Transforming Education through Edutainment

[Music]

i want to begin today

by taking a walk down memory lane i want

you all to think back

to your years in school think those

mornings walking down the hall to your

classroom

the announcements blaring off of the

intercom the smell of your science

textbook at nine in the morning

now think about what kind of student you

were

perhaps you were that straight a student

you aced all your tests

did all your homework or maybe you

weren’t so great of a student

maybe you struggled in class or you

didn’t care

or you had other priorities i was

somewhere in the middle

my grades were decent enough in school

enough to make my parents happy and my

teachers content

i did okay in most of my subjects but i

was very average

as far as a student goes in fact i was

so unremarkable

i remember one time in the fourth grade

when her teacher was handing out holiday

cards to all the students in the class

before the holiday break realizing she

hadn’t given me mine

i walked up to her desk and asked her

where’s my card

i then saw the look of shock on her face

when she realized she didn’t write me

one

as if that wasn’t bad enough she then

opens her drawer

pulls out a blank card and writes one

there in front of me

really that’s just an example but i was

a very

very average student however

one fateful day everything changed

there was an event that completely

changed my life

altered my career and transformed my way

of thinking

and that day was hat day

hat day was an annual tradition at our

school one day a year

all the students would wear some silly

hat and whoever wore the silliest hat

won a prize now i never participated in

it

in fact it wasn’t even a big deal at all

but this year was different

a group of my friends were talking in

the cafeteria about which hat they were

going to wear the next day

they asked me what hat are you wearing i

didn’t know

i hadn’t thought about it i wasn’t

planning on participating

but the question did stay on my mind the

rest of the day

i went home and i ate dinner and i

started working on my homework

assignment

due the next day the homework assignment

was a science project

we were to create a display on dinosaurs

and what we knew about them

and then i had an idea and i thought to

myself

what if i made my science project my hat

so i went to my mom and i told her my

idea and my mom the most supportive

person in the world was ecstatic

she told me yes let’s do this let’s

figure this out

so we worked all evening stayed up till

two or three in the morning

brainstorming and finding crafting

materials around the house

play-doh toys aluminum foil blocks

whatever we could find

and we created a dinosaur paradise in a

hat

we took an aluminum tray turned it

upside down

put a bowl under it that would fit on my

head then on top of this tray

we created this dinosaur field we put

some boulders and some trees and some

bushes and

we created some leaf-eating dinosaurs

eating the trees and meat-eating

dinosaurs eating the leaf-eating

dinosaurs

over on this corner of the tray we had

two dinosaurs fighting over on this

corner of the tray

we had a dinosaur falling off of the hat

hanging by a string

so when i put on the head and walked it

would sway back and forth

i was so excited the next day at school

i can tell you i was no longer

unremarkable

everyone was so excited about looking at

my hat

and asking me questions students and

teachers alike

were so so excited to see the dinosaurs

living the dinosaur life on top of my

head

at the end of that very awesome day i

heard on the announcement that i had one

hat day

and better yet i got an a on my

assignment

that was such a memorable experience to

me and particularly because it got me

excited

it got me excited about school about

doing something that i previously wasn’t

very excited about

now i didn’t know it then but i was

applying early foundational concepts of

edutainment

today i want to talk to you all about

edutainment

what is it well grammatically it’s just

the blending of two words

entertainment and education you may have

heard it in various other formats

you may have heard infotainment you may

have heard gamification that’s the new

buzzword nowadays

where you take gaming elements and

applying them to non-gaming curriculum

to make things more exciting they all

mean the same thing

in fact gamification is just a specific

form

of the wider umbrella of edutainment and

it’s where you create

some kind of educational or entertaining

program or activity or some object

that has an educational purpose

compare that with the lecture the

lecture is the oldest form

of teaching spanning thousands of years

and the concept is simple one person

talks

one person listens and thus learning

happens

now edutainment takes that concept a

step further

instead of focusing on just the content

of what is being learned

it focuses on the method of delivery how

we’re delivering that content

is just as important in order for

learning to take place

we have evidence of edutainment as early

as the 1900s

when classrooms had paper-based games

to get kids educated and engaged in that

education

but as technology has continued to

evolve

so has the opportunities for edutainment

programs

in 1969 sesame street

came to television screens all across

the country and it revolutionized

education

it took phonics and numbers and letters

to children at home something they

traditionally only did at school

and they loved it

that inspired so many more programming

after that

in 1971 the electric company

also was introduced following the

success of sesame street

now teaching stem subjects to children

at home

and also with a really awesome theme

song for those of you who remember

it was amazing but 1971 was also an

important year

because that was the release of another

edutainment favorite

oregon trail a game that is nostalgic

for many here

it is a game a survival game where

students would learn about that period

of time

but it was important simply because now

there was two-way communication

rather than just sitting there and

listening and watching they can provide

input

now the learning was even more engaging

this continued in 1983 with the release

of the video game math blaster

this game allowed students to solve math

problems to shoot enemy spaceships

now making math enjoyable and accessible

to children now it didn’t stop there

edutainment continued to evolve as

technology allowed it to

then came the simulators simulated video

games for everything

teaching kids how to cook how to build

cities how to build roller coasters

how to perform surgery most recently

last year we had the release of

microsoft flight simulator 2020

which allows you to fly a realistic

aircraft in a

photorealistic depiction of real-world

environments

now edutainment doesn’t have to be

high-tech there’s plenty of

non-technology related entertainment

programs

one professor created a graphic novel to

teach cell biology to students

a card game was developed to teach

nursing students

about various health concepts various

theater games and improv games have been

developed

to teach pre-service teachers how to

work in a multicultural classroom

the possibilities are endless so when i

