The Gamification of Terrorism

when i’m out for a run

i sometimes imagine the pedestrians

behind me as zombies

so that i run faster when i give a

speech in front of a large audience

i sometimes turn the people in front of

me into robots in my head so that i’m

less nervous

and when i come back to a flooded inbox

of emails after a long holiday

i usually reward myself for every 20th i

finish

most of us gamify our daily lives

whether consciously or unconsciously

to make situations less boring less

intimidating

or simply more fun gamification is the

art of putting game-like elements

into product services or situations that

are not games

employers use it to increase employee

motivation

you have interactive ranking systems

real-time progress bars

and achievement updates that give you an

incentive to perform better

uber drivers for example immediately see

their customer ratings and opportunities

to make more money

some of the drivers i spoke to even

became addicted to seeing their progress

bars go up

companies also exploit gamification

mechanisms to enhance customer loyalty

some members of frequent flyer programs

for example would even choose multi-city

trips over direct flights just so that

they can gain additional miles

and some mcdonald’s customers would even

buy an additional burger

just to have a higher chance of winning

the mcdonald’s monopoly

as early as 100 years ago kellogg’s

already put little games into its coin

flicks boxes

to create a more playful family

atmosphere today

entire business models are based upon

gamification

think about dating apps for example what

would tinder be without the fun swiping

mechanisms

we’re getting into more sensitive

territory when we enter gamification for

political gains

political campaigners and activists have

increasingly started to gamify their

campaigns

to steer votes into a certain direction

i have to say there are some of these

political games that i enjoy quite a bit

that involve particular politicians for

example

gamified approaches to business and

politics work

because they tap into our competitive

instincts and into our love for

entertainment

unfortunately gamification has also

become the favorite weapon used by

modern day extremists

for my book going dark the secret social

lives of extremists

i went undercover with a dozen different

extremist groups

across the ideological spectrum i spent

two years infiltrating

isis hacker groups female misogynist

channels

and the white nationalist networks that

radicalized the christchurch perpetrator

from jihadis to neo-nazis extremists

have become increasingly good

at exploiting gamification to their

advantage

they recruit young members using video

game like vetting procedures

they run communication campaigns using

military language

and promoting successful participants to

higher ranks in the community

and most recently they have even started

to gamify their acts of terrorism

some of them are better than advertising

firms and political campaigners

some violent extremist communities have

created entire online worlds

where they use their own vocabulary

hierarchies

and incentive systems one neo-nazi

trolling army i infiltrated

counted ten thousand foot soldiers that

were receiving daily orders from the

so-called supreme commander

