Your brain on video games Daphne Bavelier

[Music]

[Music]

I’m a brain scientist and as a brain

scientist I’m actually interested in how

the brain learns and I’m specially

interested in the possibility of making

our brains smarter better and faster

this is in this context I’m going to

tell you about videogames when we say

videogame most of you think about

children it’s true 90% of children do

play video games but let’s be frank when

the kids are in bed who is in front of

the PlayStation most view the average

age of a gamer is 33 years old not 8

years old and in fact if we look at the

projected demographics a video game play

the video game players of tomorrow are

older adults so video games is pervasive

throughout our society it is clearly

here to stay it has an amazing impact on

our everyday life consider these

statistics released by Activision after

one month of release of the game call of

duty black ops it had been played for

68,000 years worldwide right would any

of you complain if this was a case about

doing a linear algebra so where are we

asking the lab is how can we leverage

that power now I want to step back a bit

I know most of you have had experience

of coming back home and finding your

kids playing these kind of games the

name of the game is to get after your

enemies don’t be bad guys before they

get to you right and I’m almost sure

most of your thought oh come on

can’t you do something more intelligent

than shooting at zombies I’d like you to

put this kind of knee-jerk reaction in

the context of what you would have

thought if you

found your girl playing Sudoku or your

boy reading Shakespeare right most

parents would find that great well I’m

not going to tell you that playing video

games days in and days out is actually

good for your health it’s not and

binging is never good but I’m going to

argue that in reasonable doses actually

the very game I showed you at the

beginning it was action packed shooter

games have quite powerful effects and

positive effects on many different

aspects of our behavior

there’s not one week that goes without

some major headlines in the media about

whether video games are good or bad for

you right you all bombarded with that

I’d like to put this kind of Friday

night bar discussion aside and get you

to actually step into the lab what we do

in the lab is actually measured directly

in a quantitative fashion what is the

impact of video games on the brain and

so I’m going to take a few examples from

our work one first saying that I’m sure

you all have heard is the fact that too

much screen time makes your eyesight

worse that’s a statement about vision

there may be visual scientists among you

we actually know how to test that

statement we can step in into the lab

and measure how good your vision is well

I guess what people that don’t play a

lot of action games that don’t actually

turn a lot of time in front of screens

have normal or what we call corrected to

normal vision that’s okay the issues

what happens with these guys that

actually indulge into playing video

games like five hours per week 10 hours

per week 15 hours per week by that

statement their vision should be really

bad right guess what their vision is

really really good it’s better than

those that don’t play it’s better in two

different ways the first way that they

actually able to resolve small detail in

the context of clutter though that means

being able to read the fine print on

prescription rather than using magnifier

glasses you can actually do it with just

your eyes

the other way that they are better is

actually being able to resolve different

levels of gray imagine you’re driving in

the fog that makes a difference between

seeing the car in front of you and

avoiding the accident or getting into an

accident so we’re actually leveraging

that work to develop games for patients

with low vision and to have an impact on

retraining their brain to see better

clearly when it comes to action video

games screen time doesn’t make your

eyesight worse another saying that I’m

sure you have all heard around video

games lead to attention problem and

greater distractibility okay we know how

to measure attention in the lab I’m

actually going to give you an example of

how we do so I’m going to ask you to

participate so you’re going to have to

actually play the game with me going to

show you colored words I want you to

shout out the color of the ink right so

this is a first example orange good

green red yellow red yellow you got my

point right you’re getting better but

it’s hard why is it hard because I

introduced a conflict between the word

itself and its color how good your

attention is determines actually how

fast resolve that conflict so the young

guys here at the top of their game

probably liked it a little better than

some of us that are older while we can

show that when you do this kind of task

with people that learn a lot of action

games actually resolve the conflict

faster so clearly playing those action

games doesn’t need to attentional

problems actually those actual video

game players have many other advantage

