The joyful perplexing world of puzzle hunts Alex Rosenthal

It’s 4am, you’ve been awake
for forty hours,

when you unlock a puzzle
containing this video

of some kind of dance-off between
a chicken and a roller-skating beaver.

(Laughter)

The confusion and delight
you’re experiencing

is a typical moment
at the MIT Mystery Hunt,

which is basically the Olympics
meets Burning Man

for a specific type of nerd.

(Laughter)

Today, I’m going to take you
inside this strange,

intellectually masochistic
and incredibly joyful world.

But first, I have to explain
what I mean when I say “puzzle.”

A puzzle-hunt-style puzzle is a data set.

It can be a grid of letters,
a sudoku, a video, an audio –

it can be anything
that contains hidden information

that can eventually resolve into an answer
that is a word or a phrase.

So, to give you an example,

this is a puzzle called “Master Pieces.”

It consists of 10 images of LEGO people
looking at piles of LEGOs.

And to save us some time,
I’m going to explain what’s going on here.

Each of the piles of LEGOs
is a deconstructed work of art

in the style of a famous artist.

So, does anybody recognize
the artist on the left?

They used a lot of red.

I heard “Rothko,” yeah.

The second one?

(Audience) Mondrian.

Alex Rosenthal: Yeah, well done.

And the third one?
This is the hardest one –

Yeah, Klimt, I heard it.

Well done, the color
is the biggest clue there.

So the puzzle has various clues

that tell you what matters
here are the artists,

not the specific works of art.

And what you need to do
is then look at what you haven’t used yet,

which is the number of LEGO people
in each painting.

And you can count them

and then count into the artists'
last names by the same number of letters.

So there’s three people
in front of the Rothko on the left,

so you take the third
letter, which is a T.

There’s only one in front of the Mondrian,
so you take the first letter, M.

And there’s three again in front of Klimt,
so you take the third letter, I.

You do that for all 10
of the original artists

and put them in the order,

and you get the answer,
which is “illuminate.”

(Laughter)

Puzzles like this
are about communicating an idea.

But where I’m trying to be
as clear as possible for you now,

puzzles have to navigate the line
between abstraction and clarity.

They have to be obtuse enough
to make you work for it,

but elegant enough
so you can get to the aha moment,

where everything clicks into place.

Puzzle solvers are junkies
for this aha moment –

it feels like a brief high
and an instant of pristine clarity.

And there’s also a deeper
fulfillment at play here,

which is that humans
are innate problem-solvers.

That’s why we love crosswords
and escape rooms

and figuring out how to explore
the bottom of the ocean.

Solving deviously difficult puzzles
expands our minds in new directions,

and it also helps us come at problems
from diverse perspectives.

These puzzles come
in various puzzle hunts,

which come in various shapes and sizes.

There’s one-hour ones
designed for novices,

24-hour road rallies,

and the puzzle hunt of puzzle hunts,
the MIT Mystery Hunt.

This is an event
that takes place once a year

and has around 2,000 people
descending on MIT’s campus

and solving puzzles in teams that range
from a single person to over 100.

My team has 60 people on it –

that includes a national crossword
puzzle tournament champion,

a particle physicist, a composer,

an actual deep-sea explorer,

and me, feeling like
“Mr. Bean goes to Bletchley Park.”

(Laughter)

That’s actually an apt comparison,
because one year involved a puzzle

where you had to construct
a working Enigma machine

out of pieces of cardboard.

(Laughter)

Each Mystery Hunt has a theme.

Past ones have included “The Matrix”
and “Alice in Wonderland.”

It’s often pop culture-
and literary-based themes.

And the goal is to find the coin

that’s been hidden somewhere
on MIT’s campus.

And in order to get there,
you have to solve around 150 puzzles

and do various events and challenges.

I had done this for about 10 years
without ever dreaming of winning,

until January of 2016,

where 53 hours into a hunt
whose theme is the movie “Inception,”

we haven’t slept in days,
so everything is hilarious …

(Laughter)

The tables are covered in piles of papers,
of our notes and completed puzzles.

The whiteboards are an unintelligible mess
of three days' worth of insights.

And we’re stuck on two puzzles.

