Gridiron physics Scalars and vectors Michelle Buchanan

Transcriber: Andrea McDonough
Reviewer: Bedirhan Cinar

Fourth and nineteen, folks,

they’ve gotta have a play as time’s ticking away

because they’ve got to stay in this ball game,

they’ve got to win.

They come out lined up in the empty set,

three receivers to the right,

two to the left.

Defense looks like they’re gonna to man up with no safety.

This is the exact offensive match-up that they want:

the best receiver lined up against the linebacker.

Quarterback steps back to receive the ball,

five yards deep in the gun.

He takes a snap, drops three steps,

he plants his back foot,

he’s looking for an opening.

There’s a blitz coming off the edge!

He steps up to avoid the rush.

He’s looking down field.

He’s got the inside receiver making a cut.

He’s got a step on the linebacker.

Quarterback has a beat on it.

He lets the ball go,

it’s in the air!

Receiver is out in front of the defender.

He’s got it beat!

He’s out in front, racing for the ball!

It’s coming down!

He cradles it at the fifteen!

He’s at the ten, five!

Touchdown!

Unbelievable play!

Now, wait a minute.

Of course, it’s believable,

it’s physics,

specifically the differences between scalars and vectors.

So, let’s just see that replay.

“Quarterback steps back to receive the ball,

five yards deep in the gun.”

Stop.

See, measurements are defined as two different quantities.

Scalars are measurements with only numbers,

and vectors are measurements with direction.

For example, when that quarterback takes the snap,

he’s five yards away, but from where?

Back from the line of scrimmage,

so the five yards by itself is a scalar quantity.

When you add a direction,

like five yards deep,

it becomes a vector quantity.

Five yards - scalar,

five yards deep - vector.

OK, go ahead.

“He takes a snap, drops three steps.

He plants his back foot, he’s looking for an opening.

There’s a blitz coming off the edge!

He steps up to avoid the rush.”

Whoa!

Here’s a difference between distance and displacement.

Distance is a measurement

without identifying where you moved.

It’s a scalar quantity.

When the quarterback makes a three-step drop,

he moves about three yards back.

When he moves about another three yards forward,

when he steps up into the pocket,

so that quarterback moves a total distance of six yards.

That’s a distance, that’s a scalar.

Now, displacement is a vector quantity,

describing about how far out of place the object is.

So the quarterback dropped back three yards

and then moved back forward three yards,

he’s in the exact same place where he started.

So, his displacement is zero yards.

Distance - six yards,

displacement - zero yards.

So, let’s look at what happened next.

“Quarterback has a beat on it, he let’s the ball go!

It’s in the air!

Receiver is out in front of the defender.”

Stop.

So, here’s speed and velocity,

but let’s just do one thing at a time.

So, speed is measurement without direction,

it’s a scalar quantity.

Velocity is a vector quantity.

It is that object’s speed,

but with a direction of motion.

So the receiver accelerates away,

gaining both speed and distance.

This takes the receiver 5 seconds to run those 50 yards.

So his average speed, in any given time,

is 10 yards/second.

The linebacker tries to keep up,

but his overall speed is slower,

he only goes 35 yards in those 5 seconds,

so his average speed is only 7 yards/second.

They’re both traveling in a forward direction,

so their velocity is also positive.

You can’t go from resting to your peak speed immediately.

You’ve got to build up to it.

This is acceleration.

At first the linebacker can keep up with that receiver,

but eventually the faster receiver pulls away.

That’s acceleration, the change in speed over time.

Acceleration is a vector quantity.

It describes a rate at which an object changes velocity.

Like velocity, acceleration is a vector.

It happens in a direction.

So let’s just look at that play just one more time.

“Quarterback steps back to receive the ball,

five yards deep in the gun.”

Vector!

“He takes a snap, drops three steps,

he plants his back foot.

He’s looking for an opening.

There’s a blitz coming off the edge!

He steps up to avoid the rush.”

Displacement!

“He’s got the inside receiver making a cut.

He’s got a step on the linebacker.

The quarterback has a beat on it.

He let’s the ball go!

It’s in the air!

Receiver is out in front of the defender!”

Velocity!

“He’s got it beat!

He’s out in front, racing for the ball!

It’s coming down!

He cradles it at the fifteen, he’s at the ten, five!”