was a teenager i was inspired

as i took from that example on hat day i

decided i want to do more with

edutainment

so while other kids were outside playing

i was inside at home

experimenting tinkering now i wasn’t a

computer was

i can’t say i was very good at computer

programming but i did what i could with

what i had

using powerpoint microsoft powerpoint

and nothing but hyperlinks and hundreds

of slides

i created a choose your own adventure

point-and-click game

called virtual life in this game

the player took the form of an infant

and would make

small little decisions that would create

branching paths

and based on those branching paths they

would grow up and live different lives

and depending on what decisions they

made through every stage of their life

they’d have a bad ending a good ending

or a great ending

and the goal of the game was to get the

best ending possible

now this game wasn’t in any way polished

it used stock sound effects and clipart

images

but of the few people that played it

they loved it

they loved it so much the concept about

it that i created an expansion pack

using hundreds of more slides

where now you can play virtual life and

live the life of an animal

you can live the life of a turtle or a

fish and in addition to making survival

decisions you learn about their life

cycles

i loved it i was inspired i decided to

then a few years later take the concept

even further

i volunteered at a summer program for

first graders and i took the idea of

virtual life and instead created a

different kind of game

called a pirate adventure the first

graders would play the role of a cartoon

pirate sailing the seven seas and

they would learn vocabulary words and

concepts relating to boats and ships

and geography and oceans this time it

was more polished

it was fully narrated

it was so much more complex with better

animations

better sound better visuals and the kids

loved it

they had such a great time that inspired

me further to go into education as a

career

i went to college and then grad school

to be a higher education

administrator as i really wanted to work

in a college environment

and one thing i learned while i was in

school was that

while edutainment was very very popular

among children

i didn’t really see as much of it for

adults why is that

when we grow up should learning no

longer be fun

does it have to get serious i didn’t

think so

so i decided that i needed to fix that

problem and create

edutainment programs for adults the

first thing i did in grad school was

i took once again my virtual life

concepts my

powerpoint template type of game and i

created a college

management simulator you would play the

role of a college president

and make day-to-day decisions that would

help the college run smoothly

it was very well received by my peers

and one instructor i showed it to

a little later i was very involved in

theater and i enjoyed acting in plays

so i decided to write a play i wrote a

play a situational comedy

that took place inside a college and it

followed four

young college students getting into a

bunch of hijinks but also teaching you

about the day-to-day lives of college

life

the show was produced three times in

three different locations

viewed by both college goers and

non-college goers alike

they loved it there were glowing reviews

and they had a great time

but i had a problem while i can see that

people enjoyed all these works

i had no idea if they were learning and

learning is a crucial part of

edutainment

so i decided that my next program had to

have some kind of measure of learning

for the longest time i wanted to write a

book

it’s one of those things where you

procrastinate for years but i decided

this will be it

this will be the edutainment program

that i do next

so i wrote a mystery novel it had all of

your traditional mystery novel tropes

it had murders and deception and a twist

but interspersed through all of that

it also had little images of college

life

it followed various first-year college

students as they got

comfortable and they transitioned into

the college atmosphere

so taking this novel that i wrote and

published i then grabbed a group of high

school students

and i wanted to do a study all of

them were high school so they hadn’t

gone to college yet

and over the span of two weeks i had

them read this book

i tested them on their college knowledge

before reading the book

and then after reading the book and what

i found was

there was a lot of learning that

happened in those two weeks just in

those two weeks

these students learned more about making

friends about living in a dorm

talking to professors paying for college

dealing with stress

all things from just two weeks

but that’s not even the most interesting

part the most interesting part of the

study

was that the students that learned the

most or had the most drastically

changed views were the ones most

invested in the story

one particular girl a hispanic girl

afterwards had told me that she related

very strongly

to a hispanic girl in the novel named

gabriella

now gabriella was a very quiet girl and

for many parts of the book just

struggled to make friends because of her

quiet nature

so this student told me that she really

related to gabriella because she was

just like her and she was invested to

see what happened to her throughout the

rest of the story

now as someone who has taught workshops

on how to break out of your shell and

how to make friends

that is very hard to teach when they’re

not invested in learning

and she was invested one of the hardest

obstacles was passed

that is the power of edutainment

so why don’t we see so much

entertainment particularly for adults

two reasons or two thoughts that i may

have

one is money i talk to many educators

about edutainment and they tell me oh i

love the concept but it’s too expensive

to buy those programs

can’t argue with that ready-made

edutainment programs are expensive

but we’re all creative to some degree we

all have some kind of passion

can’t we just make our own programs

and then comes the second point time

we’re all busy we are we’re doing so

much with so little time

and it’s easier to go with the status

quo we have ready-made programs

ready-made curriculum

why why fix what isn’t broken

but imagine if we were to just implement

some edutainment

programs here and there and i’m not just

talking teachers

i’m talking community leaders i’m

talking parents it doesn’t have to be in

the classroom

there are so many opportunities for

implementation and as technology evolves

it allows us to create so many more

programs

to conclude edutainment is going nowhere

it’s going to be here more and more and

more and as more phone apps are

developed

and as more opportunities come about we

will be seeing it

so could you imagine if we supplemented

traditional education

and i say supplemented not replaced

because traditional education is still

important it has its value and has its

place

but if we supplement it with some

edutainment programs

could you imagine what could happen

maybe

just maybe you could inspire someone to

have a love of learning

that wasn’t there maybe

you could be someone’s next hat day

thank you

[Music]

you

[音乐]

