The game layer on top of the world Seth Priebatsch

my name is Seth pre-match I’m the chief

ninja of scavenger I am a proud

Princeton dropout also proud to have

relocated here to Boston where I

actually grew up and yeah Boston easy

wins I should just go and name the

counties that we’ve got around here so

I’m also I’m also fairly determined to

try and build a game layer on top of the

world and this is sort of a new concept

and it’s really important because while

the last decade was the decade of social

and the decade of where the framework in

which we connect with other people was

built this next decade will be the

decade where the game framework is built

where the motivations that we use to

actually influence behavior and the

framework in which that is constructed

is decided upon and that’s really

important and so I say that I want to

build a game layer on top of the world

but that’s not quite true because uh

it’s already under construction it’s

already happening and it looks like this

right now it looks like the web did back

in 1997 right it’s not very good it’s

cluttered it’s filled with lots of

different things that in short aren’t

that fun

there are credit-card schemes and

airline mile programs and coupon cards

and all these loyalty schemes that

actually do use game dynamics and

actually are building the game layer

they just suck they’re not very well

designed right so that’s unfortunate

but luckily as as my favorite Action

Hero Bob the Builder says we can do

better we can build this better and the

tools the resources that we use to build

a game layer or game dynamics themselves

and so sort of the crux of this

presentation is going to go through four

really important game dynamics really

interesting things that if you use

consciously you can use to influence

behavior both for good for bad for

in-between hopefully for good but this

is the sort of the the important stages

in which that framework will get built

and so we want to all be thinking about

it consciously now just before we jump

into that there’s sort of a question of

why is this important I’m sort of making

this claim that there is a game layer on

top of the world and that it’s very

important that we build it properly the

reason that it’s so important is that

the last decade what we’ve seen has been

building the social layer has been this

framework for connections and

construction on that layer is over it’s

finished there’s still a lot to explore

there’s still a lot of people who are

trying to

figure out social and how do we leverage

this and how do we use this but the

framework itself is done and it’s called

Facebook and that’s okay right a lot of

people are very happy with Facebook I

like it quite a lot they’ve created this

thing called the Open Graph and they own

all of our connections they own half a

billion people and so when you want to

build on the social layer the framework

has been decided it is the Open Graph

API and if you’re happy with that

fantastic if you’re not too bad there’s

nothing you can do but this next decade

that’s a real thing I mean we want we

want to build frameworks in a way that

makes it and that makes it acceptable

and makes it you know productive down

the road so the social layer is all

about these connections the gain layer

is all about influence it’s not about

adding a social fabric to the web and

connecting you to other people

everywhere you are everywhere you go

it’s actually about using dynamics using

forces to influence the behavior of

where you are what you do there how you

do it that’s really really powerful and

it’s going to be more important than the

social layer it’s going to affect our

lives more deeply and perhaps more

invisibly and so it’s incredibly

critical that at this moment while it’s

just getting constructed well the

