How a video game might help us build better cities Karoliina Korppoo

We humans are becoming an urban species,

so cities, they are our natural habitat.

That is where we live.

In 2014, over 54 percent

of the world population

was living in cities,

and I can bet you

that so many of these people have thought

of how they would do things differently,

like if I only had the tools

to change things in my city,

what would I do?

What would my dream city be like?

And these tools,

this is just what we gave them.

Two years ago, my team and I,

we released a game,

“Cities: Skylines.”

It is a game about building cities.

So I have always been
interested in cities as systems.

It’s something that I find
immensely interesting.

But what I didn’t understand

was that I am not alone in this.

People love cities.

They are interested. They have ideas.

The game was an instant hit.

So far, over three and a half
million people have played it.

And it’s not just about playing.

We also have really awesome
sharing systems.

So people play, they create cities

and then they are sharing these creations,

showing off what they have made.

And what I will show you

is some of these cities

created by the players.

So the game is about self-expression,

creativity,

not just overcoming the challenges
posed by the simulation.

It is about showing
what your cities look like.

So I have a couple of videos.

These are from YouTube.

And these are some of the most
interesting city designs I have seen.

So they are all different,

and I hope you like all of these.

This one is called The Netherlands.

It’s by Silvarret.

And when you start the game,

you have an empty piece of land.

This land, it can be based
on the real world,

it can be hand-crafted in the map editor,

or you can, of course, download
a city made by someone else

and play in that.

But what Silvarret has done here

is that what he wanted to make

was not a real city.

This is a fantasy city,

even though it looks real.

So what he wanted to do was a fantasy city
that could be in the Netherlands.

So he kind of investigated

what are the characteristics
of cities in the Netherlands

and combined a couple of those,

and this is what he created.

So it is a city,

but it is not a real city,

but it could be.

It looks just like the Netherlands.

So the places are really
densely populated.

So what you need is highways, trains,

anything connecting
these small town centers together.

Lots of people, lots of moving,

so transportation is the key here.

But then let’s go even more
on the fantasy side.

Let’s go into the future.

This is one of my personal favorites.

These city designs
are what I love the most.

So this is a tiered city by Conflictnerd,

and the basic idea is
that you have concentric circle routes.

So the city is a big circle

with tinier circles inside.

And the thing is that you put
all of the services in the center,

and then people actually live
on the outer ring,

because there is less traffic,
less noise, less pollution,

so that is where you want to live.

But the services
are still really close by.

They are in the center.

And this is the soul of the game.

The player has to understand

what are the wishes, what are the needs

of the tiny people living in the cities.

So you need to know
where you should put the things.

Like, it’s not enough to have a hospital.

It needs to be accessible.

Citizens need to reach the hospital.

And this is one way to do it.

So maybe this is something
that we might be seeing someday.

And then even more into the future.

Astergea by Yuttho.

So Yuttho does YouTube videos
and plays the game.

What he did here
was actually a 12-point series

of creating this city.

So what he does is he plays the game,

he records it

and he explains as he’s going
what he’s doing and why.

And as a part of this series,

he actually did an interview
with an actual urban planner

called Jeff Speck.

And Speck is an expert
on the concept of walkability.

The basic idea is that
if you want your citizens to walk,

which is kind of beneficial,

you actually need to have walking
as a reasonable means of transportation.

It should be a good way to reach places.

So what Yuttho did
was that he explained this concept,

he had Speck explain it, too,

and then he applied it
to the city that he was building.

So what we are seeing
is Yuttho’s vision of the future:

lots of public transportation,
walkways, plazas,

connecting high-rise buildings.

Maybe this is what
the future might look like.

And the game system
works really well for this.

We are seeing some
real-world uses to this game.

So we know that some urban planners
are using it as a sketching tool,

so while the simulation
is not completely realistic,

it is realistic enough
that if something works in the game,

it is highly likely that it
will also work in the real world,

so that you can actually try out things,

see if this intersection
might fit this kind of a situation.

If we build a new road, would it help?

And this is what you can do
with this game.

There was one really
interesting contest held

by the Finnish city of Hämeenlinna.

So what they did
was that they had a new area

that they wanted to develop in the city.

They made a map with the existing city,

they left empty the area
that they would want to develop

and shared this map.

So anyone could download the map,

play the game, build the area

and submit their creations
to the city council.

So they have not yet built anything,

but it might just be
that they use one of these plans

made with the game

to actually build the real city.

And these videos that I have shown you,

these are the people who are
coming up with new kinds of solutions.

We know that cities are growing.

They’re getting bigger as we go,

and the percentage of population
living in cities is projected to rise.

So we need the solutions

and these people, playing the game,

they are trying out
different kinds of solutions.

They might have something
that is really important.

So what we are seeing here is dream cities
that might be real one day.

So it might be

that this is not just a game.

It might be a way

to decide our own fate.

Thank you.

(Applause)

我们人类正在成为一个城市物种,

所以城市,它们是我们的自然栖息地。

那就是我们住的地方。

2014 年,超过 54%

的世界

人口居住在城市

,我敢打赌

,这些人中的许多人都

想过他们会如何以不同的方式做事,

就像如果我只有工具

可以改变我的城市,

我会怎么做?