in terms of attention and one aspect of

attention which is also improved for the

better is our ability to track objects

around in the world this is something we

use all the time when you’re driving

you’re tracking keeping track of the

cars around you you’re also keeping

track of the pedestrian the

running dog and that’s how you can

actually be safe driving right in the

lab we get people to come to the lab sit

in front of a computer screen and we

give them a little task that I’m going

to get you to do again you’re going to

see yellow happy faces and a few sad

blue faces these are children in the

schoolyard in Geneva during recess

during the winter most kids are happy

it’s actually recess but a few kids are

sad in blue because they’ve forgotten

that coat everybody begins to move

around and your task is to keep track of

whoo how to quote at the beginning and

who didn’t so I’m just going to show you

an example where there is only one sad

kid it’s easy because you can actually

track it with your eyes you can track

again track and then when it stops and

there’s a question mark and I ask you

did this kid had a coat or not with it

yellow initially or blue

I hear you yellow good so most of you

have a brain I’m now going to ask you to

do the task but now with a little more

challenging task there are going to be

three of them that are blue don’t move

your eyes please don’t know guys

keep your eyes fixated and expand pull

your attention that’s the only way you

can actually do it

if you move your eyes you’re doomed

yellow blue good so your typical normal

young adult can have a span of about

three or four objects of attention

that’s what we just did your action

video game player has a span of about

six to seven objects of attention which

is what is shown in this video here

that’s for you guys action video game

player no more challenging right

yellow blue blue we have some people

that are serious out there yeah good so

in the same way that we actually see the

effects of video games on people’s

behavior we can use brain imaging and

look at the impact of video game on the

brain and we do find many changes but

the main changes are actually to the

brain networks that control attention so

one part is a primal cortex which is

very well known to control the

orientation of attention the other one

is a frontal lobe which

controls how we sustain attention and

another one is the end of your cingulate

which controls how we are locate and

regulate attention and resolve conflict

now when we do brain imaging we find

that all three of these networks are

actually much more efficient in people

that play action games this actually

leads me to rather counterintuitive

finding in the literature about

technology in the brain you all know

about multitasking you all have been

faulty of multitasking when you’re

driving and you pick up your cell phone

bad idea very bad idea why because as

your tension shift to your cell phone

you are actually losing the capacity to

react swiftly to the car breaking in

front of you and so you’re much more

likely to get engaged into a car

accident now we can measure that kind of

skills in the lab we obviously don’t ask

people to drive around and see how many

car accidents they have that would be a

little costly proposition but we design

tasks on the computer where we can

measure to the millisecond accuracy how

good they are at switching from one task

to another when we do that we actually

find that people that play a lot of

action games are really really good

this switch really fast very swiftly

they pay a very small cost now I’d like

you to remember that result and put it

in the context of another group of

Technology users a group which is

actually much referred by society which

are people that engage in multimedia

tasking what is multimedia tasking is

the fact that most of us most of our

children are engaged into listening to

music at the same time as a doing search

on the web at the same time' the

chatting on facebook with their friends

that’s a multimedia Tasker there was a

first study done by colleagues at

Stanford and then we replicated that

showed that those people that identify

as being high multimedia tasks are

absolutely abysmal at multitasking when

we measure them in the lab they’re

really bad right

so this kind of results really makes two

main point

the first one that not all media are

created equal you can’t compare the

effect of multimedia tasking and the

effect of playing action games have

totally different effects on different

aspects of cognition perception an

attention even within video games I’m

telling you right now about this

action-packed video games different

video games have a different effect on

your brains so we actually need to step

into the lab and really measure what is

the effect of each video game the other

lesson is that general wisdom carries no

weight I show that to you already like

we looked at the fact that despite a lot

of screen times those action gamers have

a lot a very good vision etc here what

was really striking is that these

