to give you a physical sensation

of moving up off the ground.

In VR, I can give that to you.

(Music)

Not surprisingly, music matters a lot
in this medium as well.

It guides us how to feel.

In this project we made
with the New York Times, Zach Richter

and our friend, JR,

we take you up in a helicopter,

and even though you’re flying
2,000 feet above Manhattan,

you don’t feel afraid.

You feel triumphant for JR’s character.

The music guides you there.

(Music)

Contrary to popular belief,

there is composition in virtual reality,

but it’s completely
different than in film,

where you have a rectangular frame.

Composition is now
where your consciousness exists

and how the world moves around you.

In this film, “Waves of Grace,”
which was a collaboration between Vrse,

the United Nations, Gabo Arora,
and Imraan Ismail,

we also see the changing role
of the close-up in virtual reality.

A close-up in VR means
you’re actually close up to someone.

It brings that character inside
of your personal space,

a space that we’d usually reserve
for the people that we love.

And you feel an emotional
closeness to the character

because of what you feel
to be a physical closeness.

Directing VR is not like
directing for the rectangle.

It’s more of a choreography
of the viewer’s attention.

One tool we can use
to guide your attention

is called “spatialized sound.”

I can put a sound anywhere
in front of you, to left or right,

even behind you,

and when you turn your head,
the sound will rotate accordingly.

So I can use that to direct your attention
to where I want you to see.

Next time you hear someone
singing over your shoulder,

it might be Bono.

(Laughter)

VR makes us feel
like we are part of something.

For most of human history,
we lived in small family units.

We started in caves,

then moved to clans and tribes,
then villages and towns,

and now we’re all global citizens.

But I believe that we are still
hardwired to care the most

about the things that are local to us.

And VR makes anywhere
and anyone feel local.

That’s why it works as an empathy machine.

Our film “Clouds Over Sidra”
takes you to a Syrian refugee camp,

and instead of watching a story
about people over there,

it’s now a story about us here.

But where do we go from here?

The tricky thing is that
with all previous mediums,

the format is fixed at its birth.

Film has been a sequence of rectangles,

from Muybridge and his horses to now.

The format has never changed.

But VR as a format, as a medium,

isn’t complete yet.

It’s not using physical celluloid
or paper or TV signals.

It actually employs what we use
to make sense of the world.

We’re using your senses
as the paints on the canvas,

but only two right now.

Eventually, we can see if we will have
all of our human senses employed,

and we will have agency to live
the story in any path we choose.

And we call it virtual reality right now,

but what happens when we move
past simulated realities?

What do we call it then?

What if instead of verbally
telling you about a dream,

I could let you live inside that dream?

What if instead of just experiencing
visiting some reality on Earth,

you could surf gravitational waves
on the edge of a black hole,

or create galaxies from scratch,

or communicate with each other
not using words

but using our raw thoughts?

That’s not a virtual reality anymore.

And honestly I don’t know
what that’s called.

But I hope you see where we’re going.

But here I am, intellectualizing
a medium I’m saying is experiential.

So let’s experience it.

In your hands, you hopefully hold
a piece of cardboard.

Let’s open the flap.

Tap on the power button
to unlock the phone.

For the people watching at home,

we’re going to put up a card right now

to show you how to download
this experience on your phone yourself,

and even get a Google cardboard
of your own to try it with.

We played in cardboard boxes as kids,

and as adults, I’m hoping we can all find
a little bit of that lightning

by sticking our head in one again.

You’re about to participate

in the largest collective
VR viewing in history.

And in that classic old-timey
style of yesteryear,

we’re all going to watch something

at the exact same time, together.

Let’s hope it works.

What’s the countdown
look like? I can’t see.

Audience: …15, 14, 13, 12, 11, 10, 9,

8, 7, 6, 5, 4, 3, 2, 1

(Birds singing)

(Train engine)

Audience: (Shreiks)

(Video) JR: Let me tell you

how I shot the cover
of the New York Times Magazine,

“Walking New York.”

I just got strapped on
outside the helicopter,

and I had to be perfectly
vertical so I could grab it.

And when I was perfectly above –

you know, with the wind,
we had to redo it a few times –

then I kept shooting.

(Video) Woman’s voice: Dear Lord,

protect us from evil,

for you are the Lord,

the light.