我梦想中的城市会是什么样子?

而这些工具,

这正是我们给他们的。

两年前,我和我的团队

发布了一款游戏

《城市:天际线》。

这是一个关于建设城市的游戏。

所以我一直
对作为系统的城市感兴趣。

这是我觉得
非常有趣的事情。

但我不明白的

是,我并不孤单。

人们热爱城市。

他们很感兴趣。 他们有想法。

这场比赛一炮打响。

到目前为止,已经有超过
350 万人玩过它。

这不仅仅是玩。

我们也有非常棒的
共享系统。

所以人们玩,他们创造城市

,然后他们分享这些创造,

炫耀他们创造的东西。

我将向您展示的

玩家创建的其中一些城市。

所以这款游戏是关于自我表达和

创造力的,

而不仅仅是
克服模拟带来的挑战。

这是关于展示
你的城市的样子。

所以我有几个视频。

这些来自 YouTube。

这些是
我见过的一些最有趣的城市设计。

所以它们都是不同的

,我希望你喜欢所有这些。

这个叫荷兰。

是西尔瓦雷特的。

当你开始游戏时,

你有一块空地。

这片土地,它可以是
基于现实世界的,

它可以在地图编辑器中手工制作

,或者你当然可以下载
一个别人制作的城市

并在那里玩。

但Silvarret在这里所做的

是,他想要做

的不是一座真正的城市。

这是一个幻想的城市,

即使它看起来很真实。

所以他想做的是一个
可以在荷兰的梦幻城市。

所以他有点调查

了荷兰城市的特点,

并将其中的几个结合起来

,这就是他创造的。

所以它是一个城市,

但它不是一个真正的城市,

但它可能是。

它看起来就像荷兰。

所以这些地方人口真的很
稠密。

所以你需要的是高速公路、火车,以及


这些小镇中心连接在一起的任何东西。

很多人,很多搬家,

所以交通是这里的关键。

但是,让我们
在幻想方面走得更远。

让我们走向未来。

这是我个人的最爱之一。

这些城市设计
是我最喜欢的。

所以这是 Conflictnerd 的分层城市

,基本思想
是你有同心圆路线。

所以这个城市是一个大

圆圈,里面有更小的圆圈。

问题是你把
所有的服务都放在中心,

然后人们实际上住
在外环,

因为交通
少,噪音少,污染少,

所以这就是你想住的地方。

但是
服务还是很近的。

他们在中心。

这就是游戏的灵魂。

玩家必须了解

生活在城市中的小人物的愿望和需求。

所以你需要
知道你应该把东西放在哪里。

比如,有医院是不够的。

它需要可访问。

市民需要前往医院。

这是一种方法。

所以也许这
就是我们有一天可能会看到的东西。

然后甚至更多的未来。

Yuttho的Astergea。

所以 Yuttho 制作 YouTube 视频
并玩游戏。

他在这里所做
的实际上是一个12点系列

的创建这座城市。

所以他所做的是他玩游戏,

他记录它,

并解释
他正在做什么以及为什么。

作为这个系列的一部分,

他实际上采访
了一位名叫 Jeff Speck 的真正的城市规划师

Speck 是
步行性概念方面的专家。

基本思想是,
如果您希望您的公民步行,

这是一种有益的方式,

您实际上需要将步行
作为一种合理的交通工具。

这应该是到达地方的好方法。

所以 Yuttho 所做
的是他解释了这个概念,

他让 Speck 也解释了它,

然后他将它应用
到他正在建造的城市中。

所以我们看到的
是 Yuttho 对未来的愿景:

大量的公共交通、
人行道、广场、

连接高层建筑。

也许这
就是未来的样子。

游戏
系统对此非常有效。

我们看到了
这款游戏的一些实际用途。

所以我们知道一些城市规划师
将它用作素描工具,

所以虽然模拟
并不完全逼真,

但它足够逼真
,如果某些东西在游戏中有效

,它很可能
在现实世界中也有效,

这样你就可以实际尝试一下,

看看这个交叉点
是否适合这种情况。

如果我们修一条新路,会有帮助吗?

这就是你可以
用这个游戏做的。

芬兰城市海门林纳举办了一场非常有趣的比赛。

所以他们所做的

是他们想要在城市中开发一个新的区域。

他们用现有的城市制作了一张地图,

他们将想要开发的区域留空

并分享了这张地图。

因此,任何人都可以下载地图、

玩游戏、建造区域

并将他们的作品提交
给市议会。

所以他们还没有建造任何东西,

但可能
只是他们使用游戏中的这些计划之一

来实际建造真正的城市。

我向你们展示的这些视频,

这些人
正在提出新的解决方案。

我们知道城市正在发展。

随着我们的发展,它们变得越来越大,

并且
预计居住在城市的人口比例将会上升。

所以我们需要解决方案,

而这些人在玩游戏,

他们正在尝试
不同类型的解决方案。

他们可能有
一些非常重要的东西。

所以我们在这里看到的是梦想中的城市
,有朝一日可能会成为现实。

所以这可能

不仅仅是一场游戏。

这可能是

决定我们自己命运的一种方式。

谢谢你。

(掌声)