What streaming means for the future of entertainment Emmett Shear

I am obsessed with forming
healthy communities,

and that’s why I started Twitch –

to help people watch other people
play video games on the internet.

(Laughter)

Thank you for coming to my TED talk.

(Laughter)

So in seriousness,

video games and communities
truly are quite related.

From our early human history,

we made our entertainment
together in small tribes.

We shared stories around the campfire,

we sang together, we danced together.

Our earliest entertainment
was both shared and interactive.

It wasn’t until pretty recently
on the grand scale of human history

that interactivity took a back seat

and broadcast entertainment took over.

Radio and records brought music
into our vehicles, into our homes.

TV and VHS brought sports and drama
into our living rooms.

This access to broadcast entertainment
was unprecedented.

It gave people amazing content
around the globe.

It created a shared culture
for millions of people.

And now, if you want to go watch
or listen to Mozart,

you don’t have to buy an incredibly
expensive ticket and find an orchestra.

And if you like to sing –

(Sings) I can show you the world –

then you have something in common
with people around the world.

But with this amazing access,

we allowed for a separation
between creator and consumer,

and the relationship between the two
became much more one-way.

We wound up in a world where we had
a smaller class of professional creators

and most of us became spectators,

and as a result it became far easier
for us to enjoy that content alone.

There’s a trend counteracting this:

scarcity.

So, Vienna in the 1900s,
was famous for its café culture.

And one of the big drivers
of that café culture

was expensive newspapers
that were hard to get,

and as a result,

people would go to the café
and read the shared copy there.

And once they’re in the cafe,

they meet the other people
also reading the same newspaper,

they converse, they exchange ideas

and they form a community.

In a similar way,

TV and cable used to be more expensive,

and so you might not watch
the game at home.

Instead you’d go to the local bar

and cheer along with
your fellow sports fans there.

But as the price of media continues
to fall over time thanks to technology,

this shared necessity that used to bring
our communities together falls away.

We have so many amazing options
for our entertainment,

and yet it’s easier than ever for us
to wind up consuming those options alone.

Our communities
are bearing the consequences.

For example,

the number of people who report
having at least two close friends

is at an all-time low.

I believe that one of the major
contributing causes to this

is that our entertainment today
allows us to be separate.

There is one trend reversing
this atomization of our society:

modern multiplayer video games.

Games are like a shared campfire.

They’re both interactive and connecting.

Now these campfires
may have beautiful animations,

heroic quests,

occasionally too many loot boxes,

but games today are very different

than the solitary activity
of 20 years ago.

They’re deeply complex,

they’re more intellectually stimulating,

and most of all,
they’re intrinsically social.

One of the recent breakout genres
exemplifying this change

is the battle royale.

100 people parachute onto an island
in a last-man-standing competition.

Think of it as being
kind of like “American Idol,”

but with a lot more fighting
and a lot less Simon Cowell.

You may have heard of “Fortnite,”

which is a breakout example
of the battle royale genre,

which has been played by more
than 250 million people around the world.

It’s everyone from kids
in your neighborhood

to Drake and Ellen DeGeneres.

2.3 billion people in the world
play video games.

Early games like “Tetris” and “Mario”
may have been simple puzzles or quests,

but with the rise of arcades
and then internet play,

and now massively multiplayer games
of huge, thriving online communities,

games have emerged
as the one form of entertainment

where consumption truly requires
human connection.

So this brings us to streaming.

Why do people stream themselves
playing video games?

And why do hundreds of millions
of people around the world

congregate to watch them?

I want you all the imagine for second –

imagine you land on an alien planet,

and on this planet,
there’s a giant green rectangle.

And in this green rectangle,

aliens in matching outfits

are trying to push a checkered
sphere between two posts

using only their feet.

It’s pretty evenly matched,

so the ball is just going back and forth,

but there’s hundreds of millions
of people watching from home anyway,

and cheering and getting excited
and engaged right along with them.

Now I grew up watching sports with my dad,

so I get why soccer
is entertaining and engaging.

But if you don’t watch sports,

maybe you like watching
“Dancing with the Stars”

or you enjoy “Top Chef.”

Regardless, the principle is the same.

If there is an activity
that you really enjoy,

you’re probably going to like
watching other people do it

with skill and panache.

