Building experiences driven by curiosity

so what will happen in the next episode

will there be a next episode what will

happen to your favorite character

dead or alive what are those people

talking about

how did we get here why when we get here

from why did the apple fall from the

tree

from newton to you and i we all are

driven by curiosity

it’s the warts wires and house

that keeps us going it’s these questions

that add trails to our boring life

apple must have fallen before

to everyone a lot of people sit in the

trail level must have fallen before

but it was the newton who questioned it

it was a see

curiosity that drives him to ask those

questions

to find those answers of those questions

hello everyone i am abhinav graval and

today i am going to talk about

building curiosity-driven experiences

we will be discussing two things today

first

how did curiosity help me and second

how we can utilize the power of

curiosity to build great user

experiences

so how did it started for me what got me

into this point of life

ever since i was young i was always

eager to know everything

now that i think of it it was one of the

reason why my parents called me

restless

but now i know what it is it was

curiosity

product designing was an alien concept

to me i

took science with computers in my school

and then

went for bachelors in computer science

and engineering

because i wanted to build stuff i wanted

to create stuff

so what started for me what got me at

this point of life

during my bachelor’s i was introduced to

this tool photoshop

and i was fascinated beyond explanation

so many house flooded in my brain

and it took me a total different part to

search for those answers

from one door to another the doors of

curiosity open

and brought me at this stage of life of

being a product designer at atl

everyone has their own definition of

curiosity

everyone is curious about something in

their life what we need to do is

give that curiosity the right direction

now let’s take this element of curiosity

and see how we can use it in building

digital experiences

all designs need to be accessible

understandable and simple

so users know how to behave and what how

what to do but adding this element of

curiosity

gives them something more something

extra

it is a small gap between known and

unknown

that drives motivates or intrudes them

and makes them more interested in your

products

and your brand let me give you a very

real and recent example of this app

clubhouse

everyone is talking about it and

everyone wants to talk on it

once you enter into the app the main

goal of the app is fairly direct and

simple

you join in get into the room and start

having conversations

but there are few minute features that

makes this app extremely interesting

like this party hat feature they did not

told you or spoon fit this to you

but if you are new user you will see a

party ad on your profile

this tiny detail is something that makes

new user

curious enough them to explore more

within the app

it is the joy of exploring something on

your own

super creates the joy of being told

something

and this is what curiosity is all about

now for a moment think about

all the video games that you have played

well think about most of

them my earliest memory is that of gta

vice city

and we all have that endless knights of

gaming

let me ask you something how many times

in gta why city

you just roam around and try all those

crazy stuff

cars riding bike riding and do all kind

of stunt

the game didn’t told you to do so it was

your own curiosity

that drives you to keep trying and

whenever you do

any kind of these stunts or anything

that is new

the game gives you a variable reward and

that is something

motivates you to try even more

curiosity is what nudges user to

discover more and explore

more there’s a reason the movie was

named the curious case of benjamin

button

not the thrilling or shocking case let

me give you another interesting example

mystery seats curiosity and this is well

done by hot wheels what we came up with

the interesting concept of mystery cars

what they did was they diverted their

usual

packs of cars that are encased with

clear plastic

to black opaque plastic and

named it as a mystic now customer has no

idea what they are buying for

they just going for the car they think

maybe it come up with their favorite car

imagine the curiosity and excitement of

the kid

who bought this mystery car with two to

three dozens cars available

everyone wants this mystery car it took

one mystery car

to take all the attention and all the

allowance of the kids

it’s the curiosity to find unknown beats

the comfort of

known so how curiosity actually works

let me explain it to you

in a very simple manner let’s say

you have a general information

right you know something and then there

is a hurdle

and there is more information

next to the header now you know

something

and this is what you know and this is

what you don’t know

but will you pass this hurdle will you

put effort to pass this huddle to access

that more information

maybe maybe not but in most other cases

you will not

but what if

in your general information that you

have

that you know and

there is a hurdle

and the more information that is known

the more information that is unknown now

what if i give you a little bit

about the more information

something that interests you something

that is of your interest

now you are in the zone of curiosity

because this info the little bit of

information that i gave you

is something of your own interest you

wanted to know more

you are in this zone now you have the

motivation to

pass this hurdle to access the unknown

information

initially you know something

and what you don’t know you’re not aware

of it so

if a user if you are not aware of what

you don’t know

there is no motivation to know that it

sounds a little bit complicated but be

with me

but if you know something if you have a

general information

and if i give you a little bit a little

bit information about

what you don’t know or maybe the

information that you’re not aware of

then it motivates you it generates

curiosity

and maybe it it motivates you to pass

that huddle

and that’s how the curiosity actually

works and that’s how we as a designer

use the curiosity to drive user

in the direction of where we as a

designer want them to and obviously in a

good way or in a good direction let’s

address the big question now

why do we need curiosity driven

experiences

there are two ways to get user do what

you wanted tend to do

in this case a designer wanted 10 to 2.

