A video game that helps us understand loneliness Cornelia Geppert

Have you ever felt lonely?

The urge of wanting
to connect with people,

but you seem to have no one
you really would want to contact?

Or, it’s a Friday night
and you want to be with others,

but you have no energy to go out,
so instead you sit at home all evening,

watch Netflix

and feel more alone than ever?

You feel like a monster

between humans that know how to function.

This is what loneliness felt like to me.

So I’m an artist,

and I process my emotional world
by sharing my feelings through my art.

If you share your feelings with someone,

and they understand
and share those feelings too,

you create an emotional
and deep connection.

This is why you can be surrounded
by hundreds of people,

jump from one candidate to the next,

but still feel lonely.

It’s because these deeper connections
haven’t been made.

I was an always-happy child.

I think we nearly have
no single photo of me

where I don’t smile broadly
or laugh or joke around.

And this went on until …

well, it’s still the case.

But I had many friend groups

up until, as a young adult,
I moved to another city

for my first job as a comic artist.

And like so many young,
thriving people all over the planet,

I concentrated all my energy
into my work life.

But, if you spend, like, 90 percent
of your daily capacity

trying to succeed at work,

of course there is nothing left

to take care of all the other
important aspects in your life,

like your human relationships.

Nourishing friendships
as an adult is work.

You need to be consistent with connecting.

You need to be open,
you need to be honest.

And this is all I struggled with,

because I tend to camouflage
my real feelings

by trying to appear always happy

and trying to make
everyone else happy, too,

by trying to fix their problems.

And I know a lot of us are guilty of this,

because it’s an easy way to not
think about your own issues.

Isn’t it?

Hmm? Hmm? Hmm?

(Laughter)

OK.

The turning point came

when I fell into an emotionally
abusive relationship

just a few years ago.

He isolated me

and left me feeling more alone than ever.

It was the lowest point in my life,

but it was also my wake-up call,

because it was the first time

that I really felt loneliness.

Many artists put
their feelings into their art.

There are endless books,
movies, paintings, music,

all filled with the real
emotion of an artist.

So, as an artist myself, I did the same.

I shared my feelings.

I wanted to help people
cope with loneliness.

I wanted, yeah, to make them
understand it,

to really experience it through my art

in the form of an interactive story,

a video game.

So, in our game –

we called it “Sea of Solitude” –

you are a person named Kay,

who is suffering from
such strong loneliness

that her inner feelings –

the anger,

the feeling of hopelessness,
worthlessness –

turn to the outside,

and she becomes a monster.

The game – well, Kay –

is actually a representation of me

and the path I went through
to overcome my struggles.

The game plays, actually, in Kay’s mind,

so you walk through a world
that is flooded by her tears,

and the weather is changing by her mood,

how her mood is changing.

And, well, the only thing Kay wears,

the only thing,

is her backpack.

It’s the baggage we all carry
throughout our life.

And Kay doesn’t know how to cope
with her emotions in the right way,

so her backpack becomes bigger and bigger

until it bursts,

and she finally is forced
to overcome her own struggles.

In our story, we present many different
manifestations of loneliness.

Loneliness through
social exclusion is very common.

In our game, the brother of Kay
got bullied in his school,

and he just wants to hide and fly away.

And we portray him as a huge bird monster
surrounded by thick fog.

The player has to actually
walk through his school

and experience, really feel the harm,

that the brother had been through,

because for a long time,
nobody really listens to him.

But the very moment
friends and family start to listen,

the first step towards overcoming
this form of loneliness had been made.

We also show loneliness in relationships,

like when parents just stay together
for the sake of their kids

but end up hurting the entire family.

We put the player literally in between
the two parents while they are fighting,

and you get hurt in the middle.

They don’t even see that their daughter,
Kay, is right there

until she breaks down.

We also show loneliness
through mental health issues,

with the boyfriend of Kay,
who suffers from depression

and shows that sometimes

it is most important to focus
on your own well-being first.

