Gaming the system Battling opioid addiction with virtual reality

[Music]

[Applause]

so

[Applause]

[Music]

i want you to visualize how someone

looks

who’s addicted to heroin

now look at me you might think that

there are differences

but we’re actually very similar the only

main difference is our drug of choice

when i was 13 i began to play a game

called runescape

this is a game where you can escape into

a virtual world

level up go on quests with friends

i was obsessed with this game

how obsessed well throughout my teenage

years i spent

eight thousand hours logged into

runescape

that’s the same as if i had a full-time

job 40 hours a week for

five years

i would do quite literally anything to

play more runescape

i lied to my parents i faked being sick

to miss school

when they removed the ethernet cable

from my computer i routed one through

the entire house in secret

when they took the door off my room i

woke up at 3am every morning to play

before school

but why was i addicted to runescape

what could lead me to quite literally

run and escape

for 8 000 hours

well when i was 13 i also realized that

i was gay

i started to have feelings of shame

anxiety and guilt

thoughts were racing through my head

would my parents still love me

would i ever be accepted could i ever be

happy

but in runescape things were different

as i leveled my strength in my room

crafting

in the virtual world hits of dopamine

kept me going in the real one

i even made friends in runescape and i

led a clan of 400 people

i was kind of a big deal but

when my parents would walk into the room

and i’d close the game

all of those thoughts and emotions would

come flooding back to me

and it quickly became apparent runescape

wasn’t the problem

it was a coping strategy for my problem

it was my heroine

the opioid crisis is a huge issue in the

united states

this is a heat map of drug-related

overdose deaths most of which were due

to heroin

last year 72 000 people died from

drug-related overdose deaths

that’s more than gun violence or suicide

or fatal car crashes it’s a huge problem

in the united states and around the

world and i believe

that virtual reality has the potential

to stem the tide and turn us to the

other direction on the opioid crisis in

this country

it can provide an escape thing that’s

being sought through things like

runescape or heroin but it can provide

an escape into an intervention

over the next 10 minutes i intend to

show you how the process that led me to

play runescape

is similar to that of a heroin user

and i’m going to show you how virtual

reality intervention is superior in many

ways to traditional psychological

treatment

it can provide access to an intervention

that’s portable

so people can bring it with them

wherever they are it’s accessible so

that people can go in at the moment that

they need it

it’s anonymous so when you’re in there

you feel like you’re with other people

immersed but they all have avatars and

usernames

and it’s affordable at the cost of just

a few therapy sessions

i’m going to show you how what i’ve said

is played out through the lives of the

patients that i’ve had over the past

three years

but first in order to show you how the

process that led me to play runescape is

similar to that of a heroin user

i need to tell you a little bit about my

type of therapy

now i know what you might be thinking

when i say therapy

that it involves laying on a couch three

times a week exploring unconscious

drives

and discovering a freudian impulse

through mother

well that’s not quite how we do it in my

lab this is a picture of me with my

mentor steve holland

and his mentor aaron tim beck

the creator of cognitive behavioral

therapy

one of the most well recognized

interventions around the world

tim is 98 years old and he’s still

writing papers on how to help others

he’s basically a badass he developed a

model that we try to teach our patients

the basic idea is that we have our

environment wherever we are

and within our environment we have

thoughts feelings

behaviors and physiology that are all

connected to one

another so for example right now

i’m standing on this ted stage i’m

feeling anxious

and excited my physiology involves my

heart racing

lots of thoughts are going through my

head including i hope i don’t forget my

talk and

i haven’t stood in front of real people

in months because of the quarantine

but my behavior is to continue as if

everything is normal

what we teach in therapy is that you

can’t just decide not to feel anxious or

depressed or guilty or ashamed

we don’t have control over our emotions

but because our emotions are related

to our thoughts behaviors and physiology

we can change

those things to change our feelings we

can examine our thoughts

to see if our perception is accurate we

can change our behaviors to try

something new

or we can adjust physiology through

things like medication and exercise