我想从今天开始

,沿着记忆的小路走一走我想让

你们回

想起在学校的岁月,想想那些

早上从大厅走到

教室

的那些早晨,对讲机里传来的公告

,你的科学课本的味道

早上九点,

现在想想你是什么样的学生

也许你是一个直截了当的学生,

你所有的考试

都取得了优异的成绩,你做了所有的家庭作业,或者

你不是一个很好的学生,

也许你在课堂上很挣扎,或者你

没有” 不在乎,

或者你有其他优先事项 我

处于中等水平

我在学校的成绩足够好,

足以让我的父母高兴,我的

老师

也很满意 我在大多数科目上都做得很好,但

就学生而言,我很平均 事实上,我是

如此不起眼,

我记得有一次在四年级

时,她的老师在放假前给

班上的所有学生分发

节日贺卡,意识到她

没有给我我的

我走到他面前 r 办公桌,问她

我的卡片在哪里,当她意识到她没有给我写一张卡片时,

我看到她脸上的震惊表情

,好像这还不够糟糕,然后

她打开抽屉,

拿出一张空白卡片,在那里写了一张

在我面前,

这真的只是一个例子,但我是

一个非常

非常普通的学生,但是有

一个决定性的一天,一切都改变了

有一个事件彻底

改变了我的生活,

改变了我的职业,改变了我

的思维方式

,那一天是帽子日

帽子日是 我们学校的一年一度的传统,

一年中的一天,

所有的学生都会

戴一顶傻帽,谁戴最傻的帽子,谁就

获奖了

我的一群朋友

在自助餐厅谈论他们

第二天要戴

哪顶帽子他们问我你戴什么帽子我

不知道

我没有考虑过我不

打算参加

但是 问题没有 y 在我的脑海里

剩下的一天

我回家吃晚饭我

开始做我的家庭作业

由于第二天家庭作业

是一个科学项目

我们要创建一个关于恐龙的展示

以及我们对它们的了解

和 然后我有了一个想法,我想

如果我把我的科学项目作为我的

帽子,我去找妈妈,我告诉她我的

想法,我妈妈世界上最支持我的

人欣喜若狂,

她告诉我是的,让我们这样做 让我们

弄清楚这一点,

所以我们整个晚上都工作

到凌晨

两三点,集思广益,

在房子周围寻找手工材料

play-doh 玩具铝箔块

我们能找到什么

,我们用帽子创造了一个恐龙天堂

我们拿了一个铝 托盘把它

倒过来

在它下面放一个可以放在我头上的碗

然后在这个托盘上

我们创造了这个恐龙场我们放了

一些巨石和一些树木和一些

灌木

我们创造了一些吃树叶的恐龙

吃 吃树和食肉

恐龙

在托盘的这个角落吃食叶恐龙 我们有

两只恐龙在托盘的这个角落打架

我们有一只恐龙从挂在绳子上的帽子上掉下来

所以当我把 头上走路

会前后摇摆

第二天在学校我很兴奋

我可以告诉你我不再

不起眼

每个人都很兴奋 看着

我的

帽子问我问题 学生和

老师

都非常兴奋 看到恐龙

在我的头顶过着恐龙的生活,

在那非常棒的一天结束时,我

听到通知说我有一个

帽子日

,更好的是,我的任务得到了一个对我

来说如此难忘的经历

特别是因为它让我

兴奋,

它让我对学校

做一些我以前

不太兴奋的事情感到兴奋,

现在我不知道,但我正在

应用教育娱乐的早期基本概念

toda 易想和大家聊聊

寓教于乐 语法上它是

娱乐和教育这两个词的混合 你可能

听说过其他各种形式的内容

你可能听说过信息娱乐 你

可能听说过游戏化 这是当今的新流行语

将游戏元素

应用到非游戏课程

中,让事情变得更令人兴奋,它们都

意味着同一件事

,事实上游戏化只是

更广泛的寓教于乐的特定形式,

它是您创建

某种教育或娱乐

计划或活动的地方 或者

一些具有教育目的的物体

与讲座相比,

讲座是

