A playful solution to the housing crisis Sarah Murray

Translator: Ivana Korom
Reviewer: Camille Martínez

Hi.

My name’s Sarah,

and I’ve been priced out
of the housing market.

In fact,

I’m one of the majority of my generation

who can’t afford a home.

And in 2017, home ownership
amongst young Australians

has fallen to the lowest level
in recorded history.

So, foolishly or otherwise,

I decided to build my own home.

But the prognosis
wasn’t good there, either.

Architects cater for the one percent,

builders are scarce,

so service is inconsistent
and prices are high.

The single biggest investment in my life,

and I was amazed
how little self-determination,

choice

and, ultimately, control I had.

What’s more, I was doubly surprised
at how vulnerable this made me feel.

Frankly, I felt trapped.

So, I reflected on this
for quite some time.

And I realized

what I wanted was democratized
design and construction.

And that led to me asking
one very simple question:

What is building a house?

What is it?

Well, it turns out that building a house

is making a series of decisions,
some with physical consequences,

within a defined set of parameters.

Now, having worked in software
applications for some time now,

this all sounded very familiar to me.

I also couldn’t understand
why we build on-site.

No other major assembly in our lives
is constructed like this.

Your car doesn’t come to you in pieces

with an extra 10 percent just in case,

to be assembled at the mercy
of the elements.

So why should your house?

So I built a computer game.

A game that allows you to design your home

and have it delivered to you.

A game that puts the home builder

back at the center of the largest
purchase in their life,

elevating them from spectator to player.

A game with full visibility of the costs
and environmental impact

of each new attribute you add.

Using modular components,
players select items from their library

and drag them into their world.

Each item, be it a wall, a solar battery
or even an armchair,

contains all of the information
for the system to calculate costs,

environmental impact

and even a happiness tally for the player.

Eighty-three percent of home builders
said that next to cost,

environmentally friendly features
were the most important things to them.

So out of the gate, homes
are integrated with solar systems.

Born green.

Sustainable housing is often associated
with wealth and affluence,

but that shouldn’t be the case.

In fact, truly sustainable housing
should be available to everyone

and affordable for all.

So, I had found a way to get
the control back that I was craving

and give it to others.

But something was still bugging me,

something was still
keeping me up at night.

What about those people

who have genuinely no control
over where they live?

Every hour – in the space
of your intermission –

4,000 new homes are needed in the world.

Wrap your head around that number.

That’s an astonishing 35 million homes
globally, every year.

And in Australia alone,

we have a shortfall of 250,000 dwellings.

And in addition to that,

we have 190,000 families
on the assisted-housing wait list;

families in need of a home.

Between now and 2050,

when the global population
is set to move from today’s 7.6 billion

to tomorrow’s 9.8 billion people,

hundreds of millions of people

will experience security, health
and safety issues.

Imagine if you can
not feeling secure in your home –

not from crime, not from theft,

but from the fact
that the building you’re in –

the building you’re in –

might not be structurally sound

or built from nontoxic components

or meet local natural disaster standards.

It’s the 21st century.

And this just isn’t good enough.

What if – what if –

we could restore control and dignity
to those individuals

by giving them a home,
but not just any home:

their home,

and a home of their design.

We’re currently adapting our game
so that when a player builds a home,

they’re contributing to a home
for someone in need.

And I know this sounds like a lofty goal,

and it is ridiculously ambitious,

but today, our current operating model

operates at a ten-to-one ratio.

So for every 10 homes we build,

we can build a home for someone in need.

(Applause)

This is made possible because today,

with design for manufacture and assembly,

which uses light gauge
steel frame construction,

shipped and assembled on-site,

we can decrease construction
costs by 20 percent

and environmental waste by 15 percent,

saving time, money

and keeping tons of waste
out of landfills.

The power in modular construction

is that you can build year-round
with confidence in your costs,

in your quality,

and in your delivery date,
in your build date.

Now, wouldn’t that be crazy?
Wouldn’t that be great?

But –

that doesn’t get me to my goal.

My goal is one-for-one.