frameworks like Facebook like the Open

Graph are being created for the game

layer equivalent that we think about it

very consciously and that we do it in a

way that is open that is available and

that can be leveraged for good and so

that’s what I want to talk about for

game dynamics because construction has

just begun and the more consciously we

can think about this the better we’ll be

able to use it for anything that we want

so like I said the way the way that you

go through and build on the game layer

is not with your glass and steel and

cement and the resources that we use are

not this two-dimensional swath of land

that we have the resources our mind

share and the tools the raw materials

are these game dynamics so with that you

know a couple game dynamics to talk

about for I’m back at scavenger we like

to joke that with seven game dynamics

you can get anyone to do anything and so

today I’m going to show you four because

I hope to have a competitive advantage

at the end of this still so the first

one it’s a very simple game dynamic it’s

called the appointment dynamic and this

is a dynamic in which to succeed players

have to do something at a predefined

time generally at a predefined place and

these dynamics are a little scary

sometimes because you think you know

other people can be using

forces that will manipulate how I

interact what I do where I do it when I

do it that this sort of loss of free

will that occurs in games can be

frightening so with each dynamic I’m

going to give three examples a one that

shows how this is already being used in

the real world so you can sort of

rationalize it a little bit one that

shows it in what we consider a

conventional game I think everything is

a game but this is sort of more of a you

know what you would think is a game

played on a you know a board or on a

computer screen

and then one how this can be used for

good so we can see that these forces can

really be very powerful so the first one

the most famous appointment dynamic in

the world is something called happy hour

so I just recently dropped out of

Princeton and actually ended up for the

first time in a bar and I saw these

happy hour things all over the place

right and this is simply an appointment

dynamic come here at a certain time get

your drinks half off to win all you have

to do is show up at the right place at

the right time this game dynamic is so

powerful that it doesn’t just influence

our behavior it’s influenced our entire

culture and that that’s that’s a really

scary result that one game dynamic can

change things so powerfully it also

exists in more conventional game forms

I’m sure you’ve all heard of farmville

by now if you haven’t I recommend

playing it you won’t do anything else

for the rest of your day

farmville has more active users than

Twitter it’s incredibly powerful and it

has this dynamic where you have to

return at a certain time to water your

crops fake crops or they wilt and this

is so powerful that when they tweak

their stats when they say your forms

your crops wilt after eight hours or

after six hours or after 24 hours it

changes the life cycle of 70 million

some people during the day they will

return a like clockwork at different

times so if they wanted the world to end

if they wanted productivity to stop they

could make this a 30 minute cycle and no

one could do anything else right but

that’s a little scary but but this can

also be used for good this is a local

company called vitality and they’ve

created a product to help people take

their medicine on time right that’s an

appointment it’s something that people

don’t do very well and they have these

glow caps which in a flash and email you

and do all sorts of cool things to

remind you to take your medicine this is