If we could crack them,
we would get into the endgame,

and after hours of work,
in a magical moment,

they both fall within
10 seconds of each other,

and soon, we’re on the final runaround,

a series of clues
that will lead us to the coin,

and we’re racing through the halls of MIT,

trying not to knock over
or terrify tour groups,

when we realize we’re not alone,

there’s another team
on the runaround as well,

and we don’t know who’s ahead.

So, we’re a mess of anxiety,

anticipation, exhilaration
and sleep deprivation,

when we arrive at the Alchemist,

a sculpture in which we find …

this coin.

(Cheers)

Yeah.

(Applause)

And in claiming it,
we win the MIT Mystery Hunt

by a tiny margin of five minutes.

What I didn’t mention before

is that the prize for winning

is that you get to construct
the whole hunt for the following year.

(Laughter)

The punishment for winning

is that you have to construct
the whole hunt for the following year.

At the beginning of 2016,
I had never constructed a puzzle before –

I had solved plenty of puzzles,

but constructing and solving
are entirely different beasts.

But once again,

I was lucky to be on a team full
of brilliant mentors and collaborators.

So, from a constructor’s point of view,

a puzzle is where I have an idea,

and instead of telling you what it is,

I’m going to leave a trail of breadcrumbs
so you can figure it out for yourself,

and have the joy and experience
of the aha moment.

This is another way of looking
at the aha moment.

And what’s incredible to me
is that this experience,

which is very emotional
and kind of almost physical,

is something that can be
carefully designed.

So, to show you what I mean,

this is a puzzle I co-constructed
with my friend Matt Gruskin.

It’s a text adventure,

which is the old-school
adventure game format,

where you’re exploring,
going north, east, south and west,

picking up items and using them.

And you could get
to the end of the game part,

but you won’t have solved the puzzle.

In order to do so, you have to recognize
a hidden layer of information,

and the easiest way of seeing it
is by mapping the game out.

That looks something like this.

Does anybody recognize what this is?

Yeah, exactly.

This text adventure takes place
within “Settlers of Catan.”

Who here knows what “Settlers” is?

Nerds.

(Laughter)

If you don’t know,
“Settlers” is a board game

where you’re competing
against other people

to collect resources
and use them to build structures.

And within the text adventure,
we hid information in various ways,

with which you could
reconstruct an entire game.

You could figure out the roads,
the cities, the towns,

the resources, the numbers on the tiles,
even the dice rolls.

You put all that information together
and you could extract an answer

in a way that’s too complicated
to explain right now.

(Laughter)

But find me afterwards
if you really want to know.

(Laughter)

But what this puzzle emphasized for me

is the value of perspective shifts
in inspiring an aha.

So, in this puzzle,

you go from experiencing the world
on the ground, as a character,

to looking down on it from above
as if you’re playing a board game,

and in that shift,

you completely reframe
all the information you’ve been given.

The hardest part of construction for me
is coming up with a great idea for an aha.

Fortunately, the world
is a torrent of ideas and information.

I’ve seen fantastic puzzles constructed
out of the waggle dances of bees,

and the remarkable coincidence
that the 88 keys of a piano

can be perfectly mapped
to the 88 constellations in the sky.

Once you find that out,
you can’t not construct the puzzle,

and it’s going to be
about having the solvers

make that connection in their own minds.

Whether you give them stars on a keyboard

or play the celestial music of the cosmos,

you’re getting them there,
one way or another.

Before long, you find yourself
staring at a turtle,

and asking yourself, “Is this a puzzle?”

(Laughter)

And also, staring at a turtle and saying,

“I never appreciated what multitudes
this contains in its shell alone.”

This might be
a familiar experience to you,

if you’ve ever been watching a TED Talk
and asked yourself, “Is this a puzzle?”

(Laughter)

I’m not telling.

But what I will say

is that puzzles can be found
in the most unexpected of places.

That brings us back to one
of my favorite puzzles of all time,

which was constructed by Trip Payne.

And this time, I’m going to
play it for you with the sound on,

so get ready to name that tune.

(Slowed-down mock clucking)

(Slowed-down mock clucking)

(Slowed-down mock clucking)

(Laughter)

Who knows what that is?

