The fundamentals of spacetime Part 2 Andrew Pontzen and Tom Whyntie

Light: it’s the fastest thing in the universe,

but we can still measure its speed

if we slow down the animation,

we can analyze light’s motion using

a space-time diagram,

which takes a flipbook of animation panels,

and turns them on their side.

In this lesson, we’ll add the single experimental fact

that whenever anyone measures just how fast light moves,

they get the same answer:

299,792,458 meters every second,

which means that when we draw light

on our space-time diagram,

it’s world line always has to appear at the same angle.

But we saw previously that speed,

or equivalently world line angles,

change when we look at things from

other people’s perspective.

To explore this contradiction,

let’s see what happens if I start moving

while I stand still and shine the laser at Tom.

First, we’ll need to construct the space-time diagram.

Yes, that means taking all of

the different panels showing the different moments in time

and stacking them up.

From the side, we see the world line

of the laser light at its correct fixed angle,

just as before.

So far, so good.

But that space-time diagram represents Andrew’s perspective.

What does it look like to me?

In the last lesson, we showed

how to get Tom’s perspective moving all the panels

along a bit until his world line is completely vertical.

But look carefully at the light world line.

The rearrangement of the panels

means it’s now tilted over too far.

I’d measure light traveling faster than Andrew would.

But every experiment we’ve ever done,

and we’ve tried very hard,

says that everyone measures light to have a fixed speed.

So let’s start again.

In the 1900s, a clever chap named Albert Einstein

worked out how to see things properly,

from Tom’s point of view,

while still getting the speed of light right.

First, we need to glue together the separate panels

into one solid block.

This gives us our space-time,

turning space and time into

one smooth, continuous material.

And now, here is the trick.

What you do is stretch your block of space-time

along the light world line,

then squash it by the same amount,

but at right angles to the light world line,

and abracadabra!

Tom’s world line has gone vertical,

so this does represent the world from his point of view,

but most importantly,

the light world line has never changed its angle,

and so light will be measured by Tom

going at the correct speed.

This superb trick is known as

a Lorentz transformation.

Yeah, more than a trick.

Slice up the space-time into

new panels and you have

the physically correct animation.

I’m stationary in the car,

everything else is coming past me

and the speed of light

works out to be that same fixed value

that we know everyone measures.

On the other hand,

something strange has happened.

The fence posts aren’t spaced a meter apart anymore,

and my mom will be worried

that I look a bit thin.

But that’s not fair. Why don’t I get to look thin?

I thought physics was supposed to be the same

for everyone.

Yes, no, it is, and you do.

All that stretching and squashing

of space-time has just muddled together

what we used to think of separately

as space and time.

This particular squashing effect

is known as Lorentz contraction.

Okay, but I still don’t look thin.

No, yes, you do.

Now that we know better about space-time,

we should redraw

what the scene looked like to me.

To you, I appear Lorentz contracted.

Oh but to you, I appear Lorentz contracted.

Yes.

Uh, well, at least it’s fair.

And speaking of fairness,

just as space gets muddled with time,

time also gets muddled with space,

in an effect known as time dilation.

No, at everyday speeds,

such as Tom’s car reaches,

actually all the effects are much, much smaller

than we’ve illustrated them.

Oh, yet, careful experiments,

for instance watching the behavior of tiny particles

whizzing around the Large Hadron Collider

confirmed that the effects are real.

And now that space-time is

an experimentally confirmed part of reality,

we can get a bit more ambitious.

What if we were to start playing

with the material of space-time itself?

We’ll find out all about that in the next animation.

光:它是宇宙中最快的东西,

但如果我们放慢动画速度,我们仍然可以测量它的速度

我们可以使用时空图来分析光的运动

它需要动画面板的翻书,

然后将它们翻转过来 .

在本课中,我们将添加一个实验事实

,即每当任何人测量光的移动速度时,

他们都会得到相同的答案:

每秒 299,792,458 米,

这意味着当

我们在时空图上绘制光时,

它是世界线 总是必须以相同的角度出现。

但是我们之前看到,当我们从其他人的角度看待事物时,速度

或等效的世界线角度会

发生变化

为了探索这个矛盾,

让我们看看如果我在静止不动的同时开始移动

并向汤姆照射激光会发生什么。

首先,我们需要构建时空图。

是的,这意味着将

所有不同的面板及时显示不同的时刻

并将它们堆叠起来。

从侧面,我们看到激光的世界

线在正确的固定角度,

和以前一样。

到现在为止还挺好。

但是那个时空图代表了安德鲁的观点。

在我看来它是什么样的?

在上一课中,我们展示了

如何让汤姆的视角稍微移动所有

面板,直到他的世界线完全垂直。

但仔细看光明世界线。

面板的重新排列

意味着它现在倾斜得太远了。

我会比安德鲁更快地测量光的传播速度。

但是我们做过的每一个实验

,我们都非常努力地尝试过,

都说每个人测量光的速度都是固定的。

所以让我们重新开始。

在 1900 年代,一位名叫阿尔伯特·爱因斯坦的聪明人

研究了如何

从汤姆的角度正确看待事物,

同时仍然保持正确的光速。

首先,我们需要将单独的面板粘合

到一个实心块中。

这为我们提供了时空,

将空间和时间变成了

一种光滑、连续的材料。

现在,这是诀窍。

你所做的就是沿着光世界线拉伸你的时空块

然后将其挤压相同的量,

但与光世界线成直角,

然后abracadabra!

汤姆的世界线是垂直的,

所以这确实代表了他眼中的世界,

但最重要的是

,光世界线从未改变过角度

,因此汤姆

将以正确的速度测量光。

这个绝妙的技巧被

称为洛伦兹变换。

是的,不仅仅是一个把戏。

将时空分割成

新的面板,你就有

了物理上正确的动画。

我在车里静止不动,

其他一切都从我身边经过

,光速的

计算结果

与我们知道每个人都测量的相同固定值。

另一方面,

奇怪的事情发生了。

栅栏柱之间不再相隔一米

,我妈妈会

担心我看起来有点瘦。

但这不公平。 为什么我看起来瘦不下来?

我认为物理学应该

对每个人都一样。

是的,不,它是,而且你确实如此。 时空的

所有拉伸和挤压

只是混淆

了我们过去分别认为的

空间和时间。

这种特殊的挤压效应

被称为洛伦兹收缩。

好吧,但我看起来仍然不瘦。

不,是的,你知道。

现在我们对时空

有了更深入的了解,我们应该重新

绘制场景在我看来的样子。

对你来说,我好像洛伦兹签约了。

哦,但对你来说,我似乎是洛伦兹签约了。

是的。

嗯,至少这是公平的。

说到公平,

正如空间与时间混淆一样,

时间也与空间混淆

,这种效应被称为时间膨胀。

不,在日常速度下,

例如汤姆的汽车行驶距离,

实际上所有的影响

都比我们展示的要小得多。

哦,然而,仔细的实验,

例如观察

在大型强子对撞机周围嗖嗖嗖嗖的微小粒子的行为,

证实了这种影响是真实的。

现在时空

是现实的实验证实的一部分,

我们可以变得更加雄心勃勃。

如果我们开始

玩时空本身的材料会怎样?

我们将在下一个动画中了解这一切。