Acceleration!

“Touchdown! Unbelievable play!

That was a great play as time expired,

resulting in the touchdown

and ultimately the win and pure effort.”

And pure science.

抄写员:Andrea McDonough
审稿人:Bedirhan Cinar

第四和十九,伙计们,

随着时间的流逝,他们必须有一场比赛,

因为他们必须留在这场球赛中,

他们必须获胜。

他们在空场中排成一排,

右边三个接球手,

左边两个接球手。

防守看起来他们会在没有安全保障的情况下站起来。

这正是他们想要的进攻性对决

:最好的接球手与线卫对位。

四分卫后退一步接球

,枪口深 5 码。

他拍了拍,下落三步,

后脚踉跄,

他正在寻找一个开口。

一场闪电战即将从边缘袭来!

他走上前去避免匆忙。

他正在往下看。

他让内线接球手切入。

他对线卫迈出了一步。

四分卫有一个节拍。

他让球飞了,

它在空中!

接球手在防守队员面前。

他有把握!

他在前面,抢球!

它要下来了!

他在十五岁时把它抱在怀里!

他在十岁,五岁!

接地!

难以置信的戏!

现在,等一下。

当然,它是可信的,

它是物理的,

特别是标量和向量之间的差异。

所以,让我们看看回放。

“四分卫后退一步接球

,枪口深五码。”

停止。

看,测量被定义为两个不同的量。

标量是只有数字的测量值

,向量是有方向的测量值。

例如,当那个四分卫

接球时,他在五码之外,但从哪里?

从争球线回来,

所以五码本身就是一个标量。

当你添加一个方向时,

比如五码深,

它就变成了一个向量。

五码 - 标量,

五码深 - 向量。

好的,继续吧。

“他猛地一拍,退了三步。

他后脚蹬地,他在寻找一个开口。

有一个闪电从边缘传来!

他站起来躲避冲锋。”

哇!

这是距离和位移之间的区别。

距离是一种测量,

无法确定您移动的位置。

这是一个标量。

当四分卫三步下降时,

他向后移动了大约三码。

当他向前移动大约 3 码时,

当他踏入口袋

时,四分卫总共移动了 6 码。

那是一个距离,那是一个标量。

现在,位移是一个向量,

描述了物体偏离了多远。

所以四分卫往后退了三码

,然后又向前移动了三码,

他就在他开始的地方。

所以,他的位移是零码。

距离 - 六码,

位移 - 零码。

那么,让我们看看接下来发生了什么。

“四分卫有节拍,他让球去!

它在空中!

接球手在防守者面前。”

停止。

所以,这里是速度和速度,

但让我们一次只做一件事。

所以,速度是没有方向的测量,

它是一个标量。

速度是一个向量。

它是那个物体的速度,

但有一个运动方向。

因此接收器加速离开,

获得速度和距离。

这需要接收器 5 秒才能跑完这 50 码。

因此,在任何给定时间内,他的平均速度

都是 10 码/秒。

线卫试图跟上,

但他的整体速度较慢,

在这5秒内他只跑了35码,

所以他的平均速度只有7码/秒。

它们都在向前移动,

所以它们的速度也是正的。

你不能立即从休息到最高速度。

你必须建立起来。

这是加速。

起初,线卫可以跟上那个接球手,

但最终更快的接球手会拉开。

那就是加速度,速度随时间的变化。

加速度是一个向量。

它描述了物体改变速度的速率。

像速度一样,加速度也是一个向量。

它发生在一个方向上。

所以让我们再看一遍那场比赛。

“四分卫后退一步接球

,枪口深五码。”

向量!

“他拍了拍,后退了三步,

后脚蹬地。

他正在寻找一个开口。

有一场闪电战从边缘传来!

他站起来躲避冲锋。”

移位!

“他让内接手切入。

他对线卫有一步

。四分卫有节拍。

他让球去!

它在空中!外

接手在防守者面前!”

速度!

“他成功了!

他在前面,抢球!球

正在下降!

他在 15 点把球抱在怀里,他在 10 点,5 点!”

加速!

“达阵!令人难以置信的比赛!

随着时间的流逝,那是一场精彩的比赛,

导致达阵

并最终赢得胜利和纯粹的努力。”

和纯科学。