You who gave us life took it away.

Let your will be done.

Please bring peace to the many
who have lost loved ones.

Help us to live again.

(Music)

(Video) (Children’s voices)

Child’s voice: There are more kids
in Zaatari than adults right now.

Sometimes I think

we are the ones in charge.

Chris Milk: How was it?

(Applause)

That was a cheap way of getting you
to do a standing ovation.

I just made you all stand.
I knew you’d applaud at the end.

(Applause)

I believe that everyone on Earth
needs to experience

what you just experienced.

That way we can collectively
start to shape this,

not as a tech platform

but as a humanity platform.

And to that end, in November of last year,

the New York Times and Vrse made
a VR project called “The Displaced.”

It launched with one million
Google Cardboards

sent out to every Sunday subscriber
with their newspaper.

But a funny thing happened
that Sunday morning.

A lot of people got them

that were not the intended recipients
on the mailing label.

And we started seeing this
all over Instagram.

Look familiar?

Music led me on a path

of searching for what seemed
like the unattainable

for a very long time.

Now, millions of kids just had
the same formative experience

in their childhood

that I had in mine.

Only I think this one

surpasses it.

Let’s see

where this

leads them.

Thank you.

(Applause)

当我还是个孩子的时候,

我经历了如此强大的东西,

我花了我的余生去
寻找它,

并且在所有错误的地方。

我所经历的不是虚拟现实。

那是音乐。

这就是故事的开始。

就是我,

听披头士乐队的“白色专辑”。

我脸上的表情

是我一直在寻找的感觉。

音乐直接进入情感静脉,

进入你的血液

,直接进入你的心脏。

它加深了每一次体验。

伙计们?

(音乐)

这是令人惊叹的麦肯齐·斯图伯特

和约书亚·罗曼。

音乐——

(掌声)

是的。

音乐让一切
都有更多的情感共鸣。

让我们看看它对这次演讲的影响。

在正确的时间,正确的音乐

在细胞层面上与我们融合。

当我

听到那个夏天

和那个女孩的那首歌时,

我立刻
又回到了那里。

嘿,斯泰西。

不过,这是故事的一部分
,我有点贪心。

我想如果我
在音乐之上添加更多层次,

我可以让感觉
更加强烈。

所以我开始指导音乐录影带。

这就是他们的样子。

那是我的兄弟,杰夫。

很抱歉,杰夫。

(笑声)

这是我,所以我们平分秋色。

不可思议的动作。

应该是舞者

(笑声)

这些实验越来越多,

并且随着时间的推移,
开始看起来更像这样。

不过,在两者中,我都在
寻找相同的东西,

将闪电捕捉到瓶子里。

除了,我不是。

在音乐上添加动态图片
增加了叙事维度,是的,

但从来没有完全等同于

原始音乐本身对我的力量。

当您将一生

和职业生涯都投入
到成为音乐视频导演时,这并不是一件好事。

我一直在问自己,
我是不是走错了路?

所以我开始想:如果我能让
你、观众更多地参与进来,

我也许能让你也
有更多的感受。

所以亚伦·科布林和我开始
试镜新技术

,这些新技术可以让你更多地参与
到工作中,

比如你
在“The Wilderness Downtown”中的童年家,“The Johnny Cash Project”中

你的手绘肖像,以及你
在“The Johnny Cash Project”

中的互动

梦想 《黑之三梦》。

我们正在超越屏幕,

试图更深入地连接

人们的心灵和想象。

但这还不够。

对我来说,它仍然没有纯音乐的原始体验力量。

所以我开始追求

一种我只
在科幻小说中读过的新技术。

经过多年的搜索,
我找到了一个原型。

这是来自
南加州大学 Mark Bolas 实验室的 Nonny de la Peña 的一个项目。

当我尝试它时,我知道我找到了它。

我能尝到闪电的味道。

它被称为虚拟现实。

这是五
年前我遇到它的时候。

这就是它现在的样子。

我很快就开始
在这种新媒体中构建东西

,通过这个过程,
我们意识到

:VR 将在媒体的历史中扮演
极其重要的角色

事实上,这将是最后一个。

我的意思是这样,因为它是第一个
真正使

我们从我们
对作者

的体验表达的内化

到我们亲身体验它的媒介。

你看起来很困惑。
我会解释的。 别担心。

(笑声)