The boyfriend also tends
to camouflage his feelings,

so he appears like a lone,
shiny white wolf.

But the moment he starts
to interact with his girlfriend, Kay,

the mask falls off,

and we see the black dog beneath it:

depression.

Sometimes we put on a smile

instead of dealing
with the issues at hand,

and that can ultimately make it worse,

affect the people around us

and damage our relationships.

So Kay herself

we portray as ripped apart
into her basic emotions.

Some help you,

some are trying to stop you.

Self-Doubt is a huge creature,

always telling Kay how worthless she is

and that she should just give up.

Like in real life,

Self-Doubt is blocking the path,

and it seems impossible to overcome it.

Destroying the omnipresence
of Self-Doubt is a slow process.

But in the game,
you can slowly, like, shrink her,

so she turns from self-doubt

to actually healthy doubt,

and you can finally trust her advice.

We also show Self-Destruction.

It’s a huge monster

always lurking nearby
under the water’s surface.

Self-Destruction is actually
the main antagonist of the game,

and she is always trying to drown you
in the ocean of tears.

But, when she actually drowns you,

you wake up just a few moments [before],

and you have a chance to progress again.

We wanted to show

that we all go through hardships
in our life, we all do.

But if you at least, like, stand up
and try to move forward,

you are very likely to make it
through your struggle,

step by step.

Joy is something that Kay
cannot really embrace or touch.

It’s always something in the distance.

We portrayed Joy
as a child version of Kay,

with a yellow raincoat,

so she is invulnerable
to the ocean of tears.

But Joy can also turn into obsession

and start to be actually harmful for Kay,

like when she starts obsessing
over her boyfriend.

Joy will not turn back to normal
until Kay realizes

that her happiness
should not depend on anybody else

but herself.

So our monsters appear huge and scary,

but if you overcome your reluctance
and approach them,

you soon see that they
are no monsters at all,

but just fragile beings that are simply
overwhelmed by what life throws at them.

All of those emotions,

be it self-doubt or even self-destruction,

don’t completely vanish in our game.

The key message is to not only
chase for joy or happiness

but to embrace all your emotions

and bring them into balance,

being OK with sometimes not being OK.

Everyone has their own
loneliness story to tell.

This realization changed
everything for me.

Being much more open with my emotions

and concentrating much more
on my private life,

my friends, my family.

When we released the game,

literally thousands of fans wrote us,

all sharing their stories with us

and telling us they felt
not so alone anymore

just because they played our game.

Many people wrote us that they felt hope

for a better future for themselves
for the first time in decades.

Many wrote us that they seek therapy now,

just because they played our game

and felt hopeful to overcome
their own struggles.

Our game is not a therapy.

It’s not meant to be a therapy.

It’s just my friends and me
sharing our stories

through our art, video games.

But we are so deeply thankful
for every single message

that people feel better,

just because we shared
our story with them.

So …

I didn’t completely overcome
my urge to help others.

But I don’t want to overcome it anymore.

I love it.

I just needed to bring it
to a healthy size,

so it doesn’t stand in the way
of deeper relationships anymore,

but even help me to connect with people.

So, if you have an inner monster

that is born out of negative emotions,

it is not only the goal
to kill that monster

but to understand that we humans
are complex beings.

Look at what part of your life
is so big that others fall short.

Look at what emotions you barely feel

or maybe feel too much

and move towards lowering those peaks.

Most of all, it’s about understanding

that all the wide range
of emotions and struggles

makes us what we are:

humans.

Thank you.

(Applause)

你曾经感到孤独吗?

想要与人联系的冲动,

但您似乎
没有真正想联系的人?

或者,这是一个周五的晚上
,你想和别人在一起,

但你没有精力出去,
所以你整晚坐在家里,

看 Netflix

,感觉比以往任何时候都更孤独?