Yeah, “You Make Me Feel
Like a Natural Woman.”

(Laughter)

So you can identify that
and seven other songs and clips,

and then look at the videos
themselves for clues,

where the way that they are filmed
and edited together

plus things like the cutaways
to the panel of five people

sitting at a table,

which is reminiscent of a panel of judges,

all of this can suggest
“reality competition show.”

And either through internet research,

or from just recognizing this,
you can get to the aha,

which is that these clips
are shot-for-shot recreations

of lip-synch battles
from “RuPaul’s Drag Race.”

(Laughter)

So, why do we do this?

(Laughter)

(Applause)

You tell me, I don’t know.

So, first of all, it’s really fun.

But I think it also improves
our lives in various ways.

Being able to solve puzzles,
when I’m confronted with a challenge,

has allowed me to explore it
from multiple perspectives

before I lock in an approach.

Also, the process of solving
is great training for working with a team,

knowing when to listen, when to share,

and how to recognize and celebrate insight

and being able to construct ahas
is a very powerful tool.

Think of how powerful and exciting
and convincing an idea is

that comes from your own mind,

where you make
all the connections yourself.

So in January of 2017,

after tens of thousands of hours of work,

we finally run our Mystery Hunt.

And it’s a different sort of satisfaction
than the quick high of an aha moment.

Instead, it’s the slow burn of saying
something through perplexing abstraction,

yet being understood.

And when it was all over,

in our exhaustion, we turned to each other
and the world, and we said,

“We’re never doing this again.
It’s too much work.

It’s really fun, but no more winning.”

One year later, in January of 2018,

we won the MIT Mystery Hunt again.

(Laughter)

So, we’re currently I don’t know how many
tens of thousands of hours of work in,

and we’re two months out
from the 2019 Hunt.

So, thank you for listening,
I have to go write a puzzle.

(Laughter)

(Applause)

现在是凌晨 4 点,你已经醒
了 40 个小时,

这时你解开了一个谜题,
其中包含

一段鸡和轮滑海狸之间某种舞蹈的视频。

(笑声) 你所经历

的困惑和喜悦


麻省理工学院神秘狩猎的典型时刻,

基本上是奥运会
与火人节

为特定类型的书呆子见面。

(笑声)

今天,我要带你
进入这个奇怪的、

智力受虐狂
和难以置信的快乐世界。

但首先,我必须
解释我所说的“谜题”是什么意思。

拼图式拼图是一个数据集。

它可以是字母网格、
数独、视频、音频——

它可以是任何
包含隐藏信息的东西,这些信息

最终可以解析
为一个单词或一个短语的答案。

所以,给你举个例子,

这是一个名为“Master Pieces”的谜题。

它由 10 张乐
高人看着成堆的乐高积木的图像组成。

为了节省我们一些时间,
我将解释这里发生了什么。

每一堆乐高积木
都是

著名艺术家风格的解构艺术品。

那么,有人认识
左边的艺术家吗?

他们用了很多红色。

我听到了“罗斯科”,是的。

第二个?

(观众)蒙德里安。

亚历克斯·罗森塔尔:是的,干得好。

第三个呢?
这是最难的——

是的,克里姆特,我听到了。

做得好,颜色
是那里最大的线索。

所以这个谜题有各种线索

告诉你
这里重要的是艺术家,

而不是具体的艺术作品。

然后你需要做的
就是看看你还没有使用过的东西,

也就是每幅画中乐高人的数量

您可以计算它们

,然后
按相同数量的字母计入艺术家的姓氏。

所以
左边的罗斯科前面有三个人,

所以你取第三个
字母,这是一个T。

蒙德里安前面只有一个,
所以你取第一个字母,

M。前面又是三个 克里姆特,
所以你取第三个字母,I。

你对所有 10 位原创艺术家都这样做,

并将它们按顺序排列

,你会得到答案,
即“照亮”。

(笑声)