如果我们回到媒介的起源

,最好的猜测是,

它始于火,
有一个好故事。

我们的族长正在告诉我们


那天是如何在苔原上猎杀猛犸象的。

我们听到他的话

并将其
转化为我们自己的内在真理。

当我们看洞穴壁画
版本的故事、

关于猎杀猛犸象的书

、戏剧

、无线电广播

、电视节目

或电影时,也会发生同样的事情。

所有这些媒介都需要
我们所谓的“怀疑的暂停”,

因为
在故事的现实

与我们
将故事解释

为现实的意识之间存在翻译鸿沟。

我使用“意识”这个词
作为

我们从体验周围世界的感官中获得的现实感觉

虚拟现实弥补了这一差距。

现在,您正在
与部落首领一起在苔原上狩猎。

或者你是部落首领。

或者,也许你甚至是猛犸象。

(笑声)

这就是VR的特别之处。

在所有其他媒介中,

你的意识解释媒介。

在 VR 中,你的意识是媒介。

所以VR的潜力是巨大的。

但我们现在在哪里?

什么是当前的艺术状态?

好吧,

我们在这里。

我们相当于电影的第一年。

这是 Lumière Brothers 的电影

,据称这部电影让一个剧院里挤满
了人,

因为他们认为火车
正朝他们驶来。


这种媒介的早期阶段类似,

在 VR 中,我们也必须
超越奇观

,进入讲故事的过程。

这种媒介花了几十年的时间

才以故事片的形式找出它首选
的讲故事语言

在今天的 VR 中,我们更多地学习语法而

不是书写语言。

去年,我们在 VR 公司 Vrse 制作了 15 部电影

,我们学到了一些东西。

我们发现我们有一条独特的、
直接的途径进入你的感官、

你的情绪,甚至你的身体。

所以让我给你看一些东西。

出于本演示的目的,

我们将沿着
您可能看到的每个方向,将

其拉伸成这个巨大的矩形。

好的,我们开始吧。

所以,首先:摄像机移动
在 VR 中很棘手。

做错了,它实际上会让你生病。

我们发现,如果你
以恒定的速度直线移动相机

,你实际上可以摆脱它。

在电影学校的第一天,

他们告诉我,你必须先学习
每一条规则,

然后才能打破一条规则。

我们还没有学会每一条规则。

我们几乎没有学到任何东西,

但我们已经在尝试打破它们

,看看我们可以完成什么样的创造性事情

在这个镜头中,我们正在
离开地面,我增加了加速度。

我这样做是因为我想
给你一种

离开地面的身体感觉。

在 VR 中,我可以给你。

(音乐)

毫不奇怪,音乐
在这种媒体中也很重要。

它指导我们如何去感受。

在我们
与《纽约时报》、Zach Richter

和我们的朋友 JR 共同制作的这个项目中,

我们乘坐直升飞机将您带到

空中,即使您在
曼哈顿上空 2,000 英尺的高空飞行,

您也不会感到害怕。

你为 JR 的角色感到欣喜若狂。

音乐引导你到那里。

(音乐)

与流行的看法相反

,虚拟现实中有构图,

但它
与电影中完全不同,电影

中有一个矩形框架。

构图现在
是你的意识存在的地方

,也是世界如何围绕你移动的地方。

在这部
由 Vrse

、联合国、Gabo Arora
和 Imraan Ismail 合作的电影“Waves of Grace”中,

我们也看到
了特写镜头在虚拟现实中的角色变化。

VR 中的
特写镜头意味着你实际上是在靠近某人。

它将这个角色
带入您的个人

空间,我们通常会
为我们所爱的人保留这个空间。

因为你

觉得身体上的亲近,你会感觉到与角色的情感上的亲近。

指导 VR 不像
指导矩形。

它更像
是观众注意力的编排。

我们可以
用来引导您注意

的一种工具称为“空间化声音”。

我可以
在你面前的任何地方,向左或向右,

甚至在你身后的任何地方发出声音

,当你转头时
,声音会相应地旋转。

所以我可以用它来引导你的注意力
到我想让你看到的地方。

下次你听到有人
在你的肩膀上唱歌时

,可能是波诺。

(笑声)

VR 让我们
感觉自己是某个事物的一部分。

在人类历史的大部分时间里,
我们都生活在小家庭中。

我们从洞穴开始,

然后搬到氏族和部落,
然后是村庄和城镇

,现在我们都是全球公民。

但我相信,我们仍然
天生最

关心我们本地的事物。

VR 让任何地方
和任何人都感到本地化。

这就是它作为移情机器工作的原因。

我们的电影《锡德拉上空的云》
带你到叙利亚难民营,

而不是看
那里的人

的故事,现在是关于我们这里的故事。

但是我们从这里去哪里呢?