undergrad rates that actually report

engaging a lot of high multimedia

tasking I convinced the aced test so you

show them their data you show them their

bad and like not possible you know they

have this sort of gut feeling that

really they are doing really really good

that’s another argument for why we need

to step into the lab and really measure

the impact of technology on the brain

now in a sense when we think about the

effect of video games on the brain it’s

very similar back to the effect of wine

on the health there are some very poor

use of wine there are some very poor use

of video games but when consumed in

reasonable doses and at the right age

wine can be very good for health there

are actually specific molecules that

have been identified in red wine as

leading to greater life expectancy so

it’s the same way like those action

video games have a number of ingredients

that are actually really powerful for

brain plasticity learning attention

vision etc and so we need and we’re

working on understanding what are those

active ingredients so that we can really

then leverage them to deliver better

games either for education or

rehabilitation of patients now because

we’re interested in having an impact for

education or reputation of patients

actually not that interested in how

those of you that shoes to play video

games for many hours on hand perform I’m

much more interested in taking any of

you and showing that part by forcing you

to play an actual game I can actually

change your vision for the better

whether you want to play that action

game or not right that’s a point of

rehabilitation or education most of the

kids don’t go to schools saying great

you know two hours of math so that’s

really the crux of the research and to

do that we need to go one more step then

one more step is to do training studies

so let me illustrate that step with the

task which is called mental rotation

mental rotation is a task where I’m

going to ask you and again you’re going

to do the task to look at this shape

study it it’s a target shape and I’m

going to present you four different

shapes one of these four different

shapes is actually a rotated version of

this shape I want you to tell me which

one the first one second one third one

or fourth one okay I’ll help you fourth

one one more get those brains working

come on that’s our target shape third

good this is hard right like the reason

I asked you to do that is because you

really fill your brain cringing right

doesn’t really feel like playing a

mindless action video games well while

we’re doing these training studies as

people come to the lab they do tasks

like this one we then force them to play

ten hours of action games they don’t let

ten hours of action game in a row they

do distributed practice so little shots

of 40 minutes if several days over a

period of two weeks then once they are

done with the training they come back a

few days later and they are tested again

on a similar type of a mental rotation

task so this is work from colleague in

Toronto where they showed is that

initially you know subjects perform

where they’re expected to perform given

their age after two weeks of training on

action video games

they actually perform better and the

improvement is still there five months

after having done the training that’s

really really important

why because I told you we want to use

these games for education or for ability

ssin we need to have effects that are

going to be long-lasting now at this

point a number of you are probably

wondering well what are you waiting for

putting on the market a game that would

be good for the attention of my

grandmother and that she would actually

enjoy or a game that would be great to

rehabilitate the vision of my grandson

who has amblyopia for example well we’re

working on it

but here is a challenge there brain

scientists like me that are beginning to

understand what are the good ingredients

in games to promote positive effects

that’s what I’m going to call the

broccoli side of the equation there is

an entertainment software industry which

is extremely deft at coming up with

appealing products that you can’t resist

that’s a chocolate side of the equation

the issues we need to put the two

together and it’s a little bit like with

food we really wants to eat

chocolate-covered broccoli none of you

and you probably have had that feeling

right picking up an education game and

feeling mmm it’s not really fun it’s not

really engaging so what we need is

really a new brand of chocolate a brand

of chocolate that is irresistible that

you really want to play but that has all

the ingredients agouti gradients that

are extracted from the broccoli that you

can’t recognize but are still working on

your brains and we’re working on it but

it takes to come and to get together

brain scientists people that work in the

entertainment software industry and

publishers so these are not people that

usually meet every day but it’s actually

doable and we are on the right track I

like to leave you with that thought and

thank you for your attention

[Applause]

[音乐]

[音乐]