像这样的谜题
是关于交流一个想法。

但是我现在要
尽可能让你清楚,

谜题必须
在抽象和清晰之间导航。

它们必须足够迟钝,
才能让你为之努力,

但又要足够优雅,
这样你才能到达“啊哈”时刻

,一切都咔嗒一声就位。

解谜者
是这个瞬间的瘾君子——

感觉就像是短暂的高潮
和原始清晰的瞬间。

这里还有更深层次的
成就感,

那就是
人类天生就是问题解决者。

这就是为什么我们喜欢填字游戏
和密室逃脱

,以及探索如何
探索海底的原因。

解决非常困难的难题可以
将我们的思维扩展到新的方向

,也可以帮助我们
从不同的角度解决问题。

这些拼图

有各种形状和大小的拼图狩猎。

有为新手设计的 1 小时

24 小时公路拉力


,以及 MIT Mystery Hunt 的谜题狩猎。

这是
一个每年举办一次的活动

,大约有 2,000 人
来到麻省理工学院的校园

,以
从一个人到 100

多人的团队解决难题。我的团队有 60 人参加

,其中包括全国填字
游戏锦标赛 冠军

,粒子物理学家,作曲家

,真正的深海探险家,

还有我,感觉就像
“憨豆先生去布莱切利公园”。

(笑声)

这实际上是一个恰当的比较,
因为一年有一个难题

,你必须用几块纸板建造
一台可以工作的 Enigma 机器

(笑声)

每个神秘狩猎都有一个主题。

过去的包括“黑客帝国”
和“爱丽丝梦游仙境”。

它通常是流行文化
和文学主题。

目标是

找到隐藏
在麻省理工学院校园某处的硬币。

为了到达那里,
你必须解决大约 150 个谜题

并完成各种活动和挑战。

我已经这样做了大约 10 年
,从未梦想过获胜,

直到 2016 年 1 月,

在一场
以电影“盗梦空间”为主题的狩猎中进行了 53 个小时,

我们已经好几天没睡觉了,
所以一切都很搞笑……

( 笑声

)桌子上堆满了纸
,我们的笔记和完成的谜题。

白板是三天的洞察力的难以理解的混乱

我们被困在两个谜题上。

如果我们能破解它们,
我们就会进入最后阶段

,经过数小时的工作,
在一个神奇的时刻,

它们都在
10 秒内相互落下

,很快,我们就进入了最后的逃跑,

一系列
线索 将带领我们找到硬币

,我们在麻省理工学院的大厅里赛跑,

尽量不
撞倒或吓坏旅行团,

当我们意识到我们并不孤单时,

还有另一支球队
也在绕道而行,

而我们没有 不知道谁在前面。

所以,当我们到达炼金术士时,我们是一团焦虑、

期待、兴奋
和睡眠不足的混乱,

我们在其中找到了……

这枚硬币。

(欢呼)

是的。

(掌声

)在获得它的过程中,
我们

以五分钟的微弱优势赢得了 MIT Mystery Hunt。

我之前没有提到的

是,获胜的奖励

是你可以
为下一年构建整个狩猎。

(笑声)

获胜的惩罚

是你必须
为下一年构建整个狩猎。

在 2016 年初,
我以前从未构建过谜题——

我已经解决了很多谜题,

但构建和
解决完全不同。

但再一次,

我很幸运能加入一个
充满优秀导师和合作者的团队。

所以,从构建者的角度来看,

一个谜题是我有一个想法的地方,

而不是告诉你它是什么,

我会留下一些面包屑,
这样你就可以自己弄清楚,

并享受其中的乐趣 和
顿悟时刻的体验。

这是
看待顿悟时刻的另一种方式。

令我难以置信的
是,这种

非常情绪
化的体验,几乎是身体上的,

是可以
精心设计的。

因此,为了向您展示我的意思,

这是我
与朋友马特·格鲁斯金(Matt Gruskin)共同构建的一个谜题。

这是一个文字冒险,

这是老式的
冒险游戏格式

,您可以在其中探索
,向北,向东,向南和向西,

拾取物品并使用它们。

你可能
会完成游戏部分,

但你不会解决这个难题。

为此,您必须
识别隐藏的信息层,

而查看它的最简单方法
是将游戏映射出来。

看起来像这样。

有人认出这是什么吗?

是的,正是。

这段文字冒险发生
在“卡坦岛定居者”中。

这里有谁知道“定居者”是什么?

