The playful wonderland behind great inventions Steven Johnson

(Music)

Roughly 43,000 years ago,

a young cave bear
died in the rolling hills

on the northwest border
of modern day Slovenia.

A thousand years later,
a mammoth died in southern Germany.

A few centuries after that,
a griffon vulture also died

in the same vicinity.

And we know almost nothing
about how these animals met their deaths,

but these different creatures
dispersed across both time and space

did share one remarkable fate.

After their deaths,
a bone from each of their skeletons

was crafted by human hands

into a flute.

Think about that for a second.

Imagine you’re a caveman,
40,000 years ago.

You’ve mastered fire.

You’ve built simple tools for hunting.

You’ve learned how to craft
garments from animal skins

to keep yourself warm in the winter.

What would you choose to invent next?

It seems preposterous
that you would invent the flute,

a tool that created
useless vibrations in air molecules.

But that is exactly
what our ancestors did.

Now this turns out
to be surprisingly common

in the history of innovation.

Sometimes people invent things

because they want to stay alive
or feed their children

or conquer the village next door.

But just as often,

new ideas come into the world

simply because they’re fun.

And here’s the really strange thing:

many of those playful
but seemingly frivolous inventions

ended up sparking
momentous transformations

in science, in politics and society.

Take what may be the most
important invention of modern times:

programmable computers.

Now, the standard story is that computers
descend from military technology,

since many of the early computers
were designed specifically

to crack wartime codes
or calculate rocket trajectories.

But in fact, the origins
of the modern computer

are much more playful,

even musical,

than you might imagine.

The idea behind the flute,

of just pushing air through tubes
to make a sound,

was eventually modified
to create the first organ

more than 2,000 years ago.

Someone came up with the brilliant idea
of triggering sounds

by pressing small levers with our fingers,

inventing the first musical keyboard.

Now, keyboards evolved
from organs to clavichords to harpsichords

to the piano,

until the middle of the 19th century,

when a bunch of inventors
finally hit on the idea

of using a keyboard
to trigger not sounds but letters.

In fact, the very first typewriter

was originally called
“the writing harpsichord.”

Flutes and music led
to even more powerful breakthroughs.

About a thousand years ago,

at the height of the Islamic Renaissance,

three brothers in Baghdad
designed a device

that was an automated organ.

They called it “the instrument
that plays itself.”

Now, the instrument
was basically a giant music box.

The organ could be trained to play
various songs by using instructions

encoded by placing pins
on a rotating cylinder.

And if you wanted the machine
to play a different song,

you just swapped a new cylinder in
with a different code on it.

This instrument was the first of its kind.

It was programmable.

Now, conceptually,
this was a massive leap forward.

The whole idea of hardware and software

becomes thinkable for the first time
with this invention.

And that incredibly powerful concept

didn’t come to us as an instrument
of war or of conquest,

or necessity at all.

It came from the strange delight
of watching a machine play music.

In fact, the idea of programmable machines

was exclusively kept alive by music
for about 700 years.

In the 1700s, music-making machines

became the playthings
of the Parisian elite.

Showmen used the same coded cylinders

to control the physical movements
of what were called automata,

an early kind of robot.

One of the most famous of those robots

was, you guessed it,
an automated flute player

designed by a brilliant French inventor

named Jacques de Vaucanson.

And as de Vaucanson
was designing his robot musician,

he had another idea.

If you could program a machine
to make pleasing sounds,

why not program it to weave
delightful patterns of color out of cloth?

Instead of using the pins of the cylinder
to represent musical notes,

they would represent
threads with different colors.

If you wanted a new pattern
for your fabric,

you just programmed a new cylinder.

This was the first programmable loom.

Now, the cylinders were too expensive
and time-consuming to make,

but a half century later,

another French inventor named Jacquard

hit upon the brilliant idea
of using paper-punched cards

instead of metal cylinders.

Paper turned out to be
much cheaper and more flexible

as a way of programming the device.

That punch card system inspired
Victorian inventor Charles Babbage

to create his analytical engine,

the first true programmable computer

ever designed.

And punch cards were used
by computer programmers

as late as the 1970s.

So ask yourself this question:

what really made
the modern computer possible?

Yes, the military involvement
is an important part of the story,

but inventing a computer
also required other building blocks:

music boxes,

toy robot flute players,

harpsichord keyboards,

colorful patterns woven into fabric,

and that’s just a small part of the story.

There’s a long list of world-changing
ideas and technologies

that came out of play:

public museums, rubber,

probability theory, the insurance business

and many more.

Necessity isn’t always
the mother of invention.

The playful state of mind
is fundamentally exploratory,

seeking out new possibilities
in the world around us.

And that seeking
is why so many experiences

that started with simple
delight and amusement

eventually led us
to profound breakthroughs.

Now, I think this has implications
for how we teach kids in school

and how we encourage innovation
in our workspaces,

but thinking about play
and delight this way

also helps us detect what’s coming next.

Think about it: if you were
sitting there in 1750

trying to figure out
the big changes coming to society

in the 19th, the 20th centuries,

automated machines, computers,

artificial intelligence,

a programmable flute

entertaining the Parisian elite

would have been as powerful a clue
as anything else at the time.

It seemed like an amusement at best,

not useful in any serious way,

but it turned out to be
the beginning of a tech revolution

that would change the world.

You’ll find the future

wherever people are having the most fun.