我是一名脑科学家,作为一名脑

科学家,我实际上

对大脑如何学习很感兴趣,而且我特别

感兴趣的是让

我们的大脑变得更好更快的可能性,

在这种情况下,我

当我们说电子游戏时,我会告诉你电子

游戏,你们中的大多数人都会想到

孩子,这是真的 90% 的孩子都

玩电子游戏,但坦率地说,

当孩子们在床上时,谁在

PlayStation 前最看平均

年龄 一个游戏玩家的年龄是 33 岁而不是 8

岁,事实上,如果我们看一下

预计的人口统计数据 玩

电子游戏 明天的电子游戏玩家是

老年人,所以电子游戏

在我们的社会中普遍存在,很明显它

会继续存在 对我们的日常生活产生了惊人的影响

考虑一下

Activision在

发布游戏使命召唤黑色行动一个月后发布的这些统计数据,

它已经在

全球范围内播放了68,000年

,如果这是一个案例,你们中的任何人都会抱怨吗? 关于

做一个线性代数所以我们在哪里

问实验室是我们如何利用

这种力量现在我想退后一步

我知道你们中的大多数人都有过

回家并找到你的

孩子玩这类游戏的经验

游戏的目的是在

敌人找到你之前追捕他们,不要成为坏人

,我几乎可以肯定

你的大部分想法,哦,拜托,

你能不能做一些比射击僵尸更聪明的事情

我想要

如果你

发现你的女孩在玩数独或你的

男孩在读莎士比亚,你会想到这种下意识的反应,大多数

父母会觉得很好,我

不会告诉你播放视频

日复一日的游戏

实际上对您的健康有益,但不是,而且

暴饮暴食从来都不是好事,但我要

争辩说,在合理的剂量下,实际上

我一开始就向您展示的游戏

是动作包装的射击

游戏,具有非常强大的效果 并

假设

对我们行为的许多不同方面的影响

没有一个星期没有

媒体上的一些主要头条新闻,

关于视频游戏对你是好是坏,

你都被轰炸了,

我想把这种周五

晚上的酒吧 抛开讨论,让

你真正走进实验室 我们

在实验室所做的实际上是直接

以定量方式测量

的 电子游戏对大脑的影响是什么,

所以我将从

我们的工作中举几个例子 首先,我相信

你们都听说过这样一个事实,即

过多的屏幕时间会使您的视力

变得更糟 这是关于视力的陈述

你们当中可能有视觉科学家

我们实际上知道如何测试

我们可以进入实验室的陈述

并衡量你的视力有多好

好吧

,这些人会发生什么,他们

实际上沉迷于玩电子

游戏,比如每周 5 小时每周 10 小时

每周 15 小时通过这种

说法他们的视力应该真的

很差,猜猜他们的视力

真的很好,比

那些更好 不玩的更好有两种

不同的方式第一种方式,他们

实际上能够在混乱的情况下解决小细节,

尽管这意味着

能够阅读处方上的

细则而不是使用放大镜,

你实际上可以做到这一点 只是

你的眼睛

,他们更好的另一种方式

实际上是能够解决不同

程度的灰色想象你

在雾中开车,这

在看到你面前的汽车和

避免事故或陷入

事故之间有所不同,所以 我们实际上正在利用

这项工作为低视力患者开发游戏,

并对

重新训练他们的大脑

产生影响 mes to action 电子

游戏 屏幕时间不会让你的

视力变差 另一种说法我

相信你都听说过电子

游戏会导致注意力问题和

更大的分心 好吧我们知道如何

在实验室里测量注意力 我

真的要去 给你一个

我们如何做的例子,所以我会邀请你

参与,所以你将不得不

和我一起玩这个游戏,我会向

你展示彩色文字我希望你

大声说出墨水的颜色 对,

这是第一个例子 橙色 好

绿色 红色 黄色 红色 黄色 你明白我的

意思 你正在变得更好 但是

很难 为什么很难因为我

在这个词

本身和它的颜色之间引入了冲突 你的注意力实际上决定了你的注意力有多好

解决冲突的速度有多快,所以

处于游戏顶端的年轻人

可能比

我们中的一些年长者更喜欢它,而我们可以

证明,当你

与学习大量动作游戏的人一起完成这种任务时

s 实际上更快地解决了冲突