one is the simple characteristic

approach

we which we are all all are aware of the

second is

adding an element of curiosity and make

both

user and designer win with this element

of curiosity

the user intrudes and discovers

something

and the designer gets the user to

accomplish something

that they want to wanted them to do

curiosity can drive experiences

in direction the designer chooses

what’s better in this case the user feel

or think that

he’s taking those action or moving in

that direction according to his

own will but designer has

placed a element of curiosity that

holds and drives user attention into

that direction

you open one screen you get curious

about something and now

a designer know what is the next element

he or she wanted you to get curious

about

we as a user think okay yeah this seems

interesting this q

this makes me curious i should click on

this

but what has what designer has done

inside is

place the element of curiosity and pace

to drive your interest or attention to

that

so yeah that’s how it works the art of

harnessing the unknown rather than

explicitly stating the specific

information

generates curiosity and sparks interest

in your product or the website but

before we take user to the quest

of unknowns we need to understand

as a designer it’s our responsibility to

use this curiosity

with care to use this factor of unknown

with care a lot of products uses

curiosity

to mislead their users one of the

biggest example is clickbait’s

notification

and i’m pretty sure once in a while we

all get those

where the notification says something

and when we click on it

the story is totally different when you

generate curiosity make sure

you are not misleading users for your

own benefit

as spiderman’s uncle ben said with great

power comes great responsibility

use their curiosity to create something

that benefits them

don’t force with curiosity else it will

fall flat

and they’ll see it coming with that stay

creative stay curious

thank you for watching thank you for

your time bye

那么

下一集会发生什么 会有下一集

你最喜欢的角色会发生什么

死或活 那些人

在谈论 我们是

如何到达这里的 为什么当我们到达这里

时 为什么苹果会从树上掉下

来 牛顿对你和我来说,我们都被

好奇心驱使 是电线和房子

让我们继续前进 正是这些问题

给我们无聊的生活增添了足迹

苹果必须在

每个人之前堕落 很多人坐在

足迹上 一定已经堕落 之前,

但是是牛顿提出了质疑,

这是一种

好奇心驱使他提出这些

问题

以找到这些问题的答案

大家好,我是 abhinav graval,

今天我将谈论

建立好奇心驱动的体验,

我们将成为 今天讨论两件事,

第一

是好奇心如何帮助我,第二

是我们如何利用好奇心的力量

来构建出色的用户

体验,

那么它是如何开始的,是什么让我

进入了

自从我年轻的时候,我就一直

渴望了解一切

对我来说,

我在学校学习计算机科学

,然后

攻读计算机科学和工程学士学位,

因为我想建造东西我

想创造东西

所以对我来说是什么开始是什么让我

在我的学士学位期间的这个生命点我被介绍了 对