跨越数千年的最古老的教学形式,

并且概念很简单,一个人

一个人听,因此现在学习

发生

了,寓教于乐将这个概念

更进一步,

而不是 只关注

所学内容

它关注传递的方法 我们如何

提供这些内容

对于进行学习同样重要,

早在 1900 年代,我们就有寓教于乐的证据,

当时教室里有纸质

游戏让孩子们接受教育并参与

教育,

但随着技术的不断发展 1969 年

,寓教于乐的节目的机会也在发展,

芝麻街

在全国各地的电视屏幕上

出现,它彻底改变了

教育方式,

它把语音、数字和字母

传给家里的孩子,这是他们

传统上只在学校做的事情

,他们喜欢它

,激发了如此 在 1971 年之后还有更多的节目

,继芝麻街的成功之后,

电气公司

也被引入

现在在家教孩子们干学科,

并且还

为那些记得

这很棒但 1971 年也很

重要的人准备了一首非常棒的主题曲 年

因为那是另一个

寓教于乐最喜欢的

俄勒冈小道的发布,这是一款怀旧的游戏

对这里的许多人来说,

这是一个生存游戏,

学生可以了解

那段时间,

但这很重要,因为现在

有双向交流,

而不仅仅是坐在那里

听和看,他们可以提供

输入,

现在学习是均匀的

1983 年,

随着视频游戏数学冲击波的发布,

这种游戏继续进行,这款游戏让学生解决数学

问题,射击敌方飞船

然后是模拟器 模拟视频

游戏,

教孩子们如何烹饪 如何建造

城市 如何建造过山车

如何进行手术 最近在

去年我们发布了

微软飞行模拟器 2020

,它可以让你驾驶逼真的

飞机

真实世界环境的逼真描绘

现在寓教于乐不必是

高科技的 大量

与技术无关的娱乐

节目

一位教授创作了一部图画小说,

向学生教授细胞生物学

开发了纸牌游戏,向

护理

学生教授各种健康概念 开发了各种

戏剧游戏和即兴游戏,

以教授职前教师如何

在多元文化的教室里工作,

可能性是无穷无尽的,所以当我

还是个青少年的时候,我受到了启发,

因为我在帽子日从那个例子中汲取了

灵感 现在我不是

电脑,

我不能说我非常擅长计算机

编程,但我用

我所拥有

的 powerpoint 微软

powerpoint 尽我所能,除了超链接和

数百张幻灯片

我创建了一个选择你自己的冒险

点 - 并点击游戏

称为虚拟生活 在这个游戏中

,玩家采取婴儿的形式,

并会做出

一些小的决定,这将创造 吃

分支路径,

并基于这些分支路径,他们

将长大并过上不同

的生活 是为了得到

最好的结局

现在这个游戏并没有以任何方式抛光

它使用股票声音效果和剪贴画

但少数玩它的人

他们喜欢它

他们非常喜欢它关于

它的概念我创建了一个扩展

使用数百张幻灯片打包

,现在您可以玩虚拟生活并

过动物的

生活 您可以过乌龟或鱼的生活

,除了做出生存决定之外,

您还可以了解它们的生命

周期

我喜欢它 我受到启发

几年后,我决定将这个概念

更进一步,

我自愿参加了一个针对一年级学生的暑期项目

,我接受了

虚拟生活的想法,而是创造了

一种不同的游戏,

叫做海盗 冒险 一

年级学生将扮演卡通海盗的角色,

在七大海中航行,

他们将学习

与船只、船舶

、地理和

海洋有关的词汇和概念。 更好的

动画

更好的声音 更好的视觉效果 孩子们

喜欢它

他们度过了一段美好的时光,这激发了

我进一步从事教育

事业

我上了大学,然后读

研究生成为一名高等教育

管理员,因为我真的很想

在 大学环境

和我在学校时学到的一件事

是,

虽然寓教于乐

在孩子们中非常受欢迎,但

我并没有真正看到成年人有那么多,为什么