,所以显然玩那些动作

游戏不需要注意力

问题实际上那些真正的视频

游戏玩家在注意力方面还有许多其他优势

,而注意力的一个

方面也得到了改善,那

就是我们的跟踪能力

世界各地的物体 这是我们

一直在使用的东西 当您开车时

您正在跟踪 跟踪

您周围的汽车 您还

跟踪行人

走狗,这就是您

实际上可以安全驾驶的方法 就在

实验室里,我们让人们来到实验室

坐在电脑屏幕前,我们

给他们一个小任务,我

会让你再做一次,你会

看到黄色的快乐脸和一些悲伤的脸

蓝色的脸 这些是

日内瓦校园里的

孩子 冬天的课间休息 大多数孩子都很高兴

这实际上是课间休息但有些孩子很

伤心因为他们忘记

了每个人都开始四处走动的外套

d,你的任务是跟踪

whoo 在开头如何引用,

谁没有,所以我将向你展示

一个只有一个悲伤的孩子的例子,

这很容易,因为你实际上

可以用你的眼睛跟踪它 您可以

再次跟踪跟踪,然后当它停止时

出现问号,我问

你这孩子有没有外套,

最初是黄色还是蓝色

我听说你黄色很好,所以你们大多数人

都有脑子我现在要走了 要求你

完成任务,但现在有一个更具

挑战性的任务

,其中三个是蓝色的 不要移动

你的眼睛 请不要知道 伙计们

保持你的眼睛盯着并扩大 吸引

你的注意力,这是唯一的

如果你移动你的眼睛,你实际上可以做到这一点,你注定要

黄蓝好,所以你典型的正常

年轻人可以有大约

三到四个注意力对象,

这就是我们刚刚所做的你的动作

视频游戏玩家有一个跨度 大约

六到七个关注的对象这

是什么 在此视频中拥有,这

是为你们准备的动作视频游戏

玩家不再具有挑战性对

黄色蓝色蓝色我们

有一些认真的人

是的很好所以我们实际上可以看到

视频游戏对人们

行为的影响我们可以 使用大脑成像并

观察视频游戏对大脑的影响

,我们确实发现了许多变化,

但主要变化实际上

是控制注意力的大脑网络,

所以一部分是众所周知的原始皮层,它

可以控制注意力的

方向 注意 另一个

是额叶,它

控制着我们如何维持注意力,

另一个是你的扣带的末端,

它控制着我们如何定位和

调节注意力以及解决冲突

现在当我们进行大脑成像时,我们

发现所有这三个网络都是

实际上在

玩动作游戏的人中效率更高这实际上

使我在

有关大脑技术的文献中发现了相当违反直觉的发现

所有人都知道

任务处理 当你开车时,你都对多任务处理有过错误

,你拿起手机

坏主意 非常糟糕的主意 为什么因为当

你的压力转移到你的手机上时,

你实际上失去了

对汽车做出迅速反应的能力 在

你面前闯入,所以你更有

可能发生车祸 这将是一个

有点昂贵的提议,但我们

在计算机上设计任务,我们可以

测量到毫秒精度

,当我们这样做时,他们在从一项任务切换到另一项任务时有多好,我们实际上

发现玩很多

动作游戏的人真的 非常好

这个转换非常快非常迅速

他们现在支付了非常小的成本我希望

你记住这个结果并将它

放在另一组技术用户的背景下一个

实际上非常重要的组 社会

提出的从事多媒体

任务的人 什么是多媒体任务是这样

一个事实,即我们大多数人大多数

孩子都在一边听

音乐一边

在网上搜索,同时在

聊天 在 facebook 上和他们的朋友

一起使用多媒体 Tasker

斯坦福大学的同事进行了第一项研究

,然后我们复制了该

研究表明,当我们在实验室测量他们时,那些

被认为是高多媒体任务的人

在多任务处理方面绝对糟糕透顶

真的很糟糕,

所以这种结果确实说明了两个

要点,第一个不是所有的媒体都是

平等的,你无法比较

多媒体任务的

效果和玩动作游戏的

效果对认知感知的不同方面有完全不同的影响

即使在电子游戏中也受到关注 我现在正在

告诉你关于这个

动感十足的电子游戏 不同的

电子游戏有不同的 对

你的大脑的影响,所以我们实际上需要

走进实验室,真正