to carry out hate attacks in march 2019

an australian far-right gunman killed

over 50 muslims in two consecutive

mosque attacks

he live streamed his attack using a

first-person ego shooter angle

and his so-called manifesto was littered

with gaming references

the first reply to his live stream post

was

is this a larp is this a live action

role play

and many of his fans in his community

then turned the video footage

into video game like versions where his

scores would go up and his ammunition

would go down with every muslim he shot

half a year later in hale germany

another far-right perpetrator even used

a 3d printer to print his own weapons

something that’s called weapons crafting

and gaming

i watched the members of these

communities where the perpetrators

radicalized from the inside

and it was shocking to see how many of

the members could no longer distinguish

between

what’s a game and what’s real the lines

between trolling and terrorism

between fiction and reality have become

increasingly blurry

video games turn into larps larps turn

into terrorist attacks

and terrorist attacks are turned back

into video games

sadly games are repeatable last year we

witnessed a series of attacks

from christchurch paul way el paso to

hale

which all followed a similar pattern one

mimicking the next one

there is a real threat that this has

become a competition for higher scores

in some channels extremists even discuss

beating the norwegian far-right

terrorist

andes breivik who killed 77 people in

2011

and is the undisputed winner of these

terrorist games

similar to the wave of isis-inspired

copycat attacks that we saw in 2016

we’re now seeing a new form of

inspirational terrorism

gamified terrorism the era of gamified

terrorism is not about video games per

se

clearly problematic video games exist

there is for example white power

modifications

of popular games such as counter-strike

where you can only shoot muslims blacks

or

chews while these kind of games can be

dangerous pathways into radicalization

i don’t think we should stop playing

video games altogether

and i would certainly not want to stop

using gamification

imagine how dull the coronavirus

lockdown would have been

without using games to escape reality

you can’t ban everything

neither from a practical perspective nor

from a freedom of speech perspective

the takedowns of harmful online

materials will always stay

a cat and mouse game and additionally

extremists

have become increasingly good at

camouflaging their extreme ideologies

often satirical content falls into a

legal gray zone

even when it’s used to spread racist

ideologies

there are nevertheless ways to reduce

the malevolent power that can come out

of gamification

in my research i saw how many members of

image boards such as 4chan

were frustrated because they felt that

these forums that were meant for

entertainment fun

and taboo breaking were hijacked by

extremists and turned into politicized

forums

maybe there is a way of reconquering

those gaming spaces

and reconverting them into what they

were originally designed for

fun to effectively counter the spread of

violent extremism

under the cloak of memes and games we

need better education programs that go

beyond teaching digital literacy

it’s important that young generations

