Why every world map is wrong Kayla Wolf

Fourteen Greenlands could fit in Africa,

but you wouldn’t guess it
from most maps of the world.

The fact is, every world map humans
have ever made is wrong.

Actually, it’s impossible to make a map
of the world 100% right.

No, not you, globe—
we know you’re accurate.

Not you, Google Earth,
you’re just a digital globe.

We’re talking about flat maps, which,
let’s face it,

are way more convenient
for a lot of things.

Anyway, as we were saying,

it’s impossible to make a 100% accurate
flat map of a spherical planet.

For a long time, people didn’t even try.

They just plonked places down in arbitrary
locations without any consistent scale.

Then in 150 AD, the Greek mathematician
and astronomer Ptolemy

systematically mapped the Earth on a grid

and placed locations on the grid
according to coordinates,

so maps could be checked against
others and replicated.

Ptolemy built his grid out of lines
we still use today:

180 lines of latitude
and 360 lines of longitude.

In spite of these advances,
people kept getting lost.

Part of the problem was a— shall we say—

incomplete understanding
of the world’s geography.

But it was also just really difficult
to navigate using a map.

Because the Earth is round,

the shortest route from one place
to another is a path along a circle.

If we draw this route on a flat map,

it passes through every line of longitude
at a different angle.

To follow the route,
you’d have to constantly shift

the direction you’re traveling.

Any slight error would land
you in the wrong place.

In 1569, Gerardus Mercator
fixed this problem.

He created a world map proportioned

so these curved navigational routes
would be straight,

passing through every line
of longitude at the same angle

and therefore allowing navigators
to set a constant bearing—

in other words, travel in one direction—
for a whole journey.

There was just one tiny hitch:

to do this, he had to distort land masses
and bodies of water

so those furthest
from the equator got larger

and those closest
to the equator shrank.

In spite of its inaccuracies, Mercator’s
map was very useful.

In fact, it’s still widely used today,
including in online maps.

But it’s still wrong!

In 1925, the Goode Homolosine Projection
was created as— get this—

an interrupted pseudo-cylindrical
equal area projection.

What does that mean?
Not important.

The point was to minimize
distortion for the entire world.

The map can be land-oriented…
or ocean-oriented.

Either way, the so-called orange peel map
isn’t very easy to read.

The Dymaxion Projection by American
architect Buckminster Fuller

in the 1940s is even better.

Sorry,
did we say better?

It’s not better if you want to understand
where things are in the world.

It is better in the sense that there are
no visibly evident distortions

of the land masses.

Though if you wanted to know, say,
how far Brazil is from Nigeria,

you won’t get any sense
of that from this map.

The most accurate projection to date
is the AuthaGraph World Map

designed by Japanese architect
Hajime Narukawa in 1999.

The continents and oceans are almost
completely in proportion,

and the map is rectangular,
just how we like it.

Could this be the perfect map?

Well… no.

Since the Mercator works
for navigation and reads clearly,

why bother with all these
whacky maps?

Arno Peters argued that by enlarging
European and North American countries,

the Mercator projection
gives white nations a sense of supremacy

over non-white nations
closer to the equator.

He adapted the Gall-Peters Projection,
which counteracts that particular problem,

but the continents are still… stretched.

Today, we rely on maps less and less
for navigation,

but they still play a vital role
in education.

Peters was definitely on to something:

no matter what map we’re looking at,

it’s a story told from the perspective
of the map’s creator

that in turn shapes—perhaps unduly—
our perception of our world.

Simple changes in map design,

even changes that have nothing
to do with how we transfer

a round Earth to a flat surface,
can completely shift our point of view.

十四个格陵兰岛可能适合非洲,

但你不会
从世界上大多数地图上猜到它。

事实是,人类绘制的每张世界地图
都是错误的。

实际上,制作一张
100% 正确的世界地图是不可能的。

不,不是你,地球仪——
我们知道你是准确的。

不是你,谷歌地球,
你只是一个数字地球。

我们谈论的是平面地图,
让我们面对现实吧,它

对于很多事情来说更方便。

无论如何,正如我们所说,

不可能制作出 100% 准确
的球形行星平面图。

很长一段时间,人们甚至没有尝试过。

他们只是在
没有任何一致规模的情况下随意放置地点。

然后在公元 150 年,希腊数学家
和天文学家托勒密

系统地将地球绘制在一个网格

上,并根据坐标在网格上放置位置

因此可以对照其他地图进行检查
和复制。

托勒密用我们今天仍在使用的线条构建了他的网格

180 条纬线
和 360 条经线。

尽管取得了这些进步,
人们还是不断迷路。

部分问题是——容我们说

——对世界地理的不完整理解。


使用地图导航也非常困难。

因为地球是圆的,

所以从一个地方
到另一个地方的最短路径是沿着圆形的路径。

如果我们在平面地图上绘制这条路线,

它会
以不同的角度穿过每条经线。

要遵循路线,
您必须不断改变

行进的方向。

任何轻微的错误都会把
你带到错误的地方。

1569 年,Gerardus Mercator
解决了这个问题。

他创建了一张按比例绘制的世界地图,

因此这些弯曲的导航路线
将是笔直的,

以相同的角度通过每条经线

,因此允许导航员在整个旅程
中设置一个恒定的

方位 - 换句话说,朝一个方向
行驶。

只有一个小问题:

要做到这一点,他必须扭曲陆地
和水体,

以便
离赤道最远的那些变得更大

,而离
赤道最近的那些缩小。

尽管不准确,墨卡托的
地图还是非常有用的。

事实上,它今天仍然被广泛使用,
包括在线地图。

但是还是错了!

1925 年,Goode Homolosine Projection
被创建为——得到这个——

一个中断的伪圆柱
等面积投影。

这意味着什么?
不重要。

关键是要尽量减少
整个世界的失真。

地图可以是面向陆地的……也可以是
面向海洋的。

无论哪种方式,所谓的橘皮
地图都不是很容易阅读。

美国
建筑师 Buckminster Fuller

在 1940 年代的 Dymaxion Projection 更好。

抱歉
,我们说得更好吗?

如果您想
了解事物在世界上的位置,那就再好不过了。

从某种意义上说,更好的是
没有明显

的土地块变形。

虽然如果你想知道,比如说,
巴西离尼日利亚有多远,

你不会
从这张地图上得到任何感觉。

迄今为止最准确的投影

日本建筑师
Hajime Narukawa 在 1999 年设计的 AuthaGraph 世界地图。

大陆和海洋几乎
完全成比例

,地图是矩形的,
正是我们喜欢的样子。

这可能是完美的地图吗?

嗯……不。

既然墨卡托
用于导航并且阅读清晰,

为什么还要为所有这些
古怪的地图烦恼呢?

Arno Peters 认为,通过扩大
欧洲和北美国家,

墨卡托投影
使白人国家对靠近赤道的非白人国家有一种至高无上的感觉

他改编了高尔-彼得斯投影,
它可以解决这个特殊问题,

但大陆仍然……伸展。

今天,我们越来越少地依赖地图
进行导航,

但它们仍然在教育中发挥着至关重要的作用

彼得斯肯定是在做某事:

无论我们在看什么地图,

它都是从地图创建者的角度讲述的故事,

这反过来又塑造了——也许是不恰当的——
我们对世界的看法。

地图设计中的简单更改,

甚至
与我们如何

将圆形地球转移到平坦表面无关的更改,都
可以完全改变我们的观点。