书呆子。

(笑声)

如果你不知道,
“定居者”是一个棋盘游戏

,你在其中
与其他

人竞争收集资源
并使用它们来建造结构。

而在文字冒险中,
我们以各种方式隐藏信息

,您可以通过这些方式
重建整个游戏。

你可以算出道路
、城市、城镇

、资源、瓷砖上的数字,
甚至掷骰子。

您将所有这些信息放在一起
,您可以

以一种现在无法解释的方式提取答案

(笑声)


如果你真的想知道,以后找我。

(笑声)

但是这个谜题对我来说强调的

是视角转变
对启发 aha 的价值。

所以,在这个谜题中,

你从
作为一个角色在地面上体验世界,

到从上面俯视它,
就像你在玩棋盘游戏一样

,在这个转变中,

你完全重构
了你所有的信息。 已经给了。

对我来说,建设中最困难的部分
是为 aha 想出一个好主意。

幸运的是,世界
是思想和信息的洪流。

我见过
由蜜蜂摇摆舞构成的奇妙谜题,

以及
钢琴的 88 个键

可以完美地映射
到天空中的 88 个星座的非凡巧合。

一旦你发现了这一点,
你就不能不构建这个谜题

,这将
是让解题者

在自己的脑海中建立这种联系。

无论您是在键盘上给他们星星,

还是演奏宇宙的天体音乐,

您都会以
一种或另一种方式将他们带到那里。

不久,你发现自己
盯着一只乌龟

,问自己:“这是一个谜题吗?”

(笑声)

还有,盯着一只乌龟说,

“我从来不知道
它的壳里有多少人。”


对你来说可能是一种熟悉的体验,

如果你曾经看过一个 TED 演讲
并问自己:“这是一个谜题吗?”

(笑声)

我不说。

但我要说的

是,谜题可以
在最意想不到的地方找到。

这让我们回到
了我最喜欢的谜题之一,

它是由 Trip Payne 构建的。

而这一次,我将
打开声音为你演奏,

所以准备好为这首曲子命名吧。

(慢下来的模仿咯咯声)

(慢下来的模仿咯咯声)

(慢下来的模仿咯咯声)

(笑声)

谁知道那是什么?

是的,“你让我觉得自己
像个天生的女人。”

(笑声)

所以你可以识别那
首歌和其他七首歌曲和剪辑,

然后查看视频
本身以寻找线索

,它们被拍摄
和剪辑在一起的方式

以及诸如五个人坐在一张桌子上的小组的切角之类的东西

这让人联想到一个评委团,

这一切都可以暗示
“真人秀节目”。

无论是通过互联网研究,

还是仅仅认识到这一点,
你都可以得到啊哈

,也就是说,这些剪辑

“鲁保罗变装皇后秀”中口型同步战斗的逐个镜头再现。

(笑声)

那么,我们为什么要这样做呢?

(笑声)

(掌声)

你告诉我,我不知道。

所以,首先,它真的很有趣。

但我认为它也
以各种方式改善了我们的生活。

当我面临挑战时,能够解决难题

,让

我在锁定方法之前从多个角度进行探索。

此外,解决问题的过程
是与团队合作的很好的训练,

知道何时倾听、何时分享,

以及如何识别和庆祝洞察力

,并且能够构建ahas
是一个非常强大的工具。

想一想一个想法是多么强大、令人兴奋
和令人信服

,它来自你自己的头脑

,你自己建立了
所有的联系。

因此,在 2017 年 1 月,

经过数万小时的工作,

我们终于开始了神秘之旅。

这是一种
不同于顿悟瞬间的快感。

取而代之的是,
通过令人费解的抽象说一些东西,

但被理解的过程是缓慢的。

当一切都结束时

,我们疲惫不堪,我们转向彼此
和世界,我们说,

“我们再也不会这样做了
。工作量太大了。

这真的很有趣,但没有更多的胜利。”

一年后,也就是 2018 年 1 月,

我们再次赢得了 MIT Mystery Hunt。

(笑声)

所以,我们目前不知道有多少
几万小时的工作,

而我们
距离 2019 年的狩猎还有两个月的时间。

所以,谢谢你的收听,
我得去写一个谜题。

(笑声)

(掌声)