你感觉自己就像一个

知道如何运作的人类之间的怪物。

这就是我对孤独的感觉。

所以我是一名艺术家,

我通过我的艺术分享我的感受来处理我的情感世界。

如果您与某人分享您的感受,

并且他们也理解
并分享这些感受,

那么您就会建立一种情感
和深厚的联系。

这就是为什么你可以
被数百人包围,

从一个候选人跳到另一个候选人,

但仍然感到孤独。

这是因为这些更深层次的联系
还没有建立起来。

我是一个永远快乐的孩子。

我想我们几乎
没有一张

我不
开怀大笑、大笑或开玩笑的照片。

这种情况一直持续到……

好吧,情况仍然如此。

但是我有很多朋友团体

,直到作为一名年轻的成年人,
我搬到另一个城市

,开始了我作为漫画家的第一份工作。

和地球上许多年轻、
蓬勃发展的人一样,

我把所有的精力都集中
在了工作上。

但是,如果你把每天 90%

精力都花在了工作上,那么

当然就没有什么

可以照顾
到你生活中所有其他重要的方面了,

比如人际关系。

作为成年人滋养友谊是工作。

您需要与连接保持一致。

你需要开放,
你需要诚实。

这就是我所挣扎的全部,

因为我倾向于伪装
自己的真实感受

,试图表现得永远快乐,

并试图让
其他人也快乐

,试图解决他们的问题。

我知道我们很多人都为此感到内疚,

因为这是一种不
考虑自己问题的简单方法。

不是吗?

唔? 唔? 唔?

(笑声)

好的。

就在几年前,

当我陷入情感
虐待的关系时,转折点出现

了。

他孤立了我

,让我感觉比以往任何时候都更加孤独。

那是我人生的最低

谷,但也是我的警钟,

因为那是我第一次

真正感受到孤独。

许多艺术家将
他们的感情投入到他们的艺术中。

书、
电影、绘画、音乐层出不穷,

都充满
了艺术家的真情流露。

所以,作为一名艺术家,我也这样做了。

我分享了我的感受。

我想帮助人们
应对孤独。

是的,我想让他们
理解它,

通过我的艺术

以互动故事

、视频游戏的形式真正体验它。

所以,在我们的游戏中——

我们称之为“孤独之海”——

你是一个名叫凯的人,

她正遭受着
如此强烈的孤独感

,以至于她的内心感受

——愤怒、

绝望的感觉、
一文不值——

变成了 外面

,她变成了怪物。

这场比赛——好吧,凯

——实际上是我的代表,也是

我克服困难所经历的道路。

游戏实际上是在凯的脑海中进行的,

所以你穿过一个
被她泪水淹没的世界

,天气随着她的心情而变化,她的

心情如何变化。

而且,好吧,凯唯一穿的

,唯一的,

就是她的背包。

这是我们一生中背负的包袱

而凯不知道如何正确
应对自己的情绪,

所以她的背包越来越大,

直到爆裂,

最后她
被迫克服自己的挣扎。

在我们的故事中,我们呈现了许多不同
的孤独表现形式。


社会排斥而产生的孤独感非常普遍。

在我们的游戏中,凯的哥哥
在学校被欺负了

,他只想躲起来飞走。

我们把他描绘成一个被浓雾包围的巨大鸟怪

玩家必须真正
走过他的学校

并体验,真正感受到兄弟所经历的伤害,

因为很长一段时间,
没有人真正听他的话。

但是,就在
朋友和家人开始倾听的那一刻,

克服
这种孤独感的第一步就已经完成了。

我们也会在人际关系中表现出孤独感,

比如父母
为了孩子

而呆在一起,却最终伤害了整个家庭。

当他们打架时,我们将玩家放在两个父母之间,

而你在中间受伤。

他们甚至没有看到他们的女儿
凯就在那儿,

直到她崩溃了。

我们还通过心理健康问题表现出孤独感

,凯的
男朋友患有抑郁症,

并表明有时

首先关注自己的幸福是最重要的

男朋友也
倾向于伪装自己的感情,

所以他看起来像一只孤独的、
闪亮的白狼。

但是当他
开始和他的女朋友凯互动的那一刻

,面具就掉了下来

,我们看到了它下面的黑狗:

抑郁症。

有时我们会微笑

而不是处理
手头的问题

,这最终会使情况变得更糟,

影响我们周围的人

并破坏我们的关系。

因此,

我们将凯本人描绘成撕裂
了她的基本情感。

有些人帮助你,

有些人试图阻止你。

自我怀疑是一个巨大的生物,

总是告诉凯她是多么一文不值

,她应该放弃。

就像在现实生活中一样,

自我怀疑挡住了道路

,似乎不可能克服它。

摧毁无所不在
的自我怀疑是一个缓慢的过程。

但在游戏中,
你可以慢慢地,喜欢,缩小她,

让她从自我怀疑

转变为真正健康的怀疑

,你终于可以相信她的建议了。

我们还展示了自我毁灭。

它是一个巨大的怪物,

总是潜伏
在水面下附近。

自毁实际上
是游戏的主要反派

,她总是试图将你淹没
在泪水的海洋中。

但是,当她真的淹死你时,

你会在[之前]醒来

,你有机会再次进步。

我们想表明

,我们都经历过
生活中的艰辛,我们都经历过。

但是,如果您至少像站起来
并尝试前进,

那么您很可能会

一步一步地度过难关。

快乐是凯
无法真正拥抱或触摸的东西。

它总是在远处。

我们将乔伊
描绘成儿童版的凯,

穿着黄色雨衣,

因此她
对泪水的海洋无懈可击。

但乔伊也可能变成痴迷

并开始对凯有害,

就像她开始痴迷
于她的男朋友一样。

直到凯

意识到她的幸福
不应该依赖于任何人,

除了她自己,乔伊才会恢复正常。

所以我们的怪物看起来又大又可怕,

但如果你克服了你的不情愿
并接近它们,

你很快就会发现它们
根本不是怪物,

而只是脆弱的生物,只是
被生活扔给它们的东西压倒了。

所有这些情绪

,无论是自我怀疑还是自我毁灭,

都不会在我们的游戏中完全消失。

关键信息是不仅要
追求快乐或幸福,

还要拥抱你所有的情绪

,让它们平衡

,有时不正常。

每个人都有自己的
孤独故事要讲。

这个认识改变
了我的一切。

对我的情绪更加开放,

更多地
关注我的私人生活、

我的朋友、我的家人。

当我们发布游戏时,

成千上万的粉丝给我们写信,

他们都与我们分享他们的故事,

并告诉我们他们

不再因为玩我们的游戏而感到如此孤独。

许多人给我们写信说,他们

几十年来第一次对自己的美好未来充满希望。

许多人写信告诉我们,他们现在正在寻求治疗,

只是因为他们玩了我们的游戏,

并希望克服
自己的困难。

我们的游戏不是治疗。

这并不意味着是一种疗法。

只有我和我的朋友

通过我们的艺术、电子游戏分享我们的故事。

但我们非常
感谢每一条信息

,让人们感觉更好

,因为我们
与他们分享了我们的故事。

所以……

我没有完全
克服帮助别人的冲动。

但我不想再克服它了。

我喜欢它。

我只需要把它调整
到一个健康的大小,

这样它就不会
再阻碍更深层次的关系,

甚至可以帮助我与人建立联系。

所以,如果你有一个

因负面情绪而产生的内在怪物,

那么不仅
要杀死那个怪物,

还要了解我们人类
是复杂的生物。

看看你生活的哪一部分
是如此之大以至于其他人不足。

看看你几乎感觉不到

或感觉太多的情绪,

然后朝着降低这些峰值的方向前进。

最重要的是,它是关于

理解所有广泛
的情感和斗争

使我们成为我们:

人类。

谢谢你。

(掌声)