(音乐)

大约 43,000 年前,

一只年轻的洞熊
在现代斯洛文尼亚西北边境的连绵起伏的山丘上死去

一千年后,
一只猛犸象在德国南部死亡。

几个世纪后,
一只秃鹫

也在同一地区死亡。

我们几乎
对这些动物如何死亡一无所知,

但这些
分散在时间和空间上的不同生物

确实有着共同的命运。

在他们死后,
他们的每一个骨骼中的一根骨头

被人手制作

成长笛。

这点考虑一下吧。

想象一下,你是 40,000 年前的穴居人

你已经掌握了火。

您已经构建了简单的狩猎工具。

你已经学会了如何用
动物皮制作衣服

来让自己在冬天保持温暖。

接下来你会选择发明什么?

你发明长笛似乎很荒谬,长笛是

一种
在空气分子中产生无用振动的工具。

但这
正是我们的祖先所做的。

现在事实证明,这

在创新史上非常普遍。

有时人们发明东西

是因为他们想活下去
、养活孩子

或征服隔壁的村庄。

但同样经常,

新想法会

仅仅因为它们很有趣而出现在这个世界上。

真正奇怪的是:

许多有趣
但看似轻浮的发明

最终引发

了科学、政治和社会的重大变革。

以现代最
重要的发明为例:

可编程计算机。

现在,标准的故事是计算机
起源于军事技术,

因为许多早期的计算机
是专门

为破解战时密码
或计算火箭轨迹而设计的。

但事实上,
现代计算机

的起源比你想象的更有趣,

甚至更有音乐性

长笛背后的想法

,只是推动空气通过
管子发出声音

,最终在 2000 多年前被修改
,创造了第一个风琴

有人想出了

用手指按下小杠杆来触发声音的绝妙主意,

发明了第一个音乐键盘。

现在,键盘
从管风琴发展到古钢琴,从大键琴

到钢琴,

直到 19 世纪中叶

,一群发明家
终于想到

了使用
键盘触发的不是声音而是字母的想法。

事实上,第一台打字机

最初被称为
“写作大键琴”。

长笛和音乐带来
了更强大的突破。

大约一千年前,

在伊斯兰文艺复兴的鼎盛时期,

巴格达的三兄弟
设计

了一种自动器官装置。

他们称它为“会
自己演奏的乐器”。

现在,
乐器基本上是一个巨大的音乐盒。

可以
使用

通过将针脚
放在旋转圆柱体上编码的指令来训练器官播放各种歌曲。

如果你想让
机器播放不同的歌曲,

你只需更换一个
带有不同代码的新圆柱体。

这种乐器是同类中的第一个。

它是可编程的。

现在,从概念上讲,
这是一个巨大的飞跃。 借助本发明

,硬件和软件的整个想法

第一次变得可想而知

而且这个令人难以置信的强大概念

根本不是作为
战争或征服的工具

或必要性出现在我们面前的。

它来自于
观看机器播放音乐的奇异乐趣。

事实上,可编程机器的

想法仅靠音乐保持
了大约 700 年。

在 1700 年代,音乐制作机器

成为巴黎精英的玩物。

表演者使用相同的编码圆柱体

来控制
所谓的自动机的物理运动,这是

一种早期的机器人。 您猜

对了,其中最著名的机器人之一

由一位名叫 Jacques de Vaucanson 的杰出法国发明家设计的自动长笛演奏者

当 de Vaucanson
在设计他的机器人音乐家时,

他有了另一个想法。

如果您可以对机器
进行编程以发出令人愉悦的声音,

为什么不对其进行编程以
用布料编织出令人愉悦的颜色图案呢?

它们不使用圆柱体的销
来表示音符,

而是
用不同颜色的线来表示。

如果你想
为你的织物

设计一个新的图案,你只需编写一个新的圆柱体。

这是第一台可编程织机。

现在,这些圆筒制作起来既昂贵
又费时,

但半个世纪后,

另一位名叫 Jacquard 的法国发明家

想到
了使用打孔卡片

代替金属圆筒的绝妙主意。

事实证明,纸张作为一种设备编程方式
更便宜、更灵活

那个打孔卡系统启发了
维多利亚时代的发明家查尔斯·

巴贝奇创造了他的分析引擎

,这是有史以来第一台真正的可编程计算机

直到 1970 年代,计算机程序员才使用打孔卡

所以问问自己这个问题:

是什么真正
让现代计算机成为可能?

是的,军事参与
是故事的重要组成部分,

但发明计算机
还需要其他构建模块:

音乐盒、

玩具机器长笛演奏者、

大键琴键盘、

编织成织物的彩色图案,

而这只是故事的一小部分。

有一长串改变世界的
想法和

技术出现了:

公共博物馆、橡胶、

概率论、保险业

等等。

需要并不总是
发明之母。

嬉戏的心态
基本上是探索性的,

在我们周围的世界中寻找新的可能性。

而这种追求,
就是为什么这么多

从简单的快乐和娱乐开始的体验

最终导致我们
取得深刻的突破。

现在,我认为这
对我们在学校教孩子的方式

以及我们如何鼓励
工作空间的创新产生了影响,

但以
这种方式思考游戏和乐趣

也有助于我们发现接下来会发生什么。

想一想:如果你
在 1750 年坐在那里,

试图弄清楚 19 世纪、20
世纪社会将发生的巨大变化

自动化机器、计算机、

人工智能、

一种

为巴黎精英提供娱乐的可编程长笛

将是强大的
当时的线索。

这似乎充其量只是一种娱乐,

在任何严肃的方面都没有用处,

但事实证明它
是一场改变世界的技术革命的开始

你会

在人们最开心的地方找到未来。