棘手的是,
对于所有以前的媒体

,格式在其诞生时都是固定的。

从迈布里奇和他的马到现在,电影一直是一系列矩形。

格式从未改变。

但 VR 作为一种格式,作为一种媒介,

还没有完成。

它不使用物理赛璐珞
或纸张或电视信号。

它实际上使用了我们
用来理解世界的东西。

我们将您的感官
用作画布上的颜料,

但现在只有两种。

最终,我们可以看到我们是否会使用我们
所有的人类感官,

并且我们将有能力以
我们选择的任何方式来生活这个故事。

我们现在称之为虚拟现实,

但是当我们超越模拟现实时会发生什么

那我们怎么称呼它?

如果不是口头
告诉你一个梦,

我可以让你住在那个梦里怎么办?

如果您不仅可以体验
地球上的某些现实,

还可以
在黑洞边缘冲浪引力波,

或者从头开始创建星系,

或者
不使用语言

而是使用我们原始的想法相互交流怎么办?

这不再是虚拟现实了。

老实说,我不
知道那叫什么。

但我希望你明白我们要去哪里。

但我在这里,
将我所说的媒介智能化是经验性的。

那么让我们体验一下吧。

在你的手中,你希望拿着
一块纸板。

让我们打开翻盖。

点击电源
按钮解锁手机。

对于在家观看的人,

我们现在将贴一张卡片

,向您展示如何
自己在手机上下载此体验,

甚至可以自己获取 Google
纸板进行尝试。

我们小时候在纸箱里玩耍

,作为成年人,我希望我们都可以通过再次将头伸进去来
找到一点闪电

你即将

参与史上最大规模的
VR 集体观影。

在过去那种经典
的老式风格中,

我们都将

在同一时间一起看一些东西。

让我们希望它有效。

倒计时是
什么样子的? 我看不见。

观众: …15, 14, 13, 12, 11, 10, 9,

8, 7, 6, 5, 4, 3, 2, 1

(鸟儿歌唱)

(火车引擎)

观众:(史瑞克)

(视频) JR:让我告诉你

我是如何拍摄
《纽约时报》杂志封面的,

“Walking New York”。

我刚被绑在
直升机外面

,我必须完全
垂直才能抓住它。

当我完全在上面时——

你知道,随着风,
我们不得不重做几次——

然后我继续拍摄。

(视频)女人的声音:亲爱的主,

保护我们免受邪恶,

因为你是主

,光。

给了我们生命的你带走了它。

让你的意志完成。

请为许多
失去亲人的人带来和平。

帮助我们重新生活。

(音乐)

(视频)(儿童的声音)

儿童的声音:
现在扎塔里的孩子比成年人多。

有时我认为

我们是负责人。

克里斯·米尔克:怎么样?

(掌声)

这是一种让你起立鼓掌的廉价方式

我只是让你们都站起来。
我知道你会在最后鼓掌。

(掌声)

我相信地球上的每个人都
需要经历

你们刚刚经历的。

这样我们就可以共同
开始塑造它,

而不是作为一个技术平台,

而是作为一个人文平台。

为此,去年 11 月

,《纽约时报》和 Vrse 制作
了一个名为“The Displaced”的 VR 项目。

它推出了 100 万个
Google Cardboard

,每个星期天的订阅者都
和他们的报纸一起发送。

但是那个星期天早上发生了一件有趣的事情

很多人

收到的不是
邮寄标签上的预期收件人。

我们开始
在 Instagram 上看到这一点。

看起来熟悉?

音乐带领我走上

一条寻找
似乎在

很长一段时间内无法实现的道路。

现在,数以百万计的孩子在他们
的童年经历

了与我在童年相同的成长经历。

只有我觉得这个

超过它。

让我们看看

会将他们引向何方。

谢谢你。

(掌声)