runescape for me was a behavior playing

the game

that allowed me to escape into a virtual

world and

avoid feelings and thoughts

heroin is similar although it is

different in a few ways so heroin is a

behavior using heroin

but it’s adjusting physiology which

numbs feelings

and suppresses automatic negative

thoughts but

as the cycle continues eventually the

person’s using just to avoid withdrawal

symptoms

and it continues to numb

but i wanted to see as part of my

research at vanderbilt university

whether we could take the properties of

runescape which is designed

to get people to play more and more

and use some of them to build a virtual

environment

that could help people with their

problems

so i started working at an inpatient

treatment facility called journey pure

this is the place where people go when

they go to rehab which by the way is a

method of changing

someone’s environment to help them learn

coping strategies for their issues

i wanted to bring virtual reality with

me after i first discovered it at the

nih about seven years ago before i

started my phd

i remember being in the lab and putting

on the headset for the first time

i experienced the suspension of

disbelief as i was transported to an

outer space station it was incredible

and i knew at that moment that it could

be powerful for psychology

but i wasn’t quite yet sure how

so i brought the headset with me to

journeypure and i started doing intake

interviews with patients in the detox

unit

my first patient was brittany

she was 25 years old and she started to

tell her story while my supervisor was

sitting next to me

for our first intake interview she was

using heroin

with her family of six and her parents

were also using heroin

they were forcing her to do prostitution

to get money for drugs

eventually the heroin was not enough of

an escape and she attempted suicide

by jumping out of a car moving 65 miles

an hour

luckily she survived and she was

transferred to our facility

at the end of the interview i empowered

her for being in rehab

and instead of going back to lay down

the detox unit i asked her if she wanted

to try some virtual reality

although she was still visibly upset she

hesitantly said

okay sure i’ll give it a try my plan was

to put her in some apps and games so she

could just kind of play and see how she

felt

but before i could launch any

application she was in the home default

loading environment

a cabin in the woods and she put on the

headset and instantly started to smile

she looked around she said oh my god

this is so beautiful

she walked out under the deck and said

look at the mountains i’d never been

hiking before

we put her in apps and games for about

30 minutes afterwards she took off the

headset

she looked at us with a bewildered look

on her face she said all of my anxiety

is gone

we were really surprised because you

don’t typically see these types of mood

changes in a patient

who’s just been describing such extreme

trauma

something about the virtual reality was

different and this started happening

with patient after patient

after patient and the nurses in the

detox unit eventually asked me what i

was doing to the patients because they

were coming back

completely different so this led me on a

process to conduct a single arm trial

with 241 patients

we measured their mood before and after

their first virtual reality session

we asked them to report on 20 different

emotions 10 positive

and 10 negative emotions and we compiled

them into positive mood and negative

mood

what we found is that positive mood

increased significantly before the

session in dark blue to after the

session in light blue and negative mood

decreased significantly

with the largest effect being in the

increase in positive mood

and when you break out each emotion

individually every single positive

emotion

increases significantly and almost every

single negative emotion

decrease significantly this is really

powerful because medications are

generally able to suppress negative mood

but it’s very hard to induce a positive

mood which is

often the thing being sought through

drug use

so we saw that virtual reality was able

to help people with their mood

but i wanted to try one more thing

because so far

the patients were putting on the headset

and i was standing in reality

but i was there to learn how to do

therapy so i wanted to go in with the

patients

and i brought a second headset down to

journeypure so that we could be

in therapy together one of my first

patients

was janet she was 23 years old

and using heroin as well we met in

person and then she went into a separate

room

and i was in a different room we both

put on our headsets and we went into a

virtual environment

represented as avatars and we started

our therapy session

she told me how she got to rehab she was

sexually abused by her father when she

was young