这个工具 Photoshop

,我着迷,无法解释

,我的大脑中涌现出如此多的房子

,我花了一个完全不同的部分来

寻找这些答案,

从一扇门到另一扇门好奇之门

打开

,把我带到了生命的这个

阶段 atl 的产品设计师

每个人对好奇心都有自己的定义

每个人都对

自己生活中的某些事情感到好奇 我们需要做的是

给这种好奇心一个正确的方向

现在让我们开始吧 e 这个好奇心元素

,看看我们如何在构建

数字体验中使用它

所有设计都需要易于

理解和简单,

以便用户知道如何表现以及

如何做,但是添加这种好奇心元素

会给他们带来更多

额外的

东西 是已知和未知之间的一个小差距,

它驱动或侵入他们

,使他们对你的

产品

和你的品牌更感兴趣让我给你一个非常

真实和最近的这个应用俱乐部的例子,

每个人都在谈论它,

每个人都想谈论

一旦你进入应用程序,应用程序的主要

目标是相当直接和

简单的,

你加入进入房间并

开始对话,

但是有一些几分钟的功能

使这个应用程序非常有趣,

比如他们没有告诉的派对帽子功能

你或勺子适合你,

但如果你是新用户,你会

在你的个人资料上看到一个派对广告,

这个小细节会让

新用户

感到好奇 足够他们

在应用

程序中进行更多探索了 自己探索事物

的乐趣 超级创造被告知

事物

的乐趣 这就是好奇心的全部意义

现在想想

所有你玩过的电子游戏

想想

他们中的大多数,我最早的记忆是gta

罪恶之城

,我们都有无穷无尽的游戏骑士

让我问你

在gta为什么城市

你只是漫游了多少次,尝试所有那些

疯狂的东西

汽车骑自行车和 做所有类型

特技游戏并没有告诉你这样做是

你自己的

好奇心驱使你继续尝试,

每当你做

任何类型的这些特技或任何新的东西时

游戏都会给你一个可变的奖励,

那就是

激发你尝试更多

好奇心的东西是促使用户

发现更多和探索

更多的东西这部电影被

命名为本杰明按钮的好奇案例而

不是惊心动魄或令人震惊的案例让

我给你 另一个有趣的例子

神秘座椅好奇心,这是

由风火轮做得很好我们提出

了神秘汽车的有趣概念

他们所做的是他们将他们

通常

用透明塑料包裹的汽车包装转移

到黑色不透明塑料并将其

命名为 现在一个神秘的客户不

知道他们在买什么,

他们只是想买他们认为

可能会推出他们最喜欢的汽车的汽车

想象一下购买这辆神秘汽车的孩子的好奇心和兴奋,

其中

有两到

三打人

人想要的汽车 这辆神秘的车

一辆神秘的车

吸引了孩子们的所有注意力和所有的

津贴

发现未知的好奇心胜过

已知的舒适 所以好奇心实际上是如何运作的

让我

以一种非常简单的方式向你解释让我们说

你 有一个一般信息,

你知道一些东西,然后

有一个障碍

,标题旁边有更多信息

,现在你知道

一些东西 是你所知道的,这是

你不知道的,

但你会通过这个障碍吗?你

会努力通过这个障碍以

获取更多信息

,也许不是,但在大多数其他情况下,

你不会,

但如果

在你的一般情况下怎么办? 你

拥有

的信息 你知道并且

有一个障碍

已知

的信息越多,现在未知的信息就越多

如果我给你一些

关于更多信息的信息

你感兴趣的东西 现在你感兴趣的东西

你 处于好奇区,

因为这个信息

我给你的一点点信息

是你自己感兴趣的东西 你

想知道更多

你在这个区 现在你有

动力

通过这个障碍来访问未知

信息

知道

一些你不知道的东西你不

知道它所以

如果一个用户如果你不知道

你不知道

什么就没有动力去知道这

听起来有点复杂b

和我在一起,

但如果你知道一些事情,如果你有

一般信息

,如果我给你

一点关于

你不知道的

信息,或者你不知道的信息,

那么它会激励你 产生

好奇心

,也许它会激励你通过

那个小圈子

,这就是好奇心的实际

运作方式,这就是我们作为设计师如何

利用好奇心来推动

用户朝着我们作为

设计师想要他们的方向前进,而且显然是以一种

好的方式 或者在一个好的方向上让我们

现在解决一个大问题

为什么我们需要好奇心驱动的

体验

有两种方法可以让用户做

你想做的事情

在这种情况下设计师想要 10 到 2。

一种是简单的特征

方法,

我们 我们都知道

第二个是

增加好奇心的元素,让

用户和设计师都赢得这种

好奇心,用户闯入并发现

一些东西

,设计师让用户

交流 完成

他们想让他们做的事情

好奇心可以推动

体验朝着设计师

选择更好的方向 在这种情况下用户感觉

或认为

他正在根据自己的意愿采取这些行动或朝着

那个方向前进,

但设计师已经

放置了一个元素 好奇心将

用户的注意力吸引到

那个方向

你打开一个屏幕 你

对某事感到好奇

现在设计师知道

他或她想让你对它感到好奇的下一个元素是

什么

我们作为用户认为可以 是的 这看起来很

有趣 q

这让我很好奇,我应该点击

它,

但设计师在里面所做的

放置好奇心和节奏的元素

来激发你的兴趣或注意力

所以是的,这就是

利用未知的艺术而不是

明确说明的方式 具体

信息会

产生好奇心并激发

对您的产品或网站的兴趣,但

在我们将用户带到

联合国的追求之前 作为设计师,我们需要了解的知识 我们有

责任

谨慎使用这种好奇心 谨慎使用这种未知因素

许多产品利用

好奇心

来误导用户

最大的例子之一就是点击诱饵的

通知

,我很确定曾经 一段时间后,我们

都会

收到通知

,当我们点击它时

,故事完全不同,当你

产生好奇心时,确保

你不会为了你自己的利益误导用户,

就像蜘蛛侠的本叔叔所说的那样,强大的

力量伴随着巨大的责任

使用 他们对创造

有益于他们的东西的好奇心

不要强迫好奇心,否则它会

变得平淡

,他们会看到它的到来保持

创造力保持好奇

谢谢你的收看谢谢

你的时间再见