The chaos and failure that drive creativity towards innovation

[Music]

hello

my name is yella and this is me

in the summer of 1984 on one of the

beaches near rome

i was three years old and my life was

all about

building sandcastles sandcastles

that could withstand the devastating

tides of the mediterranean sea

that tried to destroy our castle perhaps

you also remember the first time you

built a sandcastle

and that’s important because it was at

that time

at that age that you were at the peak of

your creativity

or that is what i learned from the most

inspiring ted talk i ever saw brought

by ken robinson talking about how to

change

education and the influence of

creativity

so he says we’re all born creative

and our imagination is running wild

as we are in our childhood but then we

grow up

in a system and a structure that learns

us

to follow the rules and to find

or rather replicate the right answers to

questions

that are already answered and can be

found

in the back of your book so we learn to

avoid chaos

because it makes us uncertain and

therefore afraid

it’s much more comfortable to focus on

clear rules

and structures that make us feel safe so

also in most schools

we create these very clean and safe

but sometimes artificial environments

that actually differ from what is

happening in real life situations

because chaos is part of life and

therefore most people struggle

when an unexpected event happens

and what is which is beyond their

control

and they go into this crisis mode while

creative people see opportunities they

embrace this change

that is continuous and inevitable

so when i started my career as a

professor

in the education program of industrial

design

i ask myself how can i do

things differently how can i take the

lessons

from ken robinson and maybe find a

recipe

that can work for my students for my

researches for my

colleagues and i found a recipe

i call it building sandcastles and it’s

quite simple you only

need four basic ingredients

it starts with the environment

and i like to call it the sandbox

a name that’s also commonly used in

software design

for a place with lots of tools a very

open play

mindset that invites you to dive in and

to start building prototypes to start

building

castles so in our education

the sandbox is mainly a very big fab lab

that exists

of different machines tools such as 3d

printers

laser cutters arduinos that allow us

to rapidly materialize any id

but also you give

a safe environment so it’s okay if the

prototypes don’t work

it’s even okay if they break down the

prototypes are the castles

they’re not meant to last they’re meant

to learn

and they’re meant

to get your hands dirty

in our research lab we for example add

eeg sensors virtual reality glasses

and motion capture tools but it’s of

course up to you

to think how your sandbox in your

environment should look like

the second ingredient is creating the

right attitude

tapping into your childhood memories

bringing you back

to kindergarten learn to fail

and learn from this failure

in our education program this works best

when we create this atmosphere that

focuses on enjoyment

and fun therefore we often let student

work

start with teams and with team building

activities

as this is also recommended in the work

atmosphere but we also allow moments of

stress and failure

in the education in order to learn

how to cope with them hit a wall

maybe cry but don’t give up learn from

it

and start over so you’re better prepared

the third ingredient is the

inspirational process

in which we stimulate students

researchers

to observe to create and to share

so we get inspiration from observation

we use this to create something new

something of your own

and we then share these creations with

others in order to inspire them

a good example is the makey makey

make you make is a very creative tool

that got my attention

through a very inspirational video

in the video you can see how

the tool is used to control

a computer using any object that

conducts

electricity electricity so you can use

bananas

you can use play-doh you can use the

graphite in your pencil

or even water bottles to

play games on the computer everything

around you can be turned into an

interface

[Music]

and this tool then also inspired us

to do a workshop with students from

physiotherapy

the students were looking for a solution

to motivate children

that have balance problems and have to

do repetitively

repetitively therapy

the tool allowed them to build their own

prototypes in just a few hours

and already test them their cells

by adding simple tools like cardboard

aluminium foil

they could even test with their patients

and see

what was working and what not

this feedback was further used to create

the first prototypes

of an interactive gaming mat where we

use tools like arduino

to then construct a full-blown product

that we named mati

again we tested with different users and

finally

we created a spin-off company with the

students that is now selling this

as a product to physiotherapists

so in addition to this process

all good creative projects need the

fourth ingredient which is a mission

a clear goal to guide the creative

makers

through the chaos and offer a structure

deadlines to eventually

become successful and

it’s these combinations that has led

to many inspiring projects at our

research group at our education program

for example we saw a video from disney

research

that inspired us to build an

installation in the gizlam museum in

ghent where people now can talk to

plants

we used our vr research that inspired us

to create a virtual viewer that enables

children

to get information about events

workshops

in their local library

or we created this new device

that will help to tackle loneliness for

elderly

we also invented a helmet that adds

extra safety

via sound and lights that will empower

people

with mental disorders to safely

take the bike to school

all these things fit perfectly in our

general mission

to empower people in this ever

digitizing society

and we do this by this recipe focusing

on playful environments creative

attitude

inspiring process and a future mission

so i hope i also inspired you

to think how you could apply this

to your own environment to your own

school

to your own workplace so you can also

start building

sandcastles thank you

[音乐]