later as she was older she got in a

motorcycle accident and was prescribed

opioids

but they didn’t just take away her

physical pain they also took away her

psychological pain

she became addicted and eventually

switched to heroin because it was

cheaper

for the rest of the session we went

through an example to

help her learn how to apply the model in

the virtual reality i was able to write

in the air

in 3d and we did a whole session and we

used an example when she wasn’t able to

fall asleep

everything was floating in front of her

and she was able to visualize the

different elements of the model

a few days later something happened in

rehab

her mother didn’t show up to family

weekend she told me that she was

devastated about this she was really

really upset

but something interesting happened she

was able to think about the model

and visualize that virtual environment

and apply it in her own situation

and so she was able to realize she was

having a thought that her mother didn’t

love her and that’s why she didn’t

show up to family weekend and she

reframed it and realized it was more

likely her mother simply forgot

and she later told me that the whole

session was very powerful it felt like a

mental vacation

for her that she never would have told

me about her trauma if we had been in

person

she felt safer in the virtual reality

this is powerful

because it’s showing that virtual

reality not only

can help people feel better but it can

potentially deliver a more effective

intervention

and normally it takes seven to eight

in-person therapy sessions to get to

this point and we’re seeing that people

can get there after just one or two

virtual reality sessions so what’s

happening

here so according to the model we have

these three ways

to get at changing feelings examine

thoughts

change behaviors or just physiology

but what we’re seeing with the virtual

reality is that there might be a fourth

way

by immersing someone in a virtual

environment

to change the context of the thoughts

feelings behaviors and physiology

we’re calling this cognitive behavioral

immersion

and we’re adding one more thing because

these environments are so powerful

we’re using them to teach peers on how

to help each other

a completely peer-based version of

therapy

so we’re building an experimental app

called help club

and we’re seeing whether or not this can

be

as effective as therapy people can go

into

lots of different virtual environments

they can escape the real world

but they’re escaping into an

intervention with other real people

represented as avatars

they’re anonymous but they can talk

about real problems

they can learn coping skills for the

real world

we can use the virtual environment to

present models and go through complex

issues

and we can help them cope with the

issues that they’re facing

using 50 years of evidence-based

research

this is powerful because right now we

ask patients

to avoid using drugs and relapsing by

thinking about not using if they’re

having a craving

they can’t go to their therapist in the

moment or go to a peer group

virtual reality can change that we can

provide an intervention that people can

go to

when they need it an intervention that’s

portable

accessible anonymous and affordable

affordable the head the cost of headsets

has come down dramatically to about

three hundred dollars

and because it’s peer-based people can

have 24 7 access for a fraction of the

cost of therapy

people can escape the thing that’s being

sought through runescape

or heroin but they can escape into an

intervention that’s helping them cope

with the reasons why they want to escape

in the first place and the goal is that

they won’t even need the virtual reality

eventually

and it can be completely peer-based but

just as effective as therapy

and isn’t that the goal i haven’t had a

single patient who started using drugs

for fun

every patient is coping with something

depression or anxiety or trauma

heroin her runescape is not the problem

the real problem

and the real crisis in the country is

psychological pain

and that’s the underlying factor in all

mental health issues

think about your friends

your family your children

or the children you plan to have in the

future

a lot of them are dealing with

psychological issues and

some of them may turn to substances to

cope with those issues

but what if they were more likely to

escape into an intervention

what if this headset could be used for

more

than just gaming people could escape

into an intervention one that’s

accessible to them

portable anonymous affordable

they can get it whenever they need it

and it’s appealing to a younger

generation

i believe if we can make the

intervention more accessible

than drugs we can not only put a dent in

the opioid crisis

but we can virtually change the standard

of psychological care

thank you

[Applause]

[Music]

you

[音乐]

[掌声]

所以

[掌声]

[音乐]

