The Mysterious Power of Gamification

[Applause]

i’d like to start this speech off

with a story when i was in elementary

school

i used to hate cleaning my room probably

like a lot of you

i would let my stuff pile up so high

that when i was finally told to clean it

it would be a monumental task that would

take little eight-year-old me

the entire day it was admittedly

really frustrating until i discovered a

trick

to motivate myself i would divide my

room into sections

and each time i cleaned one of those

sections i would give myself 10 minutes

to do whatever i wanted pretty soon i

started cleaning my room more and more

often

all just to relish those 10 minutes of

doing absolutely nothing

and dare i say it it maybe even became

just

just a little bit fun i’m sure many of

you have similar stories to mine

putting chocolate bars between the pages

of a textbook getting an allowance for

doing chores

or even treating yourself with some tv

time after a long essay

well i’m here to tell you that in this

new decade filled with technology and

buzzwords

that concept has a name now it’s called

gamification

and here is how it can turn your life

around

many sources define gamification as the

addition of game elements

to a non-game context but i prefer to

think of it in a different way

to me gamification is at its core

the addition of broken down tasks and

plentiful rewards

to motivate someone to do a task i mean

wouldn’t you be more willing to do your

homework

if you knew that you were going to get

ice cream after every page

that’s an oversimplification of course

if only

right but it does exemplify some of the

basic principles of gamification so

let’s go over the first one

broken down tasks in a video game

you’re not set into the world and told

to immediately defeat the final boss

why is this because you would feel

overwhelmed at the sheer amount of work

that that would take and you definitely

wouldn’t want to play the game

instead games break this daunting task

of beating the game

down into smaller tasks like collect

this item or defeat this mini boss

gamification works in a similar way you

take a big daunting task

and you break it into smaller less

intimidating tasks

the reason why this works is because

each time you complete one of those

smaller tasks

your brain gets just a hint of

satisfaction it lets you keep going to

complete the bigger task

the second reason why video games are so

addictive and why gamification works

is the reward system in a video game as

you play more

you unlock more money which translates

to more power

more status more dopamine more equipment

etc

gamification works in a similar way

again

each time you complete a task you give

yourself some

money now this money isn’t real money of

course

but it could be anything you love to do

for example did you remember to walk the

dog today congratulations

you’ve earned yourself some money or in

this case

10 minutes of tv time i think we are

starting to understand the basic

principles the gamification is built on

but you might be sitting there and

wondering well how can i apply this to

the youth of today

because after all the theme of this

event is the power of education

and of knowledge so sit with me

close your eyes and picture this

imagine a world in which kids

wanted to learn a crazy concept i know

but just think about how that could

change the world there would be no more

dreading getting up into

uh there would be no more dreading

getting up and going to school in the

morning

there’d be no more complaints about this

information is useless or when are we

going to use this

instead kids would want to learn just

for the sake of learning

think about how that could change the

world there’d be scientific

breakthroughs

brilliant innovations charismatic

leaders collaborating on global problems

it sounds like an unrealistic dream i’ll

admit but with gamification

i believe that we can make this world a

reality i mean think about it

kids already play a lot of video games

an average of seven hours per week in

2019

so why not combine what they love with

what they need

programs using gamification incorporate

this kind of learning

into mundane classroom subjects like

foreign languages

history math science coding and pretty

much anything else you can think of

and if you want an example of how

successful this can be

take a look at duolingo duolingo is a

popular app that teaches its users

foreign languages using gamification

does anybody know how many active users

duolingo has

300 million that is over twice the

population

of russia for another example

take a look at i civics i civics is a

popular website

that uses gamification to teach its

users politics and civic responsibility

which are two subjects that are often

overlooked in core classroom curriculums

and it was founded by the former supreme

court justice

sandra day o’connor even minecraft

the biggest best-selling video game of

all time

has released an education edition with

users in over 115

countries because this is the future of

motivation

and of learning i’d like to take a

moment and ask if there are any teachers

educators administrators the like in the

audience today which

of course i’m sure there are see you

over there

uh for those of you i would recommend

implementing some of the things that

i’ve talked about

today if you’re about to assign a

massive assignment

maybe break it down into some smaller

ones over a longer period of time

and give your students little rewards at

the end of each one

i guarantee that they will be feeling

more motivated in no time

but even if you don’t teach kids on the

daily you can still benefit from what

i’m telling you today

the next time that you’re confronted

with a massive overwhelming list of

chores

try breaking some down and giving

yourself a little bit of relaxing time

at the end of each one i guarantee that

you

will be feeling more motivated even

though i just delivered a 10-minute

speech with a lot of statistics

and a lot of science all i’m asking for

is two simple things broken down tasks

and plentiful rewards i’m not advocating

for an entire overhaul of the

educational system

it’s just two simple things that you yes

you in the audience right now can

implement

into your lives to help future

generations so please

do your part and help me make learning

fun

again thank you for coming to my tedx

talk

[Applause]

you

[掌声]