It might be perplexing to an alien,

but bonding over shared passion
is a human universal.

So gamers grew up expecting
this live, interactive entertainment,

and passive consumption
just doesn’t feel as fulfilling.

That’s why livestreaming
has taken off with video games.

Because livestreaming offers
that same kind of interactive feeling.

So when you imagine
what’s happening on Twitch,

I don’t want you to think
of a million livestreams of video games.

Instead, what I want you to picture
is millions of campfires.

Some of them are bonfires –

huge, roaring bonfires with hundreds
of thousands of people around them.

Some of them are smaller,
more intimate community gatherings

where everyone knows your name.

Let’s try taking a seat
by one of those campfires right now.

Hey Cohh, how’s it going?

Cohh: Hey, how’s it going, Emmett?

ES: So I’m here at TED
with about 1,000 of my closest friends,

and we thought we’d come
and join you guys for a little stream.

Cohh: Awesome! It’s great
to hear from you guys.

ES: So Cohh, can you share
with the TED audience here –

what have you learned
about your community on Twitch?

Cohh: Ah, man, where to begin?

I’ve been doing this
for over five years now,

and if there’s one thing that doesn’t
cease to impress me on the daily,

it’s just kind of how incredible
this whole thing is for communication.

I’ve been playing games
for 20 years of my life,

I’ve led online MMO guilds for over 10,

and it’s the kind of thing
where there’s very few places in life

where you can go to meet
so many people with similar interests.

I was listening in a bit earlier;

I love the campfire analogy,
I actually use a similar one.

I see it all as a bunch of people
on a big couch

but only one person has the controller.

So it’s kind of like
a “Pass the snack!” situation, you know?

700 people that way –

but it’s great and really it’s just –

ES: So Cohh, what is going on
in chat right now?

Can you explain that a little bit to us?

Because my eyesight isn’t that good
but I see a lot of emotes.

Cohh: So this is my community;
this is the Cohhilition.

I stream every single day.

I actually just wrapped up
a 2,000-day challenge,

and as such, we have developed
a pretty incredible community

here in the channel.

Right now we have
about 6200 people with us.

What you’re seeing is a spam
of “Hello, TED” good-vibe emotes,

love emotes,

“this is awesome,”

“Hi, guys,” “Hi, everyone.”

Basically just a huge
collection of people –

huge collection of gamers

that are all just experiencing
a positive event together.

ES: So is there anything that –
can we poll chat?

I want ask chat a question.

Is there anything
that chat would like the world,

and particularly these people
here with me at TED right now,

to know about what they get
out of playing video games

and being part of this community?

Cohh: Oh, wow.

I am already starting to see
a lot of answers here.

“I like the good vibes.”

“Best communities are on Twitch.”

(Laughter)

“They get us through
the rough patches in life.”

Oh, that’s a message
I definitely see a lot on Twitch,

which is very good.

“A very positive community,”

“a lot of positivity,”

which is pretty great.

ES: So Cohh, before I get back
to my TED talk,

which I actually should probably
get back to doing at some point –

(Laughter)

Do you have anything else
that you want to share with me

or any question you wanted to ask,

you’ve always wanted
to get out there before an audience?

Cohh: Honestly, not too much.

I mean, I absolutely love
what you’re doing right now.

I think that the interactive streaming

is the big unexplored frontier
of the future in entertainment,

and thank you for doing
everything you’re doing up there.

The more people that hear
about what you do, the better –

for everyone on here.

ES: Awesome, Cohh. Thanks so much.

I’m going to get back
to giving this talk now,

but we should catch up later.

Cohh: Sounds great!

(Applause)

ES: So that was a new way to interact.

We could influence
what happened on the stream,

we could cocreate
the experience along with him,

and we really had a multiplayer experience
with chat and with Cohh.

At Twitch, we’ve started calling this,

as a result, “multiplayer entertainment.”

Because going from watching a video alone
to watching a live interactive stream

is similar to the difference between
going from playing a single-player game

to playing a multiplayer game.

Gamers are often as the forefront
of exploration in new technology.

Microcomputers, for example,
were used early on for video games,

and the very first handheld, digital
mass-market devices weren’t cell phones,

they were Gameboys …

for video games.

And as a result,

one way that you can get a hint
of what the future might hold

is to look to this fun, interactive
sandbox of video games

and ask yourself,

“what are these gamers doing today?”