我想让你想象一下一个

沉迷于海洛因的人

现在看着我的样子 你可能会认为

有区别

但我们实际上非常相似 唯一的

主要区别是我们的毒品

我 13 岁时的选择 我开始玩一个

叫做 runescape 的

游戏 这是一个你可以

逃到虚拟世界

的游戏 升级 和朋友一起做任务

我痴迷于这个游戏

在我的青少年

时期是多么痴迷 我花了

八千 登录

runescape 的时间就像我有一份全职

工作一样 每周 40 小时,连续

五年

我会做任何事情

来玩更多的 runescape

我对我的父母撒了谎 当他们移除以太网时我假装

生病错过了学校

我电脑上的电缆

当他们把我房间的门关掉时,我在整个房子里秘密布线 我

每天早上 3 点起床

放学前玩,

但为什么我沉迷

于 runescape 什么可能导致我

我在 13 岁的时候真的跑了 8000 个小时 我也意识到

我是同性恋

我开始感到羞耻

焦虑和内疚的

想法在我的脑海中飞速掠过

我的父母是否仍然爱我

我会被接受吗 我会不会 很

高兴,

但在 runescape 中情况有所不同,

因为我在房间里锻炼了自己的力量

在虚拟世界中制作 多巴胺的打击

让我在真实世界中继续前进

我什至在 runescape 中结交了朋友,我

领导了一个 400 人的部落

很重要,但是

当我的父母走进房间

并关闭游戏时,

所有这些想法和情绪

都会涌向我

,很快就发现

runescape 不是问题,

这是我的问题的应对策略

是我的

女主角吗 阿片类药物危机在美国是一个大问题

这是一张与毒品有关的过量死亡的热图

,其中大部分是

由于海洛因造成的

去年有 72 000 人死于与

毒品有关的过量死亡

汉枪暴力或自杀

或致命车祸这

在美国和世界各地都是一个巨大的问题

,我

相信虚拟现实有

可能阻止潮流并将我们转向这个国家

的阿片类药物危机的另一个方向

它可以 提供

通过 runescape 或海洛因之类的东西正在寻求的逃避事物,

但它可以

在接下来的 10 分钟内提供逃避干预的机会 我打算向

您展示导致我

玩 runescape

的过程与海洛因使用者

的过程有何相似之处 我将向您展示虚拟

现实干预如何在许多

方面优于传统的心理

治疗

它可以提供一种

便携式干预,

这样人们就可以随身携带它,

无论他们身在何处

,人们可以随时进入

他们需要

它是匿名的,所以当你在那里时,你会

觉得你和其他人一起

沉浸其中,但他们都有头像和

用户名

,而且价格实惠 以仅仅几次治疗为代价,

我将向您展示我所说的如何

在过去三年中我所拥有的患者的生活中得到体现,

但首先是为了向您展示如何

导致我玩 runescape 的过程

类似于吸食海洛因的过程

我需要告诉你一些关于我

的治疗类型

现在我知道

当我说

治疗涉及躺在沙发上

三次时你可能在想什么 一个星期探索无意识的

驱动力

通过

母亲发现弗洛伊德的冲动这不是我们在实验室里做的那样

这是我和我的

导师史蒂夫荷兰

和他的导师亚伦蒂姆贝克

的合影认知行为疗法的创造者

之一

世界各地公认的干预措施

蒂姆 98 岁了,他仍在

撰写有关如何帮助他人的论文

他基本上是个坏蛋 他开发了一个

模型,我们试图教给我们的

患者 基本思想是我们拥有自己的

环境 无论我们在哪里

,在我们的环境中,我们的

思想、感觉、

行为和生理都

相互关联

,例如,现在

我站在这个 TED 舞台上,我

感到焦虑

和兴奋,我的生理涉及我的

心跳加速

很多想法 正在思考

我的想法,包括我希望我不要忘记我的

谈话,并且

由于隔离

,我已经好几个月没有站在真实的人面前了,但我的行为是继续下去,好像

一切都很正常

我们在治疗中教导的是 你

不能仅仅决定不感到焦虑、

沮丧、内疚或羞愧,

我们无法控制自己的情绪,