one that isn’t a game yet but really

should be you should get points for

doing this on time you should lose

points for not doing some time they

should consciously recognize that

they’ve built an appointment dynamic and

leverage the games and then you can

really achieve good in some interesting

ways we’re going to jump onto the next

one

yes influence and status so this is one

of the most one of most famous game

dynamics it’s used all over the place

it’s used in your wallets right now

right we all want that credit card on

the far left because it’s black and you

see someone at CVS or on CBS like like

christian dior or something right I

don’t know I don’t have a black card

I’ve got a debit card but they don’t

think so they whip it out and you see

men they have that black card I want

that because that means that they’re

cooler than I am and I and I need that

and this is used in games as well modern

warfare one of the most successful

selling games of all time I’m only a

level four but but I desperately you

know what to be a liberal ten because

they’ve got that cool red badge thing

and that means that that I am somehow

better than everyone else and that’s

very powerful to me status is a really

good motivator um it’s also used in more

conventional settings and can be used

more consciously in conventional

settings school and remember I made it

through one year so I think I’m

qualified to talk on school is a game

it’s just not a terribly well-designed

game right there are levels there are C

there are B there is a there are

statuses I mean what is valedictorian

but a status if we called about it

valedictorian a you know white knight

paladin level 20 I think people would

probably work a lot harder so so so

school is a game and there’s been lots

of experimentations on how we do this

properly but let’s use it consciously

like why have games that you can lose

why go from an a to an F or a B to C

that sucks why not level up and at

Princeton they’ve actually experiment

experimented with this where they have

quizzes where you gain experience points

and you level up from B to an A and it’s

very powerful it can be used in

interesting ways the third one I want to

talk about quickly is the progression

dynamic where you have to sort of make

progress you have to move through

different steps in a very granular

fashion um this is used all over the

place including LinkedIn where I am a

nun whole individual I am only 85%

complete on LinkedIn and that bothers me

and this is this is so deep-seated in

our psyche that when were presented with

a progress bar and presented with easy

granular steps to take to try and

complete that progress bar we will do it

we will find a way to move that blue

line all the way to the right edge of

the screen this is used in conventional

games as well I mean you see you know

this is a paladin level 10 and

that’s a paladin level 20 and if you

were going to fight you know orcs on the

fields of Mordor against the Ra’s al

Ghul you’d probably want to be the

bigger one right I would

and so people work very hard to level up

World of Warcraft is one of the most

successful games of all time the average

player spent something like six six and

a half hours a day one of their most

their most dedicated players it’s like a

full-time job it’s it’s insane and they

have these systems where you can level

up and that’s a very powerful thing

progression is powerful it can also be

used in very compelling ways for good

one of the things that we work on it’s

scavengers how do you use games to drive

traffic and drive business to local

businesses to sort of something that is

very key to the economy and here we have

a game you know that people play they go

places they do challenges they earn

points and we’ve introduced a

progression dynamic into it where by

