A brief history of chess Alex Gendler

The attacking infantry advances steadily,

their elephants already having
broken the defensive line.

The king tries to retreat, but enemy
cavalry flanks him from the rear.

Escape is impossible.

But this isn’t a real war–

nor is it just a game.

Over the roughly one-and-a-half millennia
of its existence,

chess has been known as a tool
of military strategy,

a metaphor for human affairs,
and a benchmark of genius.

While our earliest records of chess
are in the 7th century,

legend tells that the game’s origins
lie a century earlier.

Supposedly, when the youngest prince
of the Gupta Empire was killed in battle,

his brother devised a way of representing
the scene to their grieving mother.

Set on the 8x8 ashtapada board used for
other popular pastimes,

a new game emerged with two key features:

different rules for moving
different types of pieces,

and a single king piece whose fate
determined the outcome.

The game was originally
known as chaturanga–

a Sanskrit word for “four divisions.”

But with its spread to Sassanid Persia,

it acquired its current name
and terminology–

“chess,” derived from “shah,” meaning
king, and “checkmate” from “shah mat,”

or “the king is helpless.”

After the 7th century Islamic conquest
of Persia,

chess was introduced to the Arab world.

Transcending its role as a
tactical simulation,

it eventually became a rich source
of poetic imagery.

Diplomats and courtiers used chess terms
to describe political power.

Ruling caliphs became avid
players themselves.

And historian al-Mas’udi considered the
game a testament to human free will

compared to games of chance.

Medieval trade along the Silk Road carried
the game to East and Southeast Asia,

where many local variants developed.

In China, chess pieces were placed at
intersections of board squares

rather than inside them, as in the native
strategy game Go.

The reign of Mongol leader Tamerlane saw
an 11x10 board

with safe squares called citadels.

And in Japanese shogi, captured pieces
could be used by the opposing player.

But it was in Europe that chess began to
take on its modern form.

By 1000 AD, the game had become part
of courtly education.

Chess was used as an allegory

for different social classes performing
their proper roles,

and the pieces were re-interpreted
in their new context.

At the same time, the Church remained
suspicious of games.

Moralists cautioned against devoting
too much time to them,

with chess even being briefly
banned in France.

Yet the game proliferated,

and the 15th century saw it cohering into
the form we know today.

The relatively weak piece of advisor was
recast as the more powerful queen–

perhaps inspired by the recent surge
of strong female leaders.

This change accelerated the game’s pace,

and as other rules were popularized,

treatises analyzing common openings
and endgames appeared.

Chess theory was born.

With the Enlightenment era, the game
moved from royal courts to coffeehouses.

Chess was now seen as an expression
of creativity,

encouraging bold moves and dramatic plays.

This “Romantic” style reached its peak
in the Immortal Game of 1851,

where Adolf Anderssen managed a checkmate

after sacrificing his queen
and both rooks.

But the emergence of formal competitive
play in the late 19th century

meant that strategic calculation would
eventually trump dramatic flair.

And with the rise of international
competition,

chess took on a new
geopolitical importance.

During the Cold War,

the Soviet Union devoted great resources
to cultivating chess talent,

dominating the championships for the rest
of the century.

But the player who would truly upset
Russian dominance

was not a citizen of another country

but an IBM computer called Deep Blue.

Chess-playing computers had been
developed for decades,

but Deep Blue’s triumph
over Garry Kasparov in 1997

was the first time a machine
had defeated a sitting champion.

Today, chess software is capable of
consistently defeating

the best human players.

But just like the game they’ve mastered,

these machines are products
of human ingenuity.

And perhaps that same ingenuity will guide
us out of this apparent checkmate.

进攻的步兵稳步前进,

他们的大象已经
突破了防线。

国王试图撤退,但敌军
骑兵从后方夹击他。

逃脱是不可能的。

但这不是一场真正的战争——

也不仅仅是一场游戏。

在大约一
千年的时间里,

国际象棋一直被称为
军事战略工具、

人类事务的隐喻
和天才的基准。

虽然我们最早的国际象棋记录
是在 7 世纪,但

传说表明该游戏的
起源要早一个世纪。

据说,当笈多帝国最年轻的
王子在战斗中阵亡时,

他的兄弟想出了一种方法,
将这一场景呈现给他们悲伤的母亲。

设置在用于其他流行消遣的 8x8 ashtapada 棋盘上

出现了具有两个关键特征的新游戏:

移动
不同类型棋子的不同规则,

以及命运决定结果的单个王棋子

该游戏最初
被称为chaturanga -

梵语中的“四个部门”。

但随着它传播到萨珊王朝的波斯,

它获得了现在的名称
和术语——

“国际象棋”源自“shah”,意思是
国王,“将死”源自“shah mat”

或“国王无助”。

在 7 世纪伊斯兰
征服波斯之后,

国际象棋被引入阿拉伯世界。

它超越了它作为
战术模拟的角色

,最终成为诗意意象的丰富来源

外交官和朝臣使用国际象棋术语
来描述政治权力。

执政的哈里发自己也成为了狂热的
玩家。

历史学家 al-Mas’udi 认为,与机会游戏相比,该
游戏是人类自由意志的证明

丝绸之路沿线的中世纪贸易将
这种游戏带到了东亚和东南亚,

在那里发展了许多当地的变种。

在中国,棋子被放置在
棋盘格的交叉处,

而不是在棋盘格内,就像在本土
战略游戏围棋中那样。

蒙古领导人帖木儿在位时看到
了一个 11x10 的棋盘,上面

有称为城堡的安全广场。

在日本将棋中,
对方玩家可以使用捕获的棋子。

但正是在欧洲,国际象棋才开始
呈现现代形式。

到公元 1000 年,游戏已
成为宫廷教育的一部分。

国际象棋被

用作不同社会阶层
发挥其应有作用的寓言

,这些棋子
在新的背景下被重新解释。

与此同时,教会仍然
对游戏持怀疑态度。

道德主义者告诫不要花
太多时间在他们身上

,国际象棋甚至
在法国被短暂禁止。

然而,这种游戏激增

,在 15 世纪,它融入
了我们今天所知道的形式。

相对较弱的顾问被
重新塑造为更强大的女王——

也许是受到最近
强势女性领导人激增的启发。

这种变化加快了游戏的节奏

,随着其他规则的普及,

分析常见开局
和残局的论文出现了。

国际象棋理论诞生了。

随着启蒙时代,游戏
从皇家宫廷转移到咖啡馆。

国际象棋现在被视为
创造力的表达,

鼓励大胆的举动和戏剧性的比赛。

这种“浪漫”风格
在 1851 年的不朽游戏中达到了顶峰

,阿道夫·安德森

在牺牲了他的王后
和两辆白嘴鸦后管理了一个将死。


19 世纪后期正式竞争的出现

意味着战略计算最终将
胜过戏剧性的天赋。

随着国际竞争的兴起,国际

象棋具有了新的
地缘政治重要性。

冷战时期

,苏联投入大量
资源培养国际象棋人才,

在本世纪余下的时间里称霸国际象棋

但真正颠覆
俄罗斯统治

的玩家不是另一个国家的公民,

而是一台名为 Deep Blue 的 IBM 电脑。

国际象棋计算机已经
发展了几十年,

但深蓝
在 1997 年战胜加里·卡斯帕罗夫

是机器第
一次击败现任冠军。

今天,国际象棋软件能够
持续击败

最优秀的人类棋手。

但就像他们掌握的游戏一样,

这些机器
是人类智慧的产物。

也许同样的聪明才智将引导
我们摆脱这个明显的将死。