And that might give you a hint
as to what the future is going to hold

for all of us.

One of the things
we’re already seeing on Twitch

is multiplayer entertainment
coming to sports.

So, Twitch and the NFL teamed up
to offer livestreaming football,

but instead of network announcers
in suits streaming the game,

we got Twitch users to come in

and stream it themselves
on their own channel

and interact with their community

and make it a real multiplayer experience.

So I actually think that if you
look out into the future –

only hundreds of people today
get to be sports announcers.

It’s a tiny, tiny number of people
who have that opportunity.

But sports are about to go multiplayer,

and that means that anyone
who wants to around the world

is going to get the opportunity
to become a sports announcer,

to give it a shot.

And I think that’s going to unlock
incredible amounts of new talent

for all of us.

And we’re not going to be asking,
“Did you catch the game?”

Instead, we’re going to be asking,

“Whose channel did you catch the game on?”

We already see this happening
with cooking, with singing –

we even see people streaming welding.

And all of this stuff is going to happen
around the metaphorical campfire.

There’s going to be millions
of these campfires lit

over the next few years.

And on every topic,

you’re going to be able to find a campfire

that will allow you to bond
with your people around the world.

For most of human history,

entertainment was simply multiplayer.

We sang together in person,

we shared news together
in the town square in person,

and somewhere along the way,

that two-way conversation
turned into a one-way transmission.

As someone who cares about communities,

I am excited for a world

where our entertainment
could connect us instead of isolating us.

A world where we can bond with each other
over our shared interests

and create real, strong communities.

Games, streams and the interactions
they encourage,

are only just beginning
to turn the wheel back

to our interactive, community-rich,
multiplayer past.

Thank you all for sharing
this experience here with me,

and may you all find your best campfire.

(Applause)

我痴迷于建立
健康的社区

,这就是我创办 Twitch 的原因

——帮助人们观看其他人
在互联网上玩电子游戏。

(笑声)

谢谢你来听我的 TED 演讲。

(笑声)

所以说真的,

电子游戏和社区
确实是相关的。

从我们早期的人类历史开始,

我们
在小部落中共同娱乐。

我们在篝火旁分享故事,

一起唱歌,一起跳舞。

我们最早的娱乐
是共享和互动的。

直到最近
,在人类历史的宏大尺度上

,交互性才退居次要地位

,广播娱乐占据了主导地位。

广播和唱片将音乐
带入了我们的车辆,带入了我们的家。

电视和录像带将体育和戏剧
带入了我们的客厅。

这种获得广播娱乐的机会
是前所未有的。

它为世界各地的人们提供了惊人的内容

它为数百万人创造了一种共享文化

而现在,如果你想去看
或听莫扎特,

你不必买一张非常
昂贵的票,然后找一个管弦乐队。

如果你喜欢唱歌——

(唱)我可以向你展示这个世界——

那么你
与世界各地的人有一些共同点。

但是通过这种惊人的访问,

我们允许
创建者和消费者之间的分离,

并且两者之间的关系
变得更加单向。

我们最终进入了一个只有少数专业创作者的世界,我们中

的大多数人都成为了观众

,因此
我们更容易独自享受这些内容。

有一种趋势可以抵消这一点:

稀缺性。

因此,1900 年代的维也纳
以其咖啡馆文化而闻名。

咖啡店文化的一大推动力

是昂贵的
报纸很难买到

,因此,

人们会去
咖啡店阅读那里共享的报纸。

一旦他们在咖啡馆里,

他们会遇到
同样阅读同一份报纸的其他人,

他们交谈,他们交换想法

,他们形成了一个社区。

同样,

电视和有线电视过去更贵

,因此您可能不会
在家观看比赛。

相反,你会去当地的酒吧


那里的体育迷们一起欢呼。

但随着技术的发展,媒体的价格
随着时间的推移而持续下降,

这种曾经将
我们的社区团结在一起的共同必要性也消失了。

我们有很多令人惊叹
的娱乐选择

,但我们比以往任何时候都更
容易单独消费这些选择。

我们的社区
正在承担后果。

例如,

报告至少有两个密友的

人数处于历史最低水平。

我相信
造成这种

情况的主要原因之一是我们今天的娱乐活动
让我们能够分开。

有一种趋势可以逆转
我们社会的这种原子化:

现代多人视频游戏。

游戏就像一个共享的篝火。

它们既互动又相互联系。

现在这些篝火
可能有漂亮的动画、

英雄任务,

偶尔会有太多的战利品箱,

但今天的游戏

与 20 年前的单独活动有很大不同。

它们非常复杂,

更能激发智力

,最重要的是,
它们本质上是社交的。 体现这种变化

的近期突破类型之一

是大逃杀。

100 人
在最后一人的比赛中跳伞到一个岛上。

把它想象成
有点像“美国偶像”,


战斗更多,西蒙考威尔少得多。

您可能听说过“堡垒之夜”

,这是
大逃杀类型的一个突破性例子

,已被
全球超过 2.5 亿人玩过。

从你附近的孩子

到德雷克和艾伦·德杰尼勒斯,每个人都是如此。

世界上有 23 亿人
玩电子游戏。

《俄罗斯方块》和《马里奥》等早期游戏
可能是简单的谜题或任务,

但随着街机
和互联网游戏的兴起,

以及现在
庞大、蓬勃发展的在线社区的大型多人游戏,

游戏已
成为一种娱乐形式

消费真正需要
人与人之间的联系。

所以这把我们带到了流媒体上。

为什么人们会流自己
玩电子游戏?

为什么
全世界数以亿计的人

聚集在一起观看它们?

我想让你们想象一下——

想象你降落在一个外星球上

,在这个星球上,
有一个巨大的绿色矩形。

在这个绿色矩形中,

穿着相配服装的外星人

正试图仅用他们的脚
在两个柱子之间推动一个方格球

它相当势均力敌,

所以球只是来回走动,


无论如何都有数亿人在家观看,


与他们一起欢呼、兴奋和参与。

现在我是和爸爸一起看体育比赛长大的,

所以我明白为什么足球
是有趣和引人入胜的。

但如果你不看体育节目,

也许你喜欢看
《与星共舞》,

或者你喜欢《顶级厨师》。

不管怎样,原理都是一样的。

如果有一项
你真正喜欢的活动,

你可能会喜欢
看别人

用技巧和华丽的方式去做。

外星人可能会感到困惑,

但因共同的激情
而建立的纽带是人类的普遍现象。

因此,游戏玩家从小就期待
这种现场、互动娱乐

和被动
消费,但并没有那么令人满意。

这就是
视频游戏开始流行直播的原因。

因为直播提供
了同样的互动感觉。

因此,当您想象
Twitch 上发生的事情时,

我不希望您
想到一百万个视频游戏直播。

相反,我想让你想象的
是数百万的篝火。

其中一些是篝火——

巨大的、熊熊燃烧的篝火,
周围有数十万人。

其中一些是更小、
更亲密的社区聚会

,每个人都知道你的名字。

让我们现在尝试在
其中一个篝火旁坐下。

嘿,Cohh,最近怎么样?

Cohh:嘿,最近怎么样,Emmett?

ES:所以
我和大约 1,000 位最亲密的朋友一起来到 TED

,我们认为我们会来
和你们一起参加一个小型直播。

呵呵:太棒了! 很
高兴收到你们的来信。

ES:那么,Cohh,您能
在这里与 TED 观众分享一下——

您从
Twitch 上的社区了解了什么?

Cohh:啊,伙计,从哪里开始?

我已经这样
做了五年多了

,如果每天都有一件事
给我留下深刻的印象,

那就是
这整件事对于交流来说是多么不可思议。

我玩
了20年的游戏,

我领导了10多个在线MMO公会

,这就是
生活中很少有

地方可以结识
这么多志趣相投的人的事情。

我早一点在听;

我喜欢篝火的比喻,
我实际上使用了一个类似的比喻。

我认为这一切都是一大堆人
在一张大沙发上,

但只有一个人拥有控制器。

所以它有点
像“传递零食!” 情况,你知道吗?

700 人那样——

但它很棒而且真的只是——

ES:那么,Cohh,
现在聊天中发生了什么?

你能向我们解释一下吗?