are taught about

extremist subcultures and their

manipulation techniques

so they can spot the early warning signs

when they encounter them

moreover we need more online

intervention programs

that tap into some of these fringe

boards and messaging boards

there are plenty of successful offline

de-radicalization models

such as one-on-one mentoring programs

with trained psychologists and former

extremists

why not adapt some of these for the

darker online spaces

to end on a positive note i’m optimistic

for our future generations

if i wasn’t you wouldn’t see me with

this belly today

i would let my children play video games

and i would let their imagination as

much freedom as they need to develop a

creative mind

but i will tell them to be careful when

they notice that games turn political

and i will also warn them of the dangers

that can arise

from forgetting where a game ends and

where reality starts

you

当我出去跑步时,

我有时把我身后的行人想象

成僵尸,

这样我就跑得更快当我

在一大群观众面前演讲时,

我有时把我面前的人

变成我脑海中的机器人,这样我 我

不那么紧张了

,当我

在一个长假后回到充斥着大量电子邮件的收件箱时,

我通常每 20 次奖励一次我

完成

我们中的大多数人,无论是有意识还是无意识地游戏化我们的日常生活,

以使情况不那么无聊,不那么

令人生畏,

或者只是更有趣 游戏化是

将类似游戏的元素

放入产品服务或非游戏情境中

的艺术

雇主用它来提高员工的

积极性

你有交互式排名系统

实时进度条

和成就更新,让你有

动力表现更好的优

步司机 例如,立即看到

他们的客户评分和

赚更多钱的机会与

我交谈的一些司机甚至

对看到他们的进度条上瘾了

s go up

公司还利用游戏化

机制来提高客户忠诚度

,例如常旅客计划的一些成员甚至会选择多城市

旅行而不是直飞航班,这样

他们就可以获得额外的里程

,一些麦当劳的客户甚至会

购买额外的汉堡

只是为了 早在 100 年前就有更高的机会

赢得麦当劳的垄断

,家乐氏

已经在其投币盒中放入小游戏,

以营造更有趣的家庭

氛围,今天

整个商业模式都基于

游戏化

想想约会应用程序,例如

火种会是什么 没有有趣的刷卡

机制,

当我们进入游戏化以获得

政治利益时,我们

正在

进入更敏感的领域

我很

喜欢涉及特定 poli ticians 例如

,商业和

政治的游戏化方法之所以有效,

是因为它们利用了我们的竞争

本能和我们对娱乐的热爱,

不幸的是,游戏化也

成为现代极端分子最喜欢的武器

我花了

两年时间潜入

伊斯兰国黑客组织女性厌恶女性

频道

和白人民族主义网络,与意识形态范围内的十几个不同的极端主义团体一起

将基督城的肇事者

从圣战分子激进化为新纳粹极端分子,

他们越来越

善于利用游戏化为他们招募的

优势

年轻成员使用视频

游戏,例如审查程序,

他们使用军事语言开展交流活动,

并将成功的参与者提升到

社区中的更高级别

,最近他们甚至开始

将他们的恐怖主义行为游戏化,

其中一些人比 广告

公司和政治活动家

一些暴力极端主义社区

创造了整个在线世界

,他们使用自己的词汇

层次

和激励系统

我渗透的一支新纳粹拖钓军队

数以万计的步兵,

他们每天接受

所谓的最高指挥官的命令

2019 年 3 月进行仇恨袭击

一名澳大利亚极右翼枪手

在连续两次清真寺袭击中杀死了 50 多名穆斯林

他使用第一人称自我射击角度直播了他的袭击

,他所谓的宣言中充斥

着游戏

参考 他的直播帖子

是这是一个 larp 这是一个真人

角色扮演

,他社区中的许多粉丝

随后将视频片段

变成了视频游戏之类的版本,他的

分数会上升,他的弹药

会随着他的每一个穆斯林而下降

半年后在德国开枪,

另一名极右翼肇事者甚至

使用 3D 打印机打印自己的 武器

一种叫做武器制作

和游戏的东西

我观察了这些社区的成员

,肇事者

从内部激进化

,令人震惊的是,有

多少成员不再区分

什么是游戏和什么是真实的

拖钓和恐怖主义之间的界限

虚构和现实之间变得

越来越模糊

电子游戏变成了 larps larps

变成了恐怖袭击

,恐怖袭击又

变成了电子游戏

遗憾的是,游戏是可重复的 去年我们

目睹了

从 christchurch paul way el paso 到

hale

的一系列袭击 类似的模式 一个

模仿下一个

有一个真正的威胁是,这已经

成为一些频道中更高分数的竞争,

极端分子甚至讨论

击败挪威极右翼

恐怖分子安

第斯布雷维克,他在 2011 年杀死了 77 人,

并且是这些无可争议的赢家

类似于受 ISIS 启发的模仿浪潮的恐怖游戏

我们在 2016 年看到的攻击

我们现在看到了一种新形式的

鼓舞人心的恐怖主义

游戏化恐怖主义 游戏化恐怖主义的时代与

电子游戏本身无关

罢工只能射击穆斯林黑人

咀嚼者,而这类游戏可能是

激进化的危险途径

一直

没有使用游戏来逃避现实

无论从实际角度还是

从言论自由的

角度来看,您都无法禁止一切 删除有害在线

材料将永远

是一场猫捉老鼠的游戏,此外,

极端

分子越来越善于

伪装他们 极端意识形态

往往讽刺内容落入

法律灰色地带,

即使 它被用来传播种族主义

意识形态 然而,在我的研究中,有一些方法可以减少

游戏化可能产生的恶意

力量 禁忌打破被

极端分子劫持并变成政治化

论坛

也许有一种方法可以重新征服

这些游戏空间

并将它们重新转换为它们

最初设计的

乐趣,以有效地对抗

暴力极端主义

在我们需要更好的模因和游戏的外衣下的传播

超越数字素养的教育计划 向

年轻

一代传授有关

极端主义亚文化及其

操纵技术的知识非常重要,

这样他们才能在遇到早期警告信号

时发现它们

此外,我们需要更多的在线

干预计划

来利用其中一些边缘

板和 留言板

有很多 许多成功的线下去

激进化模式,

例如

与训练有素的心理学家和前

极端分子的一对一辅导计划,

为什么不将其中的一些调整为

黑暗的在线空间

,以积极的态度结束我对我们的后代持乐观态度

如果我 你今天不会看到我有这个肚子吗?

我会让我的孩子们玩电子游戏

,我会让他们的想象力

尽可能多地自由发展

创造性思维,

但我会告诉他们当他们注意到时要小心

游戏变得政治化

,我也会警告他们

忘记游戏在哪里结束和

现实从哪里开始可能带来的危险