going to the same place over and over by

doing challenges by engaging with the

business you move a green bar from the

left edge of the screen to the right of

edge of the screen and you eventually

unlock rewards and this is powerful

enough that we can see that it hooks

people into these dynamics pulls them

back to the same local businesses

creates huge loyalty creates engagement

and is able to drive meaningful revenue

and fun and engagement to businesses

these progression dynamics are powerful

and can be used in the real world the

final one I want to talk about and it’s

a great one to end on is this concept of

communal discovery a dynamic in which

everyone has to work together to achieve

something and communal discovery is

powerful because it leverages the

network that is society to solve

problems this is used in some sort of

famous consumer web stories like Digg

which I’m sure you’ve all heard of Digg

is a communal dynamic to try and find

and source the best news the most

interesting stories and they made this

into a game initially they had a

leaderboard where if you recommended the

best stories you would get points and

that that really motivated people to

find the best stories but it became so

powerful that it was actually a cabal a

group of people the top seven on the

leaderboard who would work together to

make sure that they maintained that

position and they would recommend other

people’s stories and the game became

more powerful than the goal and actually

had to end up shutting down the

leaderboard because while it was

effective it was so powerful that it

stopped sourcing the best stories and

started having people work to maintain

their leadership so we have to use this

one carefully it’s also used in

like McDonald’s monopoly where the game

is not the monopoly game you’re playing

but these sort of cottage industries

that form to try and find boardwalk

right and then they’re just looking for

a little sticker that says boardwalk but

it can also be used to find real things

this is the DARPA balloon challenge

where they hid a couple balloons all

across the United States and said use

networks try and find these balloons

fastest and the winner will get $40,000

and the winner was actually a group out

of MIT where there created sort of a

pyramid scheme a network where the first

person to recommend the location of a

balloon got $2,000 and anyone else to

you know push that recommendation I’ve

also got a cut of it and in 12 hours

they were able to find all these

balloons all across the country right

really powerful dynamic and so I’ve got

about you know 20 seconds left so I’m

going to leave you with anything last

decade was the decade of social this

next decade is the decade of games we

use game dynamics to build on it we

build with mind share we can influence

behavior it is very powerful it is very

exciting let’s all build it together

let’s do it well and have fun playing

我的名字是赛前赛斯我是清道夫的首席

忍者我是一个自豪的

普林斯顿大学辍学生也很自豪能

搬到这里我

真正长大的波士顿,是的波士顿轻松

获胜我应该去命名

我们的县 已经到了这里,所以

我也相当坚定地

尝试在世界之巅构建一个游戏层

,这是一个新概念

,它非常重要,因为

虽然过去十年是社交

和 建立

我们与他人联系的框架

的十年 下一个十年将

是建立游戏框架的十年

,我们用来

实际影响行为的动机和

构建框架的框架

被决定和 这真的很

重要,所以我说我想

在世界之巅构建一个游戏层,

但这并不完全正确,因为

它已经在建设中,它

已经在发生,

现在看起来像这样 电子网络早

在 1997 年就已经做到了,它不是很好,很

混乱,里面塞满了很多

不同的东西,简而言之,并不是

那么有趣

,有信用卡计划、

航空里程计划和优惠券卡,

以及所有这些

真正有用的忠诚度计划 游戏动态,

实际上正在构建游戏层,

他们只是很烂,他们

设计得不是很好,所以这很不幸,

但幸运的是,正如我最喜欢的动作

英雄 Bob the Builder 所说,我们可以

做得更好,我们可以更好地构建这个,

工具和资源 我们用来

自己构建游戏层或游戏动态

,因此本

演示文稿的关键部分将介绍四个

非常重要的游戏动态,非常

有趣的事情,如果你

有意识地使用它们,你可以用来影响

行为,无论是好是坏

介于两者之间,希望是好的,但这

是构建该框架的重要阶段

,因此我们希望所有人都有意识地考虑

它 现在就在我们开始

之前,有一个问题是

为什么这很

重要

如此重要的是,

在过去的十年中,我们所看到的一直在

构建社交层 一直是这个

用于连接的框架,并且

在该层上的构建已经结束 它已经

完成 还有很多东西需要探索

仍然有很多人

试图

弄清楚 社交以及我们如何利用

它以及我们如何使用它,但

框架本身已经完成,它被称为

Facebook,这没关系,很多

人对 Facebook 非常满意,我