当我们长大后,学习应该

不再有趣

了? 认真起来,我不

这么认为,

所以我决定我需要解决这个

问题并

为成年人创建寓教于乐的计划

我在研究生院做的第一件事

就是接受 onc e 再次我的虚拟生活

概念 我的

powerpoint 模板类型的游戏,我

创建了一个大学

管理模拟器,你将

扮演大学校长的角色,

并做出有助于大学顺利运行的日常决策,

它深受我的好评 稍后

我把它展示给

同龄人和

一位教练 进入

一堆hijinks,但也教你

大学生活的日常生活

该节目在三个不同的地点制作了三遍,

大学观众和

非大学观众都

喜欢它,他们喜欢它有热情洋溢的评论

和 他们玩得很开心

,但我有一个问题,虽然我可以看到

人们喜欢所有这些作品,但

我不知道他们是否在学习,

学习是寓教于乐的重要组成部分,

所以我决定 我的下一个项目必须

在最长的

时间内进行某种程度的学习

接下来我写了一部神秘小说,里面有

你所有的传统神秘小说的比喻

,有谋杀、欺骗和转折,

但穿插在所有

这些中

他们进入

了大学氛围,

所以拿着我写并出版的这本小说,

然后我抓住了一群高中生

,我想做一个研究,

他们都是高中生,所以他们还没有上

过大学

在两周的时间里,我让

他们读了这本书,

我在读这本书之前测试了他们的大学知识

,然后在读完这本书之后,

我发现

他们学到了很多东西

在那两周发生的事情 就在

这两周里,

这些学生学到了更多关于

交朋友的知识 关于住在宿舍

与支付大学费用的教授交谈

处理

压力 两周内的所有事情

但这甚至不是最有趣的

部分 最有趣的部分 研究的

结果

是,学得

最多或

观点发生最大变化的学生是

对这个故事投入最多的学生,

后来一位西班牙裔女孩告诉我,她与

小说中的一位西班牙裔女孩关系密切,

名叫加布里埃拉

现在 gabriella 是一个非常安静的女孩

,在本书的许多部分中,

由于她安静的性格,她很难交到朋友,

所以这个学生告诉我,她真的

和 gabriella 有关系,因为

她和她一样,她很想

看看发生了什么事 现在,她在

整个故事的其余部分中

都在教授

关于如何破壳而出以及

如何结交朋友的

讲习班 当他们不投入学习时,很难教

,她投入了最困难的障碍之一,

那就是寓教于乐的力量,

所以我们为什么不看到这么多

娱乐,特别是对于成年人来说,有

两个原因或两个想法 我可能

一个钱 我和许多教育工作者

谈论过寓教于乐,他们告诉我哦,我

喜欢这个概念,但是

购买这些程序

太贵了 在某种程度上,我们

都有某种激情,

我们不能只制作自己的程序

,然后到了第二点

我们都很忙,我们正在

用很少的时间做很多事情

,而且更容易适应状态

现状 我们有现成的课程

现成的课程

为什么为什么要修复没有损坏的东西

但是想象一下,如果我们只是

在这里和那里实施一些教育娱乐计划,我不只是

在谈论老师,

我在谈论社区领袖,我是

说话的父母我 t 不必

在教室

里 有这么多的

实施机会,随着技术的发展,

它允许我们创建更多的

程序

来得出结论 寓教于乐

它会越来越

多,随着越来越多的电话在这里 应用程序被

开发出来

,随着更多机会的出现,我们

将看到它,

所以你能想象如果我们补充

传统教育

,我说补充而不是取代,

因为传统教育仍然

很重要,它有它的价值和它的

位置,

但如果我们补充一些

寓教于乐的计划

你能想象会发生什么

也许

只是也许你可以激发

某人热爱学习

,而这并不存在也许

你可以成为某人的下一个帽子日

谢谢

[音乐]