So I’ve been traveling the world,

looking at different alternatives
of construction 3-D printing,

trying to find technology
that will help me deliver on my ambition.

3-D printing is so exciting
and so promising,

offering a 40 percent reduction in cost
and near zero waste.

And this is just to name a few,

but some of the really exciting
innovations happening all over the world

are happening in Italy, France,
Dubai and Australia.

And they use robotic arms
to print everything from solid stone

to concrete, to wax.

In Italy, they have developed
a technique using sorel cement.

Sorel cement was originally
invented in 1867,

and it’s the beautiful chemical marriage
of magnesium oxide and local sand,

which they can now use
to print solid stone walls.

And in France,

they have a regulator-approved
although still experimental process

where they print two parallel
tracks of foam insulation

and pour concrete in the middle
to create solid stone.

And in Dubai, sitting at the foot
of those two glorious Emirates Towers,

is a vision of the future
in the middle of the desert.

They’ve got their experimental
office of the future,

which is constructed
using 3-D printed concrete

which was printed in China

and shipped and assembled
on location in Dubai.

And not to be outdone,

in Australia, we’ve pioneered
an amazing technology

that allows you to print wax molds

and pour concrete over the top of them,

allowing you to create really intricately
beautiful and cost-effective facades

that you can see in person

the next time you travel
the London Underground.

But all of these things are tools –

hammer of tomorrow, if you like.

And the one common thread
that connects all these things

is computer-aided design.

We will need models
to build using these techniques,

models like the ones being developed
by players in our game.

I want to put every person that wants one

in a home of their own design.

And there are many
more applications still.

We could usher in an entirely new
empowered experience

of special needs
or aged-care accommodation.

And we could provide rapid,
on-site assistance

in emergency housing situations.

In the words of one of my players,

“I want to take matters into my own hands

and live by example.”

Thank you.

(Applause)

译者:Ivana Korom
审稿人:Camille Martínez

嗨。

我的名字是莎拉

,我已经被
房价排除在外了。

事实上,

我是我这一代买不起房的大多数人之一

而在 2017 年,
澳大利亚年轻人的房屋拥有

率已降至
历史最低水平。

因此,无论是否愚蠢,

我决定建造自己的家。


那里的预后也不好。

建筑师迎合那百分之一,

建筑商稀缺,

所以服务不一致
,价格高。

这是我一生中最大的一次投资

,我很惊讶
我的自决、

选择

和最终的控制权是如此之少。

更重要的是,我
对这让我感到多么脆弱感到倍加惊讶。

坦率地说,我感到被困住了。

所以,我思考
了很久。

意识到我想要的是民主化的
设计和建造。

这让我问了
一个非常简单的问题:

什么是建造房屋?

它是什么?

好吧,事实证明,建造房屋

是在一组定义的参数范围内做出一系列决定
,其中一些会产生物理后果

现在,在软件
应用程序中工作了一段时间,

这一切对我来说听起来很熟悉。

我也不明白
我们为什么要在现场建造。

我们生活中没有其他大型集会
是这样构建的。

为了以防万一,您的汽车不会

以额外的 10%

零零散散地来找您,而是
由各种因素来组装。

那么为什么要你的房子呢?

所以我做了一个电脑游戏。

一款可让您设计房屋

并将其交付给您的游戏。

一款将房屋建筑商

重新
置于他们一生中最大的购买中心的游戏,将

他们从旁观者提升为玩家。

一款可以全面了解

您添加的每个新属性的成本和环境影响的游戏。

使用模块化组件,
玩家从他们的图书馆中选择项目

并将它们拖到他们的世界中。

每个项目,无论是墙壁、太阳能电池
还是扶手椅,都

包含系统计算成本、

环境影响

甚至是玩家幸福指数的所有信息。

83% 的房屋建筑商
表示,除了成本,

环保
功能对他们来说是最重要的。

所以走出大门,家庭
与太阳能系统集成在一起。

生来绿色。

可持续住房通常
与财富和富裕联系在一起,

但事实并非如此。

事实上,真正可持续的住房
应该提供给所有人,并且所有人都能

负担得起。

因此,我找到了一种方法来
找回我渴望的控制权

并将其提供给其他人。

但是有些东西仍然困扰着我,

有些东西仍然
让我彻夜难眠。

那些真正无法
控制自己居住地的人呢?