但因为我们的情绪

与我们的思想行为和生理有关,

我们可以改变

这些事情来改变我们的感受,我们

可以检查我们的情绪

想看看我们的感知是否准确,我们

可以改变我们的行为来尝试

新事物,

或者我们可以通过

药物和锻炼等调整生理

机能对我来说是一种行为 vior 玩

让我逃到虚拟

世界并

避免感觉和想法的游戏

海洛因是相似的,尽管它

在某些方面有所不同,所以海洛因是一种

使用海洛因的行为,

但它正在调整生理,

麻木感觉

并抑制自动的负面

想法,但

作为 这个循环最终会继续,这个

人只是为了避免戒断

症状

而使用它,它继续麻木,

但我想看看作为我

在范德比尔特大学研究的一部分,

我们是否可以利用 runescape 的特性,

旨在让人们玩得越来越多

, 使用其中一些来建立一个

可以帮助人们解决问题的虚拟环境,

所以我开始在一家

名为 Journey pure 的住院治疗设施工作,

这是

人们去康复中心时去的地方,顺便说一下,这是一种

改变

某人的方法 帮助他们学习

应对问题的策略的环境

我想把虚拟现实带到

我身边

大约七年前,在我开始攻读博士学位之前,

我在美国国立卫生

研究院首次发现了

它 那时我就知道它

可能对心理学

很有用,但我还不太确定是怎么回事,

所以我把耳机带到了

Journeypure,我开始

对排毒部门的病人进行摄入采访。

我的第一个病人是布列塔尼,

她 25 岁 岁,她开始

讲述她的故事,而我的主管

坐在我旁边

进行我们的第一次入学面试时,她和她的六口之家一起

使用海洛因

,她的父母

也在使用海洛因,

他们强迫她卖淫

以获取毒品钱

最终,海洛因

不足以逃脱,她试图

从时速 65 英里的汽车中跳下自杀,

幸运的是她活了下来,并被

转移到我们的设施

在采访结束时,我授权

她接受康复治疗

,而不是回去

放下戒毒所,我问她是否

想尝试一些虚拟现实,

尽管她仍然很沮丧,但她

犹豫地说

好的,我会放弃的 这是一个尝试,我的计划

是让她进入一些应用程序和游戏,这样她

就可以玩一下,看看她的

感受,

但在我启动任何

应用程序之前,她在家庭默认

加载环境

中,在树林里的一个小屋里,她穿上了

耳机立即开始微笑

她环顾四周她说哦我的上帝

这太漂亮了

她走到甲板下说

看看山

我们将她放入应用程序和游戏之前我从未徒步过大约

30 分钟 她摘下

耳机

她一脸困惑地看着我们

她说我所有的焦虑

都消失了

我们真的很惊讶,因为您

通常不会在刚刚描述的患者身上看到这些类型的情绪

变化

如此极端的

创伤

,虚拟现实的某些东西是

不同的,这种情况开始发生

在一个接一个的

病人身上,

排毒室的护士最终问我我

对病人做了什么,因为

他们回来时

完全不同,所以这让我

对 241 名患者进行单臂试验的过程

我们测量了他们在第一次虚拟现实会议之前和之后的情绪

我们要求他们报告 20 种不同的

情绪 10 种积极情绪

和 10 种消极情绪,我们将

它们汇编成积极情绪和消极

情绪

我们发现 是积极情绪

在深蓝色的会议之前显着增加,

在淡蓝色的会议之后和消极情绪

显着下降

,最大的影响

是积极情绪的增加

,当你单独打破每种情绪时,

每一种积极

情绪都会

显着增加, 几乎每

一种负面情绪都会

显着减少 这真的很

强大,因为药物

通常能够抑制负面情绪,

但很难诱发积极

情绪,这

通常是通过吸毒来寻求的,

所以我们看到虚拟现实

能够帮助人们调节情绪,

但我想 再尝试一件事,

因为

到目前为止,患者都戴上耳机,

而我站在现实中,

但我在那里学习如何进行

治疗,所以我想和患者一起去

,我带了第二个耳机到

Journeypure,这样 我们可以

一起接受治疗 我的第一个

病人

是珍妮特,她 23 岁,她也