因为我的视力不是很好,
但我看到了很多表情。

Cohh:所以这是我的社区;
这就是 Cohhilition。

我每天都在直播。

实际上,我刚刚结束了
为期 2,000 天的挑战

,因此,我们在频道中建立
了一个非常令人难以置信的社区

现在我们有
大约6200人。

你所看到的是垃圾邮件
“你好,TED”好氛围的表情,

爱的表情,

“这太棒了”,

“嗨,伙计们”,“嗨,大家好。”

基本上只是一
大群人——一

大群游戏玩家

,他们都只是
一起经历一个积极的事件。

ES:那么有什么——
我们可以投票聊天吗?

我想问聊天一个问题。

世界上有什么东西可以聊天

,尤其是
现在在 TED 和我在一起的这些人

,知道他们
从玩电子游戏

和成为这个社区的一员中得到了什么?

Cohh:哦,哇。

我已经开始在
这里看到很多答案。

“我喜欢良好的氛围。”

“最好的社区都在 Twitch 上。”

(笑声)

“他们让我们
度过生活中的艰难时期。”

哦,这是
我在 Twitch 上经常看到的消息,

非常好。

“一个非常积极的社区”,

“很多积极性”

,这非常棒。

ES:所以,Cohh,在我
回到我的 TED 演讲之前,

实际上我可能应该
在某个时候重新开始做——

(笑声)

你还有
什么想和我分享的

或者你想问的任何问题吗? ,

你一直
想在观众面前走出去吗?

Cohh:老实说,没有太多。

我的意思是,我非常喜欢
你现在正在做的事情。

我认为交互式流媒体

是未来娱乐领域尚未探索的大前沿

,感谢
你们所做的一切。

听到你所做的事情的人越多越好——

对这里的每个人来说。

ES:太棒了,Cohh。 非常感谢。

我现在要
回去做这个演讲,

但我们应该稍后再谈。

科赫:听起来很棒!

(掌声)

ES:所以这是一种新的互动方式。

我们可以
影响直播中发生的事情,

我们可以
和他一起共同创造体验,

而且我们真的拥有聊天和 Cohh 的多人游戏体验

因此,在 Twitch,我们开始称其

为“多人娱乐”。

因为从单独观看视频
到观看实时互动

流类似于
从玩单人游戏

到玩多人游戏之间的区别。

游戏玩家往往
是探索新技术的前沿阵地。

例如,微型计算机
很早就被用于视频游戏,

而最早的手持式数字
大众市场设备不是手机,

它们是 Gameboys……

用于视频游戏。

因此

,您可以了解
未来可能会发生什么的一种方法

是查看这个有趣的交互式
视频游戏沙盒

并问自己:

“这些游戏玩家今天在做什么?”

这可能会给你一个暗示
,让你知道

我们所有人的未来会怎样。

我们已经在 Twitch 上看到的一件事

是多人娱乐
进入体育运动。

因此,Twitch 和 NFL
联手提供直播足球,

我们让 Twitch 用户进来


在他们自己的频道上直播

并与他们的社区互动,

并使其成为真正的多人游戏,而不是穿着西装的网络播音员 经验。

所以我实际上认为,如果你
展望未来——

今天只有数百
人成为体育播音员。

有这个机会的人很少。

但是体育即将走向多人

,这意味着
任何想环游世界的人

都将有
机会成为体育播音员

,试一试。

我认为这将为我们所有人
释放大量的新人才

而且我们不会问,
“你抓到比赛了吗?”

相反,我们会问,

“你在谁的频道上看到了比赛?”

我们已经
在烹饪和唱歌中看到了这种情况——

我们甚至看到人们在焊接。

所有这些事情都将发生
在隐喻的篝火周围。

在接下来的几年里,将会有数百万
个这样的篝火被点燃

在每一个主题上,

你都可以找到一个篝火

,让
你与世界各地的人建立联系。

在人类历史的大部分时间里,

娱乐只是多人游戏。

我们一起唱歌,一起

在城市广场上分享新闻

,一路上

,双向的对话
变成了单向的传输。

作为一个关心社区的人,

我为一个

我们的娱乐
可以连接我们而不是孤立我们的世界感到兴奋。

一个我们可以就
共同利益相互联系

并创建真实、强大社区的世界。

游戏、直播和他们鼓励的互动

,才刚刚开始

让我们回到我们互动、社区丰富、
多人游戏的过去。

感谢大家
在这里与我分享这次经历

,愿你们都能找到最好的篝火。

(掌声)