The Multisensory Gap Towards Audiovisual Design

[Music]

we live in a multi-sensory world

our senses are constantly being

stimulated by an integrated assault

of sounds images

sensory impressions of different kind

we all remember walking down a pier and

hearing this

water splash around us our brain can

fill in gaps

when sensory information is not present

when we ought watch a suggestive image

such as this one

that will evoke sounds and other sensory

impressions

an example of this connection between

senses is the kikibu

effect it was first observed in the

early 20th century

participants were asked which shape is

called kiki

and which shape is called bubba

the answer is consistent the vast

majority of respondents

associate the rounded shape with bubba

and the spiky shape with kiki

this means that our brain attaches

abstract meanings to shapes and sounds

in a consistent way

michel xion states that there is no

sensory given

that is isolated from the start the

senses are channels

highways more than territories or

domains

when kinetic sensations organized into

art are transmitted through a single

sensory channel

they can convey all other senses via

that channel

exemplifies this with inherent visuality

of music concrete

and the implied sound behind silent

movies

the rise of radio and tv and the

escalation of the mechanical

reproduction of media in the 20th

century

changed how media was consumed for

example

music partly became a commodity often

dissociated from performance

which is highly visual this has led to a

multi-sensory gap

packaging and music videos for example

have partly compensated for that but the

gap remains

different waves of digitization have

further affected how we consume media

in the 21st century for example

streaming audio grew by

one third in the first half of 2019

the portability of our digital devices

and the social context in which we

interact with them

have inhibited the use of sound

furthering the multi-sensory gap

digital technologies are distancing us

from the richness of real world

experiences

and they are limiting how media can

convey them

how will our digital future look like

if this multi-sensory gap continues how

will we evolve

will we become sensorily desensitized

babies and young children sense their

environment as a blend of light

sound smell and other impressions

education however has created sensory

silos

we are taught that visual design and

sound design

are very different fields often taught

in different departments or faculties

when sound design and visual design are

combined often there is a lack of

careful look at the correspondences

between them

how can we invert this trend bring more

sensoriality to design

and to digital experiences i have been

working with audiovisual art and design

for 15 years

i’d like to show you a video of one of

my projects

called av clash from 2010

av class is a netart project you can

check it online in avclash.com

av clash visualizes one of the largest

sound databases in the world called

freesound.org

but instead of navigating that database

as image and static audio

images you

navigate a series of four interactive

audio visual objects

that you can manipulate and they will

create animations for you

based on the sounds that they visualize

[Music]

[Music]

i believe there are two main fields that

lead the way in exploring the

reintegration of senses

in digital experiences one is audio

visual performance

audio visual performances are electronic

music concerts

usually where artists are generating

visuals

tightly connected with music creating

integrated auto visual

experiences in the image you can see my

latest

project for artificial performance

called av zones

another important field is video games

the game’s industry has an increased

awareness

regarding the importance of

multi-sensory experience

and how it contributes to engagement and

immersion

in this image you can see an audio

visual memory game i have developed

called shape tones

inspired by kikibuba

accessibility also benefits from a

multi-sensory design approach

persons with impairment in one sense

will benefit

if related information is conveyed

through another sense

multi-sensory design brings specific

challenges how to match and map

sensory modalities how much space to

leave for interpretation

for this reason we need audio visual

design and multi-sensory approaches

taught in schools and at universities

we also need to bring awareness

regarding multi-sensory user experience

to the design community

we are immersed in digital technologies

and this is distancing us from how we

experience the world

a multi-sensory approach to design can

help create digital experiences

that are more meaningful accessible

engaging and human thank you

[音乐]

我们生活在一个多感官的世界中,

我们的感官不断

受到声音的综合

冲击 图像

不同类型的感官印象

我们都记得走下码头,

听到

周围的水花,我们的大脑可以

填补空白

当我们应该观看这样一个暗示性的图像时

,感觉信息不存在

称为 kiki

,哪种形状称为

bubba 答案是一致的

绝大多数受访者

将圆形与 bubba 联系在一起

,将尖刺形状与 kiki 联系起来

这意味着我们的大脑以一致的方式将

抽象含义附加到形状和声音

michel xion 指出 没有

感觉,因为

从一开始就是孤立的

感觉是通道

高速公路而不是领土

当组织成

艺术的动态感觉通过单一的

感官通道

传递时,它们可以通过该通道传达所有其他感官,

这体现

在音乐具体的固有视觉效果

和无声电影背后的隐含声音

广播和电视的兴起以及

20 世纪媒体的机械复制

改变了媒体的消费方式,例如

音乐部分成为一种商品,通常

高度视觉化的表演脱节,这导致了

多感官差距

包装,例如音乐视频

部分弥补了这一点,但

差距仍然存在

不同的数字化浪潮

进一步影响了我们

在 21 世纪消费媒体的方式,例如,

流媒体音频在

2019 年上半年增长了三分之一

我们的数字设备的便携性

以及我们与之互动的社会环境

已经抑制 声音的使用

促进了多感官差距的

数字技术 IE 让我们

远离现实世界的

丰富体验

,它们限制了媒体如何

传达这些体验

如果这种多感官差距继续存在,

我们的数字化未来会如何

然而,作为轻微的声音气味和其他印象教育的混合,

我们被告知视觉设计和

声音设计

是非常不同的领域

当声音设计和视觉设计相结合时,通常在不同的部门或学院教授,

往往缺乏

仔细看看

它们之间的对应关系

我们如何扭转这种趋势

为设计

和数字体验带来更多的感官体验 我

从事视听艺术和设计

已有 15 年了

我想向您展示我的一个

名为 av 的项目的视频 2010 年的冲突

av 类是一个 netart 项目,您可以

在 avclash.com 在线查看它

av 冲突可视化一个 o f 世界上最大的

声音数据库名为

freesound.org,

但不是

以图像和静态音频

图像的形式导航该数据库,而是

导航一系列四个交互式

视听对象

,您可以操作它们,它们将

根据声音为您创建动画 他们将

[音乐]

[音乐] 可视化

我相信有两个主要领域

在探索数字体验中感官的重新整合方面处于领先地位

一个是

视听表演

视听表演是电子

音乐会,

通常艺术家会在其中产生

与音乐紧密相关的视觉效果 在图像中创建

集成的自动视觉

体验 你可以看到我

最新

的人工表演项目,

称为 av zone

另一个重要领域是视频

游戏 游戏行业越来越

意识到

多感官体验的重要性

以及它如何有助于参与和

沉浸 这张图片你可以看到一个

视听我 我开发的 mory 游戏,

称为形状色调,

灵感来自 kikibuba

可访问性也受益于

多感官设计方法

如果相关信息

通过另一种

感官传达,则在一种感官上受损的人将受益 多感官设计带来特定

挑战 如何匹配和映射

感官 形式 有多少空间

用于解释

出于这个原因,我们需要在学校和大学教授视听

设计和多感官方法

我们还需要将

多感官用户体验的意识带入

我们沉浸在数字技术

和 这让我们远离了我们

体验世界

的方式多感官设计方法可以

帮助创造

更有意义的数字体验,可访问性

和人性化谢谢