每小时——在
你的休息时间——

世界上需要 4,000 座新房子。

把你的头绕在那个数字上。

全球每年有惊人的 3500 万户家庭

仅在澳大利亚,

我们就短缺 250,000 套住房。

除此之外,

我们还有 190,000 个家庭
在辅助住房候补名单上;

需要一个家的家庭。

从现在到 2050 年,

当全球
人口将从今天的 76 亿

增加到明天的 98 亿时,

数亿人

将面临安全、健康
和安全问题。

想象一下,如果
你不能在家中感到安全——

不是因为犯罪,不是因为盗窃,

而是因为
你所在的建筑——

你所在的建筑——

可能结构不健全

或由无毒建造 组件

或符合当地自然灾害标准。

这是21世纪。

而这还不够好。

如果——如果——

我们可以

通过给他们一个家来恢复对他们的控制和尊严,
但不仅仅是任何家:

他们的家,

以及他们设计的家。

我们目前正在调整我们的游戏,
以便当玩家建造房屋时,

他们会
为有需要的人建造房屋。

我知道这听起来像是一个崇高的目标,

而且雄心勃勃,

但今天,我们目前的运营模式

以十比一的比例运作。

因此,我们每建造 10 座房屋,

就可以为有需要的人建造一座房屋。

(掌声)

之所以能做到这一点,是因为今天

,采用轻型钢框架结构的制造和装配设计,

在现场运输和组装,

我们可以将建筑
成本降低 20%

,环境浪费降低 15%,

节省时间, 金钱

和防止大量垃圾
进入垃圾填埋场。

模块化结构的强大之处

在于,您可以
对自己的成本

、质量

、交付日期
和建造日期充满信心地全年建造。

现在,那不是很疯狂吗?
那不是很好吗?

但是——

这并没有让我达到我的目标。

我的目标是一对一。

所以我一直在环游世界,

寻找
建筑 3D 打印的不同替代方案,

试图
找到能够帮助我实现抱负的技术。

3-D 打印是如此令人兴奋
和充满希望,它

可以降低 40% 的成本
并接近零浪费。

这只是仅举几例,

但世界各地发生的一些真正令人兴奋的
创新

正在意大利、法国、
迪拜和澳大利亚发生。

他们使用
机械臂打印从实心石头

到混凝土再到蜡的所有东西。

在意大利,他们开发
了一种使用索雷尔水泥的技术。

索雷尔水泥最初是
在 1867 年发明的

,它
是氧化镁和当地沙子的美丽化学结合,

现在他们可以用它
来打印坚固的石墙。

在法国,

他们有一个监管机构批准的
但仍处于试验阶段的过程

,他们打印两条平行
的泡沫绝缘轨道,

并在中间浇注混凝土
以制造坚固的石头。

在迪拜,坐落在
这两座辉煌的酋长国大厦脚下,

是沙漠中的未来愿景

他们拥有未来的实验
办公室,该办公室


使用 3D 打印混凝土建造的,

该混凝土在中国打印


在迪拜现场运输和组装。

并且不甘示弱,

在澳大利亚,我们开创
了一项令人惊叹的技术

,让您可以打印蜡模

并在其顶部浇注混凝土,

让您能够创造出您可以亲眼看到的非常
精美且具有成本效益的外墙

下次您
乘坐伦敦地铁时。

但所有这些东西都是工具——

明天的锤子,如果你愿意的话。

连接所有这些事物的一个共同点

是计算机辅助设计。

我们将需要
使用这些技术构建

模型,就像
我们游戏中玩家开发的模型一样。

我想把每个想要的人都

放在他们自己设计的家中。

还有
更多的应用。

我们可以

为特殊需求
或老年护理提供全新的赋能体验。

我们可以

在紧急住房情况下提供快速的现场援助。

用我的一位球员的话来说,

“我想把事情掌握在自己手中

,以身作则。”

谢谢你。

(掌声)