衡量每个视频游戏的效果是什么另一个

教训是,一般智慧没有

分量我已经向你展示了这一点,就像

我们看到了一个事实,尽管有很多

屏幕时间那些动作游戏玩家

有很多非常好的视力等等

这里真正引人注目的是这些

本科生率实际上报告

参与了很多高多媒体

任务我说服了高分测试所以你

向他们展示他们的数据你向他们展示他们的

坏 就像不可能,你知道他们

有这种直觉,

他们真的做得非常好

,这是我们为什么

需要走进实验室并真正衡量

技术对大脑的影响

的另一个论据,从某种意义上说,当我们思考的时候 关于

电子游戏对大脑

的影响 这与葡萄酒对健康的影响非常相似

有些人

对葡萄酒的使用非常差 有些

对视频游戏的使用非常差 但是当 以

合理的剂量和适当的年龄

饮用葡萄酒对健康非常有益

实际上,

在红酒中已经确定了特定

的分子可以延长预期寿命,因此

就像那些动作视频游戏一样,它们

具有许多

成分 实际上对于

大脑可塑性学习注意力

视觉等非常强大,因此我们需要并且我们正在

努力了解这些活性成分是什么,

以便我们现在可以

真正利用它们为患者

的教育或康复提供更好的游戏,

因为

我们 有兴趣

对患者的教育或声誉产生影响

实际上

对你们中那些

可以在手边玩几个小时的电子游戏的鞋子的表现

不感兴趣

你玩一个真正的游戏我实际上可以

更好地改变你的愿景

无论你想玩那个动作

游戏还是不正确 在

康复或教育阶段,大多数

孩子不会去学校说

你知道两个小时的数学很好,所以这

真的是研究的关键,要

做到这一点,我们需要再走一步,然后再走

一步就是 做训练研究,

所以让我用

称为心理旋转的任务来说明这一步

心理旋转是我

要问你的一项任务,你将

再次完成这项任务来研究这个形状

,它是一个目标 我

要给你展示四种不同的

形状 这四种不同的

形状中的一种实际上是这个形状的旋转版本

我想让你告诉

我第一个 第二个 第三

个 第四个 好的 我会帮助你 第四,

再让那些大脑开始

工作,这是我们的目标形状

好吧,虽然

w 当人们来到实验室时,我们正在做这些培训研究

他们做这样的任务

然后我们强迫他们玩

10 个小时的动作游戏 他们不让他们连续玩 10 个

小时的动作游戏 他们

会分发练习 这么少的镜头

40 分钟,如果

在两周内几天,那么一旦他们

完成培训,他们

几天后回来,他们再次

接受类似类型的心理轮换

任务的测试,所以这是多伦多同事的

工作 他们展示的是,

最初你知道受试者

在接受动作视频游戏训练两周后的预期表现,

他们实际上表现得更好,并且

在完成训练后五个月仍然有进步,这

真的很重要,

为什么 因为我告诉过你我们想将

这些游戏用于教育或能力

ssin 我们需要有

将是持久的效果现在在这

一点上,你们中的一些人可能想

知道 嗯,你还在等什么

将一款能够

吸引我祖母的注意力

并且她会真正

喜欢的游戏投放市场,或者一款能够很好地

恢复我患有弱视的孙子的视力的游戏,

例如,我们 ‘正在

努力,

但这是一个挑战,

像我这样的大脑科学家开始

了解

游戏中什么是促进积极效果的好成分,

这就是我要称之为

等式的西兰花方面有

一个娱乐软件 该行业

非常擅长推出

您无法抗拒的吸引人的产品 这

是等式的巧克力

方面 我们需要将两者

放在一起的问题 这有点像

我们真正想吃

巧克力覆盖的西兰花的食物 你们中没有人

,你们可能有过正确的感觉,

拿起一个教育游戏,

感觉嗯,这不是很有趣,不是

很吸引人,所以我们真正需要的是

一个新的 b rand of Chocolate

一种令人无法抗拒的巧克力品牌,

你真的很想玩,但它的

所有成分

都是从你无法识别的西兰花中提取的 Agouti 梯度,

但仍在

你的大脑中工作,我们正在努力

但是需要把

娱乐软件行业和

出版商工作

的脑科学家聚集在一起

谢谢大家的关注

[鼓掌]