我想

以一个我在小学时的故事开始演讲

我曾经讨厌打扫房间 可能

和你们很多人一样

我会让我的东西堆积得如此之高

,以至于当我最终被告知要 打扫

这将是一项艰巨的任务,

需要 8 岁的小

我一整天。 诚然,这

真的很令人沮丧,直到我发现了一个

激励自己的技巧

我会给自己 10 分钟的时间

做任何我想做的事,我

开始越来越频繁地打扫我的房间,

只是为了享受这 10 分钟的

无所事事

,我敢说它甚至可能变得

只是一点点乐趣。 我相信

你们中的许多人都有与我相似的故事

,在教科书的书页之间放置巧克力棒获得做家务的津贴,

甚至在一篇长文之后用一些电视时间犒劳自己,

我在这里告诉你,在这个

充满技术和流行语的新十年

这个概念现在有了一个名字,它被称为

游戏化

,这就是它如何改变你的生活

许多来源将游戏化定义为在

非游戏环境中添加游戏元素,但我更愿意

将其视为

对我来说,游戏化的另一种方式是其核心

是添加细分任务和

丰富的奖励

来激励某人完成任务我的意思

是,如果你知道你会得到冰淇淋,你会不会更愿意做你的

家庭作业

在每一页

之后,如果只是正确的话,当然是过度简化了,

但它确实体现了

游戏化的一些基本原则,所以

让我们回顾一下

电子游戏中的第一个分解任务,

你没有进入这个世界并被

告知立即击败 最终老板

为什么会这样,因为您会

为所花费的大量工作感到不知所措,

而且您

肯定不想玩游戏,

而是游戏打破了这个令人生畏的任务

k 将游戏

分解成更小的任务,比如收集

这个物品或打败这个迷你

Boss 那些小任务之一,

你的大脑只会得到一丝

满足,它让你继续

完成更大的任务

电子游戏如此

令人上瘾和游戏化工作的第二个原因

是电子游戏中的奖励系统,因为

你玩得越多,

你就会解锁 更多的钱可以转化

为更多的权力

更多的地位 更多的多巴胺 更多的设备

等等

游戏化的运作方式类似

每次你完成一项任务时,你给

自己一些

钱,现在这些钱当然不是真钱,

但它可以是你喜欢的任何东西

例如你记得

今天遛狗

吗恭喜你赚了一些钱或者在

这种情况下

10分钟的电视时间我认为我们是

明星 了解

游戏化所基于的基本原则,

但您可能会坐在那里

想知道我如何将其应用到

今天的年轻人身上,

因为毕竟这次活动的主题

是教育和知识的力量,

所以和我坐在一起

闭上你的眼睛,

想象一下这个世界,孩子

们想学习一个我知道的疯狂概念,

但想想这会如何

改变世界,不会再

害怕起床了,

不会再害怕

起床了

早上

去学校不会再有人抱怨这些

信息没用,或者我们

什么时候可以使用它,

孩子们只想为了学习

而学习

想想这将如何改变

世界会有科学的

突破

辉煌的创新 有魅力的

领导者 合作解决全球问题

这听起来像是一个不切实际的梦想 我

承认,但通过游戏化,

我相信我们可以让这个世界成为

现实我的意思是想想看,

孩子们

在 2019 年已经平均每周玩 7 个小时的电子游戏,

所以为什么不将他们喜欢的

东西与他们需要的东西结合起来

使用游戏化的程序将

这种学习

融入普通的课堂科目,如

外语

历史 数学科学编码和

几乎所有你能想到的东西

,如果你想要一个例子来说明

这有多成功,

看看 duolingo duolingo 是一个

流行的应用程序,它

使用游戏化教用户外语

有人知道有多少活跃用户

duolingo 拥有

3 亿人口,是俄罗斯人口的两倍多,

例如,

看看 i civics i civics 是一个

流行的网站

,它使用游戏化来教授

用户政治和公民责任

,这两个主题

在核心课堂课程中经常被忽视

, 它是由前

最高法院大法官

桑德拉·戴·奥康纳(sandra day o’connor)创立的,甚至

是我的世界最大最好 - 有史以来最畅销的视频游戏

已经发布了一个教育版,

用户遍及超过 115

个国家,因为这是

动力

和学习的未来

今天

,当然,我确定在那里见到你

嗯,对于你们中的那些人,我建议

实施我今天谈到的一些事情,

如果你要分配一个

庞大的任务,

也许可以把它分解成 较小

的孩子在更长的时间内,

并在每个孩子结束时给你的学生一点奖励

我保证他们很快就会感到

更有动力,

但即使你不每天教孩子

你仍然可以从中受益

今天我要告诉你

,下次当你面对

一大堆杂事时,

试着分解一些,在

每件事结束时给自己一点放松的时间

,我保证

你会

即使我刚刚发表了 10 分钟的

演讲,其中包含大量统计数据

和大量科学知识,我也会

感到

更有动力 在

教育系统中,

这只是两件简单的事情,你是的,

你现在在观众中可以

实施

到你的生活中来帮助

后代,所以请

尽你的一份力量,帮助我再次让学习

变得有趣

,谢谢你来参加我的 tedx

演讲

[掌声]