你好,

我的名字是耶拉,这是我

,1984 年夏天,

在罗马附近的一个海滩上

,我三岁,我的生活就是

建造沙堡,沙堡

可以抵御地中海的毁灭性

潮汐。

摧毁我们的城堡,也许

你还记得你第一次

建造沙堡的时候

,这很重要,因为

在那个年龄,你正处于创造力的顶峰,

或者这就是我从

最鼓舞人心的 ted 演讲中学到的 看到

由 ken robinson 带来的关于如何

改变

教育和创造力的影响,

所以他说我们都是生来就有创造力的

,我们的想象力

就像我们童年时一样疯狂,但后来我们

在一个学习的系统和结构中长大

我们

要遵守规则,找到

或者更确切地说复制

已经回答的问题的正确答案,并且可以

在你的书后面找到,这样我们就学会了

避免混乱,

因为我 t 让我们不确定,

因此害怕

专注于

让我们感到安全的明确规则和结构会更舒服,

所以在大多数学校,

我们也创造了这些非常干净和安全

但有时是人为的环境

,实际上与

现实生活中发生的情况不同

因为混乱是生活的一部分,

因此

当意外事件发生时

,大多数人都会挣扎,什么是他们无法

控制的

,他们进入这种危机模式,而有

创造力的人看到机会,他们

拥抱

这种持续且不可避免的变化,

所以当我开始我的 作为

工业设计教育项目教授的职业生涯

我问自己我如何才能以

不同的方式做事

我称之为建造沙堡的食谱,它

非常简单,你只

需要四种基本成分,

它以 t 开头 他的环境

,我喜欢称它为沙盒,

这个名字也常用于

软件设计中,

用于拥有大量工具的地方

沙盒主要是一个非常大的晶圆厂实验室

,其中

存在不同的机器工具,例如 3d

打印机

激光切割机 arduinos,它使我们

能够快速实现任何 id,

但您也提供

了一个安全的环境,所以如果

原型不工作

也没关系,甚至可以 如果他们打破

原型是城堡,

他们不打算持续下去,他们是

为了学习

,他们是

为了让你的手

在我们的研究实验室里弄脏你的手,我们例如添加

脑电图传感器虚拟现实眼镜

和动作捕捉工具,但是

当然,

您可以自行考虑环境中的沙盒

应该是什么样子

的第二个要素是创造

正确的态度,

利用您的童年记忆

将您带回来

到幼儿园学习失败

并从失败

中吸取教训 在我们的教育计划中,

当我们创造这种

注重享受

和乐趣的氛围时,效果最好

气氛,但我们也允许在教育中出现

压力和失败的时刻,

以便学习

如何应对它们 碰壁

可能会哭,但不要放弃 从中学习

并重新开始,这样您就可以更好地准备

了 第三个要素是

启发性的

过程,我们激励学生

研究

人员观察创造和分享,

因此我们从观察中获得灵感,

我们用它来创造

自己的新事物,

然后我们与他人分享这些创作

以激发他们的灵感。

一个很好的例子是 makey makey

make you make 是一个非常有创意的工具

通过视频中的一个非常鼓舞人心的视频引起了我的注意,

您可以看到

该工具的功能 用来

控制电脑 使用任何

可以导电的物体 可以使用

香蕉

可以使用橡皮泥 可以使用

铅笔中的石墨

甚至水瓶

在电脑上玩游戏 周围的一切

都可以变成

界面

[音乐]

然后这个工具也启发我们

物理治疗

的学生一起做一个研讨会,学生们正在寻找一种解决方案

来激励

那些有平衡问题并且

必须重复

重复治疗

的孩子,这个工具让他们能够

在短短的时间内建立自己的原型 几个小时后

,他们已经

通过添加简单的工具(如纸板

铝箔)

来测试他们的细胞,他们甚至可以对患者进行测试

,看看

哪些有效,哪些无效。

这些反馈被进一步用于创建

我们使用的交互式游戏垫的第一个原型

像arduino

这样的工具,然后构建一个成熟的产品

,我们再次命名为mati

,我们用不同的用户和f进行了测试

最后,

我们与学生创建了一家衍生公司,

现在将其

作为产品出售给物理治疗师,

所以除了这个过程之外,

所有好的创意项目都需要

第四个要素,这是一个使命,

一个明确的目标,引导创意创造

者度过

混乱 并提供最终成功的结构

期限

正是这些组合在我们的教育计划中

为我们的研究小组带来了许多鼓舞人心的项目,

例如,我们看到了迪斯尼研究的一段视频

,启发我们

在根特的 gizlam 博物馆建造了一个装置

人们现在可以在哪里与植物交谈

我们使用我们的虚拟现实研究,启发

我们创建了一个虚拟查看器,让

孩子

们能够在当地图书馆获得有关活动研讨会的信息,

或者我们创造了这种新设备

,这将有助于解决

我们还发明的老年人的孤独感 一种

通过声音和灯光增加额外安全性的头盔,使

精神障碍患者能够

afely 骑自行车去学校

所有这些事情都完全符合我们的

总体使命

,即在这个不断

数字化的社会中赋予人们权力

,我们通过这个食谱来做到这一点,专注

于有趣的环境,创造性的

态度,

激发过程和未来的使命,

所以我希望我也能激励

你 想想如何将它应用

到你自己的环境、你自己的

学校

、你自己的工作场所,这样你就可以

开始建造

沙堡了,谢谢