使用海洛因,我们

亲自见面,然后她进入了一个单独的

房间

,我在另一个房间,我们都

戴上了耳机,我们 进入一个

以化身为代表的虚拟环境,我们开始

了我们的治疗课程。

她告诉我她是如何

康复的 在一次

摩托车事故中,被开了

阿片类药物,

但他们不仅消除了她的

身体疼痛,还消除了她的

心理痛苦,

她上瘾并最终

改用海洛因,

因为在剩下的时间里它更便宜,我们

通过一个例子来

帮助她学习如何

在虚拟现实中应用模型我能够

在空中

用 3d 书写,我们做了一个完整的课程,我们

使用了一个例子,当她无法

入睡时,

一切都漂浮在她面前

, 几天后,她能够想象

模型的不同元素

在康复中心发生了一些事情,

她的母亲没有出现在家庭

周末她告诉我

她对此感到

非常沮丧,她真的很沮丧,

但发生了一些有趣的事情

她能够 思考模型

并将虚拟环境可视

化并将其应用于她自己的情况

,因此她能够意识到她

有一个想法,她的母亲不

爱她 这就是为什么她没有

出现在家庭周末,她

重新设计了它并意识到这更有

可能是她母亲只是忘记了

,她后来告诉我,整个

会议非常强大,这对她来说就像是一个

她永远不会的精神假期 告诉

我她的创伤,如果我们亲自

到场,她会在虚拟现实中感到更安全,

这很强大,

因为它表明虚拟

现实不仅

可以帮助人们感觉更好,而且

可以提供更有效的

干预

,通常需要 7 次

八次面对面的治疗课程达到

这一点,我们看到人们

只需一两次虚拟现实课程就可以到达那里

所以

这里发生了什么所以根据模型我们有

这三种方法

来改变感觉检查

想法

改变行为或只是生理学,

但我们在虚拟

现实中看到的是,可能有第四种

方式

,即让某人沉浸在虚拟

环境

中 调整思想、

感觉、行为和生理的背景,

我们称之为认知行为

沉浸

,我们又添加了一件东西,因为

这些环境非常强大,

我们正在使用它们来教同伴

如何互相帮助,

成为一个完全的同伴- 基于版本的

治疗,

所以我们正在构建一个名为帮助俱乐部的实验性应用程序

,我们正在观察这是否可以

像治疗一样有效人们可以进入

许多不同的虚拟环境,

他们可以逃离现实世界,

但他们正在逃避

与其他

以虚拟形象代表的真人进行干预

他们是匿名的,但他们可以

谈论实际问题

他们可以学习应对

现实世界的技巧

我们可以使用虚拟环境来

展示模型并解决复杂的

问题

,我们可以帮助他们应对

使用 50 年的循证

研究,他们面临的

问题非常强大,因为现在我们

要求

患者避免使用药物和复发 通过

考虑不使用如果他们

有渴望,

他们现在不能去找他们的治疗师

或去同行团体

虚拟现实可以改变我们可以

提供一种干预,人们可以

在他们需要的时候去 便携式干预 可

访问 匿名且负担得起 负担

得起 头戴式耳机的成本

已大幅下降至约

300 美元,

并且因为它是基于同伴的人们可以

以治疗成本的一小部分获得 24 7 访问

人们可以逃避正在发生的事情

通过 runescape

或海洛因寻求,但他们可以逃脱

干预,帮助他们

应对他们想要逃脱

的原因,目标是

他们最终甚至不需要虚拟现实

,它可以完全对等- 基于但

与治疗一样有效

,这不是我的目标吗?我没有

一个患者开始使用药物

来取乐

每个患者都在应对令人

沮丧的事情 锡安或焦虑或创伤

海洛因 她的逃跑不是

问题 真正的问题

和国家的真正危机是

心理痛苦

,这是所有心理健康问题的根本因素

想想你的朋友

你的家人 你

的孩子或你计划生的孩子 将来

他们中的很多人都在处理

心理问题,

其中一些人可能会求助于物质来

应对这些问题,

但是如果他们更有可能

逃避干预

可以逃到他们可以

使用的干预中

危机

但我们可以无形中改变

心理护理的标准

谢谢

[鼓掌]

[音乐]

你们