非常喜欢它,他们创造了这个

叫做 Open Graph,他们拥有

我们所有的联系,他们拥有 50

亿人,所以当你想

在社交层上构建时,框架

已经决定它是 Open Graph

API,如果你对这些

幻想感到满意 如果你还不错,那

你无能为力,但在接下来的十年里

,这是一件真实的事情

所以社交层是

关于这些联系的,增益层

是关于影响力的,而不是

在网络上添加社交结构,

并将你与任何地方的其他人联系起来

,无论你走到哪里,

它实际上是关于使用

动力来影响人们的行为

你在哪里 你在哪里 你在哪里做

什么 构建良好

像 Facebook 这样的框架,比如 Open

Graph 正在为游戏

层创建,我们

非常有意识地考虑它并且我们做到了 以

一种开放的、可用的

、可以永久利用的方式,

这就是我想谈论的

游戏动态,因为构建才

刚刚开始,我们越有意识地

思考这个问题,我们就能越好

将它用于我们想要的任何东西,

就像我说的那样,你

在游戏层上进行构建的

方式不是用你的玻璃、钢铁和

水泥,我们使用的资源

不是这片二维

土地 我们有我们的思想共享的资源

和工具,原材料

是这些游戏动态,所以你

知道一些游戏动态可以

谈论因为我回到了清道夫我们

喜欢开玩笑说有了七种游戏动态,

你可以让任何人 做任何事情,所以

今天我要向你们展示四个,因为

我希望

在这结束时有竞争优势,所以第

一个是一个非常简单的游戏动态,它

被称为约会动态,这

是一个动态 成功 d 玩家

必须在预定义的

时间,通常在预定义的地方做某事,

这些动态有时有点吓人,

因为你认为你知道

其他人可能会使用

力量来操纵我的

互动方式

游戏中发生的这种自由意志丧失可能会

令人恐惧,因此对于每种动态,我

将举三个例子,一个例子

说明它是如何在现实世界中被使用的,

这样你就可以对其进行

合理化

在我们认为的

传统游戏中展示它的一

点点 一个如何可以永久使用它

,所以我们可以看到这些力量

确实非常强大,所以第一个

世界上最著名的约会动态是所谓的欢乐时光,

所以我最近刚从

普林斯顿大学辍学,实际上 你

第一次来到酒吧,我

在整个地方都看到了这些欢乐时光的东西

,这只是一个约会

动态 在某个时间来这里 把

你的饮料减半来赢得你所

要做的就是出现 在正确的时间正确的地点,

这种游戏动态是如此

强大,以至于它不仅影响

了我们的行为,还影响了我们的整个

文化,这是一个非常

可怕的结果,一个游戏动态可以

如此强大地改变事物,它还

存在于更多 传统的游戏形式

我相信你们现在都听说过

farmville 如果你还没有我建议

你玩它你不会做任何其他事情

farmville 比Twitter 拥有更多的活跃用户

它非常强大而且它

有这种动态,你必须

在某个时间返回给你的

庄稼浇水,否则它们会枯萎,这

非常强大,以至于当他们调整

他们的统计数据时,当他们说你的表格时,

你的庄稼会在八小时或

六小时后枯萎 rs 或 24 小时后,它会

改变 7000 万某些人的生命周期,

他们会

在不同的时间返回一个类似的时钟,

所以如果他们想要世界终结,

如果他们想要停止生产力,他们

可以将这个周期设为 30 分钟,并且 没有

人可以做任何其他事情,

但这有点吓人,但这

也可以永久使用这是

一家名为活力的本地公司,他们

创造了一种产品来帮助人们

按时服药,

这是一个预约 人们

做得不太好,他们有这些

发光帽,它们会瞬间发邮件给你

,做各种很酷的事情来

提醒你吃药,

这还不是游戏,但

你真的应该这样做

准时做这件事会得到积分 你应该

因为没有做一些时间而失去积分 他们

应该有意识地认识到

他们已经建立了约会动态并

利用游戏,然后你就可以

真正在一些有趣的事情上取得好成绩

我们要跳到下

一个的方式

是的影响和地位所以这

是最著名的游戏

动态之一它

现在在你的钱包中使用它的所有地方都使用它

我们都希望信用卡

在 最左边,因为它是黑色的,你

会在 CVS 或 CBS 上看到像

christian dior 之类的人或其他东西 我

不知道我没有黑卡

我有借记卡,但他们不

这么认为 他们鞭打 它出来了,你看

男人他们有我想要的那张黑卡

,因为这意味着他们

比我更酷,我和我需要它

,这被用于游戏以及现代

战争中最成功的

销售游戏之一 那时我只有

四级,但我拼命地

知道什么是自由派十级,因为

他们有那个很酷的红色徽章

,这意味着我在某种程度上

比其他人都好,这

对我来说非常强大 一个非常

好的激励因素,它也用于更

传统的环境 并且可以

在传统

环境中更有意识地使用学校并记住我

通过了一年所以我认为我有

资格在学校谈论它只是一个游戏

它不是一个非常精心设计

的游戏对有关卡有C

有 B 有一种

状态 我的意思是什么是 valedictorian

但如果我们称之为

valedictorian 一种状态 你知道白骑士

圣骑士 20 级我认为人们

可能会更努力地工作所以所以

学校是一个游戏而且有

很多 关于我们如何正确地做到这一点的实验,

但让我们有意识地使用它,

比如为什么会有你可能会输的游戏

为什么从 a 到 F 或从 B 到 C

这很糟糕 为什么不升级,而在

普林斯顿他们实际上已经对此进行了

实验 他们有

测验在那里你获得经验值

并且你从B升级到A它

非常强大它可以以

有趣的方式使用我想快速谈论的第三个

是你拥有的进展动态 为了取得

进展,你必须

以一种非常细化的方式完成不同的步骤,

嗯,这在

包括LinkedIn在内的所有地方都被使用,我是一个

修女,我在LinkedIn上只有85%的

完成度,这让我很困扰

,这就是 在

我们的心灵中是如此根深蒂固,以至于当我们看到

一个进度条并提供简单的

细化步骤来尝试

完成那个进度条时,我们会这样做,

我们会找到一种方法将那条蓝

线一直移动到

屏幕的右边缘这也用于传统

游戏我的意思是你知道你知道

这是一个 10 级的圣骑士,

那是一个 20 级的圣骑士,如果

你要与

魔多战场上的兽人对抗 Ra’s al,你知道

Ghul,你可能想成为

更大的人,对我来说

,所以人们非常努力地升级

魔兽世界是有史以来最

成功的游戏之一,普通

玩家每天花费大约六个

六个半小时 其中之一 继承了

他们最敬业的球员,这就像一份

全职工作,这太疯狂了,他们

有这些系统,你可以

升级,这是一件非常强大的事情,

进步是强大的,它也

可以以非常引人注目的方式用于

其中一件事情 我们致力于它的

清道夫 你如何使用游戏来增加

流量并将业务推向本地

企业,这是

对经济非常关键的东西,在这里我们有

一个游戏,你知道人们玩他们去

地方他们做挑战他们赚

积分,我们在其中引入了一个

进展动态,

通过与

业务互动来一次又一次地去同一个地方进行挑战,您将一个绿色条从

屏幕的左边缘移动到屏幕边缘的右侧,

并且 你最终会

解锁奖励,这足够强大

,我们可以看到它把

人们吸引到这些动态中,将他们

拉回相同的本地企业

创造巨大的忠诚度创造参与度

并且是 ab le 为企业带来有意义的收入

、乐趣和参与度

这些进展动力是强大的

,可以在现实世界中使用。

每个人都必须共同努力来实现

某些目标,而公共发现很

强大,因为它利用

社会网络来解决

问题,这被用于某种

著名的消费者网络故事中,例如 Digg

,我相信你们都听说过 Digg

是 一种社区动态,试图寻找

和获取最好的新闻和最

有趣的故事,他们最初把它

变成了一个游戏,他们有一个

排行榜,如果你推荐

最好的故事,你会得到积分

,这真的激励人们

找到最好的故事 但它变得如此

强大以至于它实际上是一个阴谋

集团,一群人在排行榜上排名前七,

他们将共同努力

确保他们保持这一点

位置,他们会推荐其他

人的故事,游戏变得

比目标更强大,实际上

最终不得不关闭

排行榜,因为虽然它很

有效,但它是如此强大,以至于它

停止寻找最好的故事并

开始让人们努力维护

他们的领导力,所以我们必须

小心使用它。它也被用于

像麦当劳的垄断游戏,游戏

不是你正在玩的垄断游戏,

而是这类家庭手工业

,试图找到合适的木板路

,然后他们只是在寻找 对于

一个小贴纸,上面写着木板路,但

它也可以用来寻找真实的东西

这是 DARPA 气球挑战

,他们在美国各地隐藏了几个气球

,并说使用

网络尝试最快地找到这些气球

,获胜者将获得 40,000 美元

获胜者实际上是麻省理工学院的一群人

,他们创造了一种

金字塔计划,一个网络,第

一个推荐的人 一个

气球的位置得到了 2,000 美元,你知道的任何人都

推这个建议

关于你知道还剩 20 秒,所以我

要给你留下任何

东西 非常强大非常

令人兴奋让我们一起构建

它让我们做好并玩得开心